How to display portrait mode in cocos2d-x 2.2.3 - ios

I am developing a game in xcode using cocos2d-x 2.2.3. I want to change the mode from landscape to portrait. I used the following code in rootviewcontroller.mm file. But still its not working. Please anyone can help me. Thanks
return UIInterfaceOrientationIsPortrait( interfaceOrientation );

In your Rootviewcontroller.mm class change the code as following.
- (void)didFinishBannerViewActionNotification:(NSNotification *)notification
{
NSLog(#"didFinishBannerViewActionNotification");
}
- (BOOL)shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation)interfaceOrientation {
return UIInterfaceOrientationIsPortrait( interfaceOrientation );
}
- (NSUInteger) supportedInterfaceOrientations{
#ifdef __IPHONE_6_0
return UIInterfaceOrientationMaskPortrait;
#endif
}
and in the xcode click your project name and in the general category change the Device orientation to portrait. I hope it will work.

Related

Storyboard ignores UIInterfaceOrientation settings

I have a strange problem with UIInterfaceOrientation. In my project there are many different views, some of them should rotate in landscape mode, and some of them should not. The problem is that all the view which were not created using Storyboard and in which only the UIInterfaceOrientation portrait is enabled this works fine and the view does not rotate, instead all the views created using the Storyboard, even if the UIInterfaceOrientation landscape mode was disabled they keep rotating. In my Xcode project setting those checks are enabled and I cannot change them:
How can I completely disable the device rotation in all the different views? [Storyboard or not].
This is the code I use to disable the device orientation in all the storyboard view controller, but it does not work:
- (BOOL)shouldAutorotate {
return NO;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
Try this code maybe it will work for you.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientationMask)interfaceOrientation {
return (interfaceOrientation == UIInterfaceOrientationMaskPortrait);
}
The solution was to assign a UINavigationController class to the UINavigationController in the Storyboard file and to place this code in his .m file:
- (BOOL)shouldAutorotate {
return NO;
}
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation {
return UIInterfaceOrientationPortrait;
}
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskPortrait;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation {
return UIInterfaceOrientationIsPortrait(toInterfaceOrientation);
}
Please, check if in your project .plist there are more than one item for orientation or something strange. I sometimes have found that orientation has different values in plist or duplicated keys.
Hope it helps

How to show MPMoviePlayerController in landscape mode

i am working on a app where I am required to show "MPMoviePlayerController" in landscape mode and portrait mode. But My whole app is required to support Portrait mode only. That is no landscape mode for any view other than for the "MPMoviePlayerController".
I tried few things given over stack overflow. Nothing worked in my case. Feels Stuck in the middle. But I have seen some of the app supporting suck kind of requirements.
I have to implement it for both iOS 6, 7
In my app am using "XCDYouTubeVideoPlayerViewController" for playing videos(playing the youtube videos)
Please Help
I had the same issue, and the following solved the problem:
First you need to allow the Landscape mode either, by checking the checkboxes at Target / General / Deployment Info / Device orientation, and then you have to disable Landscape orientation by code at every ViewController you use in your app.
#pragma mark - Set Supported Device Orientation
//For iOS6
- (BOOL)shouldAutorotate {
return NO;
}
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation
{
return UIInterfaceOrientationPortrait;
}
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskPortrait;
}
//For iOS4 and iOS5
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
But don't disable landscape orientation for the XCYoutubeVideoPlayerViewController, so at fullscreen it can rotate to landscape.
I have another solution for this, It will work for all MPMoviePlayerController, below is my code
- (NSUInteger)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)windowx
{
if ([[self.window.rootViewController presentedViewController] isKindOfClass:[MPMoviePlayerViewController class]] ||
[[self.window.rootViewController presentedViewController] isKindOfClass:NSClassFromString(#"MPInlineVideoFullscreenViewController")])
{
if ([self.window.rootViewController presentedViewController].isBeingDismissed)
{
return UIInterfaceOrientationMaskPortrait;
}
else
{
return UIInterfaceOrientationMaskAllButUpsideDown;
}
}
else
{
return UIInterfaceOrientationMaskPortrait;
}
}
What we basically do here is we enable Landscape orientation for all MPMoviePlayerController classes which are actually MPInlineVideoFullscreenViewController when you present it for fullscreen.
Hope this helps

iPad 1 showing portrait mode instead of Landscape

I have an application on AppStore that has portrait Mode on iPhone and on iPad it works on landscape. However i am getting reports that it shows portrait on iPad 1 thus destroyed overall View.
Why is iPad 1 specifically showing Portrait mode?
The version of iPad is 5.1.1
In ios 6, the methods for supporting interface orientation has been changed. For supporting both interface orientation in both version, we need to check the os version and write code acoordingly.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
Support for new versions
- (NSUInteger)supportedInterfaceOrientations {
}
- (BOOL)shouldAutorotate {
}
In my View Controller i have the following:
- (NSUInteger)supportedInterfaceOrientations {
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation {
}
- (BOOL)shouldAutorotate {
}
Go and make sure ALL view controllers return the correct orientation modes they support. I've seen such behaviour in iOS 5 and if I recall correctly that was the reason.
I had a very similar from and I resolved it by changing the following code in AppDelegate.m-> applicationDidFinishLaunching:
[self.window addSubview:self.viewController];
to
[self.window setRootViewController:self.viewController];

Portrait app. Landscape video. shouldAutoRotate not running

I have a really annoying problem that I've been fighting with for hours now. I have an app that runs in portrait only, but when I play video I want that to playback in landscape.
From what I've read the way around this is to change the Info.plist to allow landscape right, left and portrait, then to go through all the viewControllers and put in the following code
- (BOOL)shouldAutorotate {
return NO;
}
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation
{
return UIInterfaceOrientationPortrait;
}
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskPortrait;
}
//ios4 and ios5
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
The problem is that it appears that this isn't getting called at all as free rotation is still allowed when running the app.
Can anyone think of something that could possibly be causing this problem?
I don't know if it's worth mentioning, but I am running the latest beta of xcode 5 and running ios 7 on my iPhone 5.
Thanks a lot.
Luke
I had a similar problem. In my case, I wanted all my app to be in Portrait, except 1 UINavigationController. This is how I solved it:
I have an App with a UItabBarController as root. Each of my 5 tabs are embedded in a UINavigationController… and that seems to be the problem. So, what I did was
1- You have to allow all "Device Orientations" in your "Deployment Info"
2- I created a custom class for my UITabBarController.
3- In the .m of that I added the following code:
- (BOOL)shouldAutorotate {
return YES;}
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskPortrait; }
4- Then, in the UIViewController I wanted to be different I added the following code in .m:
- (BOOL)shouldAutorotate {
return YES; }
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskAll; }
Et voilĂ  !
Hope this helps.
Konrad

how to force iPad to load in landscaperight orientation?

I have an iPad app that supports UIDeviceOrientationPortrait and UIDeviceOrientationLandscapeLeft.
I did include this method :
- (BOOL)shouldAutorotateToInterfaceOrientation:
(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation == UIInterfaceOrientationPortrait ||
interfaceOrientation == UIInterfaceOrientationLandscapeLeft );
}
The issue I have is that I need it to load in the UIDeviceOrientationLandscapeLeft mode, just for the load, because my UI controls will be setup properly. how can I force it only once on load.
One thing I wanna note is that this has to be min iOS 5.
I recently had similar problem, but I wanted to change from Landscape to Portrait by force, I knew in old versions there were built in methods but unfortunately we are never sure when and what is working for us, but I gave this code a try and It worked for me, but my scenario was to forcing from landscape to portrait, which is opposite to your scenario, but anyways it works, here is the code possibly for your scenario;
-(NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskLandscape;
}
-(void)viewWillAppear:(BOOL)animated {
UIApplication* application = [UIApplication sharedApplication];
if (application.statusBarOrientation != UIInterfaceOrientationLandscapeLeft)
{
UIViewController *c = [[UIViewController alloc]init];
[self presentModalViewController:c animated:NO];
[self dismissModalViewControllerAnimated:NO];
}
[super viewWillAppear:animated];
}
EDIT working on IOS 6.1 I have added two more methods which I did not add in my previous post, I add now all what is working for my application...
- (BOOL)shouldAutorotate
{
return NO;
}
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation
{
return UIInterfaceOrientationLandscapeLeft;
}
the idea is to check the statusbar orietnation and add and dismiss a modalViewController and it works for me to force from one to another orientation.
Even if this answer is not what you expected:
Give yourself a favor: it is really complex to force the device into a specific orientation.
You can search here on SO, what all works and does not work, and works in 6.1 and not in 6.01. and so on.
So fastest and safest is, to fix your code such that it can corectly initialize in both orientations.
Despite any app Info.plist settings or -shouldAutorotateToInterfaceOrientation: (or -shouldAutorotate) method overrides, view controllers start off in portrait and are then rotated into landscape by iOS.
What is preventing your UI layout from being setup properly?
Update in the Project Settings OR the info file.
In iOS 6.x you should override supportedInterfaceOrientations.
Try also preferredInterfaceOrientationForPresentation.

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