I have just started out with osx to start deploying locally to my iphones.
I have NPM installed, I can create projects with no problem, however I can't deploy to my devices. O, also I have xcode installed.
Build settings from command line:
ARCHS = armv7 armv7s arm64
CONFIGURATION_BUILD_DIR = /Users/hutber/myapp/platforms/ios/build/device
SDKROOT = iphoneos7.1
VALID_ARCHS = armv7 armv7s arm64
Build settings from configuration file '/Users/hutber/myapp/platforms/ios/cordova/build.xcconfig':
CODE_SIGN_IDENTITY = iPhone Developer
=== BUILD TARGET CordovaLib OF PROJECT CordovaLib WITH CONFIGURATION Debug ===
Check dependencies
=== BUILD TARGET Sex Diaries OF PROJECT Sex Diaries WITH CONFIGURATION Debug ===
Check dependencies
Code Sign error: No matching codesigning identity found: No codesigning identities (i.e. certificate and private key pairs) matching “iPhone Developer” were found.
CodeSign error: code signing is required for product type 'Application' in SDK 'iOS 7.1'
** BUILD FAILED **
The following build commands failed:
Check dependencies
(1 failure)
Really no clue and I can't find anything in the documentation either...
If you don't have Apple Developer Account (paid). You can't deploy app to the phone or .ipa file, just iOS Simulator.
Also try https://github.com/nomad/shenzhen
The easiest way would be to open the Xcode project in Xcode, and let it handle the signing (or at least point out what you're missing; you do have a developer account, right?).
In the platforms/ios directory, there should be an Xcode project file, which you can open from Xcode. Note that any edits you make will be overwritten the next time you build for iOS from phonegap (it takes the common code & writes it to the various platforms), so you'd still have to build the way you have before.
Related
I'm trying to archive an Xcode project using xcodebuild archive (Xcode 8.2.1) (command line) and a .xcconfig file with the following content:
CODE_SIGN_IDENTITY = iPhone Developer
DEVELOPMENT_TEAM = [Team name here, removed]
SWIFT_VERSION = 2.3
This is the output I am getting
=== BUILD TARGET Unity-iPhone OF PROJECT Unity-iPhone WITH CONFIGURATION Release ===
Check dependencies No profiles for '[bundle id here, removed]' were
found: Xcode couldn't find a provisioning profile matching
'[bundle id here, removed]'. Code signing is required for product type
'Application' in SDK 'iOS 10.2'
** ARCHIVE FAILED **
The following build commands failed:
Check dependencies (1 failure)
You will need a developer certificate, a developer provisioning profile and the distribution certificate and distribution provisioning profile when archiving through xcodebuild, but that still may not be the cause of the check dependency error.
I'm trying to run Facebook's WebDriverAgent, for testing on real devices: https://github.com/facebook/WebDriverAgent.
Our admin isn't a fan of Apple's automatic signing, so we're trying manual. When I put
xcodebuild -project WebDriverAgent.xcodeproj -scheme WebDriverAgentRunner -destination id='4xxx9' test DEVELOPMENT_TEAM=xxxx PROVISIONING_PROFILE=xxxxx
it says
Testing failed:
WebDriverAgentLib has conflicting provisioning settings. WebDriverAgentLib is automatically signed, but provisioning profile xxxx has been manually specified. Set the provisioning profile value to "Automatic" in the build settings editor, or switch to manual signing in the project editor.
I set manual signing on everything (in xcode), and try again:
xcodebuild -project WebDriverAgent.xcodeproj -scheme WebDriverAgentRunner -destination id='4xxx9' test DEVELOPMENT_TEAM=xxxx PROVISIONING_PROFILE=xxxxx
Testing failed:
WebDriverAgentLib does not support provisioning profiles. WebDriverAgentLib does not support provisioning profiles, but provisioning profile xxxx has been manually specified. Set the provisioning profile value to "Automatic" in the build settings editor.
It seems I need to decompose the 'test' action to build the library without the profile, but everything else with the profile, and then trigger testing.
Can this 'xcodebuild test' command be rewritten as several commands to effect such a build/test? I need a command-line solution because this is part of a continuous integration.
Thanks in advance!
This happened to me using manual signing and including Cocoapods dependencies. This is possibly a known issue with Cocoapods (https://github.com/CocoaPods/CocoaPods/pull/6964). Their workaround is to specify setting PROVISIONING_PROFILE_SPECIFIER to '' in the Podfile's post_install hook, but this didn't work for us because we commit our Pods, so the post_install hook doesn't run when we build.
However, in addition to passing the option PROVISIONING_PROFILE_SPECIFIER=xxxxx to xcodebuild, we were able to build by setting the following options in Pods.xcodeproj/project.pbxproj for each target/build configuration:
CODE_SIGNING_ALLOWED = NO;
CODE_SIGNING_REQUIRED = NO;
PROVISIONING_PROFILE = '';
PROVISIONING_PROFILE_SPECIFIER = '';
I am not primarily an iOS developer by trade, but from my understanding, PROVISIONING_PROFILE is deprecated and specifying both CODE_SIGNING_ALLOWED and CODE_SIGNING_REQUIRED may be redundant, but we do it anyway at the moment in our project.
Try using PROVISIONING_PROFILE_SPECIFIER=xxxxx instead of setting PROVISIONING_PROFILE, which is deprecated starting with Xcode8.
If the error then still occurs, try to set neither DEVELOPMENT_TEAM nor PROVISIONING_PROFILE_SPECIFIER, as these codesigning related buildsettings are only relevant, if you are actually building an app (but you are only executing an xcodebuild test on an already build app bundle).
If you want to build and test the app with one call of xcodebuild, you are encouraged to do a xcodebuild ... clean build test
EDIT
After taking a look at the WebDriverAgent project, the problem is related to the WebDriverAgentLib being a Dynamic Framework and a Target-Dependency of the WebDriverAgentRunner-Bundle. Dynamic Frameworks don't like codesigning during the build phase in Xcode8 at all (they now should be codesigned on the fly when being copied into the build product). With specifying code signing related build settings on the command line (DEVELOPMENT_TEAM etc.), Xcode8 will complain about this for Dynamic Framework targets and fail the build.
Solution 1: remove all codesigning related build settings from your xcodebuild call (PROVISIONING_PROFILE_SPECIFIER, PROVISIONING_PROFILE, DEVELOPMENT_TEAM, CODE_SIGN_IDENTITY) and just set these for the WebDriverAgentRunner-Target (either in the Xcode UI or via Command-Line with plistbuddy on the project.pbxproj).
Solution 2: don't test on a real device and instead just on the Simulator. As there is no need to codesign an Executable and/or Test-Bundle for Simulators, you can safely omit any codesigning related parameters from your xcodebuild call.
Solution 3: just stick with Automatic CodeSigning and assure that there a is valid login for the proper Developer Account in the build machine's Xcode.
I had this error and https://stackoverflow.com/a/39923121/713391 suggested i check "Enable Automatic Signing" then click cancel without doing anything, which did fix it. A code diff showed the change was to add
ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES = YES;
or in Xcode it's called Always Embed Swift Standard Libraries
I couldn't figure this one out
In xCode I have a run script build phase which runs "xcodebuild" to test the project on simulator.
When I run the following line in the script:
xcodebuild -workspace Augury.xcworkspace -scheme "Augury - Production" -destination "platform=iOS Simulator,name=iPhone 5s" test
It fails with the following message:
=== BUILD TARGET Pods-FMDB OF PROJECT Pods WITH CONFIGURATION Debug ===
Check dependencies
CodeSign error: entitlements are required for product type 'Static Library' in SDK 'Simulator - iOS 8.4'. Your Xcode installation may be damaged.
=== BUILD TARGET Pods-Raven OF PROJECT Pods WITH CONFIGURATION Debug ===
Check dependencies
CodeSign error: entitlements are required for product type 'Static Library' in SDK 'Simulator - iOS 8.4'. Your Xcode installation may be damaged.
=== BUILD TARGET Pods-CPAnimationSequence OF PROJECT Pods WITH CONFIGURATION Debug ===
Check dependencies
CodeSign error: entitlements are required for product type 'Static Library' in SDK 'Simulator - iOS 8.4'. Your Xcode installation may be damaged.
=== BUILD TARGET Pods-MBProgressHUD OF PROJECT Pods WITH CONFIGURATION Debug ===
Check dependencies
CodeSign error: entitlements are required for product type 'Static Library' in SDK 'Simulator - iOS 8.4'. Your Xcode installation may be damaged.
Testing failed:
CodeSign error: entitlements are required for product type 'Static Library' in SDK 'Simulator - iOS 8.4'. Your Xcode installation may be damaged.
** TEST FAILED **
The following build commands failed:
Check dependencies
Check dependencies
Check dependencies
Check dependencies
(4 failures)
I've tried various suggestions and non worked:
I tried running "xcodebuild install" & "xcodebuild build" and it fails with the same messsage
Following some of the suggestion in other questions asked here I tried reinstalling xCode but that didn't help either
FYI: When I run the same code in the terminal directly in runs just fine,
also when I run the xcodebuild test with actual device in the destination it runs just fine
I would really appreciate any help
Maybe it's the same like this one.
Code signing is required for product type Unit Test Bundle in SDK iOS 8.0
Hope the answer marked as the right one can help you.
building xcode project from jenkins fails.
when building in command line runs just fine.
why?
this is is the error I get:
[BEROR]Code Sign error: No matching provisioning profile found: Your build settings specify a provisioning profile with the UUID “_UUID_”, however, no such provisioning profile was found.
[BEROR]CodeSign error: code signing is required for product type 'Application' in SDK 'iOS 7.1'
this is the command line used:
xcodebuild -project PROJECTNAME.xcodeproj/ -target TARGETNAME -configuration Release -sdk iphoneos7.1 clean build
ps: anything with OBJECT was censored so this question can appear online, there was real data there before.
Are you using the login key-chain or did you create a different key-chain for jenkins builds app signing?
If you are just using the login key-chain make sure you unlock the key-chain during the build.
If you are using a different key-chain make sure you swap key-chains and then unlock it.
Jenkins - Xcode build works codesign fails - this thread is quite informative.
Also adding these 2 commands to your build can help you debug it:
/usr/bin/security list-keychains
/usr/bin/security find-identity
I am using Phonegap CLI 3.1 and XCode5. I want to generate the release build for iPhone Application through command line, I have valid distribution certificate and mobile provisioning profile. I want to generate the release build totally through command and don't want to use XCode GUI or Phonegap Build. I have tried too much with xcodebuild, xcrun and even corodva build command but none of them provide me the release build file (either in .app format or .ipa).
Method 1 (Use xcodebuild)
a) xcodebuild -project MyApp.xcodeproj -alltargets -sdk iphoneos7.0 PROVISIONING_PROFILE="PROFILE_UUID.mobileprovision" -configuration Release
** BUILD FAILED **
The following build commands failed:
CompileC build/MyApp.build/Release-iphoneos/MyApp.build/Objects-normal/armv7/AppDelegate.o MyApp/Classes/AppDelegate.m normal armv7 objective-c com.apple.compilers.llvm.clang.1_0.compiler
CompileC build/MyApp.build/Release-iphoneos/MyApp.build/Objects-normal/armv7/MainViewController.o MyApp/Classes/MainViewController.m normal armv7 objective-c com.apple.compilers.llvm.clang.1_0.compiler
CompileC build/MyApp.build/Release-iphoneos/MyApp.build/Objects-normal/armv7s/AppDelegate.o MyApp/Classes/AppDelegate.m normal armv7s objective-c com.apple.compilers.llvm.clang.1_0.compiler
(3 failures)
Method 2 (Use corodova build and xcrun to sign the app)
a) cordova build ios -release
Compiling app on platform "ios" via command "/Users/Macuser/Desktop/MyApp/platforms/ios/cordova/build" --release Platform "ios" compiled successfully.
b) xcrun -sdk iphoneos PackageApplication -v "build/Release-iphoneos/MyApp.app" -o "build/Release-iphoneos/MyApp.ipa" --sign "iPhone Distribution: NAME (ID)" --embed "PROFILE_UUID.mobileprovision"
error: Failed to read entitlements from '/tmp/iyibGn3aUv/Payload/MyApp.app
The problem is that you do not have proper schemes. When phonegap project is generated it does not contain any schemes and thus linking to the phonegap files is incorrect.
Go to the phonegap generated project in console and put 'xcodebuild -list'
in the output you will get that there is no schemes in the project.
Open generated by phonegap project in the xcode - this will generate schemes.
Now you can build this using xcodebuild(Remember to fill up the proper scheme name):
xcodebuild -scheme YOURSCHEMENAME -project MyApp.xcodeproj -alltargets -sdk iphoneos7.0 PROVISIONING_PROFILE="PROFILE_UUID.mobileprovision" -configuration Release
For continous integration this is bad solution because you have to launch the xcode GUI to generate the schemes but I did not found any other solution for this problem. If someone know how to generate scheme using command line it would be nice of him to write it down.
First, you need to create your app in iTunes Connect (This is in the member center of your iOS developer account). If you've already created your profiles and certificates, then you can select the correct one in iTunes Connect. Here is where you name your app, set a price, write a description, and upload screen shots and a large icon. Make sure you fill in all information and upload all images for your app. You will know when you are done the status of your app changes to 'Waiting for Upload".
After you've created your app successfully in iTunes Connect, to generate an .IPA file for distribution (either for the AppStore or Ad-Hoc) in Xcode you need to select your Project in the file tree (at the top of the tree). Then make sure your 'Targets' is selected to the right.
Choose 'Build Settings". Then go to the section where is says Code Signing. For 'Release', make sure that the correct iPhone Distribution identity or profile is selected.
Below 'Release' it should say 'Any iOS SDK'. Make sure that it says 'IOS Distribution' next to it.
If you have the correct certificates and profiles in the keychain, you can now in the menu at the top choose Product > Archive.
If it doesn't build, then press the run button to build your project. Xcode should say that it is archiving.
After it archive's successfully, go to the Organizer. In the menu at the top choose Window > Organizer. Now click Archives.
If your project successfully archived you will see it here. First you need to Validate your project with iTunes Connect. You will need to enter your iOS Developer login info. Xcode 5 does a pretty good job of detecting the correct profiles so you should see it in there.
If your app validates then you can then distribute either to the App Store or as an Ad-Hoc distribution. Depending on which profile you have.
This is the process for distributing apps either Native or Phonegap. It doesn't matter, I've built both.
I would suggest doing it this way, in case your app doesn't validate. Xcode will then tell you what you need to do to fix. Then once you fix everything. Create a new archive and try until it validates.