Using iCarousel with images in folder - ios

I have a folder (Documents/Images) which I use to store images downloaded from online, when the view with iCarsousel is launched infomation on which images to use is also sent so only certain images from the folder will be used.
However for some reason the below code does not seem to work and a blank view is shown and no error message given.
- (NSUInteger)numberOfItemsInCarousel:(iCarousel *)carousel
{
[carousel setType:iCarouselTypeCylinder];
[self getImages];
return [images count];
}
- (void)getImages{
images=[[NSMutableArray alloc]init];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *writableDBPath = [documentsDirectory stringByAppendingPathComponent:databaseName];
db = [FMDatabase databaseWithPath:writableDBPath];
if (![db open]) {
return;
}
NSLog(#"getting images");
NSLog(_galleryid);
FMResultSet *result = [db executeQuery:#"SELECT * FROM mediaImages WHERE galleryID = ?;", _galleryid];
while ([result next]){
NSString *filename = [result stringForColumnIndex:1];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSFileManager *fileManager = [NSFileManager defaultManager];
//configure carousel
NSString *fPath = [documentsDirectory stringByAppendingPathComponent:#"Images"];
NSString *filepath = [fPath stringByAppendingString:#"/"];
filepath = [filepath stringByAppendingString:filename];
NSLog(filepath);
[images addObject:filepath];
}
}
- (UIView *)carousel:(iCarousel *)carousel viewForItemAtIndex:(NSUInteger)index reusingView:(UIView *)view
{
view = [[UIView alloc] init];
view.contentMode = UIViewContentModeScaleAspectFit;
CGRect rec = view.frame;
if(UI_USER_INTERFACE_IDIOM()==UIUserInterfaceIdiomPhone)
{
rec.size.width = 250;
rec.size.height = 250;
}
view.frame = rec;
UIImageView *iv;
if(UI_USER_INTERFACE_IDIOM()==UIUserInterfaceIdiomPhone)
{
iv=[[UIImageView alloc]initWithFrame:CGRectMake(0, 0, 200, 200)];
}
NSString *temp=[images objectAtIndex:index];
iv.image=[UIImage imageNamed:temp];
iv.contentMode = UIViewContentModeScaleAspectFit;
[view addSubview:iv];
return view;
}
- (void)carousel:(iCarousel *)carousel didSelectItemAtIndex:(NSInteger)index
{
NSLog(#"Image is selected.");
}
- (CGFloat)carousel:(iCarousel *)carousel valueForOption:(iCarouselOption)option withDefault:(CGFloat)value
{
switch (option)
{
case iCarouselOptionWrap:
{
return YES;
}
default:
{
return value;
}
}
}
Is there anything visably wrong with the code, or perhaps a good way to debug what the issue is?

My guess is that the problem is here:
iv.image=[UIImage imageNamed:temp];
temp is a path to a file, not the name of an image, so this won't work. Perhaps you want to use + imageWithContentsOfFile: instead?
If that's not the only problem, I highly recommend trying to isolate it further yourself with logging or debugging; for example if you had logged the value of temp and the image you get back from imageNamed:, you probably would have seen this problem as well.

Related

Labels of UITableViewCells loading very slowly

As part of syncing phone to server, the phone takes data from API to populate tableview. Local placeholder images appear immediately and are replaced with remote images asynchronously. The problem is that the label for each row does not appear for up to twenty seconds until after the images have all downloaded even the label is a constant. How can I get labels to load more quickly?
-(void)configureCell:(IDItemCell *)cell withItem:(Items *)item {
[cell layoutIfNeeded];
//Label
cell.nameLabel.text = #"TEST LABEL";//does not load for 20 seconds
//image
NSString *picname = item.pic== nil ? #"" : item.pic;
cell.iconView.image = [UIImage imageNamed:#"placeholder.png"];//loads instantly
//remote fetch
if (item.pic !=nil) {
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString* path = [documentsDirectory stringByAppendingPathComponent:
[NSString stringWithString: picname] ];
if ([[NSFileManager defaultManager] fileExistsAtPath:path])
{
cell.iconView.image =[self loadImageNamed:picname];
}
else {
NSString *picURL = [NSString stringWithFormat:#"https://www.~/pics/%#",picname];
dispatch_async(kBgQueue, ^{
NSData *imgData = [NSData dataWithContentsOfURL:[NSURL URLWithString:picURL]];
if (imgData) {
UIImage *imageFromWeb = [UIImage imageWithData:imgData];
if (imageFromWeb) {
[self saveImage:imageFromWeb asPicName:picname];
dispatch_async(dispatch_get_main_queue(), ^{
cell.iconView.image = imageFromWeb;
[cell setNeedsDisplay];
});
}
}
});
}
}
// Rounding the image view
cell.iconView.layer.cornerRadius = cell.iconView.frame.size.width / 2;
cell.iconView.clipsToBounds = YES;
cell.iconView.contentMode = UIViewContentModeScaleAspectFill;
}

Due to heavy images stored in document directory app is receiving memory warning. And app get crashed

I am working on a app which is highly dependent on saving images in document directory and retrieving it and displaying it on screen.
As soon as I display 5 -6 images in collection view the ap gets slowed up and suddenly receives memory warning and stopes functioning and app crashes.
I am using following code to display data
-(UICollectionViewCell *)collectionView:(UICollectionView *)collectionView
cellForItemAtIndexPath:(NSIndexPath *)indexPath
{
DocumentCollectionViewCell *cell = [collectionView dequeueReusableCellWithReuseIdentifier:#"DocumentCollectionViewCell"
forIndexPath:indexPath];
if(cell!=nil){
cell = [collectionView dequeueReusableCellWithReuseIdentifier:#"DocumentCollectionViewCell" forIndexPath:indexPath];
}
Documents *documents = [arrTableData objectAtIndex:indexPath.row];
cell.imgView.contentMode = UIViewContentModeScaleAspectFit;
cell.imgContentView.layer.cornerRadius = 4.0f;
cell.imgContentView.layer.masksToBounds = YES;
cell.imgContentView.layer.borderColor = [UIColor lightGrayColor].CGColor;
cell.imgContentView.layer.borderWidth = .4f;
[cell.btnLockOrUnlock addTarget:self action:#selector(lockAction:) forControlEvents:UIControlEventTouchUpInside];
cell.btnLockOrUnlock.tag = indexPath.row;
// set count
cell.lblCount.text =[NSString stringWithFormat:#"%# Page",documents.imageCount];
cell.imgView.layer.cornerRadius = 6.0f;
cell.imgView.layer.masksToBounds = YES;
newDocDate = documents.issueDate;
// set image
NSString * passcode = documents.passcode;
if(passcode.length>3){
cell.bluredView.hidden = NO;
[cell.btnLockOrUnlock setImage:[UIImage imageNamed:#"lockWhite"] forState:UIControlStateNormal];
}
else{
[cell.btnLockOrUnlock setImage:[UIImage imageNamed:#"unlockWhite"] forState:UIControlStateNormal];
cell.bluredView.hidden = YES;
}
[cell.btnSelect addTarget:self action:#selector(cellSelectAction:) forControlEvents:UIControlEventTouchUpInside];
cell.btnSelect.tag = indexPath.row;
NSString *title = documents.title;
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0]; // Fetch path for document directory
NSString * docDirectoryPath = (NSMutableString *)[documentsDirectory stringByAppendingPathComponent:title];
//-----------------path of document ------------------
NSString *filePath = [docDirectoryPath stringByAppendingPathComponent:[NSString stringWithFormat:#"image%d.png",0]];
BOOL fileExists = [[NSFileManager defaultManager] fileExistsAtPath:filePath];
int i =0;
while (!fileExists) {
filePath = [docDirectoryPath stringByAppendingPathComponent:[NSString stringWithFormat:#"image%d.png",i]];
fileExists = [[NSFileManager defaultManager] fileExistsAtPath:filePath];
i++;
}
CGImageSourceRef src = CGImageSourceCreateWithURL((__bridge CFURLRef) [NSURL fileURLWithPath:filePath], NULL);
// Create thumbnail options
CFDictionaryRef options = (__bridge CFDictionaryRef) #{
(id) kCGImageSourceCreateThumbnailWithTransform : #YES,
(id) kCGImageSourceCreateThumbnailFromImageAlways : #YES,
(id) kCGImageSourceThumbnailMaxPixelSize : #(cell.imgView.frame.size.height)
};
// Generate the thumbnail
CGImageRef thumbnail = CGImageSourceCreateThumbnailAtIndex(src, 0, options);
UIImage* uiImage = [[UIImage alloc] initWithCGImage:thumbnail]; //<--CRASH
cell.DocName.text = documents.docName;
//-----------------display image on cell------------------
cell.imgView.image = uiImage;
uiImage = nil;
uiImage = NULL;
documents = nil;
documents = nil;
title = nil;
thumbnail = nil;
src = nil;
options = nil;
filePath = nil;
paths = nil;
documentsDirectory = nil;
docDirectoryPath = nil;
return cell;
}
I am setting all the objects to nil.
I am using following code to save images
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0]; // Fetch path for document directory
folderName = (NSMutableString *)[documentsDirectory stringByAppendingPathComponent:folderName];
NSData *pngData = UIImagePNGRepresentation(arrImages[i]);
NSString *filePath = [folderName stringByAppendingPathComponent:[NSString stringWithFormat:#"image%d.png",i]]; //Add the file name
[pngData writeToFile:filePath atomically:YES]; //Write the file
I save the original image from camera without any compression or resizing in document directory.
I am unable to understand the problem please help.
Thanks in advance.
It seems to be due to memory leaks, check your app using instruments and lacks tool.
CGImageSourceRef src = CGImageSourceCreateWithURL((__bridge CFURLRef) [NSURL fileURLWithPath:filePath], NULL);
// Create thumbnail options
CFDictionaryRef options = (__bridge CFDictionaryRef) #{
(id) kCGImageSourceCreateThumbnailWithTransform : #YES,
(id) kCGImageSourceCreateThumbnailFromImageAlways : #YES,
(id) kCGImageSourceThumbnailMaxPixelSize : #(cell.imgView.frame.size.height)
};
// Generate the thumbnail
CGImageRef thumbnail = CGImageSourceCreateThumbnailAtIndex(src, 0, options);
UIImage* uiImage = [[UIImage alloc] initWithCGImage:thumbnail]; //<--CRASH
CFFoundation objects follow similar memory management rules (If you create or copy you need to release it) of Obj-C before ARC (ARC doesn't manage core foundation objects).
In the code you have shown I see that you aren't releasing the CGImageRef and the CGImageSourceRef, this create two leaks and probably the crash.
Collection view cells are recycled thus the number of image opened in memory are basically the number of cells you are seeing on screen they should be the cause of your crash.

How to generate multi page pdf file with Array of multiple images in iOS programmatically?

Hi i need to generate a pdf file of multiple pages with array of multiple images can any one help me with sample code please?
I slightly changed the previous solution. This method accept the name for the new file and an array of images and returns the absolute path to the pdf.
- (NSString *)createPdfWithName: (NSString *)name array:(NSArray*)images {
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *docspath = [paths objectAtIndex:0];
NSString *pdfFileName = [docspath stringByAppendingPathComponent:[NSString stringWithFormat:#"%#.pdf",name]];
UIGraphicsBeginPDFContextToFile(pdfFileName, CGRectZero, nil);
for (int index = 0; index <[images count] ; index++) {
UIImage *pngImage=[images objectAtIndex:index];;
UIGraphicsBeginPDFPageWithInfo(CGRectMake(0, 0, (pngImage.size.width), (pngImage.size.height)), nil);
[pngImage drawInRect:CGRectMake(0, 0, (pngImage.size.width), (pngImage.size.height))];
}
UIGraphicsEndPDFContext();
return pdfFileName;
}
You can use these methods to generate a PDF file containing images:
- (void) generatePdfWithFilePath: (NSString *)thefilePath
{
NSArray *pathsImage = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *docspath = [pathsImage objectAtIndex:0];
NSString *dataPath = [docspath stringByAppendingPathComponent:folder];
NSString *imagepath=[dataPath stringByAppendingPathComponent:imageName];
UIGraphicsBeginPDFContextToFile(thefilePath, CGRectZero, nil);
NSInteger currentPage = 0;
BOOL done = NO;
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *folder=[NSString stringWithFormat:#"ImageFolder"];
NSString *dataPath = [documentsDirectory stringByAppendingPathComponent:folder];
UIImage *imgBrush = [UIImage imageWithContentsOfFile:imagepath];
for (int i=0; i<directoryContent.count; i++) {
[self drawImage:imgBrush];
}
}
- (void) drawImage :(UIImage*) imgBrush
{
if (imgBrush.size.width > pdfpageSize.width || imgBrush.size.height > pdfpageSize.height) {
[imgBrush drawInRect:CGRectMake((pdfpageSize.width/2)-(imgBrush.size.width/4), (pdfpageSize.height/2)-(imgBrush.size.height/4), imgBrush.size.width/2, imgBrush.size.height/2)];
} else {
[imgBrush drawInRect:CGRectMake((pdfpageSize.width/2)-(imgBrush.size.width/2), (pdfpageSize.height/2)-(imgBrush.size.height/2), imgBrush.size.width, imgBrush.size.height)];
}
}
Hey here is another method that you can use to render images in a PDF through code:
-(void)drawImagesToPdf:(UIImageView *)button
{
CGSize pageSize = CGSizeMake(button.frame.size.width*5, button.frame.size.height*5+30);
NSLog(#"page size %#",NSStringFromCGSize(pageSize));
NSString *fileName = #"Demo.pdf";
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *pdfFileName = [documentsDirectory stringByAppendingPathComponent:fileName];
UIGraphicsBeginPDFContextToFile(pdfFileName, CGRectMake(0, 0, button.frame.size.width, button.frame.size.height*3), nil);
UIGraphicsBeginPDFPageWithInfo(CGRectMake(0, 0.0, pageSize.width, pageSize.height), nil);
NSArray *arrImages = [NSArray arrayWithObjects:#"3.png", #"4.png", #"5.png", #"6.png", nil];
float y = 220.0;
for (int i=0; i<arrImages.count; i++) {
UIImage * myPNG = [UIImage imageNamed:[arrImages objectAtIndex:i]];
[myPNG drawInRect:CGRectMake(50.0, y, myPNG.size.width, myPNG.size.height)];
y += myPNG.size.height + 20;
}
UIGraphicsEndPDFContext();
}
Try my updated code...
Hope this is helpful to you...
All the best..!!!
Make an array of actual images not names.
NSMutableArray *arr=[[NSMutableArray alloc]initWithObjects:[UIImage imageNamed:#"image1.png"],[UIImage imageNamed:#"image2.png"],nil];
use this and make sure your application bundle contain images with names image1.png and image2.png

How to implement endless loading in table or collection view?

I’m building an article reading app. I’m fetching data from JSON link like article image and title in uitableview.
I’m unable to implement pagination in uitableview, let say my JSON link is www.example.com&page=1 contain 10 articles at a time which is 1-10.
When I concatenate in the JSON link like www.example.com&page=2 to get 11-20 article list.
I’m unable to implement how I can load the data in uitableview on scrolling and increase no.of rows with data.
Here is my code:
int *x=1;
int *inc=10;
#interface ysTableViewController ()
{
Reachability *internetReachable;
}
#end
#implementation ysTableViewController
- (id)initWithStyle:(UITableViewStyle)style
{
self = [super initWithStyle:style];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
[self checkInternetConnection];
UILabel *titleLabel = [[UILabel alloc] initWithFrame:CGRectMake(20,10,0,20)];
titleLabel.textColor = [UIColor blackColor];
titleLabel.backgroundColor = [UIColor clearColor];
titleLabel.text = #"Story";
[self.navigationItem setTitleView:titleLabel];
}
- (void)scrollViewDidScroll:(UIScrollView *)aScrollView {
CGPoint offset = aScrollView.contentOffset;
CGRect bounds = aScrollView.bounds;
CGSize size = aScrollView.contentSize;
UIEdgeInsets inset = aScrollView.contentInset;
float y = offset.y + bounds.size.height - inset.bottom;
float h = size.height;
float reload_distance = 10;
if(y > h + reload_distance) {
NSLog(#"load more rows");
inc=inc+10;
BOOL myBool = [self isNetworkAvailable];
if (myBool)
{
#try {
// for table cell seperator line color
self.tableView.separatorColor = [UIColor colorWithRed:190/255.0 green:190/255.0 blue:190/255.0 alpha:1.0];
// for displaying the previous screen lable with back button in details view controller
UIBarButtonItem *backbutton1 = [[UIBarButtonItem alloc] initWithTitle:#"" style:UIBarButtonItemStyleBordered target:nil action:nil];
[[self navigationItem] setBackBarButtonItem:backbutton1];
_Title1 = [[NSMutableArray alloc] init];
_Author1 = [[NSMutableArray alloc] init];
_Images1 = [[NSMutableArray alloc] init];
_Details1 = [[NSMutableArray alloc] init];
_link1 = [[NSMutableArray alloc] init];
_Date1 = [[NSMutableArray alloc] init];
NSString *urlString=[NSString stringWithFormat:#“www.example.com&page=%d",x];
NSLog(#"xxxxx===%d",x);
NSURL *newUrl=[NSURL URLWithString:urlString];
NSData* data = [NSData dataWithContentsOfURL:newUrl];
NSArray *ys_avatars = [NSJSONSerialization JSONObjectWithData:data options:0 error:nil];
x++;
if(ys_avatars){
for (int j=0;j<ys_avatars.count;j++)
{
[_Title1 addObject:ys_avatars[j][#"title"]];
[_Author1 addObject: ys_avatars[j][#"author"]];
[_Images1 addObject: ys_avatars[j][#"featured_img"]];
[_Details1 addObject:ys_avatars[j][#"content"]];
[_link1 addObject:ys_avatars[j][#"permalink"]];
NSString *newStr=[ys_avatars[j][#"date"] substringToIndex:[ys_avatars[j][#"date"] length]-3];
[_Date1 addObject:newStr];
} }
else
{
NSLog(#"asd");
} }
#catch (NSException *exception) {
}
}
}
}
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
// Return the number of sections.
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
// Return the number of rows in the section.
return inc;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *Cellidentifier1 = #"ysTableViewCell";
ysTableViewCell *cell1 = [tableView dequeueReusableCellWithIdentifier:Cellidentifier1 forIndexPath:indexPath];
// Configure the cell...
long row = [indexPath row];
cell1.TitleLabel1.text = _Title1[row];
cell1.AuthorLabel1.text = _Author1[row];
NSString *yourStoryUrl = [_Images1[indexPath.row] stringByAddingPercentEscapesUsingEncoding:NSASCIIStringEncoding];
if(yourStoryUrl) {
NSArray *subStringsUrl = [yourStoryUrl componentsSeparatedByString:#"/"];
NSString *stripedName = [subStringsUrl lastObject];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
//Local stored image file path
NSString* filePath =[documentsDirectory stringByAppendingPathComponent:[NSString stringWithFormat:#"%#",stripedName]];
if(filePath) {
UIImage *image = [UIImage imageWithContentsOfFile:filePath];
if(image) {
// Now the image will have been loaded and decoded and is ready to rock for the main thread
ysTableViewCell *updateCell =(id)[tableView cellForRowAtIndexPath:indexPath];
if(updateCell)
updateCell.ThumbImage1.image=image;
cell1.ThumbImage1.image=image;
} else {
dispatch_queue_t taskQ = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
dispatch_async(taskQ, ^{
NSURL *Imageurl = [NSURL URLWithString:yourStoryUrl];
NSData *data = [NSData dataWithContentsOfURL:Imageurl];
UIImage *images1 = [[UIImage alloc] initWithData:data];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSData *imageData = UIImagePNGRepresentation(images1);
//_imagePath =[documentsDirectory stringByAppendingPathComponent:[NSString stringWithFormat:#"%#.png",stripedName]];
// NSLog((#"pre writing to file"));
if (![imageData writeToFile:filePath atomically:NO])
{
NSLog((#"Failed to cache image data to disk"));
}
else
{
NSLog((#"the cachedImagedPath is %#",filePath));
}
// Now the image will have been loaded and decoded and is ready to rock for the main thread
dispatch_sync(dispatch_get_main_queue(), ^{
ysTableViewCell *updateCell =(id)[tableView cellForRowAtIndexPath:indexPath];
if(updateCell)
updateCell.ThumbImage1.image=images1;
cell1.ThumbImage1.image=images1;
});
});
}
} else {
dispatch_queue_t taskQ = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
dispatch_async(taskQ, ^{
NSURL *Imageurl = [NSURL URLWithString:yourStoryUrl];
NSData *data = [NSData dataWithContentsOfURL:Imageurl];
UIImage *images1 = [[UIImage alloc] initWithData:data];
// NSString *myString = [Imageurl absoluteString];
// NSLog(#"%#",myString);
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSData *imageData = UIImagePNGRepresentation(images1);
_imagePath =[documentsDirectory stringByAppendingPathComponent:[NSString stringWithFormat:#"%#.png",stripedName]];
// NSLog((#"pre writing to file"));
if (![imageData writeToFile:_imagePath atomically:NO])
{
NSLog((#"Failed to cache image data to disk"));
}
else
{
// NSLog((#"the cachedImagedPath is %#",_imagePath));
}
// Now the image will have been loaded and decoded and is ready to rock for the main thread
dispatch_sync(dispatch_get_main_queue(), ^{
ysTableViewCell *updateCell =(id)[tableView cellForRowAtIndexPath:indexPath];
if(updateCell)
updateCell.ThumbImage1.image=images1;
cell1.ThumbImage1.image=images1;
});
});
}
}
return cell1;
}
This is by no means easy. IN GENERAL TERMS you need code that looks like this..
Note the four very distinct parts of this fundamental routine.
I have never found a working "general" package solution for this problem.
Again, look to the "four sections" in this: they give the logic you're looking for!
-(void)forTerm:(NSString *)term doPageAfter:(int)doingThisPage
{
doingThisPage = doingThisPage + 1;
if ( doingThisPage > 20 ) return; // never, ever, ever forget that!! heh.
[CLOUD search:term page:doingThisPage then:^(NSArray *thoseTenResults)
{
self.searchSpinner.hidden = YES;
// (step 1) IF IT IS "PAGE 1", we need to re-kick-off the array...
if ( doingThisPage == 1 )
CLOUD.searchResultsRA = [[NSMutableArray alloc] init];
// (step 2) go ahead and add on these results
if ( doingThisPage == 1 )
{
[CLOUD.searchResultsRA addObjectsFromArray:thoseTenResults];
[self.searchDisplay safelyReloadBouncyTable];
}
else
{
[self.searchDisplay.collectionView performBatchUpdates:^
{
NSUInteger oldSize = CLOUD.searchResultsRA.count;
[CLOUD.searchResultsRA addObjectsFromArray:thoseTenResults];
NSUInteger newSize = CLOUD.searchResultsRA.count;
NSMutableArray *arrayWithIndexPaths = [NSMutableArray array];
for (NSUInteger i = oldSize; i < newSize; i++)
[arrayWithIndexPaths
addObject:[NSIndexPath indexPathForRow:i inSection:0]];
[self.searchDisplay justSignal];
[self.searchDisplay.collectionView
insertItemsAtIndexPaths:arrayWithIndexPaths];
}
completion:nil];
}
// (step 3) indeed if it's the first page, do a drop-in for fun
if ( doingThisPage == 1 ) [self.searchDisplay.view dropIn:nil];
// (for a "new search" which is now being displayed, in your UX
// there would be some sort of indication of that fact - do it here)
// (step 4) IF there WERE results .. try another page!
if ( thoseTenResults.count > 0 )
[self forTerm:term doPageAfter:doingThisPage];
// note we are calling this same routine, again!!!
}
];
}

Writing/loading to/from file

Im trying to learn how to save/load images, and i just don't get why this wont work. Im writing a screenshot to the filesystem like this:
if ([[UIScreen mainScreen] respondsToSelector:#selector(scale)])
UIGraphicsBeginImageContextWithOptions(self.view.bounds.size, NO, [UIScreen mainScreen].scale);
else
UIGraphicsBeginImageContext(self.view.bounds.size);
[self.view.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
NSData * data = UIImagePNGRepresentation(image);
NSArray *directories = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [directories objectAtIndex:0];
NSString *key = [documentsDirectory stringByAppendingPathComponent:#"screenshots.archive"];
[data writeToFile:key atomically:YES];
And in the "init" medthod in my UITableView subclass, i do this:
pics = [[NSMutableDictionary alloc]initWithContentsOfFile:[self dataFilePath]];
dataFilePath method:
- (NSString *)dataFilePath
{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
return [documentsDirectory stringByAppendingPathComponent:#"screenshots.archive"];
}
To test if this works i have this delegate method:
-(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section{
return pics.count;
}
I test it by taking a screenshot, and then initializing my UITableview subclass, but it show no rows. What am i doing wrong?
There are a few key issues with the code that are causing it to not work. You're storing the image data directly to the file and trying to read it back as a dictionary. You'll want to wrap the image in an array first, and write the array to the file. Then you'll want to read the file into an array for the table to display. To sum up the changes:
Change
[data writeToFile:key atomically:YES];
to
NSMutableArray *storageArray = [NSMutableArray arrayWithContentsOfFile:key];
if(!storageArray)
storageArray = [NSMutableArray arrayWithObject:data];
else
[storageArray addObject:data];
[storageArray writeToFile:key atomically:YES];
and change
pics = [[NSMutableDictionary alloc]initWithContentsOfFile:[self dataFilePath]];
to
pics = [[NSArray alloc] initWithContentsOfFile:[self dataFilePath]];

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