Public Mutable Field in Object - f#

Is it possible to create a simple public mutable field in F#? I'm creating a library that I will be accessing from a C# program and I need to be able to set a field from C#.
//C# Equivalent
public class MyObj
{
public int myVariable;
}
//F#
type MyObj =
//my variable here
member SomeMethod() =
myVariable <- 10
//C# Usage
MyObj obj = new MyObj();
obj.myVariable = 5;
obj.SomeMethod()

type MyObj() =
[<DefaultValue>]
val mutable myVariable : int
member this.SomeMethod() =
this.myVariable <- 10
You can leave off [<DefaultValue>] if there's no primary constructor, but this handles the more common case.

How about:
[<CLIMutable>]
type MyObj =
{ mutable myVariable : int }
member x.SomeMethod() =
x.myVariable <- x.myVariable + 10
Then you can do:
var obj = new MyObj();
obj.myVariable = 5;
obj.SomeMethod();
or
var obj = new MyObj(5);
obj.SomeMethod();

Related

How do I pass an object's property by reference into a function and mutate it?

How do I pass an object's property by reference into a function and mutate it?
Here's an example of what I would like to do:
let mutable myProperty = (uint8) 0
...
member x.MyProperty with get() = myProperty
and set(v) = myProperty <- v
I then want to update that property through a function call by reference:
let update(property:uint8 byref) =
property <- (uint8) 99
update(&x.MyProperty) // Doesn't compile
Error FS3236 Cannot take the address of the value returned from the
expression. Assign the returned value to a let-bound value before
taking the address.
I'm sure this error is obvious. Unfortunately, I'm still not sure how to resolve it. I did attempt to reference some documentation. However, I'm still stuck.
Any suggestions?
Probably only public fields would work:
type MyClass() =
[<DefaultValue>] val mutable Prop : (uint8)
let myInstance = MyClass()
update &myInstance.Prop
Make the getter and setter byref
type X() =
let mutable p = 0
member x.P with get() = &p and set(v: int byref) = p <- v
let update (p: int byref) = p <- 99
let x = X()
update &x.P

When should I use let, member val and member this.?

F# has many different ways to define variables/members in types. When should I use let, member val and member this. in F#, and what is the difference between them? How about static and mutable members?
The answer from #meziantou already gives a nice overview of the options (and how they behave differently), so let me just give a brief summary, or list of recommendations:
Use let or let mutable if you want to define a local value that is visible only within the type (essentially a private field or a private function). Inside a module at top-level, these are publicly accessible and evaluated once. let mutable at module level creates a single writable field with no backing value.
You can use val to create an auto-property, it is short for member val Foo = .. with get. From F# this is seen as a field, but it's internally implemented as a get-property with a backing field to prevent mutation.
You can use val mutable to define a public field, but I wouldn't recommend this unless you actually need a public field (e.g. some .NET library may require types with this structure).
Using member x.Foo = ... is the best way to expose (read-only) state from a type. Most F# types are immutable, so this is perhaps the most common public member. It is short for a get-only instance property.
Using member x.Foo with get() = .. and set(value) ... is useful when you need to create a get/set property with your own custom code in the gettor and settor. This is sometimes useful when you're creating a mutable object.
Using member val Foo = ... with get, set is basically the same thing as auto-implemented properties in C#. This is useful if you need a mutable property with a getter and setter that just reads/writes a mutable backing field.
Using static let on a type creates a static (class-level) read-only field, which internally creates a property with a backing field. Use static mutable let ... for a read/write static field without a backing field.
Using static val mutable private creates a static read/write auto-property with a backing field, it cannot be public.
I found out easier to just decompile what's happening, so:
type Region() =
let mutable t = 0.0f
member val Width = 0.0f
member x.Height = 0.0f
member val Left = 0.0f with get,set
member x.Top with get() = 0.0f and set(value) = t <- value
is actually the following:
public class Region
{
internal float t;
internal float Width#;
internal float Left#;
public float Width
{
get
{
return this.Width#;
}
}
public float Height
{
get
{
return 0f;
}
}
public float Left
{
get
{
return this.Left#;
}
set
{
this.Left# = value;
}
}
public float Top
{
get
{
return 0f;
}
set
{
this.t = value;
}
}
public Region() : this()
{
this.t = 0f;
this.Width# = 0f;
this.Left# = 0f;
}
}
This sample explains the difference between syntaxes:
type MyClass() =
let random = new System.Random()
[<DefaultValue>] val mutable field : int
member val AutoProperty = random.Next() with get, set
member this.ExplicitProperty = random.Next()
let c = new MyClass()
// c.random is not accessible
c.field <- 42 // 'field' is accessible
// An automatic property is only evaluated upon initialization, and not every time the property is accessed
printfn "AutoProperty = %d" c.AutoProperty // x
printfn "AutoProperty = %d" c.AutoProperty // Still x
// The value of the explicit property is evaluated each time
printfn "ExplicitProperty = %d" c.ExplicitProperty // y
printfn "ExplicitProperty = %d" c.ExplicitProperty // The value is re-evaluated so you'll get a different value

F# alternate constructor assigning values to (mutable) let bindings

Suppose I have this class:
type Pet (name:string) as this =
let mutable age = 5
let mutable animal = "dog"
I want to be able to create a new Pet based on some serialized data, which I represent with this record:
type PetData = {
name : string
age : int
animal : string
}
(TLDR: I can't figure out the syntax to make a constructor that'll take a PetData to populate the let bindings. My various attempts follow.)
So I make a new Pet constructor that'll assign values to the let bindings. I try using the class initializer syntax:
new (data:PetData) =
Pet(name,
age = data.age,
animal = data.animal
)
Hmm, nope: No accessible member or object constructor named 'Pet' takes 1 arguments. The named argument 'age' doesn't correspond to any argument or settable return property for any overload.
I check to make sure I've got all the syntax: no missing commas, correct "assignment" (cough) operator, correct indentation.
Okay the, I'll try the record initializer syntax.
new (data:PetData) =
{
name = data.name;
age = data.age;
animal = data.name
}
Error: The type 'Pet' does not contain a field 'name'
Okay, so I need to call the main constructor. I guess there are probably two places I can put it, so let's try both:
new (data:PetData) =
{
Pet(data.name);
age = data.age;
animal = data.name
}
Nope: Invalid object, sequence or record expression
new (data:PetData) =
Pet(data.name)
{
age = data.age;
animal = data.name
}
And nope: This is not a valid object construction expression. Explicit object constructors must either call an alternate constructor or initialize all fields of the object and specify a call to a super class constructor.
I didn't want to have to do this, but maybe since the fields are mutable anyway, I can just assign values to the object after initializing it:
new (data:PetData) =
let p = Pet(data.name)
p.age <- data.age
p.animal <- data.animal
p
Type constraint mismatch. The type Pet is not compatible with type PetData The type 'Pet' is not compatible with the type 'PetData'
Lol, what??
Okay, let's try this:
let assign(data:PetData) =
this.age <- data.age
this.animal <- data.animal
new (data:PetData) =
let p = Pet(data.name)
p.assign(data)
p
The field, constructor or member 'assign' is not defined
Right, so it can't access let bindings from outside.
Let's try a member then:
new (data:PetData) =
let p = Pet(data.name)
p.Assign(data)
p
member x.Assign(data:PetData) =
this.age <- data.age
this.animal <- data.animal
This is not a valid object construction expression. Explicit object constructors must either call an alternate constructor or initialize all fields of the object and specify a call to a super class constructor.
Okay... let's try this whole thing differently then, using explicit fields:
type Pet =
[<DefaultValue>]val mutable private age : int
[<DefaultValue>]val mutable private animal : string
val private name : string
new(name:string) =
{ name = name }
new(data:PetData) =
{
name = data.name;
age = data.age;
animal = data.animal
}
Extraneous fields have been given values
And that's when I punch my elderly cat in the face.
Any other ideas? These error messages are throwing me off. I can't even find half of them on Google.
You could do this.
type Pet =
val mutable private age : int
val mutable private animal : string
val private name : string
new (name:string) =
{
name = name;
age = 5; // or age = Unchecked.defaultof<_>;
animal = "dog"; // or animal = Unchecked.defaultof<_>;
}
new (data:PetData) =
{
name = data.name;
age = data.age;
animal = data.animal;
}
F# has its own style which looks like this.
type Pet(name:string, age:int, animal:string) =
let mutable age = age
let mutable animal = animal
new (name:string) =
Pet(name, 5, "dog")
new (data:PetData) =
Pet(data.name, data.age, data.animal)
Edit
Added an event used in do per comment request.
type Pet(name:string, age:int, animal:string, start:IEvent<string>) =
let mutable age = age
let mutable animal = animal
// all three constructors will call this code.
do start.Add (fun _ -> printf "Pet was started")
new (name:string, start:IEvent<_>) =
// an example of different logic per constructor
// this is called before the `do` code.
let e = start |> Event.map (fun x -> x + " from 'name constructor'")
Pet(name, 5, "dog", e)
new (data:PetData, start:IEvent<_>) =
Pet(data.name, data.age, data.animal, start)
Let bindings in a type are private and there's not much you could do about that. As such you cannot use Named Arguments. By creating properties you can do it like so, but not from inside the Pet type:
type Pet (name:string) =
let mutable age = 5
let mutable animal = "dog"
member x.Age with get () = age and set v = age <- v
member x.Animal with get () = animal and set v = animal <- v
type PetData = {
name : string
age : int
animal : string
}
with
member x.ToPet =
new Pet (x.name, Age = x.age, Animal = x.animal)
The other option would be to create a more general constructor like Gradbot suggested, either accepting a PetData object directly or all three parameters.

Overloading constructor without initialization

I'm writing a generic class that has two constructors: the first one initializes every field, the second (parameter-less) should not initialize anything.
The only way I found to achieve this is calling the main constructor with "empty" arguments, i.e. Guid.Empty and null. Besides not looking good functional style to my untrained eyes, this means that I have to put a a' : null constraint on the second parameter, which I don't want:
type Container<'a when 'a : null>(id : Guid, content : 'a) =
let mutable _id = id
let mutable _content = content
new() = Container<'a>(Guid.Empty, null)
member this.Id
with get() = _id
and set(value) = _id <- value
member this.Content
with get() = _content
and set(value) = _content <- value
I see two ways to solve this:
use something like the default c# keyword instead of null (does such a thing exist in F#?)
use a different syntax to specify constructors and private fields (how?)
What is the best way to implement this class?
The F# analog to default is Unchecked.default<_>. It is also possible to use explicit fields which you don't initialize:
type Container<'a>() =
[<DefaultValue>]
val mutable _id : Guid
[<DefaultValue>]
val mutable _content : 'a
new (id, content) as this =
new Container<'a>() then
this._id <- id
this._content <- content
However, in general, your overall approach is somewhat unidiomatic for F#. Typically you'd use a simple record type (perhaps with a static method to create uninitialized containers, although this seems to have questionable benefit):
type 'a Container = { mutable id : Guid; mutable content : 'a } with
static member CreateEmpty() = { id = Guid.Empty; content = Unchecked.defaultof<_> }
In many situations, you could even use an immutable record type, and then use record update statements to generate new records with updated values:
type 'a Container = { id : Guid; content : 'a }
[<GeneralizableValue>]
let emptyContainer<'a> : 'a Container =
{ id = Guid.Empty;
content = Unchecked.defaultof<_> }
let someOtherContainer = { emptyContainer with content = 12 }
If the type will be used from languages other than F#, the following provides a natural interface in F#, and C#, for example.
type Container<'a>(?id : Guid, ?content : 'a) =
let orDefault value = defaultArg value Unchecked.defaultof<_>
let mutable _id = id |> orDefault
let mutable _content = content |> orDefault
new() = Container(?id = None, ?content = None)
new(id : Guid, content : 'a) = Container<_>(?id = Some id, ?content = Some content)
member this.Id
with get() = _id
and set(value) = _id <- value
member this.Content
with get() = _content
and set(value) = _content <- value
If it will only be used from F#, you can omit the following constructor overloads
new(id : Guid, content : 'a) = Container<_>(?id = Some id, ?content = Some content)
new() = Container()
because the overload accepting optional args handles both these cases equally well in F#.

Using NoRM to access MongoDB from F#

Testing out NoRM https://github.com/atheken/NoRM from F# and trying to find a nice way to use it. Here is the basic C#:
class products
{
public ObjectId _id { get; set; }
public string name { get; set; }
}
using (var c = Mongo.Create("mongodb://127.0.0.1:27017/test"))
{
var col = c.GetCollection<products>();
var res = col.Find();
Console.WriteLine(res.Count().ToString());
}
This works OK but here is how I access it from F#:
type products() =
inherit System.Object()
let mutable id = new ObjectId()
let mutable _name = ""
member x._id with get() = id and set(v) = id <- v
member x.name with get() = _name and set(v) = _name <- v
Is there an easier way to create a class or type to pass to a generic method?
Here is how it is called:
use db = Mongo.Create("mongodb://127.0.0.1:27017/test")
let col = db.GetCollection<products>()
let count = col.Find() |> Seq.length
printfn "%d" count
Have you tried a record type?
type products = {
mutable _id : ObjectId
mutable name : string
}
I don't know if it works, but records are often good when you just need a class that is basically 'a set of fields'.
Just out of curiosity, you can try adding a parameter-less constructor to a record. This is definitely a hack - in fact, it is using a bug in the F# compiler - but it may work:
type Products =
{ mutable _id : ObjectId
mutable name : string }
// Horrible hack: Add member that looks like constructor
member x.``.ctor``() = ()
The member declaration adds a member with a special .NET name that is used for constructors, so .NET thinks it is a constructor. I'd be very careful about using this, but it may work in your scenario, because the member appears as a constructor via Reflection.
If this is the only way to get succinct type declaration that works with libraries like MongoDB, then it will hopefuly motivate the F# team to solve the problem in the future version of the language (e.g. I could easily imagine some special attribute that would force F# compiler to add parameterless constructor).
Here is a pretty light way to define a class close to your C# definition: it has a default constructor but uses public fields instead of getters and setters which might be a problem (I don't know).
type products =
val mutable _id: ObjectId
val mutable name: string
new() = {_id = ObjectId() ; name = ""}
or, if you can use default values for your fields (in this case, all null):
type products() =
[<DefaultValue>] val mutable _id: ObjectId
[<DefaultValue>] val mutable name: string

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