is there a boundary of visible area? [SceneKit iOS] [closed] - ios

Closed. This question needs debugging details. It is not currently accepting answers.
Edit the question to include desired behavior, a specific problem or error, and the shortest code necessary to reproduce the problem. This will help others answer the question.
Closed 8 years ago.
Improve this question
My problem is visible in this screenshot:
The letter "M" and a ship is cut in half. When I changing the camera position I can see that it looks like invisible boundary "eating" my nodes.
Any ideas what could be done wrong?

Does increasing the value of the zFar property of your camera help ?

Related

ImageMagick separate objects on image with transparent background [closed]

Closed. This question needs debugging details. It is not currently accepting answers.
Edit the question to include desired behavior, a specific problem or error, and the shortest code necessary to reproduce the problem. This will help others answer the question.
Closed yesterday.
Improve this question
How can I split the objects/blobs on an image with transparent background and save them as separate images with ImageMagick?

How to resize the grouped element in KonvaJS [closed]

Closed. This question needs debugging details. It is not currently accepting answers.
Edit the question to include desired behavior, a specific problem or error, and the shortest code necessary to reproduce the problem. This will help others answer the question.
Closed 5 days ago.
Improve this question
I'm trying to build an application on KonvaJS with the Vue library. I've got a group layer where I'm drawing a circle inside the group. I am using the clip function to draw the circle.
While resizing the group, my circle strokes are uneven or get removed. I've made a sandbox for my code. You can find it here: https://codesandbox.io/s/elated-williams-51trtu
Please advise on how to resize the entire group without disturbing the strokes or circle.
Thanks.

In Swift 4, how do you create bright/shiny/glowy views? [closed]

Closed. This question needs to be more focused. It is not currently accepting answers.
Want to improve this question? Update the question so it focuses on one problem only by editing this post.
Closed 4 years ago.
Improve this question
Im trying to create a view that glows very intensely and in the dark even, kind of like what this app here has accomplished (https://itunes.apple.com/us/app/mood-colors/id545822095?mt=8). I tried adding a sprite kit particle to the view and started messing with that but it really didn't take me anywhere and I couldn't get the results I wanted. Any help would be greatly appreciated. Also, incase you want to know, I am working with Swift 4 on a regular single view app and I am a bit of a beginner.
Thanks in advance.
This is only images showed with bright colors. If the images have very vibrant colors this could be achieved. It also looks like there are several shapes that the user can set a color to themself. But please bear in mind that phones using OLED (as iPhone X) can burn the image in and destroy the screen if something is shown very statically.
If you like to draw shapes (like a star) there is a solution That can be found here
Happy coding!

SKNodes in SKScene moving in the wrong direction [closed]

Closed. This question needs debugging details. It is not currently accepting answers.
Edit the question to include desired behavior, a specific problem or error, and the shortest code necessary to reproduce the problem. This will help others answer the question.
Closed 7 years ago.
Improve this question
I am implementing a one dimension movement along the x axis.
The objects are moving but they are in the wrong directions
Code for moving the scene
self.obstacles.position.x -= speed // obstacles = objects
self.map.position.x -= speed // map is the scene
It turns out I forgot to attach my nodes to the worldCamera node.

Objective-C (IOS 6.1+): Draw Text in a shape or path [closed]

Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
We don’t allow questions seeking recommendations for books, tools, software libraries, and more. You can edit the question so it can be answered with facts and citations.
Closed 3 years ago.
Improve this question
I was wondering if there is an "easy" way to draw text in a shape or a view or a path so that the characters wrap if the text line is too long (even with fonts with different sizes).
Below just an picture to describe the idea...
How can i check that a particular character size goes beyond the shape border and therefore the characters should be wrapped?
Any help on this...highly appreciated... :-)
Thank you in advance.
There's no direct way to do this on iOS. (At least Apple doesn't provide a way).
You will have to do it yourself - create a CGPathRef of your shape. Then use CGPathGetPathBoundingBox and CGPathContainsPoint to determine where to wrap your text. You can find out the size required for a string using -[NSString sizeWithFont:minFontSize:actualFontSize:forWidth:lineBreakMode:].

Resources