Im using Facebook Graph API to login to Facebook in my App, but after onLogin is fired i get the user image but I'm trying to load the image. But the image is not loading
Could someone advise please?
Code is below:
package {
import flash.display.MovieClip;
import flash.media.*;
import flash.media.Camera;
import flash.media.CameraUI;
import flash.events.Event;
import flash.events.*;
import flash.ui.Multitouch;
import flash.ui.MultitouchInputMode;
import flash.display.Sprite;
import flash.geom.Rectangle;
import flash.system.Capabilities;
import com.facebook.graph.FacebookMobile;
import com.facebook.graph.Facebook;
import flash.display.Stage;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.display.Loader;
import flash.utils.*;
import flash.net.URLRequest;
import flash.system.*;
public class test extends MovieClip {
var webView:StageWebView;
var vidCon:Video = new Video();
const APP_ID:String = "299210093578823";
var extendedPermissions:Array = ["publish_stream","user_about_me"];
var user:User;
var loader:Loader;
public function test() {
//Security.allowDomain("*");
//Security.allowInsecureDomain("*");
addEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;
FacebookMobile.init(APP_ID, onInit, "CAACEdEose0cBAMy735qLgTobu9YZB1Xas0l5NS5BF02NyXTeDoPjnh1vZBel1LQGdxZA2v4AKOGVqWDSUVOthn3accqiXzyMgrZAqMwKHNZB2Cu27Fzn70WWxc6rvuixgb4bgZAiat3yKtPccRxSFCPPW7CTKbIN6ctFCBzGmw3oeNfhZAZBktPONdhJ2R2SGYxHCDKbUuTZCtwZDZD");
btn_fb.addEventListener(MouseEvent.CLICK,onFBLoginClick);
}
private function onAddedToStage(event:Event):void
{
// Generally good practice to remove this listener from the object now because it stops addedToStageHandler from being called again if the object is removed and added back to the stage or display list.
removeEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
stage.scaleMode = StageScaleMode.NO_SCALE;
//stage.align = StageAlign.TOP_LEFT;
stage.stageWidth = Math.max(stage.fullScreenWidth, stage.fullScreenHeight);
stage.stageHeight = Math.min(stage.fullScreenWidth, stage.fullScreenHeight);
var yBotButton = stage.stageWidth - botButton.height;
//botButton.y = yBotButton;
}
private function onInit(success:Object, fail:Object):void
{
setTimeout(startOnINit, 3000, success);
}
public function startOnINit()
{
if (arguments[0])
{
trace(JSON.stringify(arguments[0]));
trace("Already logged in");
btn_fb.visible = false;
}
else
{
//btn.enabled = true;
trace("Not logged in-");
}
trans.visible = false;
}
private function onFBLoginClick(e:MouseEvent):void
{
trace("ddddd");
FacebookMobile.login(onLogin,this.stage, extendedPermissions,getWebView());
}
private function getWebView():StageWebView
{
if(webView) webView.dispose();
webView = new StageWebView();
webView.stage=this.stage;
webView.assignFocus();
webView.viewPort = new Rectangle(0, 0, stage.stageWidth, stage.stageHeight);
return webView;
}
public function onLogin(success:Object, fail:Object):void
{
trace("fjfjfj");
trace(JSON.stringify(success));
if (success)
{
btn_fb.visible = false;
setupUserLoginProfile(success);
trace("Logged In\n");
}
else
{
trace("Login Failed\n");
}
}
public function setupUserLoginProfile(userProfile:Object)
{
trace("111111111111");
var imageUrl = Facebook.getImageUrl(userProfile.user.id);
trace(userProfile.user.link);
trace(imageUrl);
user = new User(imageUrl);
var shape1:MovieClip = new MovieClip();
shape1.graphics.beginFill(0xcccccc,1);
shape1.graphics.drawRect(0,0,320,140);
shape1.graphics.endFill();
addChild(shape1);
Security.loadPolicyFile("http://graph.facebook.com/crossdomain.xml");
Security.loadPolicyFile("http://profile.ak.fbcdn.net/crossdomain.xml");
Security.loadPolicyFile("https://graph.facebook.com/crossdomain.xml");
Security.loadPolicyFile("https://profile.ak.fbcdn.net/crossdomain.xml");
trace("sss" + user.userImage);
loader = new Loader();
loader.load(new URLRequest(user.userImage));
shape1.addChild(loader);
loader.x=25;
loader.y=25;
loader.width = 80;
loader.height = 80;
}
}
}
MODIFIED
I get an error in the try catch syntax
Error: [strict] Ignoring policy file at
http://profile.cc.fbcdn.net/crossdomain.xml due to incorrect syntax.
See http://www.adobe.com/go/strict_policy_files to fix this problem.
SecurityError: Error #3207: Application-sandbox content cannot access
this feature.
package {
import flash.display.MovieClip;
import flash.media.*;
import flash.media.Camera;
import flash.media.CameraUI;
import flash.events.Event;
import flash.events.*;
import flash.ui.Multitouch;
import flash.ui.MultitouchInputMode;
import flash.display.Sprite;
import flash.geom.Rectangle;
import flash.system.Capabilities;
import com.facebook.graph.FacebookMobile;
import com.facebook.graph.Facebook;
import flash.display.Stage;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.display.Loader;
import flash.utils.*;
import flash.net.URLRequest;
import flash.system.*;
public class test extends MovieClip {
var webView:StageWebView;
var vidCon:Video = new Video();
const APP_ID:String = "299210093578823";
var extendedPermissions:Array = ["publish_stream","user_about_me"];
var user:User;
var loader:Loader;
public function test() {
//Security.allowDomain("*");
//Security.allowInsecureDomain("*");
addEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;
FacebookMobile.init(APP_ID, onInit, "CAACEdEose0cBAMy735qLgTobu9YZB1Xas0l5NS5BF02NyXTeDoPjnh1vZBel1LQGdxZA2v4AKOGVqWDSUVOthn3accqiXzyMgrZAqMwKHNZB2Cu27Fzn70WWxc6rvuixgb4bgZAiat3yKtPccRxSFCPPW7CTKbIN6ctFCBzGmw3oeNfhZAZBktPONdhJ2R2SGYxHCDKbUuTZCtwZDZD");
btn_fb.addEventListener(MouseEvent.CLICK,onFBLoginClick);
}
private function onAddedToStage(event:Event):void
{
// Generally good practice to remove this listener from the object now because it stops addedToStageHandler from being called again if the object is removed and added back to the stage or display list.
removeEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
stage.scaleMode = StageScaleMode.NO_SCALE;
//stage.align = StageAlign.TOP_LEFT;
stage.stageWidth = Math.max(stage.fullScreenWidth, stage.fullScreenHeight);
stage.stageHeight = Math.min(stage.fullScreenWidth, stage.fullScreenHeight);
var yBotButton = stage.stageWidth - botButton.height;
//botButton.y = yBotButton;
}
private function onInit(success:Object, fail:Object):void
{
setTimeout(startOnINit, 3000, success);
}
public function startOnINit()
{
if (arguments[0])
{
trace(JSON.stringify(arguments[0]));
trace("Already logged in");
btn_fb.visible = false;
}
else
{
//btn.enabled = true;
trace("Not logged in-");
}
trans.visible = false;
}
private function onFBLoginClick(e:MouseEvent):void
{
trace("ddddd");
FacebookMobile.login(onLogin,this.stage, extendedPermissions,getWebView());
}
private function getWebView():StageWebView
{
if(webView) webView.dispose();
webView = new StageWebView();
webView.stage=this.stage;
webView.assignFocus();
webView.viewPort = new Rectangle(0, 0, stage.stageWidth, stage.stageHeight);
return webView;
}
public function onLogin(success:Object, fail:Object):void
{
trace("fjfjfj");
trace(JSON.stringify(success));
if (success)
{
btn_fb.visible = false;
setupUserLoginProfile(success);
trace("Logged In\n");
}
else
{
trace("Login Failed\n");
}
}
public function setupUserLoginProfile(userProfile:Object)
{
trace("111111111111");
var imageUrl = Facebook.getImageUrl(userProfile.user.id);
trace(userProfile.user.link);
trace(imageUrl);
user = new User(imageUrl);
var shape1:MovieClip = new MovieClip();
shape1.graphics.beginFill(0xcccccc,1);
shape1.graphics.drawRect(0,0,320,140);
shape1.graphics.endFill();
addChild(shape1);
Security.loadPolicyFile("http://graph.facebook.com/crossdomain.xml");
Security.loadPolicyFile("https://graph.facebook.com/crossdomain.xml");
Security.loadPolicyFile("http://profile.ak.fbcdn.net/crossdomain.xml");
Security.loadPolicyFile("https://profile.ak.fbcdn.net/crossdomain.xml");
Security.loadPolicyFile('http://profile.cc.fbcdn.net/crossdomain.xml');
Security.loadPolicyFile('https://profile.cc.fbcdn.net/crossdomain.xml');
Security.loadPolicyFile('http://fbcdn-profile-a.akamaihd.net/crossdomain.xml');
Security.loadPolicyFile('https://fbcdn-profile-a.akamaihd.net/crossdomain.xml');
Security.loadPolicyFile('http://fbcdn-sphotos-a.akamaihd.net/crossdomain.xml');
Security.loadPolicyFile('https://fbcdn-sphotos-a.akamaihd.net/crossdomain.xml');
try {
Security.allowDomain("*");
Security.allowInsecureDomain("*");
}
catch(error:Error){
trace(error);
}
trace("sss" + user.userImage);
loader = new Loader();
loader.load(new URLRequest(user.userImage));
shape1.addChild(loader);
loader.x=25;
loader.y=25;
loader.width = 80;
loader.height = 80;
loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR,loadingError);
loader.contentLoaderInfo.addEventListener(Event.COMPLETE,doneLoad);
}
function loadingError(e:IOErrorEvent):void {
trace("There has been an error loading the image. The server may be busy. Refresh the page and try again.");
}
function doneLoad(e:Event):void {
trace("doneload");
loader.contentLoaderInfo.removeEventListener(Event.COMPLETE,doneLoad);
loader.contentLoaderInfo.removeEventListener(IOErrorEvent.IO_ERROR,loadingError);
}
}
}
I had to load the bitmap then append the bitmap:
Code is below:
package {
import flash.display.MovieClip;
import flash.media.*;
import flash.media.Camera;
import flash.media.CameraUI;
import flash.events.Event;
import flash.events.*;
import flash.ui.Multitouch;
import flash.ui.MultitouchInputMode;
import flash.display.Sprite;
import flash.geom.Rectangle;
import flash.system.Capabilities;
import com.facebook.graph.FacebookMobile;
import com.facebook.graph.Facebook;
import flash.display.Stage;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.display.Loader;
import flash.display.LoaderInfo;
import flash.utils.*;
import flash.net.URLRequest;
import flash.system.*;
import flash.display.BitmapData;
import flash.display.Bitmap;
public class test extends MovieClip {
var webView:StageWebView;
var vidCon:Video = new Video();
const APP_ID:String = "299210093578823";
var extendedPermissions:Array = ["publish_stream","user_about_me"];
var user:User;
var loader:Loader;
var shape1:MovieClip;
public function test() {
addEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;
FacebookMobile.init(APP_ID, onInit, "CAACEdEose0cBAMy735qLgTobu9YZB1Xas0l5NS5BF02NyXTeDoPjnh1vZBel1LQGdxZA2v4AKOGVqWDSUVOthn3accqiXzyMgrZAqMwKHNZB2Cu27Fzn70WWxc6rvuixgb4bgZAiat3yKtPccRxSFCPPW7CTKbIN6ctFCBzGmw3oeNfhZAZBktPONdhJ2R2SGYxHCDKbUuTZCtwZDZD");
btn_fb.addEventListener(MouseEvent.CLICK,onFBLoginClick);
}
private function onAddedToStage(event:Event):void
{
// Generally good practice to remove this listener from the object now because it stops addedToStageHandler from being called again if the object is removed and added back to the stage or display list.
removeEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
stage.scaleMode = StageScaleMode.NO_SCALE;
//stage.align = StageAlign.TOP_LEFT;
stage.stageWidth = Math.max(stage.fullScreenWidth, stage.fullScreenHeight);
stage.stageHeight = Math.min(stage.fullScreenWidth, stage.fullScreenHeight);
var yBotButton = stage.stageWidth - botButton.height;
//botButton.y = yBotButton;
}
private function onInit(success:Object, fail:Object):void
{
setTimeout(startOnINit, 3000, success);
}
public function startOnINit()
{
if (arguments[0])
{
trace(JSON.stringify(arguments[0]));
trace("Already logged in");
btn_fb.visible = false;
}
else
{
//btn.enabled = true;
trace("Not logged in-");
}
trans.visible = false;
}
private function onFBLoginClick(e:MouseEvent):void
{
trace("ddddd");
FacebookMobile.login(onLogin,this.stage, extendedPermissions,getWebView());
}
private function getWebView():StageWebView
{
if(webView) webView.dispose();
webView = new StageWebView();
webView.stage=this.stage;
webView.assignFocus();
webView.viewPort = new Rectangle(0, 0, stage.stageWidth, stage.stageHeight);
return webView;
}
public function onLogin(success:Object, fail:Object):void
{
trace("fjfjfj");
trace(JSON.stringify(success));
if (success)
{
btn_fb.visible = false;
setupUserLoginProfile(success);
trace("Logged In\n");
}
else
{
trace("Login Failed\n");
}
}
public function setupUserLoginProfile(userProfile:Object)
{
trace("111111111111");
var imageUrl = Facebook.getImageUrl(userProfile.user.id);
trace(userProfile.user.link);
trace(imageUrl);
user = new User(imageUrl);
shape1 = new MovieClip();
shape1.graphics.beginFill(0xcccccc,1);
shape1.graphics.drawRect(0,0,320,140);
shape1.graphics.endFill();
addChild(shape1);
trace("sss" + user.userImage);
loadPic();
}
function loadingError(e:IOErrorEvent):void {
trace("There has been an error loading the image. The server may be busy. Refresh the page and try again.");
}
function loadPic():void{
loader = new Loader();
loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR,loadingError);
loader.contentLoaderInfo.addEventListener(Event.COMPLETE,doneLoad);
var context:LoaderContext = new LoaderContext();
context.checkPolicyFile = true;
context.applicationDomain = ApplicationDomain.currentDomain;
Security.loadPolicyFile("http://profile.ak.fbcdn.net/crossdomain.xml");
try {
Security.allowDomain("*");
Security.allowInsecureDomain("*");
}
catch(error:Error){
trace(error);
}
loader.load(new URLRequest("https://graph.facebook.com/654358964644178/picture?type=normal"),context);
loader.x=25;
loader.y=25;
loader.width = 80;
loader.height = 80;
//shape1.addChild(loader);
}
function doneLoad(e:Event):void {
trace("doneload");
var bm:Bitmap = e.target.content as Bitmap;
bm.smoothing = true;
bm.x = 10;
bm.y = 10;
bm.width = 80;
bm.height = 80;
shape1.addChild(bm);
loader.contentLoaderInfo.removeEventListener(Event.COMPLETE,doneLoad);
loader.contentLoaderInfo.removeEventListener(IOErrorEvent.IO_ERROR,loadingError);
loader = null;
}
}
}
Related
I keep getting login failed when i sign into Facebook, below is the code.
The onLogin callback gets called but keeps hitting trace login failed.
I have installed the latest api, and I'm testing this on the MAC using Flash CC.
How would i fix this?
package {
import flash.display.MovieClip;
import flash.media.*;
import flash.media.Camera;
import flash.media.CameraUI;
import flash.events.Event;
import flash.events.*;
import flash.ui.Multitouch;
import flash.ui.MultitouchInputMode;
import flash.display.Sprite;
import flash.geom.Rectangle;
import com.facebook.graph.FacebookMobile;
public class test extends MovieClip {
var webView:StageWebView;
var vidCon:Video = new Video();
const APP_ID:String = "299210093578823";
var extendedPermissions:Array = ["publish_stream","user_about_me"];
public function test() {
trace("djdjhdjhdfh");
Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;
FacebookMobile.init(APP_ID, onInit);
btn.addEventListener(MouseEvent.CLICK,onFBLoginClick);
}
private function onInit(success:Object, fail:Object):void
{
if (success)
{
trace("Already logged in");
}
else
{
//btn.enabled = true;
trace("Not logged in-");
}
}
private function onFBLoginClick(e:MouseEvent):void
{
trace("ddddd");
FacebookMobile.login(onLogin,this.stage, extendedPermissions,getWebView());
}
private function getWebView():StageWebView
{
if(webView) webView.dispose();
webView = new StageWebView();
webView.stage=this.stage;
webView.assignFocus();
webView.viewPort = new Rectangle(8, 8, stage.stageWidth -16, stage.stageHeight -16 );
return webView;
}
private function onLogin(success:Object, fail:Object):void
{
trace("fhfhfhfhf");
if (success)
{
trace("Logged In\n");
}
else
{
trace("Login Failed\n");
}
}
}
}
I have a problem regarding zoom functionality. I simply cannot access my sprite anymore after I've added it as child to another sprite.
Here is the relevant part of my code (ask for more if you need to)
If I try to scale the bg_image in my init function, before the line spImage.addChild(bg_image);, there are no complications. However I simply cannot edit the bg_image's properties after this line (the zoom function, for example)
Please help!
package
{
import flash.display.MovieClip;
import flash.utils.Dictionary;
import flash.events.MouseEvent;
import flash.display.Sprite;
import flash.text.TextField;
import fl.controls.Button;
import fl.controls.List;
import flash.utils.Timer;
import flash.events.TimerEvent;
import flash.events.Event;
import flash.display.Shape;
import fl.transitions.Fly;
import fl.motion.MatrixTransformer;
import flash.events.KeyboardEvent;
import flash.geom.Matrix;
import flash.geom.Point;
import flash.ui.Mouse;
public class Main extends Sprite
{
// Zoom
public static var scale:Number = 1;
public var spImage:Sprite;
public var mat:Matrix;
public var mcIn:MovieClip;
public var mcOut:MovieClip;
public var board:Sprite;
public var boardWidth:int = 980;
public var boardHeight:int = 661;
public var boardMask:Shape;
public var externalCenter:Point;
public var internalCenter:Point;
public const scaleFactor:Number = 0.8;
public var minScale:Number = 0.25;
public var maxScale:Number = 10.0;
public var bg_image:Sprite;
public function Main()
{
addEventListener(Event.ADDED_TO_STAGE, init);
}
public function init(e:Event):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
bg_image = new Image();
this.graphics.beginFill(0xB6DCF4);
this.graphics.drawRect(0,0,boardWidth,boardHeight);
this.graphics.endFill();
spImage = new Sprite();
this.addChild(spImage);
boardMask = new Shape();
boardMask.graphics.beginFill(0xDDDDDD);
boardMask.graphics.drawRect(0,0,boardWidth,boardHeight);
boardMask.graphics.endFill();
boardMask.x = 0;
boardMask.y = 0;
this.addChild(boardMask);
spImage.mask = boardMask;
minScale = boardWidth / bg_image.width;
mcIn = new InCursorClip();
mcOut = new OutCursorClip();
bg_image.addChild(mcIn);
bg_image.addChild(mcOut);
bg_image.scaleX = minScale;
bg_image.scaleY = minScale;
spImage.addChild(bg_image);
spImage.addChild(mcIn);
spImage.addChild(mcOut);
spImage.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
stage.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
spImage.addEventListener(MouseEvent.CLICK, zoom);
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyHandler);
stage.addEventListener(KeyboardEvent.KEY_UP, keyHandler);
spImage.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
stage.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
}
private function startDragging(mev:MouseEvent):void
{
spImage.startDrag();
}
private function stopDragging(mev:MouseEvent):void
{
spImage.stopDrag();
}
public function zoom(mev:MouseEvent):void
{
if ((!mev.shiftKey)&&(!mev.ctrlKey))
{
return;
}
if ((mev.shiftKey)&&(mev.ctrlKey))
{
return;
}
externalCenter = new Point(spImage.mouseX,spImage.mouseY);
internalCenter = new Point(bg_image.mouseX,bg_image.mouseY);
if (mev.shiftKey)
{
bg_image.scaleX = Math.max(scaleFactor*bg_image.scaleX, minScale);
bg_image.scaleY = Math.max(scaleFactor*bg_image.scaleY, minScale);
}
if (mev.ctrlKey)
{
bg_image.scaleX = Math.min(1/scaleFactor*bg_image.scaleX, maxScale);
bg_image.scaleY = Math.min(1/scaleFactor*bg_image.scaleY, maxScale);
}
mat = this.transform.matrix.clone();
MatrixTransformer.matchInternalPointWithExternal(mat,internalCenter,externalCenter);
bg_image.transform.matrix = mat;
}
private function keyHandler(ke:KeyboardEvent):void
{
mcIn.x = spImage.mouseX;
mcIn.y = spImage.mouseY;
mcOut.x = spImage.mouseX;
mcOut.y = spImage.mouseY;
mcIn.visible = ke.ctrlKey;
mcOut.visible = ke.shiftKey;
if (ke.ctrlKey || ke.shiftKey)
{
Mouse.hide();
}
else
{
Mouse.show();
}
}
}
}
I want all the information associated with jad files in blackberry.how should i get it?
try the following code please note that
this is work on Device only dont test on emulator
import java.util.Enumeration;
import net.rim.device.api.system.ApplicationDescriptor;
import net.rim.device.api.system.CodeModuleGroup;
import net.rim.device.api.system.CodeModuleGroupManager;
import net.rim.device.api.ui.Field;
import net.rim.device.api.ui.UiApplication;
import net.rim.device.api.ui.component.LabelField;
import net.rim.device.api.ui.container.MainScreen;
public class StartUp extends UiApplication{
public static void main(String[] args) {
StartUp up=new StartUp();
up.enterEventDispatcher();
}
public StartUp()
{
MainScreen screen=new MainScreen();
CodeModuleGroup cmg = null;
CodeModuleGroup[] allGroups = CodeModuleGroupManager.loadAll();
String moduleName = ApplicationDescriptor.currentApplicationDescriptor().getModuleName();
for (int i = 0; i < allGroups.length; i++) {
if (allGroups[i].containsModule(moduleName)) {
cmg = allGroups[i];
break;
}
}
if (cmg == null) {
screen.add(new LabelField("not able to fetch properties"));
} else {
double size=0;
for (Enumeration e = cmg.getPropertyNames(); e
.hasMoreElements();) {
String name = (String) e.nextElement();
String value = cmg.getProperty(name);
System.out.println(name+" : "+value);
screen.add(new LabelField(name+" : "+value,Field.FOCUSABLE));
}
}
UiApplication.getUiApplication().pushScreen(screen);
}
}
I'm trying to get StageVideo to work in my app but I'm having problems. I need to play a series of videos one after the other, the first video always plays fine but the others will only play the audio, and the StageVideo will show the last frame from the first video.
It's as if the StageVideo has frozen and is playing the video but I can't see it (only hear it). I've posted my complete code here:
I'm testing on iPad2 with Adobe Air 3.2 beta, but have also tested with 3.1 and same results.
Here is my video class:
package {
import flash.display.MovieClip;
import flash.text.TextField;
import flash.text.TextFormat;
import flash.events.Event;
import flash.media.StageVideo;
import flash.events.StageVideoEvent;
import flash.events.StageVideoAvailabilityEvent;
import flash.media.StageVideoAvailability;
import flash.net.NetStream;
import flash.net.NetConnection;
import flash.geom.Rectangle;
import flash.events.NetStatusEvent;
public class SVideo2 extends MovieClip {
public static const VIDEO_FINISHED:String = 'videoFinished';
private var debugPanel:TextField;
private var addedToStage:Boolean = false;
private var videoFile:String;
private var hwaEnabled:Boolean = false;
private var video:StageVideo;
private var ns:NetStream;
private var nc:NetConnection;
public function SVideo2() {
addDebugPanel();
addEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
}
private function onAddedToStage(e:Event) :void{
output('ADDED TO STAGE');
addedToStage = true;
stage.addEventListener(StageVideoAvailabilityEvent.STAGE_VIDEO_AVAILABILITY, onAvail);
removeEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
}
public function playVideo(videoFile:String) :void{
output('playVideo: '+videoFile);
if(addedToStage){
this.videoFile = videoFile;
if(hwaEnabled){
startPlaying();
}
else{
output('HWA NOT AVAILABLE');
}
}
else{
output('NOT ON STAGE');
}
}
private function onAvail(e:StageVideoAvailabilityEvent) :void{
output(e.availability);
if(e.availability == StageVideoAvailability.AVAILABLE){
output('VIDEO AVAILABLE');
hwaEnabled = true;
}
}
private function startPlaying() :void{
output('STARTING TO PLAY');
video = stage.stageVideos[0];
video.addEventListener(StageVideoEvent.RENDER_STATE, onRender);
nc = new NetConnection();
nc.connect(null);
ns = new NetStream(nc);
ns.addEventListener(NetStatusEvent.NET_STATUS, onNetStatus);
ns.client = this;
video.attachNetStream(ns);
ns.play(videoFile);
}
private function onRender(e:StageVideoEvent) :void{
output('onRender');
video.viewPort = new Rectangle(192, 50, 640, 480);
}
private function onNetStatus(e:NetStatusEvent) :void{
output(e.info.code);
if(e.info.code == 'Netstream.Play.Stop'){
output('VIDEO STOPPED');
dispatchEvent(new Event(VIDEO_FINISHED));
}
}
private function addDebugPanel() :void{
var tFormat:TextFormat = new TextFormat('Arial', 14, 0x000000, true);
var tField:TextField = new TextField();
tField.setTextFormat(tFormat);
tField.multiline = true;
tField.border = true;
tField.borderColor = 0x000000;
tField.background = true;
tField.backgroundColor = 0xFFFFFF;
tField.x = 0;
tField.y = 568;
tField.width = 1024;
tField.height = 200;
this.debugPanel = tField;
addChild(debugPanel);
}
private function output(what:String) :void{
debugPanel.appendText("\n"+what);
}
public function onXMPData(info:Object) :void{}
public function onMetaData(info:Object) :void{}
public function onCuePoint(info:Object) :void{}
public function onPlayStatus(info:Object) :void{}
}
}
And here's the code I'm using in frame:
import flash.display.Sprite;
import flash.events.MouseEvent;
var vid:SVideo2 = new SVideo2();
addChild(vid);
var btn:Sprite = new Sprite();
btn.graphics.beginFill(0x333333);
btn.graphics.drawRect(0, 0, 100, 40);
btn.x = 462;
btn.y = 518;
btn.width = 100;
btn.height = 40;
addChild(btn);
btn.addEventListener(MouseEvent.CLICK, onClick);
function onClick(e:MouseEvent) :void{
var rand:String = String(Math.floor(Math.random() * 37));
vid.playVideo('mp4/result_'+rand+'.mp4');
}
After fighting with this bug, and completely re-writing the code, I found that the reason was because I did not clear the netStream reference attached to the StageVideo, i.e; StageVideo.attachNetStream(null);
This needs to be cleared before/after each new video is played.
Before calling attachNetStream() a second time, call the currently
attached NetStream object's close() method. Calling close() releases
all the resources, including hardware decoders, involved with playing
the video. Then you can call attachNetStream() with either another
NetStream object or null.
http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/media/StageVideo.html#attachNetStream%28%29
have you set backgroundAlpha = 0 ? -> s:Application backgroundAlpha=0
Simple simple problem but I can't get it to work.
So I just have a class with a display object, a ball. I create instances of it from Main.as
and run a for loop to check if I hit the ball and if I do, I want to remove the object.
But I can't.
What's wrong with my code?
package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.ui.Mouse;
import flash.events.TimerEvent;
import flash.utils.Timer;
public class Main extends Sprite
{
private var clay:Clay;
private var clayCollection:Vector.<Clay> = new Vector.<Clay>;
private var crash:Crash;
private var crashCollection:Vector.<Crash> = new Vector.<Crash>;
private var timer:Timer = new Timer(0);
private var newClayTimer:Timer = new Timer(1000);
public function Main()
{
newClayTimer.start();
newClayTimer.addEventListener(TimerEvent.TIMER, addNewClay);
stage.addEventListener(MouseEvent.CLICK, checkForHit);
}
private function checkForHit(e:MouseEvent):void
{
if (clayCollection.length > 0)
{
for (var i:int = 0; i < clayCollection.length; i++)
{
if (e.target.hitTestObject(clayCollection[i]))
{
clayCollection.splice(i, 1);
removeChild(clayCollection[i]);
}
}
}
}
private function addNewClay(e:TimerEvent):void
{
clay = new Clay();
addChild(clay);
clayCollection.push(clay);
}
}
}
Try something like this
for (var i:int = 0; i < clayCollection.length; i++) {
var clay:Clay = clayCollection[i];
if (e.target.hitTextObject) {
//seems to me all clays will hit test as true with the stage?
removeChild(clay);
clayCollection.splice(i, 1);
}
}
That way you know that the object that you're trying to remove is definitely the one that hit tested true.
I agree with Amy, listen for a click on the instance of clay, not the stage. You can still remove it from your array, something like this (untested code):
package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.ui.Mouse;
import flash.events.TimerEvent;
import flash.utils.Timer;
public class Main extends Sprite
{
private var clay:Clay;
private var clayCollection:Vector.<Clay> = new Vector.<Clay>;
private var crash:Crash;
private var crashCollection:Vector.<Crash> = new Vector.<Crash>;
private var timer:Timer = new Timer(0);
private var newClayTimer:Timer = new Timer(1000);
public function Main()
{
newClayTimer.start();
newClayTimer.addEventListener(TimerEvent.TIMER, addNewClay);
}
private function checkForHit(e:MouseEvent):void
{
// identify the target as Clay
var clay:Clay = e.target as Clay;
if(contains(clay)) removeChild(clay);
// remove it from your array
for each (var c:Clay in clayCollection) {
if (c == clay) clayCollection.splice(clayCollection.indexOf(c), 1);
}
}
private function addNewClay(e:TimerEvent):void
{
clay = new Clay();
clay.addEventListener(MouseEvent.CLICK, checkForHit);
addChild(clay);
clayCollection.push(clay);
}
}
}
When the program created a instance of the object and you mouse click it, the debugger threw this error.
Main Thread (Suspended: RangeError: Error #1125: The index 0 is out of range 0.)
Main/checkForHit
The fix is that you need to delimit the index of the loop as you slice it. Also the sequence of when you apply the splice and delimit is important.
package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.ui.Mouse;
import flash.events.TimerEvent;
import flash.utils.Timer;
public class Main extends Sprite {
private var clay:Clay;
private var clayCollection:Vector.<Clay> = new Vector.<Clay>;
private var timer:Timer = new Timer(0);
private var newClayTimer:Timer = new Timer(1000);
public function Main(){
newClayTimer.start();
newClayTimer.addEventListener(TimerEvent.TIMER, addNewClay);
stage.addEventListener(MouseEvent.CLICK, checkForHit);
}//END MAIN()
private function checkForHit(e:MouseEvent):void{
if (clayCollection.length > 0)
{
for (var i:int = 0; i != clayCollection.length; i++)
{
trace(i,clayCollection.length);
if (e.target.hitTestObject(clayCollection[i]))
{
removeChild(clayCollection[i]);
clayCollection.splice(i, 1);
i--;
}
}
}
}//END checkForHit()
private function addNewClay(e:TimerEvent):void{
clay = new Clay();
addChild(clay);
clayCollection.push(clay);
}//END addNewClay()
}//END MAINCLASS
}//END PACKAGE