What is the current workflow for receiving debug traces from an iOS device within the FDT console?
How do you customize the ADT args?
*
${package} ${target} ${connection} ${sampler} ${market} ${special} ${legacyaot} ${signing} ${provision} ${output} ${content} ${icons} ${platformsdk}*
I tried to replace ${connection} with -connect MY_IP_ADDRESS, but that does not do the trick, the debugger dialog window does not pop up. Is an ANT-script still the only solution?
Thanks in advance!
Found it – even if you create an ad-hoc development .ipa file, you have to replace the ${target} with -target ipa-debug.
I still don't receive debug traces after starting the fdt debugger and then starting the app on the device. Any tipps are welcome.
WIFI is enabled, USB cable is connected.
Okay, so easy – while focussing on the 'deploy' on device tab I totally missed the new part of FDT 5 Max in the debug configuration for the main class.
Related
I am using Xcode Version 13.4.1 (13F100) on a MacBook Pro with macOS Monterey 12.4 and programming in Objective-C.
I would like to log debug messages when my app is running on the iPhone device AND is NOT attached to Xcode. I tried OSLog like described here: https://www.avanderlee.com/debugging/oslog-unified-logging/
However when I open the Console App and select my connected iPhone after running the app the log is empty and I have to explicitly click on "Start streaming" only then I can see my log when I start the app again.
I would like to log when the iPhone is not connected and the app is running and then close the app and connect the iPhone and see the log from the app run. I don't want live streaming but look into past logs.
Is there a way to do that?
I wrote to Apple Developer Support and they said the following:
If you log in your code using OSLog, then you can retrieve those
messages using the Terminal command ‘log’ later on.
For example, with the device named “iPhone" connected to the Mac, you
can retrieve the log info from the last 3 minutes with:
> % sudo log collect --device-name iPhone --last 3m
You can then use Console to look through the saved logs, or you can
parse out the log data from the command line with the ‘log' command.
See its man page for usage.
Here a link on how to use OSLog:
https://www.avanderlee.com/debugging/oslog-unified-logging/
In Objective-C this worked for me:
#import <os/log.h>
os_log(OS_LOG_DEFAULT, "Some message");
I followed Apple Developer Support's advice and it worked for me.
I just updated to iOS 10 on my test phone and Xcode 8. I ran the code migration and was running tests successfully on my simulated devices.
However, once I started trying to test on my real device things stopped working smoothly. After running my Sprite Kit game for around 5 - 10 seconds it would crash and render the phone inoperable until I unplugged it from the computer. After I unplug it the game runs as normal and is still really smooth.
This are the startup notifications printed to the console:
2016-09-15 22:20:49.490959 AppName[411:38688] [DYMTLInitPlatform] platform initialization successful
2016-09-15 22:20:49.684189 AppName[411:38634] Metal GPU Frame Capture Enabled
2016-09-15 22:20:49.684758 AppName[411:38634] Metal API Validation Enabled
This is the error I receive after the app crashes when the phone is plugged in:
/BuildRoot/Library/Caches/com.apple.xbs/Sources/Metal/Metal-85.83/ToolsLayers/Debug/MTLDebugRenderCommandEncoder.mm:130: failed assertion `indexBufferOffset(12) + (indexCount(480) * 2) must be <= [indexBuffer length](960).'
(lldb)
try to disable Metal verification by editing the scheme:
(Command-Option-R)
go to the Options tab.
Set Metal API Validation to Disabled.
This worked for me...
I can resolve this, unchecking "Debug executable" in the Scheme
Command-Option-R
"Wait for executable to be launched"
manual run
works for me from time to time.
Nothing prints from NSLog on Xcode 8.0 beta (8S128d). printf is unchanged
Here's my code:
NSLog(#"hello from NSLog");
printf("hello from printf");
Here's the output on iOS 9 Simulator:
2016-06-17 09:49:10.887 calmapp-dev[28517:567025] hello from NSLog
hello from printf
Here's the output on iOS 10 Simulator:
hello from printf
It could be that you added the property "OS_ACTIVITY_MODE": "disable" in the Scheme environment variables (to hide OS output from the simulator) and forgot about it, and now are running on a real device.
In Xcode 8:
Product -> Scheme -> Edit Scheme -> Run -> Arguments -> Environment Variables
Only add OS_ACTIVITY_MODE and check it(Don't add a value)
Summary:
This is a bug of Xcode 8 + iOS10, we can solve it in this way:
When using the simulator, add the Name "OS_ACTIVITY_MODE" and the Value "disable" and check it.
When on a real device, only add "OS_ACTIVITY_MODE" and check it(Don't add the Value).
You will see the NSLog in the Xcode8 Console.
If you check the Xcode 8 beta release notes, you'll find that it says:
When debugging an app running on Simulator, logs may not be visible in the console.
Workaround: Use command + / in Simulator.app to open the system log in the Console app to view NSLogs. (26457535)
the NSlog or print actually is executed but is hidden among lots of other console debug outputs to solve this issue
Open Xcode8:
Product -> Scheme -> Edit Scheme -> Run -> Arguments -> Environment Variables
add "OS_ACTIVITY_MODE" and set the Value to "disable" and check it.
click close
xcode9
add "OS_ACTIVITY_MODE" and set the Value to "default" and check it.
Also, make sure the Console is actually visible in Xcode (i.e., make sure the right-hand side icon is highlighted in blue, as per the image below). After I upgraded Xcode, it hide the Console and showed me just the Variables view. This made it look like NSLog() was not working properly, whereas it was indeed working correct, I just couldn't see the output.
I can't see NSLog output in real iOS 10 device neither. If you're using real devices, you can open Devices window from Xcode (Shift + Command + 2) and see device logs there, but it's hard to look at your app's logs because the console shows logs from system and all apps.
(I'm using Xcode 7, so it's may not Xcode's problem but iOS 10 problem)
For anyone who comes upon this in the future. The reason NSLog doesn't print to syslog in iOS 10 and iOS 11 is due to Apple changing to Unified Logging.
You can see the WWDC talk about it here: https://developer.apple.com/videos/play/wwdc2016/721/
Documentation here: https://developer.apple.com/documentation/os/logging
From 10 on you should be using os_log instead of NSLog.
How to find the logs on disk: https://www.blackbagtech.com/blog/2017/09/22/accessing-unified-logs-image/
To summarize, the logs are located in /var/db/diagnostics which can be found for a VM at /Users/USERNAME/Library/Developer/CoreSimulator/Devices/SIMULATOR-GUID/data/var/db/
Copy all items inside diagnostics and uuidtext into a single folder (don't include the folders diagnostics or uuidtext just what is inside).
Rename that folder foldername.xarchive.
Open it in Console.app or use the OSX util log: log show <path to archive> --info --predicate <options>
Hmmm... it seems like the property "OS_ACTIVITY_MODE": "disable" PREVENTS NSlog from showing up in the Xcode 9 log.
Unchecking this value in my scheme restored my logs.
I'm using Xcode 8,so I also encountered the same problem . And I solved this problem by adding value = disable on the simulator, but on a real machine I don't add value.
NSLog messages no longer displayed when I upgraded to Xcode 9.1 + iOS 11.1. Initially the accepted answer gave me a way to work around this using the Console app and enabling the Simulator (see Lucas' answer).
In the Console app under Action I tried selecting Include Debug Messages and deselecting Include Info Messages (so the Console isn't swamped with system messages). NSLog messages appeared in the Console window in Xcode but not in the Console app.
I realised there had to be a more direct way to disable or enable (i.e. default) NSLogs thanks to Coeur's comment in response to this answer. In my opinion it is the best answer because setting OS_ACTIVITY_MODE to disable or default will make more sense for beginners.
Running calabash-ios cucumber for simple iPhone app. Simulator is working perfectly. When trying on physical device, app loads, crashes, then loads again, and crashes again, on a loop.
Error message:
Unable to start. Make sure you've set APP_BUNDLE_PATH to a build supported by this simulator version
Calabash::Cucumber::Launcher::StartError: Time out waiting for UIAutomation run-loop Error while writing to fifo. RunLoop::Fifo::NoReaderConfiguredError.
Logfile /var/folders/9s/yttj4cz93m98hqs6bfw2x8xr0000gn/T/run_loop20150522-12657-dr3m49/run_loop.out
2015-05-22 19:58:11 +0000 Fail: An error occurred while trying to run the script.
Instruments Trace Complete (Duration : 2.594758s; Output : /var/folders/9s/yttj4cz93m98hqs6bfw2x8xr0000gn/T/run_loop20150522-12657-dr3m49/trace.trace)
to run the script. UIAScriptAgentSignaledException
(Calabash::Cucumber::Launcher::StartError)
/Library/Ruby/Gems/2.0.0/gems/calabash-cucumber-0.14.3/lib/calabash-cucumber/launcher.rb:766:in `new_run_loop'
/Library/Ruby/Gems/2.0.0/gems/calabash-cucumber-0.14.3/lib/calabash-cucumber/launcher.rb:631:in `relaunch'
Steps:
loaded app-cal on device
ran in command-line using:
$ DEVICE_TARGET=udid BUNDLE_ID=com.company.app DEVICE_ENDPOINT=http://ip:37265
Error while writing to fifo. RunLoop::Fifo::NoReaderConfiguredError
The probably cause of this is that the device is not enabled for UIAutomation. The device must be enabled for development. A device is enabled for development if it appears in Xcode's Device's window (Shift + Command +2) and you must enable on-device testing manually by visiting the device's Settings.app > Developer tab.
If you have recently upgraded the iOS version we recommend that you check the UIAutomation settings again and perform a restart. Often, after an upgrade, Xcode cannot download debugging information from the device. Look at Xcode's Device's window. The device must appear without any warnings.
Sometimes devices get into a bad state and Xcode cannot communicate with it. We recommend trying to interact with the device with Apple's Instruments to clear this bad state.
All this information and more can be found on the Calabash iOS Hot Topics page. https://github.com/calabash/calabash-ios/wiki/Hot-Topics#6-errnoeintr-interrupted-system-call
I have to automate an Android application, I am doing the same through Appium.
The problem I am facing is after launching the Appium server, the app is getting installed in the emulator 4.4.2. To inspect the element I am using UIAutomatorviewer which comes default with SDK. But while inspecting the element of the app, I am getting the error:
Error obtaining UI hierarchy
Reason:Error while obtaining UI hierarchy XML file.com.android.ddmlb.SynchException.Remote object doesn't exist.
I tried to find the solution so that I can inspect the element so that I can script, but in vain.
Can someone please tell how to fix the issue so that I can inspect elements?
Is there any other way I can inspect element in the app apart from using UIAutomator viewer?
After my tryst with the uiautomator viewer i came to know that we get the error only when:
appium server is running and we try to capture the screenshot using uiautomatorviewer.
So, whenever you want to use uiautomatorviewer make sure that server is in stopped state.
I fixed the same issue by using following methods.
(1) Connect your Android device to your development machines;
(2) Go to command line in terminal or DOS command line for Windows;
(3) Using "adb shell" into your Android devices;
(4) Change the user to root by input "su root" in command line;
(5) Change the access right to /data/local/tmp by input "chmod 777 /data/local/tmp";
(6) Go back to uiautomatorviewer and do screen shot again, the error should be gone;
I guess there are some file can't be access if it doesn't own right in /data/local/tmp.
Make sure everything on your screen is static. And flashing input cursor is also not allowed. Any painting actions will stop uiautomator from dumping current UI.
You can test by using following adb command:
adb shell uiautomator dump /data/local/tmp/uidump.xml
if the message ERROR: could not get idle state. appears, you are suffering from this issue.
See lines 87 & 101 of DumpCommand:
try {
...
uiAutomation.waitForIdle(1000, 1000 * 10);
...
} catch (TimeoutException re) {
System.err.println("ERROR: could not get idle state.");
return;
}
Easiest solution..
Restart the device. Restart uiautomatorviewer.
Worked like a charm for me .... :P
Stop the Appium Server. Then try again. It works.
I had the same problem because I used "adbd insecure". So I just disabled "adbd insecure", and reload uiautomatorviewer, everything is OK.
In case of rooted devices: Enable the root access in developer options for adb. Restart adb as root
I have spent over a week to resolve this issue. When you connect your device and using ASM 3.0, when screen is projected open the UIAutomator to capture the current android screen. Without Appium it should capture. For use Android Studio instead of android sdk. Uninstall and reinstall Android Studio. It is working perfect for me now.
Answer to your question #2
You can inspect Android app directly from your real Android device.
You need to:
Connect Android device to your computer/laptop
Go to Android device Settings -> Enable Developer Options and Android debbuging
Please see here:
Start the app you wish to inspect in your Android device
Open up the Chrome browser on your computer/laptop and do a right click -> More Tools -> Inspect devices -> Click on your device -> (Click on Android device OK to authorize) -> Click Inspect
Please see here:
That's it. Hope it helps!
I got also the same issue (Also if Appium Server was not running). After switch, OFF / ON USB-Debugging was working for me.
I got it resolved
I closed the Appium Server running on my machine and opened it again.
Later open uiautomater, and it worked for me
The one that works is in this path:
Android/Sdk/tools/bin/uiautomatorviewer
Paste this in your terminal and it will run automator that works
we have to use device which has API level morethan 17 or jelly bean
Way to bypass the ERROR:
could not get idle state.
By using uiautomator to get uix and screenshot.
public class DeviceMethods extends UiAutomatorTestCase {
public void dump(){
try {
getUiDevice().dumpWindowHierarchy("window_dump.uix") ;
getUiDevice().takeScreenshot(new File("/data/local/tmp/window_dump.png"));
} catch (Exception e) {
}
}
you need to create the uiautomator jar and push it to /data/local/tmp
use this tutorial on how to use uiautomator
after you get the files just open them in uiautomatorviewer
What worked for me:
stop appium
open an emulator device (tested with Android 7.1.1)
go into settings > developer options > Enable view attribute inspection
open a shell on the computer, cmd or terminal depending on your OS
enter the following commands:
adb shell
su
cd /data
cd /local
chmod 777 tmp
start uiautomatorviewer
take an xml screenshot
"su chmod 777 /data/local/tmp" didnt work for me so I drilled down and it worked. I assume that you have to do this in an emulator and not a physical device unless the device is rooted. ¯ \ _ (ツ)_/¯
Lotsa Luck!
This happens because adb is using port and it's blocked by appium server.
I have found out best solution for this
Kill the adb.exe from taskbar processes and try launching uiautomatorviewer again
Check whether you have enabled these under "developer options" in the phone.
Verify apps via USB
View attribute inspection
USB debugging
1) stop appium Server
2) open an emulator device
3) go into settings > developer options > Enable view attribute inspection
4) developer options in invisible? Go into settings > Tap on About device/phone > Scroll down till the last option(Build number) > Continuously Tap on "Build number" for 7 times > you should get an Toast message "You're a developer" > come back from that screen > Go back into settings > Now you should see developer options Tap on it > Enable view attribute inspection
5) You should no more get this error message
Why don't you use appium inspector instead? You can download it and follow instructions from here
try switching Off and then ON the USB debugging option.. this work for me