I am setting a UIButton's ImageView.Image property to an image that was captured from an ImagePickerController. In my app, the image is captured and rounded with a border. The image is saved and I am loading the image into the button. Problem is, the button is showing only a blue circle and not the image inside... This only seems to happen on buttons.
Here is my code to round the image and set the border:
-(UIImage *)makeRoundedImage:(UIImage *) image
radius: (float) radius;
{
CALayer *imageLayer = [CALayer layer];
imageLayer.frame = CGRectMake(0, 0, image.size.width, image.size.height);
imageLayer.contents = (id) image.CGImage;
imageLayer.backgroundColor = [[UIColor clearColor] CGColor];
imageLayer.masksToBounds = YES;
imageLayer.cornerRadius = radius;
imageLayer.borderWidth = 40;
UIColor *ios7BlueColor = [UIColor colorWithRed:0.0 green:122.0/255.0 blue:1.0 alpha:1.0];
imageLayer.borderColor = ios7BlueColor.CGColor;
UIGraphicsBeginImageContext(image.size);
[imageLayer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *roundedImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return roundedImage;
}
And here is how I am setting the button image:(player.playerImage is a cordite string with the path to the saved image)
-(void)ViewController:(UIViewController *)sender didUpdatePlayerImage:(NSString *)playerImagePath
{
player.playerImage = playerImagePath;
[_editImageButton setImage:[UIImage imageWithContentsOfFile:player.playerImage] forState:UIControlStateNormal];
}
Is this a limitation to the UIButton's ImageView implementation or am I missing something?
You are not actually writing the original image into the context.
Try the following:
UIGraphicsBeginImageContext(image.size);
[image drawInRect:CGRectMake(0, 0, image.size.width, image.size.height)];
[imageLayer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *roundedImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
That should render the image into the context, followed by your layer.
Related
I am trying to mask a UIImage with another UIImage. The image to be masked is generated from a gradient of colours, and the mask is a [UIImage systemImageNamed:]. The problem is that the resulting UIImage after masking looks like the gradient without the mask applied. I have provided the methods for creating the gradient and for masking it with the other image. Can anybody identify what is going wrong here? Thank you in advance!
// Creating the image
UIImage *mask = [UIImage systemImageNamed:#"person.crop.circle.fill.badge.plus"];
UIImage *gradient = [UIImage imageWithGradientColours:#[[UIColor redColor], [UIColor greenColor]] size:mask.size];
UIImage *masked = [gradient imageByApplyingMaskImage:mask];
UIImageView *imageView = [[UIImageView alloc] initWithImage:masked];
[self.view addSubview:imageView];
// UIImage+Gradient
// Generates a UIImage of the specified size with a gradient in the specified colours
+ (UIImage*)imageWithGradientColours:(NSArray*)colours size:(CGSize)size {
CAGradientLayer *gradientLayer = [CAGradientLayer layer];
gradientLayer.frame = CGRectMake(0, 0, size.width, size.height);
NSMutableArray *cgColours = [NSMutableArray array];
for (UIColor *colour in colours) {
[cgColours addObject:(id)colour.CGColor];
}
gradientLayer.colors = cgColours;
UIGraphicsBeginImageContext(size);
[gradientLayer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *gradientImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return [gradientImage imageWithRenderingMode:UIImageRenderingModeAlwaysOriginal];
}
// UIImage+MaskWithImage
// Returns a UIImage with a mask applied using the provided mask image
- (UIImage *)imageByApplyingMaskImage:(UIImage *)maskImage {
CGImageRef maskRef = maskImage.CGImage;
CGImageRef mask = CGImageMaskCreate(CGImageGetWidth(maskRef),
CGImageGetHeight(maskRef),
CGImageGetBitsPerComponent(maskRef),
CGImageGetBitsPerPixel(maskRef),
CGImageGetBytesPerRow(maskRef),
CGImageGetDataProvider(maskRef), NULL, false);
CGImageRef maskedImageRef = CGImageCreateWithMask(self.CGImage, mask);
UIImage *maskedImage = [UIImage imageWithCGImage:maskedImageRef scale:[[UIScreen mainScreen] scale] orientation:UIImageOrientationUp];
CGImageRelease(mask);
CGImageRelease(maskedImageRef);
// returns new image with mask applied
return maskedImage;
}
Ah, I found the answer. I had to do some processing on the mask image before it would work properly as a mask:
- (UIImage *)imageAsMask {
//Ensure the image isn't rendered as template
//Tint the image with [UIColor blackColor]
UIImage *mask = [[self imageWithRenderingMode:UIImageRenderingModeAlwaysOriginal] imageWithTintColor:[UIColor blackColor]];
//Context for redrawing the mask
UIGraphicsBeginImageContextWithOptions(mask.size, YES, 1.0);
//Fill the mask with white background
[[UIColor whiteColor] setFill];
CGContextFillRect(UIGraphicsGetCurrentContext(), CGRectMake(0, 0, mask.size.width, mask.size.height));
//Draw the black mask on top of the white background
[mask drawAtPoint:CGPointZero];
//Get the image from the context and return
mask = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return mask;
}
And then to generate a masked image I just do:
UIImage *mask = [[UIImage systemImageNamed:#"person.crop.circle.fill.badge.plus"] imageAsMask];
UIImage *gradient = [UIImage imageWithGradientColours:#[[UIColor redColor], [UIColor greenColor]] size:mask.size];
UIImage *masked = [gradient imageByApplyingMaskImage:mask];
I currently have the following image on which I am trying to set a border. It consists of an UIImageView with an image inside (a transparent.png)
When I try to set the border for my image (see code), it gives a border to the UIImage, but it doesn't 'snap' around my image. Is it possible to achieve that effect?
See image current implementation here.
- (UIImage*)imageWithBorderFromImage:(UIImage*)source;
{
CGSize size = [source size];
UIGraphicsBeginImageContext(size);
CGRect rect = CGRectMake(0, 0, size.width, size.height);
[source drawInRect:rect blendMode:kCGBlendModeNormal alpha:1.0];
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetRGBStrokeColor(context, 1.0, 0.5, 1.0, 1.0);
CGContextStrokeRect(context, rect);
UIImage *testImg = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return testImg;
}
Try Adding a layer behind UIImageView and add a border to it that will do the trick
#define kBorderWidth 3.0.
#define kCornerRadius 8.0
CALayer *borderLayer = [CALayer layer];
CGRect borderFrame = CGRectMake(0, 0, (imageView.frame.size.width), (imageView.frame.size.height));
[borderLayer setBackgroundColor:[[UIColor clearColor] CGColor]];
[borderLayer setFrame:borderFrame];
[borderLayer setCornerRadius:kCornerRadius];
[borderLayer setBorderWidth:kBorderWidth];
[borderLayer setBorderColor:[[UIColor redColor] CGColor]];
[imageView.layer addSublayer:borderLayer];
And don't forget to import QuartzCore/QuartzCore.h
This example will draw a boarder on the layer, but change it's frame slightly to make the border around the layer.
Depending on your needs, if you don't want it to be as accurate as possible, a quick and dirty solution could be something like this:
- (UIImage *)borderedImageFromImage:(UIImage *)source andColor:(UIColor *)borderColor{
CGFloat scale = 0.95;//this determines how big the border will be, the smaller it is the bigger the border
UIImage *borderImage = [source imageWithRenderingMode:UIImageRenderingModeAlwaysTemplate];
UIGraphicsBeginImageContextWithOptions(source.size, NO, source.scale);
[borderColor set];
[borderImage drawInRect:CGRectMake(0, 0, source.size.width, source.size.height)];
[source drawInRect:CGRectMake(source.size.width*(1-scale)/2,
source.size.height*(1-scale)/2,
source.size.width * scale,
source.size.height * scale)];
borderImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return borderImage;
}
and here is how to use it:
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
self.heartImageView.image = [self borderedImageFromImage:[UIImage imageNamed:#"heart"] andColor:[UIColor blackColor]];
}
What this essentially does is draw the image you want twice, once in the colour of the border (slightly scaled) and once with the normal colour. Your mileage may vary depending on the image.
How can I call this function?
I am trying to call this function from -viewDidLoad.
I tried [circularImageWithImage(imageView.image, myclor, 0.2)];
static UIImage *circularImageWithImage(UIImage *inputImage,
UIColor *borderColor,
CGFloat borderWidth)
{
CGRect rect = (CGRect){ .origin=CGPointZero, .size=inputImage.size };
UIGraphicsBeginImageContextWithOptions(rect.size, NO, inputImage.scale); {
// Fill the entire circle with the border color.
[borderColor setFill];
[[UIBezierPath bezierPathWithOvalInRect:rect] fill];
// Clip to the interior of the circle (inside the border).
CGRect interiorBox = CGRectInset(rect, borderWidth, borderWidth);
UIBezierPath *interior = [UIBezierPath bezierPathWithOvalInRect:interiorBox];
[interior addClip];
[inputImage drawInRect:rect];
}
UIImage *outputImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return outputImage;
}
You can try with this code.
UIImage *image = [UIImage imageNamed:#"yourImage.png"];
UIImageView *imageView = [[UIImageView alloc]initWithFrame:CGRectMake(0, 0, 100, 100)];//set your frame
//imageView.center = self.view.center;
UIImage *modifiedImage = circularImageWithImage(image, [UIColor redColor], 1.2);//border width >= 1.0 is better. Otherwise you may not see this
imageView.image = modifiedImage;
[self.view addSubview:imageView];
UIImage *sample = circularImageWithImage(imageView.image, myclor, 0.2);
hi all i have looked at answers to similar questions and none seem to work for me. I am trying to water mark an image from the camera (image in the below) and add an image and text as a water mark. The below is working perfectly for adding the image but have no idea how to do the text.
WmarkImage = [UIImage imageNamed:#"60.png"];
UIGraphicsBeginImageContext(image.size);
[image drawInRect:CGRectMake(0, 0, image.size.width, image.size.height)];
[WmarkImage drawInRect:CGRectMake(image.size.width - WmarkImage.size.width, image.size.height - WmarkImage.size.height, WmarkImage.size.width, WmarkImage.size.height)];
image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
[imageView setImage:image];
You should convert your text to image then merge them here is an code for this please check this.
NSString* kevin = #"Hello";
UIFont* font = [UIFont systemFontOfSize:12.0f];
CGSize size = [kevin sizeWithFont:font];
// Create a bitmap context into which the text will be rendered.
UIGraphicsBeginImageContext(size);
// Render the text
[kevin drawAtPoint:CGPointMake(0.0, 0.0) withFont:font];
// Retrieve the image
UIImage* image = UIGraphicsGetImageFromCurrentImageContext();
UIImage *MergedImage = [UIImage imageNamed:#"mark.png"];
CGSize newSize = CGSizeMake(200, 400);
UIGraphicsBeginImageContext( newSize );
// Use existing opacity as is
[MergedImage drawInRect:CGRectMake(0,0,newSize.width,newSize.height)];
// Apply supplied opacity if applicable
[image drawInRect:CGRectMake(0,0,newSize.width,newSize.height) blendMode:kCGBlendModeNormal alpha:0.8];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
UIImageView *imageView = [[UIImageView alloc]initWithFrame:CGRectMake(20, 20, 300, 400)];
[imageView setImage:newImage];
[self.view addSubview:imageView];
This might help..
CATextLayer *theTextLayer = [CATextLayer layer];
theTextLayer.string = #"Your Text here";
theTextLayer.font = #"Helvetica";
theTextLayer.fontSize = #"12"
theTextLayer.alignmentMode = kCAAlignmentCenter;
theTextLayer.bounds = CGRectMake(0, 0, 40, 40);//give whatever width or height you want
[imageview.layer addSubLayer:theTextLayer];
I'm trying to create a UIbutton that has the following characteristics:
* A custom image as its content
* Rounded corners
* A drop shadow
Using the following code will format the button to appear correctly and function but the highlight action (i.e., the darkening of the button when touched) is lost when the touch occurs. Any ideas?
+(void) styleButton:(UIButton*)button{
UIView *backgroundView = [[UIView alloc] initWithFrame:CGRectMake(button.bounds.origin.x, button.bounds.origin.y, button.bounds.size.width, button.bounds.size.height)];
CALayer *sublayer = [CALayer layer];
sublayer.shadowOffset = CGSizeMake(0, 3);
sublayer.shadowRadius = 5.0;
sublayer.shadowColor = [UIColor blackColor].CGColor;
sublayer.shadowOpacity = 0.8;
sublayer.frame = CGRectMake(button.bounds.origin.x, button.bounds.origin.y, button.bounds.size.width, button.bounds.size.height);
backgroundView.userInteractionEnabled = NO;
[backgroundView.layer addSublayer:sublayer];
[button insertSubview:backgroundView atIndex:0];
CALayer *imageLayer = [CALayer layer];
imageLayer.frame = sublayer.bounds;
imageLayer.cornerRadius = 10.0;
imageLayer.contents = (id) [UIImage imageNamed:#"myImage.png"].CGImage;
imageLayer.cornerRadius = 5.0f;
imageLayer.masksToBounds = YES;
[sublayer addSublayer:imageLayer];
}
Have you tried converting your backgroundView into a UIImage and add it to the button instead of adding backgroundView as a subview? That would preserve the darkening when the button is pressed:
UIGraphicsBeginImageContext(backgroundView.frame.size);
[backgroundView.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
[button setImage:image forState:UIControlStateNormal];
Like this (ARC enabled):
UIGraphicsBeginImageContextWithOptions(self.button.bounds.size, NO, [[UIScreen mainScreen] scale]);
CGContextRef context = UIGraphicsGetCurrentContext();
for (UIView *aView in self.button.subviews) {
CGContextSaveGState(context);
CGContextTranslateCTM(context, aView.frame.origin.x, aView.frame.origin.y);
[aView.layer renderInContext:UIGraphicsGetCurrentContext()];
CGContextRestoreGState(context);
}
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
[self.button setImage:image forState:UIControlStateNormal];
[self.button.subviews makeObjectsPerformSelector:#selector(removeFromSuperview)];
[self.button setAdjustsImageWhenHighlighted:YES];