xcode not showing simulator schemes - ios

when i create a new project in xcode, i only see "iOS Device" under the list of possible run schemes. all simulators are missing. the strange thing is, if i do the exact same thing from a different user account, the resulting new project will show all schemes as expected.
i assume there is some kind of file permission problem with one of the user accounts, but i would like to know what the responsible files would be that could cause this. i already tried to repair disk permissions, no change.
i also removed xcode completely and re-installed, but no change.
many posts here suggest that a change of deployment target or settings verification can cure this, but in my case this did not help.

Related

Bundle ID not listed App store connect new app list (Xcode 11.4.1)

I have created a developer account for two weeks, and now I want to submit my first App. However, when I click new app, the bundle ID list does NOT show the project I would like to submit, but It do show some projects I used to practice. I have look up a variety of solutions on internet, including sign out and log in again, or clean up my Safari data. I have suspected some reason, but I'm not quite sure if it right?
First doubt : some SDK import?
The Bundle ID shows on the list are some small project I used to practice when I was a beginner. Recently, I have tried to use some SDK like Facebook SDK and Firebase. Facebook and Firebase works fine on my simulator and iPhone devices. So I'm not quite think this might be the reason, nut just type on in case I missed something
Second doubt : Xcode version?
When I tried to using Firebase, since iOS 13.3.1 seems not to support, so I update my iPhone to iOS 13.4.1. However, the Xcode should also be updated to 11.4.1, otherwise it cannot connect to my devices. When I look up the bundle IDs listed on App Store Connect, I think those projects are created before I updated Xcode. The project created after updated not showed on the list. But I have created too many projects to practice, so I'm not quite sure I remembered right. I suspect this might be the reason, anyone else met the same problem after updated Xcode?
By the way, there is also a strange thing confused me. I have deleted some projects I used to practiced on my MAC, but they stilled shown on the list... I have manually deleted on my Apple Developer Web.
1) Go to https://developer.apple.com/account and set up the app with its explicit bundle ID.
2) Then go to https://appstoreconnect.apple.com > "Create new app" > Select the previously created bundle ID.
This does not really have anything to do with SDK usage or Xcode setup. (Automatic code signing might do some steps for you, but the most bullet-proof way is mentioned above)

iOS App Groups Issue

I am trying to setup App Groups for iOS so that I can save data in a host app, to later access the same data from a today extension.
I have followed all of the guides to a T, and still cannot get this working. This is what I have done.
Created the app group on the apple dev portal ("group.com.xxxxxxxxx.app").
Assigned the group to the app id for the host app, as well as the extension.
Enabled App Groups in xcode with the host target selected, and then with the extension selected.
The extension is all checking out okay, but this is what I get when I have the main target selected:
I checked, and the group is added to my app id:
One thing I do notice (possibly not related), is that when I check the group in xcode, it duplicates and looks like this:
That being said, I know for a fact that there is only one app group on the dev portal. When I deselect the app group in xcode, the other disappears:
I have deleted provisioning profiles, and certs. Rebuild the app and tried both automatic and manual signing. I still cannot get the last issue to resolve.
Thank you for looking into it with me!
This happened to me as well, and it turned out somewhere along the line Xcode had nuked the "Team" I had set on my main app target in "General".
If this doesn't solve it for you, I had also cleaned the project and deleted DerivedData before stumbling upon this and setting my Team back to normal, so you may need to follow those steps before going to the "General" tab on your main app target.

Invalid Signature - Code object is not signed at all

Im able to submit my app through Xcode 6.3.2 perfectly fine. Validation and analyzing pass perfectly. Once it successfully submits to the app store though I get an email from Apple:
"Dear developer,
We have discovered one or more issues with your recent delivery for "App". To process your delivery, the following issues must be corrected:
Invalid Signature - Code object is not signed at all. Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your code signing settings are correct, choose "Clean All" in Xcode, delete the "build" directory in the Finder, and rebuild your release target. For more information, please consult https://developer.apple.com/library/ios/documentation/Security/Conceptual/CodeSigningGuide/Introduction/Introduction.html
Once these issues have been corrected, you can then redeliver the corrected binary."
I have tried redownloading the distribution cert, regenerating the distribution provisioning profile, added "--deep" to the code signing "Other Code Signing Flags." I even checked the bundle name etc, everthing is alpha numeric. I was able to submit fine on May 22nd, now on June 3rd everything breaks.
Doesnt make any sense, any help would be appreciated!
UPDATE & SOLUTION:
While I don't have a good explanation of why this suddenly has happened within the last week, I finally found a solution this morning.
I started with a new project and submitted to the app store with nothing but the identifier and correct version and build numbers, which processed fine. After that I started piecing in any assets that wasnt my own code until I got the "Invalid Binary" email. I narrowed it down to the Hockey App SDK (embedded framework) which was causing the issue and not even being used anymore so I removed it from the project (problem solved). The disturbing part is that nothing fails on my end during validation or submission and according to github this directory and content hasn't changed in a year, which leads me to believe something changed server side at Apple.
I did see a lot of posts via google saying that frameworks needed signed etc and when using Xcode 6 and iOS 8 it seems to be the standard which is why I assumed it might be something along these lines.
Im not sure how helpful this is as I was building for iOS and this article is in reference to Mac, but HockeyApp explains in order to distribute to the app store you need to sign the framework with your own identity here:
http://support.hockeyapp.net/kb/client-integration-ios-mac-os-x/hockeyapp-for-mac-os-x
If anyone has anymore technical notes on this or why this suddenly changed Id love to understand this better.
I've checked a variety of places and there seem to be several things that are now being rejected by iTunes Connect. The solution is typically to remove the offending resource from the Target -> Build Phases -> Copy Bundle Resources (as #azizus mentions). Unfortunately Apple doesn't tell you what file causes this issue with your builds so you have to go hunt for yourself. Here are some items that I've found that will do it:
Shell scripts (Look for .sh files, though they could have a different
extension)
Also, look out for files that are listed as executable, when they
shouldn't be. Those might be a good place to look for shell scripts
that you might have missed.
Frameworks (Framework bundles, even .a or .o files - you
don't need them as they will get compiled into the executable binary)
DocSets (I don't know why, but I found that the HockeyApp SDK
includes a DocSet bundle which was the cause in my experience)
Sometimes this might also happen due to some weird entitlements
issue. The entitlements you have may not match up with the App in the
provisioning portal.
Look out for invalid characters in your app name or file names (like
wildcard characters)
This is a pretty broad list, something I did to help in the search is build an archive and then show the contents of the .app in the archive using finder, sorting by file type. The strange thing is that these files actually exist in the _CodeSignature/CodeResources file.
My own theory on why this is happening is that Apple made some changes (or is making some changes) because of Extensions and WatchKit apps. Essentially, you are including a couple of binaries in the packaged IPA (phone app, extension, watch app). They probably want to make sure you're not including something else that could potentially be executed. Unfortunately, the error message is too vague (really it's incorrect) for most.
This took me 3 days to debug.
In the end it was due to an external framework I created (lets call it X) that I was importing via carthage. X had its own dependencies that it was importing via carthage as well. In order to link these frameworks it had a path in the build settings called Framework Search Paths set to the location of the frameworks. For some reason it was this flag in this framework that was causing the problem specified in the questions. I eventually imported X's dependencies with Git submodules so that I didn't have to set the Framework Search Paths flag. I the exported the framework and manually added it to my project I was submitting to the AppStore. Then it worked.
I can reproduce this when I 'create folder references' for my resources folder as opposed to 'create groups' when adding in.
I contacted HockeyApp and they suggested not to add the SDK to app bundle. So I navigated to Target -> Build Phases -> Copy Bundle Resources and removed HockeySDKResources.bundle from there. iTunes Connect accepted my binary.
In my case it was a info.plist duplicated that was not used. (it wasn't easy find out the problem). I removed almost all the files of my project until remove this one and.. it worked
Clearing the value for Code Sign Resource Rules Path in each target resolved the issue.

PhoneGap Xcode Missing Header files on Build 'Cordova/CDVViewController.h' file not found

I am using PhoneGap 2.2.0 and XCode 4.5.2.
I can test my programs in the simulators, and I can put them on my devices to test them.
But I simply cannot build for distribution. It always fails with the following error:
my-projevt-path/Classes/AppDelegate.h:30:9: 'Cordova/CDVViewController.h' file not found
I've seen this problem around the web and still can't make it work, given whatever solutions have been posted.
I've changed things in Build Settings, I've reinstalled PhoneGap, I've run new lines in terminal, I've done my app over starting a new PhoneGap project from scratch, I've checked preferences in the build location in Xcode... I can't figure this out AT ALL.
Please, can anyone help? I've been working on this for days.
Thanks!
Problems in Xcode
If you have compilation problems related to missing headers, the build products should build into the same build directory. You may need to set the preference "Xcode Preferences -> Locations -> Derived Data -> Advanced…" to "Unique". This is the default setting for Xcode on a fresh new install, if you upgraded from older versions of Xcode, you might have a legacy preference in there that you need to update.
Found the answer!!!
Yes I am getting the same problem yeah and some help could be great.....
I followed all the instructions even with the ./update_cordova_subproject path as well it does not work. Also I solved the locking problem but I could not find the solution to this problem
The answer, in my case, had seemingly nothing to do with the error message that was being sent. Missing header files? That didn't seem to be the issue. Or, at least, not the direct cause of the issue.
This was an issue with my provisioning/certificates being somehow not right. I had re-created them several times, but it continued to be an issue.
I sent the job to another developer, who opened it on his machine, revoked my certificates and created new ones, and built it without changing anything else. He forwarded me the certificate, the provisioning, and an archive of the job. I opened the archive in xCode and validated it and uploaded it. And it was fine.
If you have got this problem, be certain your certificate/provisioning is set up right. I thought mine was, but apparently it wasn't? The "Apple Process" is definitely weird, and when certificates / profiles gets messed up, problems arise.
I was having the same problem and just solved it! First of the problem may very well be because of your distribution provisioning files... but when you look at the Project Navigator in xCode at the top level you have your Project and inside you have the CordovaLib.xcodeproj click on this file and you will see the iOS Deployment target. Make sure the proper IOS version is selected there. This is 1/2.
2) Then you need to duplicate the Release configuration and rename it Distribution. While the CordovaLib.xcodeproj is selected make a build and then build the actual project. This worked smoothly for me.
Add this line to your Build Settings -> Header Search Paths:
$(OBJROOT)/UninstalledProducts/$(PLATFORM_NAME)/include
Don't replace the existing line that looks similar, that is still needed to be backwards compatible with Xcode 7 and Xcode 6.4.

How to restore my project wisely

So, it started as a simple test, where I had to delete my app from my iPhone (iOS4.3) just to check how the app behaves on a first run. (I am developing to support down to iOS4.3).
After the deletion, I wasn't able to run the app on my iPhone for some reason. The "Active Scheme" would show iOS Device, although I could manually select my own device from the list, the project wouldn't set my device by default. XCode would drop a message from the top saying:
Could not launch “project1” No such file or directory
(/Users/portal/Library/Developer/Xcode/DerivedData/project1-
cfjhjgezzcapwoadaivpptyywptu/Build/Products/Debug-iphoneos/project1.app/project
I went through this SO post (EDIT: Therefore, restarting XCode, iPhone doing clean project, hard resetting my iPhone) but this didn't change anything, except I can now delete the Derived data in Organizer.
I have a working backup at hand though. Thing is it is a bit outdated as I made many changes to the project. I can run the backed up project, and it seems sane as good.
Now my question is how can I merge the files back into the sane project? The XCode project itself has changed a bit, frameworks were put in as well as some settings.
I tried to simply copy the changed files into the old project, but all I get is a SIGABRT upon the first run. I did a FileMerge look, and saw that for some reason my projectAppDelegate.m is non existant in the PBXBuild section of the .xcodeproj file. which I didn't touch. seems like a mess here.
How can I merge the new project to the old one correctly?

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