get the position of Text in UITextview - ios

I have a UITextView with CGRect (0,y,320,58) and centered align Text, I want the position of the text in the UITextView
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I want the position/padding of the text from the left how will I get it

UITextView adopts the UITextInput protocol. That protocol has the method -firstRectForRange: which will tell you the rectangle covering a range of characters.

If the Text is inside a UILabel which is inside the UIImageView then u can get the y position of the label by
CGFloat yPosition = [self.myLabel.frame.origin.y];
if not then do use a Label and set it to ur desired position in the UIView in storyboard.
get the Text y position with respect to the Imageview.
hope this helps.

I think you can use this property of the the textView
textContainerInset
textView.textContainerInset = UIEdgeInsetsMake(TOP, LEFT, BOTTOM, RIGHT);

Try this may be help full...
UITextView *textStuff = [[UITextView alloc] init];
textStuff.frame = CGRectMake(2.0, 200.0, 200.0, 40.0);
textStuff.text = #"how are you today?";
textStuff.textColor = [UIColor blackColor];
UITextPosition *Pos2 = [textStuff positionFromPosition: textStuff.endOfDocument offset: nil];
UITextPosition *Pos1 = [textStuff positionFromPosition: textStuff.endOfDocument offset: -textStuff.text.length];
UITextRange *range = [textStuff textRangeFromPosition:Pos1 toPosition:Pos2];
CGRect result1 = [textStuff firstRectForRange:(UITextRange *)range ];
NSLog(#"%f, %f", result1.origin.x, result1.origin.y);
UIView *view1 = [[UIView alloc] initWithFrame:result1];
view1.backgroundColor = [UIColor colorWithRed:0.2f green:0.5f blue:0.2f alpha:0.4f];
[textStuff addSubview:view1];
[self.view addSubview:textStuff];
Print to "CGRect result1" and see It's returning posting of text...

Ok so I did it this way ,
UITextPosition *post = [_textview beginningOfDocument];
CGRect r = [_textview caretRectForPosition:post];

Related

Fit background color to special characters [duplicate]

I have a UILabel with space for two lines of text. Sometimes, when the text is too short, this text is displayed in the vertical center of the label.
How do I vertically align the text to always be at the top of the UILabel?
There's no way to set the vertical-align on a UILabel, but you can get the same effect by changing the label's frame. I've made my labels orange so you can see clearly what's happening.
Here's the quick and easy way to do this:
[myLabel sizeToFit];
If you have a label with longer text that will make more than one line, set numberOfLines to 0 (zero here means an unlimited number of lines).
myLabel.numberOfLines = 0;
[myLabel sizeToFit];
Longer Version
I'll make my label in code so that you can see what's going on. You can set up most of this in Interface Builder too. My setup is a View-Based App with a background image I made in Photoshop to show margins (20 points). The label is an attractive orange color so you can see what's going on with the dimensions.
- (void)viewDidLoad
{
[super viewDidLoad];
// 20 point top and left margin. Sized to leave 20 pt at right.
CGRect labelFrame = CGRectMake(20, 20, 280, 150);
UILabel *myLabel = [[UILabel alloc] initWithFrame:labelFrame];
[myLabel setBackgroundColor:[UIColor orangeColor]];
NSString *labelText = #"I am the very model of a modern Major-General, I've information vegetable, animal, and mineral";
[myLabel setText:labelText];
// Tell the label to use an unlimited number of lines
[myLabel setNumberOfLines:0];
[myLabel sizeToFit];
[self.view addSubview:myLabel];
}
Some limitations of using sizeToFit come into play with center- or right-aligned text. Here's what happens:
// myLabel.textAlignment = NSTextAlignmentRight;
myLabel.textAlignment = NSTextAlignmentCenter;
[myLabel setNumberOfLines:0];
[myLabel sizeToFit];
The label is still sized with a fixed top-left corner. You can save the original label's width in a variable and set it after sizeToFit, or give it a fixed width to counter these problems:
myLabel.textAlignment = NSTextAlignmentCenter;
[myLabel setNumberOfLines:0];
[myLabel sizeToFit];
CGRect myFrame = myLabel.frame;
// Resize the frame's width to 280 (320 - margins)
// width could also be myOriginalLabelFrame.size.width
myFrame = CGRectMake(myFrame.origin.x, myFrame.origin.y, 280, myFrame.size.height);
myLabel.frame = myFrame;
Note that sizeToFit will respect your initial label's minimum width. If you start with a label 100 wide and call sizeToFit on it, it will give you back a (possibly very tall) label with 100 (or a little less) width. You might want to set your label to the minimum width you want before resizing.
Some other things to note:
Whether lineBreakMode is respected depends on how it's set. NSLineBreakByTruncatingTail (the default) is ignored after sizeToFit, as are the other two truncation modes (head and middle). NSLineBreakByClipping is also ignored. NSLineBreakByCharWrapping works as usual. The frame width is still narrowed to fit to the rightmost letter.
Mark Amery gave a fix for NIBs and Storyboards using Auto Layout in the comments:
If your label is included in a nib or storyboard as a subview of the view of a ViewController that uses autolayout, then putting your sizeToFit call into viewDidLoad won't work, because autolayout sizes and positions the subviews after viewDidLoad is called and will immediately undo the effects of your sizeToFit call. However, calling sizeToFit from within viewDidLayoutSubviews will work.
My Original Answer (for posterity/reference):
This uses the NSString method sizeWithFont:constrainedToSize:lineBreakMode: to calculate the frame height needed to fit a string, then sets the origin and width.
Resize the frame for the label using the text you want to insert. That way you can accommodate any number of lines.
CGSize maximumSize = CGSizeMake(300, 9999);
NSString *dateString = #"The date today is January 1st, 1999";
UIFont *dateFont = [UIFont fontWithName:#"Helvetica" size:14];
CGSize dateStringSize = [dateString sizeWithFont:dateFont
constrainedToSize:maximumSize
lineBreakMode:self.dateLabel.lineBreakMode];
CGRect dateFrame = CGRectMake(10, 10, 300, dateStringSize.height);
self.dateLabel.frame = dateFrame;
Set the new text:
myLabel.text = #"Some Text"
Set the maximum number of lines to 0 (automatic):
myLabel.numberOfLines = 0
Set the frame of the label to the maximum size:
myLabel.frame = CGRectMake(20,20,200,800)
Call sizeToFit to reduce the frame size so the contents just fit:
[myLabel sizeToFit]
The labels frame is now just high and wide enough to fit your text. The top left should be unchanged. I have tested this only with the top left-aligned text. For other alignments, you might have to modify the frame afterward.
Also, my label has word wrapping enabled.
Refering to the extension solution:
for(int i=1; i< newLinesToPad; i++)
self.text = [self.text stringByAppendingString:#"\n"];
should be replaced by
for(int i=0; i<newLinesToPad; i++)
self.text = [self.text stringByAppendingString:#"\n "];
Additional space is needed in every added newline, because iPhone UILabels' trailing carriage returns seems to be ignored :(
Similarly, alignBottom should be updated too with a #" \n#%" in place of "\n#%" (for cycle initialization must be replaced by "for(int i=0..." too).
The following extension works for me:
// -- file: UILabel+VerticalAlign.h
#pragma mark VerticalAlign
#interface UILabel (VerticalAlign)
- (void)alignTop;
- (void)alignBottom;
#end
// -- file: UILabel+VerticalAlign.m
#implementation UILabel (VerticalAlign)
- (void)alignTop {
CGSize fontSize = [self.text sizeWithFont:self.font];
double finalHeight = fontSize.height * self.numberOfLines;
double finalWidth = self.frame.size.width; //expected width of label
CGSize theStringSize = [self.text sizeWithFont:self.font constrainedToSize:CGSizeMake(finalWidth, finalHeight) lineBreakMode:self.lineBreakMode];
int newLinesToPad = (finalHeight - theStringSize.height) / fontSize.height;
for(int i=0; i<newLinesToPad; i++)
self.text = [self.text stringByAppendingString:#"\n "];
}
- (void)alignBottom {
CGSize fontSize = [self.text sizeWithFont:self.font];
double finalHeight = fontSize.height * self.numberOfLines;
double finalWidth = self.frame.size.width; //expected width of label
CGSize theStringSize = [self.text sizeWithFont:self.font constrainedToSize:CGSizeMake(finalWidth, finalHeight) lineBreakMode:self.lineBreakMode];
int newLinesToPad = (finalHeight - theStringSize.height) / fontSize.height;
for(int i=0; i<newLinesToPad; i++)
self.text = [NSString stringWithFormat:#" \n%#",self.text];
}
#end
Then call [yourLabel alignTop]; or [yourLabel alignBottom]; after each yourLabel text assignment.
Just in case it's of any help to anyone, I had the same problem but was able to solve the issue simply by switching from using UILabel to using UITextView. I appreciate this isn't for everyone because the functionality is a bit different.
If you do switch to using UITextView, you can turn off all the Scroll View properties as well as User Interaction Enabled... This will force it to act more like a label.
No muss, no fuss
#interface MFTopAlignedLabel : UILabel
#end
#implementation MFTopAlignedLabel
- (void)drawTextInRect:(CGRect) rect
{
NSAttributedString *attributedText = [[NSAttributedString alloc] initWithString:self.text attributes:#{NSFontAttributeName:self.font}];
rect.size.height = [attributedText boundingRectWithSize:rect.size
options:NSStringDrawingUsesLineFragmentOrigin
context:nil].size.height;
if (self.numberOfLines != 0) {
rect.size.height = MIN(rect.size.height, self.numberOfLines * self.font.lineHeight);
}
[super drawTextInRect:rect];
}
#end
No muss, no Objective-c, no fuss but Swift 3:
class VerticalTopAlignLabel: UILabel {
override func drawText(in rect:CGRect) {
guard let labelText = text else { return super.drawText(in: rect) }
let attributedText = NSAttributedString(string: labelText, attributes: [NSFontAttributeName: font])
var newRect = rect
newRect.size.height = attributedText.boundingRect(with: rect.size, options: .usesLineFragmentOrigin, context: nil).size.height
if numberOfLines != 0 {
newRect.size.height = min(newRect.size.height, CGFloat(numberOfLines) * font.lineHeight)
}
super.drawText(in: newRect)
}
}
Swift 4.2
class VerticalTopAlignLabel: UILabel {
override func drawText(in rect:CGRect) {
guard let labelText = text else { return super.drawText(in: rect) }
let attributedText = NSAttributedString(string: labelText, attributes: [NSAttributedString.Key.font: font])
var newRect = rect
newRect.size.height = attributedText.boundingRect(with: rect.size, options: .usesLineFragmentOrigin, context: nil).size.height
if numberOfLines != 0 {
newRect.size.height = min(newRect.size.height, CGFloat(numberOfLines) * font.lineHeight)
}
super.drawText(in: newRect)
}
}
Easiest approach using Storyboard:
Embed Label in a StackView and set the following two attributes of StackView in the Attribute Inspector:
1- Axis to Horizontal,
2- Alignment to Top
Like the answer above, but it wasn't quite right, or easy to slap into code so I cleaned it up a bit. Add this extension either to it's own .h and .m file or just paste right above the implementation you intend to use it:
#pragma mark VerticalAlign
#interface UILabel (VerticalAlign)
- (void)alignTop;
- (void)alignBottom;
#end
#implementation UILabel (VerticalAlign)
- (void)alignTop
{
CGSize fontSize = [self.text sizeWithFont:self.font];
double finalHeight = fontSize.height * self.numberOfLines;
double finalWidth = self.frame.size.width; //expected width of label
CGSize theStringSize = [self.text sizeWithFont:self.font constrainedToSize:CGSizeMake(finalWidth, finalHeight) lineBreakMode:self.lineBreakMode];
int newLinesToPad = (finalHeight - theStringSize.height) / fontSize.height;
for(int i=0; i<= newLinesToPad; i++)
{
self.text = [self.text stringByAppendingString:#" \n"];
}
}
- (void)alignBottom
{
CGSize fontSize = [self.text sizeWithFont:self.font];
double finalHeight = fontSize.height * self.numberOfLines;
double finalWidth = self.frame.size.width; //expected width of label
CGSize theStringSize = [self.text sizeWithFont:self.font constrainedToSize:CGSizeMake(finalWidth, finalHeight) lineBreakMode:self.lineBreakMode];
int newLinesToPad = (finalHeight - theStringSize.height) / fontSize.height;
for(int i=0; i< newLinesToPad; i++)
{
self.text = [NSString stringWithFormat:#" \n%#",self.text];
}
}
#end
And then to use, put your text into the label, and then call the appropriate method to align it:
[myLabel alignTop];
or
[myLabel alignBottom];
An even quicker (and dirtier) way to accomplish this is by setting the UILabel's line break mode to "Clip" and adding a fixed amount of newlines.
myLabel.lineBreakMode = UILineBreakModeClip;
myLabel.text = [displayString stringByAppendingString:"\n\n\n\n"];
This solution won't work for everyone -- in particular, if you still want to show "..." at the end of your string if it exceeds the number of lines you're showing, you'll need to use one of the longer bits of code -- but for a lot of cases this'll get you what you need.
Instead of UILabel you may use UITextField which has vertical alignment option:
textField.contentVerticalAlignment = UIControlContentVerticalAlignmentCenter;
textField.userInteractionEnabled = NO; // Don't allow interaction
I've struggled with this one for a long time and I wanted to share my solution.
This will give you a UILabel that will autoshrink text down to 0.5 scales and vertically center the text. These options are also available in Storyboard/IB.
[labelObject setMinimumScaleFactor:0.5];
[labelObject setBaselineAdjustment:UIBaselineAdjustmentAlignCenters];
Create a new class
LabelTopAlign
.h file
#import <UIKit/UIKit.h>
#interface KwLabelTopAlign : UILabel {
}
#end
.m file
#import "KwLabelTopAlign.h"
#implementation KwLabelTopAlign
- (void)drawTextInRect:(CGRect)rect {
int lineHeight = [#"IglL" sizeWithFont:self.font constrainedToSize:CGSizeMake(rect.size.width, 9999.0f)].height;
if(rect.size.height >= lineHeight) {
int textHeight = [self.text sizeWithFont:self.font constrainedToSize:CGSizeMake(rect.size.width, rect.size.height)].height;
int yMax = textHeight;
if (self.numberOfLines > 0) {
yMax = MIN(lineHeight*self.numberOfLines, yMax);
}
[super drawTextInRect:CGRectMake(rect.origin.x, rect.origin.y, rect.size.width, yMax)];
}
}
#end
Edit
Here's a simpler implementation that does the same:
#import "KwLabelTopAlign.h"
#implementation KwLabelTopAlign
- (void)drawTextInRect:(CGRect)rect
{
CGFloat height = [self.text sizeWithFont:self.font
constrainedToSize:rect.size
lineBreakMode:self.lineBreakMode].height;
if (self.numberOfLines != 0) {
height = MIN(height, self.font.lineHeight * self.numberOfLines);
}
rect.size.height = MIN(rect.size.height, height);
[super drawTextInRect:rect];
}
#end
In Interface Builder
Set UILabel to size of biggest possible Text
Set Lines to '0' in Attributes Inspector
In your code
Set the text of the label
Call sizeToFit on your label
Code Snippet:
self.myLabel.text = #"Short Title";
[self.myLabel sizeToFit];
For Adaptive UI(iOS8 or after) , Vertical Alignment of UILabel is to be set from StoryBoard by Changing the properties
noOfLines=0` and
Constraints
Adjusting UILabel LefMargin, RightMargin and Top Margin Constraints.
Change Content Compression Resistance Priority For Vertical=1000` So that Vertical>Horizontal .
Edited:
noOfLines=0
and the following constraints are enough to achieve the desired results.
Create a subclass of UILabel. Works like a charm:
// TopLeftLabel.h
#import <Foundation/Foundation.h>
#interface TopLeftLabel : UILabel
{
}
#end
// TopLeftLabel.m
#import "TopLeftLabel.h"
#implementation TopLeftLabel
- (id)initWithFrame:(CGRect)frame
{
return [super initWithFrame:frame];
}
- (CGRect)textRectForBounds:(CGRect)bounds limitedToNumberOfLines:(NSInteger)numberOfLines
{
CGRect textRect = [super textRectForBounds:bounds limitedToNumberOfLines:numberOfLines];
textRect.origin.y = bounds.origin.y;
return textRect;
}
-(void)drawTextInRect:(CGRect)requestedRect
{
CGRect actualRect = [self textRectForBounds:requestedRect limitedToNumberOfLines:self.numberOfLines];
[super drawTextInRect:actualRect];
}
#end
As discussed here.
What I did in my app was to set the UILabel's line property to 0 as well as to create a bottom constraint of the UILabel and make sure it is being set to >= 0 as shown in the image below.
Use textRect(forBounds:limitedToNumberOfLines:).
class TopAlignedLabel: UILabel {
override func drawText(in rect: CGRect) {
let textRect = super.textRect(forBounds: bounds, limitedToNumberOfLines: numberOfLines)
super.drawText(in: textRect)
}
}
I wrote a util function to achieve this purpose. You can take a look:
// adjust the height of a multi-line label to make it align vertical with top
+ (void) alignLabelWithTop:(UILabel *)label {
CGSize maxSize = CGSizeMake(label.frame.size.width, 999);
label.adjustsFontSizeToFitWidth = NO;
// get actual height
CGSize actualSize = [label.text sizeWithFont:label.font constrainedToSize:maxSize lineBreakMode:label.lineBreakMode];
CGRect rect = label.frame;
rect.size.height = actualSize.height;
label.frame = rect;
}
.How to use? (If lblHello is created by Interface builder, so I skip some UILabel attributes detail)
lblHello.text = #"Hello World! Hello World! Hello World! Hello World! Hello World! Hello World! Hello World! Hello World!";
lblHello.numberOfLines = 5;
[Utils alignLabelWithTop:lblHello];
I also wrote it on my blog as an article:
http://fstoke.me/blog/?p=2819
I took a while to read the code, as well as the code in the introduced page, and found that they all try to modify the frame size of label, so that the default center vertical alignment would not appear.
However, in some cases we do want the label to occupy all those spaces, even if the label does have so much text (e.g. multiple rows with equal height).
Here, I used an alternative way to solve it, by simply pad newlines to the end of label (pls note that I actually inherited the UILabel, but it is not necessary):
CGSize fontSize = [self.text sizeWithFont:self.font];
finalHeight = fontSize.height * self.numberOfLines;
finalWidth = size.width; //expected width of label
CGSize theStringSize = [self.text sizeWithFont:self.font constrainedToSize:CGSizeMake(finalWidth, finalHeight) lineBreakMode:self.lineBreakMode];
int newLinesToPad = (finalHeight - theStringSize.height) / fontSize.height;
for(int i = 0; i < newLinesToPad; i++)
{
self.text = [self.text stringByAppendingString:#"\n "];
}
I took the suggestions here and created a view which can wrap a UILabel and will size it and set the number of lines so that it is top aligned. Simply put a UILabel as a subview:
#interface TopAlignedLabelContainer : UIView
{
}
#end
#implementation TopAlignedLabelContainer
- (void)layoutSubviews
{
CGRect bounds = self.bounds;
for (UILabel *label in [self subviews])
{
if ([label isKindOfClass:[UILabel class]])
{
CGSize fontSize = [label.text sizeWithFont:label.font];
CGSize textSize = [label.text sizeWithFont:label.font
constrainedToSize:bounds.size
lineBreakMode:label.lineBreakMode];
label.numberOfLines = textSize.height / fontSize.height;
label.frame = CGRectMake(0, 0, textSize.width,
fontSize.height * label.numberOfLines);
}
}
}
#end
You can use TTTAttributedLabel, it supports vertical alignment.
#property (nonatomic) TTTAttributedLabel* label;
<...>
//view's or viewController's init method
_label.verticalAlignment = TTTAttributedLabelVerticalAlignmentTop;
I've found the answers on this question are now a bit out-of-date, so adding this for the auto layout fans out there.
Auto layout makes this issue pretty trivial. Assuming we're adding the label to UIView *view, the following code will accomplish this:
UILabel *label = [[UILabel alloc] initWithFrame:CGRectZero];
[label setText:#"Some text here"];
[label setTranslatesAutoresizingMaskIntoConstraints:NO];
[view addSubview:label];
[view addConstraints:[NSLayoutConstraint constraintsWithVisualFormat:#"H:|[label]|" options:0 metrics:nil views:#{#"label": label}]];
[view addConstraints:[NSLayoutConstraint constraintsWithVisualFormat:#"V:|[label]" options:0 metrics:nil views:#{#"label": label}]];
The label's height will be calculated automatically (using it's intrinsicContentSize) and the label will be positioned edge-to-edge horizontally, at the top of the view.
I've used a lot of the methods above, and just want to add a quick-and-dirty approach I've used:
myLabel.text = [NSString stringWithFormat:#"%#\n\n\n\n\n\n\n\n\n",#"My label text string"];
Make sure the number of newlines in the string will cause any text to fill the available vertical space, and set the UILabel to truncate any overflowing text.
Because sometimes good enough is good enough.
I wanted to have a label which was able to have multi-lines, a minimum font size, and centred both horizontally and vertically in it's parent view. I added my label programmatically to my view:
- (void) customInit {
// Setup label
self.label = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, self.frame.size.width, self.frame.size.height)];
self.label.numberOfLines = 0;
self.label.lineBreakMode = UILineBreakModeWordWrap;
self.label.textAlignment = UITextAlignmentCenter;
// Add the label as a subview
self.autoresizesSubviews = YES;
[self addSubview:self.label];
}
And then when I wanted to change the text of my label...
- (void) updateDisplay:(NSString *)text {
if (![text isEqualToString:self.label.text]) {
// Calculate the font size to use (save to label's font)
CGSize textConstrainedSize = CGSizeMake(self.frame.size.width, INT_MAX);
self.label.font = [UIFont systemFontOfSize:TICKER_FONT_SIZE];
CGSize textSize = [text sizeWithFont:self.label.font constrainedToSize:textConstrainedSize];
while (textSize.height > self.frame.size.height && self.label.font.pointSize > TICKER_MINIMUM_FONT_SIZE) {
self.label.font = [UIFont systemFontOfSize:self.label.font.pointSize-1];
textSize = [ticker.blurb sizeWithFont:self.label.font constrainedToSize:textConstrainedSize];
}
// In cases where the frame is still too large (when we're exceeding minimum font size),
// use the views size
if (textSize.height > self.frame.size.height) {
textSize = [text sizeWithFont:self.label.font constrainedToSize:self.frame.size];
}
// Draw
self.label.frame = CGRectMake(0, self.frame.size.height/2 - textSize.height/2, self.frame.size.width, textSize.height);
self.label.text = text;
}
[self setNeedsDisplay];
}
Hope that helps someone!
FXLabel (on github) does this out of the box by setting label.contentMode to UIViewContentModeTop. This component is not made by me, but it is a component I use frequently and has tons of features, and seems to work well.
for anyone reading this because the text inside your label is not vertically centered, keep in mind that some font types are not designed equally. for example, if you create a label with zapfino size 16, you will see the text is not perfectly centered vertically.
however, working with helvetica will vertically center your text.
Subclass UILabel and constrain the drawing rectangle, like this:
- (void)drawTextInRect:(CGRect)rect
{
CGSize sizeThatFits = [self sizeThatFits:rect.size];
rect.size.height = MIN(rect.size.height, sizeThatFits.height);
[super drawTextInRect:rect];
}
I tried the solution involving newline padding and ran into incorrect behavior in some cases. In my experience, it's easier to constrain the drawing rect as above than mess with numberOfLines.
P.S. You can imagine easily supporting UIViewContentMode this way:
- (void)drawTextInRect:(CGRect)rect
{
CGSize sizeThatFits = [self sizeThatFits:rect.size];
if (self.contentMode == UIViewContentModeTop) {
rect.size.height = MIN(rect.size.height, sizeThatFits.height);
}
else if (self.contentMode == UIViewContentModeBottom) {
rect.origin.y = MAX(0, rect.size.height - sizeThatFits.height);
rect.size.height = MIN(rect.size.height, sizeThatFits.height);
}
[super drawTextInRect:rect];
}
If you are using autolayout, set the vertical contentHuggingPriority to 1000, either in code or IB. In IB you may then have to remove a height constraint by setting it's priority to 1 and then deleting it.
As long as you are not doing any complex task, you can use UITextView instead of UILabels.
Disable the scroll.
If you want the text to be displayed completely just user sizeToFit and sizeThatFits: methods
In swift,
let myLabel : UILabel!
To make your text of your Label to fit to screen and it's on the top
myLabel.sizeToFit()
To make your font of label to fit to the width of screen or specific width size.
myLabel.adjustsFontSizeToFitWidth = YES
and some textAlignment for label :
myLabel.textAlignment = .center
myLabel.textAlignment = .left
myLabel.textAlignment = .right
myLabel.textAlignment = .Natural
myLabel.textAlignment = .Justified
This is an old solution, use the autolayout on iOS >= 6
My solution:
Split lines by myself (ignoring label wrap settings)
Draw lines by myself (ignoring label alignment)
#interface UITopAlignedLabel : UILabel
#end
#implementation UITopAlignedLabel
#pragma mark Instance methods
- (NSArray*)splitTextToLines:(NSUInteger)maxLines {
float width = self.frame.size.width;
NSArray* words = [self.text componentsSeparatedByCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]];
NSMutableArray* lines = [NSMutableArray array];
NSMutableString* buffer = [NSMutableString string];
NSMutableString* currentLine = [NSMutableString string];
for (NSString* word in words) {
if ([buffer length] > 0) {
[buffer appendString:#" "];
}
[buffer appendString:word];
if (maxLines > 0 && [lines count] == maxLines - 1) {
[currentLine setString:buffer];
continue;
}
float bufferWidth = [buffer sizeWithFont:self.font].width;
if (bufferWidth < width) {
[currentLine setString:buffer];
}
else {
[lines addObject:[NSString stringWithString:currentLine]];
[buffer setString:word];
[currentLine setString:buffer];
}
}
if ([currentLine length] > 0) {
[lines addObject:[NSString stringWithString:currentLine]];
}
return lines;
}
- (void)drawRect:(CGRect)rect {
if ([self.text length] == 0) {
return;
}
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetFillColorWithColor(context, self.textColor.CGColor);
CGContextSetShadowWithColor(context, self.shadowOffset, 0.0f, self.shadowColor.CGColor);
NSArray* lines = [self splitTextToLines:self.numberOfLines];
NSUInteger numLines = [lines count];
CGSize size = self.frame.size;
CGPoint origin = CGPointMake(0.0f, 0.0f);
for (NSUInteger i = 0; i < numLines; i++) {
NSString* line = [lines objectAtIndex:i];
if (i == numLines - 1) {
[line drawAtPoint:origin forWidth:size.width withFont:self.font lineBreakMode:UILineBreakModeTailTruncation];
}
else {
[line drawAtPoint:origin forWidth:size.width withFont:self.font lineBreakMode:UILineBreakModeClip];
}
origin.y += self.font.lineHeight;
if (origin.y >= size.height) {
return;
}
}
}
#end

Find absolute position of sub-string in UILabel to place another UILabel on top

I have the following UI in storyboard.
The structure is as follows
Parent (UIView)
ThinBlock (UIView) (green one)
MusicStaffView (UIView) (musical notation, actually it's UILabel as loaded via through setting via custom class)
My goal is to place another UILabel which contains an individual musical note, or say a string with length 1 on top of specific location when the music plays.
The end result should be like this.
The setup as you see above is based on auto-layout. My understand is that if I need to manually place something individually on top, thus I don't need auto-layout enabled for that element.
So it seems that I need to find absolute position of individual character inside UILabel, create UILabel on the fly, then add it as a child of UIViewController's view. But I can't achieve that, it always placed on the top left no matter what.
Here is the code I use to get the target string, its absolute position, creation of UILabel and place it at that position on the fly.
// calculate prefix size
NSRange range = NSMakeRange(2, 1);
NSString *prefix = [self.leftPattern.scoreLabel.text substringToIndex:range.location];
NSDictionary *attributes = #{NSFontAttributeName: self.leftPattern.scoreLabel.font};
CGSize size = [prefix sizeWithAttributes:attributes];
CGPoint p = CGPointMake(size.width, 0);
NSLog(#"prefix width: %f",p.x);
NSLog(#"prefix height: %f",p.y);
// calculate size of target string
NSString *targetString = [self.leftPattern.scoreLabel.text substringWithRange:range];
CGSize targetSize = [targetString sizeWithAttributes:attributes];
NSLog(#"Old point %#", NSStringFromCGPoint(self.leftPattern.frame.origin));
// find absolute point to place our UILabel later
CGPoint localPoint = self.leftPattern.scoreLabel.frame.origin;
CGPoint absolutePoint = [self.leftPattern.scoreLabel convertPoint:localPoint toView:[self.view window]];
NSLog(#"Absolute point %#", NSStringFromCGPoint(absolutePoint));
// create UILabel to place at calculated absolute point
UILabel *newLabel = [[UILabel alloc]initWithFrame:CGRectMake(absolutePoint.x + p.x, absolutePoint.y - 10, targetSize.width, targetSize.height)];
NSLog(#"newLabel frame: %#", NSStringFromCGRect(newLabel.frame));
newLabel.text = targetString;
newLabel.font = self.leftPattern.scoreLabel.font;
newLabel.numberOfLines = 1;
newLabel.baselineAdjustment = UIBaselineAdjustmentAlignBaselines; // or UIBaselineAdjustmentAlignCenters, or UIBaselineAdjustmentNone
newLabel.adjustsFontSizeToFitWidth = NO;
newLabel.clipsToBounds = YES;
newLabel.backgroundColor = [UIColor clearColor];
newLabel.textColor = [UIColor redColor];
newLabel.textAlignment = NSTextAlignmentCenter;
[newLabel setTranslatesAutoresizingMaskIntoConstraints:NO];
[self.view addSubview:newLabel];
[self.view layoutIfNeeded];
What I got from NSLog() is as follows
prefix is |\
prefix width: 18.780000
prefix height: 0.000000
Old point {8, 0}
Absolute point {49.333333333333314, 101.33333333333331}
newLabel frame: {{68.113333333333316, 101.33333333333331}, {16, 43}}
Also, it gets worse and more difficult when I rotate the device into landscape, UILabel is aligned center thus introduce space in front in which I don't know how to calculate its space width too.
Solution or suggestion to solve this will be really appreciated!

How to set alignment for UIScrollView in ios

i am creating an application, where i am using UIScrollView for displaying the number of available colors of each product. I am getting number of available colors at run time, so i have used for loop and displaying on my scroll view. Its working fine, but the problem if i am getting only one available color then my output is coming as below screen :
But the output should be as below screen :
It seems like i need to do kind of center alignment for my UIScrollView, so every available color will suppose to display from center. here is my code :
UIScrollView *availableColorScrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, 320, 80)];
availableColorScrollView.backgroundColor = [UIColor clearColor];
availableColorScrollView.showsHorizontalScrollIndicator = YES;
availableColorScrollView.showsVerticalScrollIndicator=NO;
availableColorScrollView.pagingEnabled = YES;
for (int i = 0; i < arrayAvlbleColors.count; i++) {
CGRect frame;
frame.origin.x = 23 * i;
frame.origin.y = 0;
frame.size = availableColorScrollView.frame.size;
UIView *subview = [[UIView alloc] initWithFrame:frame];
UILabel *label = [[UILabel alloc] init];
[label setFrame:CGRectMake(15, 14, 16, 16)];
[label.layer setCornerRadius:8];
NSString *strColorCode = [arrayAvlbleColors objectAtIndex:i];
strColorCode = [strColorCode substringFromIndex:1];
[label setBackgroundColor:[self colorWithHexString:strColorCode]];
[subview addSubview:label];
[availableColorScrollView addSubview:subview];
}
[self.view addSubview:availableColorScrollView];
availableColorScrollView.contentSize = CGSizeMake(24 * arrayAvlbleColors.count, availableColorScrollView.frame.size.height);
Please suggest me to achieve my output, Thanks!
this is the simple answer but working fine if u taken any Mainview or subview or else,
set the frame size/2 for height and width it automatically set it into center of the subview.
here i used static color , customize urself
just change your line this
NSString *strColorCode = [arrayAvlbleColors objectAtIndex:i];
strColorCode = [strColorCode substringFromIndex:1];
[label setBackgroundColor:[self colorWithHexString:strColorCode]];
[subview addSubview:label];
[availableColorScrollView addSubview:subview];
into
NSString *strColorCode = [arrayAvlbleColors objectAtIndex:i];
strColorCode = [strColorCode substringFromIndex:1];
[label setBackgroundColor:[self colorWithHexString:strColorCode]];
//use any one
//option no 1:
//[label setCenter:subview.center];
//option no 2:
[ label setCenter:CGPointMake(subview.frame.size.width / 2, subview.frame.size.height / 2)];
[subview addSubview:label];
[availableColorScrollView addSubview:subview];
final out put is
You can calculate your scrollview content to be placed in centre like this:
float contentWidth = 23 * arrayAvlbleColors.count;
Now you have content width to subtract from scrollView's width
float centerPadding = 0.0f;
float width = availableColorScrollView.frame.size.width;
centerPadding = width - contentWidth;
if(centerPadding < 0)
{
//content cannot be placed in center as content is bigger than width
centerPadding = 0.0f;
}
We have padding to center our content in scrollView, so use it in for loop like this :
frame.origin.x = (23 * i) + centerPadding;

Ios moving a label ( song title ) from right side to left side?

How to move a label?
i would like to show a song title, moving from right side to left side with a duration that i can set. as you can see on a car radio. when the label if off the screen it should reappear from the right side
thank you
Iphone dont provide such feature for UILabels, you need to animate labels for that.
Refer this link
https://github.com/cbpowell/MarqueeLabel
Just drag and drop MarqueeLabel.h & MarqueeLabel.m files and create Label as follows:
MarqueeLabel *rightLeftLabel = [[MarqueeLabel alloc] initWithFrame:CGRectMake(10, 260, self.view.frame.size.width-20, 20) rate:50.0f andFadeLength:10.0f];
rightLeftLabel.numberOfLines = 1;
rightLeftLabel.shadowOffset = CGSizeMake(0.0, -1.0);
rightLeftLabel.textAlignment = NSTextAlignmentRight;
rightLeftLabel.textColor = [UIColor colorWithRed:0.234 green:0.234 blue:0.234 alpha:1.000];
rightLeftLabel.backgroundColor = [UIColor clearColor];
rightLeftLabel.font = [UIFont fontWithName:#"Helvetica-Bold" size:17.000];
rightLeftLabel.marqueeType = MLRightLeft;
rightLeftLabel.text = #"This text is not as long, but still long enough to scroll, and scrolls the same speed but to the right first!";
[self.view addSubview:rightLeftLabel];
They have created UIView subclass and animating UILabels that are subviews of UIView.
Hope this helps you :)
UILabel *toastLabel = [[UILabel alloc]init*];
toastLabel.text = #"Our toast text";
[toastLabel setHidden:TRUE];
[toastLabel setAlpha:1.0];
CGPoint location;
location.x = 0;
location.y = 400;
toastLabel.center = location;
location.x = 500;
location.y = 400;
[toastLabel setHidden:FALSE];
[UIView animateWithDuration:8 animations:^{
toastLabel.alpha = 0.0;
toastLabel.center = location;
}];

iOS: Why does UITextField with setCornerRadius cut off text

I'm trying to load a UITextField with rounded corners into a table view for iOS. For the most part, everything is working fine. However, the left-most character gets partially cut off due to the corner radius property. Is there a way to set a margin on the text that's inputted into a UITextField, so that it displays properly? Here's my code:
textInput = [[UITextField alloc] init];
textInput.backgroundColor = [UIColor whiteColor];
textInput.placeholder = #"example#gmail.com";
textInput.textColor = [UIColor blackColor];
textInput.keyboardType = UIKeyboardTypeEmailAddress;
textInput.returnKeyType = UIReturnKeyDone;
[[textInput layer] setBorderColor:[[UIColor whiteColor] CGColor]];
[[textInput layer] setBorderWidth:2.3];
[[textInput layer] setCornerRadius:15];
[textInput setClipsToBounds: YES];
[textInput setDelegate:self];
[self.contentView addSubview:textInput];
[textInput release];
I figured out a solution. I created a custom textfield, subclassed from UITextField:
#import "CR_customTextField.h"
#implementation CR_customTextField
- (CGRect)textRectForBounds:(CGRect)bounds {
int margin = 10;
CGRect inset = CGRectMake(bounds.origin.x + margin, bounds.origin.y, bounds.size.width - margin, bounds.size.height);
return inset;
}
- (CGRect)editingRectForBounds:(CGRect)bounds {
int margin = 10;
CGRect inset = CGRectMake(bounds.origin.x + margin, bounds.origin.y, bounds.size.width - margin, bounds.size.height);
return inset;
}
#end
Use this
[textInput sizeToFit];
it May Helps you
textInput.layer.sublayerTransform = CATransform3DMakeTranslation(5, 0, 0);
//helps to start writing text from given pixel

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