AVFoundation Custom Camera Causing Crash / Memory Pressure? - ios

I'm making use of AVFoundation to integrate a custom camera into my app... The problem is, I'm getting a rare but still occurring crash due to memory pressure, I'm not sure why as I'm using ARC, and Memory in Xcode is only around 20mb around the time of crash? What's going on?
Here's my code
- (void)setupCamera
{
self.session = [[AVCaptureSession alloc] init];
[self.session setSessionPreset:AVCaptureSessionPresetPhoto];
AVCaptureDevice *device = [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo];
AVCaptureDeviceInput *input = [AVCaptureDeviceInput deviceInputWithDevice:device error:nil];
if ([self.session canAddInput:input]) {
[self.session addInput:input];
}
AVCaptureVideoDataOutput *output = [[AVCaptureVideoDataOutput alloc] init];
if ([self.session canAddOutput:output]) {
output.videoSettings = [NSDictionary dictionaryWithObject:[NSNumber numberWithInt:kCVPixelFormatType_32BGRA] forKey:(id)kCVPixelBufferPixelFormatTypeKey];
[self.session addOutput:output];
[output setSampleBufferDelegate:self queue:dispatch_get_main_queue()];
}
self.preview = [[AVCaptureVideoPreviewLayer alloc] initWithSession:self.session];
[self.preview setVideoGravity:AVLayerVideoGravityResizeAspectFill];
[self.preview setFrame:self.cameraView.frame];
CALayer *cameraLayer = self.cameraView.layer;
[cameraLayer setMasksToBounds:YES];
[cameraLayer addSublayer:self.preview];
for (AVCaptureConnection *connection in output.connections) {
if (connection.supportsVideoOrientation) {
[connection setVideoOrientation:AVCaptureVideoOrientationPortrait];
}
}
NSURL *shutterUrl = [[NSURL alloc] initWithString:[[NSBundle mainBundle] pathForResource: #"shutter" ofType: #"wav"]];
self.shutterPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:shutterUrl error:nil];
[self.shutterPlayer prepareToPlay];
}
- (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection
{
if (self.doCapture) {
self.doCapture = NO;
[self.shutterPlayer setCurrentTime:0];
[self.shutterPlayer play];
CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
CVPixelBufferLockBaseAddress(imageBuffer, 0);
void *baseAddress = CVPixelBufferGetBaseAddress(imageBuffer);
size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);
size_t width = CVPixelBufferGetWidth(imageBuffer);
size_t height = CVPixelBufferGetHeight(imageBuffer);
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef rawContext = CGBitmapContextCreate(baseAddress, width, height, 8, bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
CGImageRef quartzImage = CGBitmapContextCreateImage(rawContext);
CVPixelBufferUnlockBaseAddress(imageBuffer, 0);
CGContextRelease(rawContext);
CGColorSpaceRelease(colorSpace);
UIImage *rawImage = [UIImage imageWithCGImage:quartzImage];
CGImageRelease(quartzImage);
float rawWidth = rawImage.size.width;
float rawHeight = rawImage.size.height;
CGRect cropRect = (rawHeight > rawWidth) ? CGRectMake(0, (rawHeight - rawWidth) / 2, rawWidth, rawWidth) : CGRectMake((rawWidth - rawHeight) / 2, 0, rawHeight, rawHeight);
CGImageRef croppedImageRef = CGImageCreateWithImageInRect([rawImage CGImage], cropRect);
UIImage *croppedImage = [UIImage imageWithCGImage:croppedImageRef];
CGImageRelease(croppedImageRef);
[self saveImage:croppedImage];
}
}
- (void)saveImage:(UIImage *)image
{
[self.capturedImages addObject:image];
NSArray *scrollItemXIB = [[NSBundle mainBundle] loadNibNamed:#"SellPreviewImagesScrollItemView" owner:self options:nil];
UIView *scrollItemView = [scrollItemXIB lastObject];
UIImageView *previewImage = (UIImageView *)[scrollItemView viewWithTag:PREVIEW_IMAGES_SCROLL_ITEM_TAG_IMAGE];
previewImage.image = image;
UIButton *deleteButton = (UIButton *)[scrollItemView viewWithTag:PREVIEW_IMAGES_SCROLL_ITEM_TAG_BADGE_BUTTON];
[deleteButton addTarget:self action:#selector(deleteImage:) forControlEvents:UIControlEventTouchUpInside];
UIButton *previewButton = (UIButton *)[scrollItemView viewWithTag:PREVIEW_IMAGES_SCROLL_ITEM_TAG_BUTTON];
[previewButton addTarget:self action:#selector(previewImage:) forControlEvents:UIControlEventTouchUpInside];
[self addItemToScroll:scrollItemView];
[self checkCapturedImagesLimit];
if ([self.capturedImages count] == 1) {
[self makeCoverPhoto:[self.capturedImages objectAtIndex:0]];
[self cells:self.previewImagesToggle setHidden:NO];
[self reloadDataAnimated:YES];
}
}

Where you set self.doCapture = true? It seems like you allocate a lot of memory for temporary objects. Try to use #autoreleasepool directive:
#autoreleasepool {
self.doCapture = NO;
[self.shutterPlayer setCurrentTime:0];
[self.shutterPlayer play];
...
if ([self.capturedImages count] == 1) {
[self makeCoverPhoto:[self.capturedImages objectAtIndex:0]];
[self cells:self.previewImagesToggle setHidden:NO];
[self reloadDataAnimated:YES];
}
}

I think I might have had the same problem ("Terminated Due To Memory Pressure"), and I just changed the setup of the AVCaptureSession from the viewDidAppear to ViewDidLoad. It was growing up to 100mb or so on the iPad, and now it is going up to 14mb with a big image overlay on top.

Related

Xcode [noob] Release of objects, because of memory and CPU load

As a c# unity and php programmer i'm a complete noob in objective-c. I managed to copy paste a project together with cordoba-phonegap-objective C to make a project wich at its base concept is a mirror like app ( with al kinds of extra's, still to be programmed) .. the mirror works, but in xcode the load of the cpu and memory keeps adding and finally crashes.. as i'm searching i think i made a mistake not releasing objects but it's a lucky guess.. i hope you can help me...
#import "CanvasCamera.h"
#implementation CanvasCamera
- (void)startCapture:(CDVInvokedUrlCommand*)command
{
self.session = [[AVCaptureSession alloc] init];
self.session.sessionPreset = AVCaptureSessionPreset352x288;
self.device = [self frontCamera];
self.input = [AVCaptureDeviceInput deviceInputWithDevice:self.device error:nil];
self.output = [[AVCaptureVideoDataOutput alloc] init];
self.output.videoSettings = [NSDictionary dictionaryWithObject:[NSNumber numberWithInt:kCVPixelFormatType_32BGRA] forKey:(id)kCVPixelBufferPixelFormatTypeKey];
dispatch_queue_t queue;
queue = dispatch_queue_create("canvas_camera_queue", NULL);
[self.output setSampleBufferDelegate:(id)self queue:queue];
[self.session addInput:self.input];
[self.session addOutput:self.output];
[self.session startRunning];
}
- (AVCaptureDevice *)frontCamera {
NSArray *devices = [AVCaptureDevice devicesWithMediaType:AVMediaTypeVideo];
for (AVCaptureDevice *device in devices) {
if ([device position] == AVCaptureDevicePositionFront) {
return device;
}
}
return nil;
}
- (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection
{
CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
CVPixelBufferLockBaseAddress(imageBuffer,0);
uint8_t *baseAddress = (uint8_t *)CVPixelBufferGetBaseAddress(imageBuffer);
size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);
size_t width = CVPixelBufferGetWidth(imageBuffer);
size_t height = CVPixelBufferGetHeight(imageBuffer);
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef newContext = CGBitmapContextCreate(baseAddress, width, height, 8, bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
CGImageRef newImage = CGBitmapContextCreateImage(newContext);
CGContextRelease(newContext);
CGColorSpaceRelease(colorSpace);
UIImage *image= [UIImage imageWithCGImage:newImage scale:1.0 orientation:UIImageOrientationUp];
NSData *imageData = UIImageJPEGRepresentation(image, 1.0);
NSString *encodedString = [imageData base64Encoding];
NSString *javascript = #"CanvasCamera.capture('data:image/jpeg;base64,";
javascript = [javascript stringByAppendingString:encodedString];
javascript = [javascript stringByAppendingString:#"');"];
[self.webView performSelectorOnMainThread:#selector(stringByEvaluatingJavaScriptFromString:) withObject:javascript waitUntilDone:YES];
CGImageRelease(newImage);
CVPixelBufferUnlockBaseAddress(imageBuffer,0);
}
#end
Review your use of NSAutoreleasepool, looking into Objective C's Automatic Reference Counting, and this documentation from Apple.

Convert incoming NSStream to View

I'm successfully sending a stream of NSData. The delegate method below is getting that stream and appending to NSMutableData self.data. How do I take this data and make it into a UIView/AVCaptureVideoPreviewLayer (which should show video)? I feel like I'm missing another conversion, AVCaptureSession > NSStream > MCSession > NSStream > ?
- (void)stream:(NSStream *)stream handleEvent:(NSStreamEvent)eventCode {
switch(eventCode) {
case NSStreamEventHasBytesAvailable:
{
if(!self.data) {
self.data = [NSMutableData data];
}
uint8_t buf[1024];
unsigned int len = 0;
len = [(NSInputStream *)stream read:buf maxLength:1024];
if(len) {
[self.data appendBytes:(const void *)buf length:len];
} else {
NSLog(#"no buffer!");
}
// Code here to take self.data and convert the NSData to UIView/Video
}
I send the stream with this:
-(void) captureOutput:(AVCaptureOutput*)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection*)connection
{
CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
CVPixelBufferLockBaseAddress(imageBuffer,0);
size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);
// size_t width = CVPixelBufferGetWidth(imageBuffer);
size_t height = CVPixelBufferGetHeight(imageBuffer);
void *src_buff = CVPixelBufferGetBaseAddress(imageBuffer);
NSData *data = [NSData dataWithBytes:src_buff length:bytesPerRow * height];
CVPixelBufferUnlockBaseAddress(imageBuffer, 0);
NSError *error;
self.oStream = [self.mySession startStreamWithName:#"videoOut" toPeer:[[self.mySession connectedPeers]objectAtIndex:0] error:&error];
self.oStream.delegate = self;
[self.oStream scheduleInRunLoop:[NSRunLoop mainRunLoop]
forMode:NSDefaultRunLoopMode];
[self.oStream open];
[self.oStream write:[data bytes] maxLength:[data length]];
// CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer( sampleBuffer );
CGSize imageSize = CVImageBufferGetEncodedSize( imageBuffer );
// also in the 'mediaSpecific' dict of the sampleBuffer
NSLog( #"frame captured at %.fx%.f", imageSize.width, imageSize.height );
}
I think you need AVCaptureManager, see if the code below works for you..
AVCamCaptureManager *manager = [[AVCamCaptureManager alloc] init];
[self setCaptureManager:manager];
[[self captureManager] setDelegate:self];
if ([[self captureManager] setupSession]) {
// Create video preview layer and add it to the UI
AVCaptureVideoPreviewLayer *newCaptureVideoPreviewLayer = [[AVCaptureVideoPreviewLayer alloc] initWithSession:[[self captureManager] session]];
UIView *view = self.videoPreviewView;//Add a view in XIB where you want to show video
CALayer *viewLayer = [view layer];
[viewLayer setMasksToBounds:YES];
CGRect bounds = [view bounds];
[newCaptureVideoPreviewLayer setFrame:bounds];
[newCaptureVideoPreviewLayer setVideoGravity:AVLayerVideoGravityResizeAspectFill];
[viewLayer insertSublayer:newCaptureVideoPreviewLayer below:[[viewLayer sublayers] objectAtIndex:0]];
[self setCaptureVideoPreviewLayer:newCaptureVideoPreviewLayer];
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
[[[self captureManager] session] startRunning];
});
}
Manage the delegates
- (void)captureManager:(AVCamCaptureManager *)captureManager didFailWithError:(NSError *)error
{
}
- (void)captureManagerRecordingBegan:(AVCamCaptureManager *)captureManager
{
}
- (void)captureManagerRecordingFinished:(AVCamCaptureManager *)captureManager outputURL:(NSURL *)url
{
}
- (void)captureManagerStillImageCaptured:(AVCamCaptureManager *)captureManager
{
}
- (void)captureManagerDeviceConfigurationChanged:(AVCamCaptureManager *)captureManager
{
}
I hope it helps.
You can make an UIImageView on yout handle event like this:
UIImageView * iv = [[UIImageView alloc] initWithImage: [UIImage imageWithData: self.data];
Also you can alloc just once and just call init.
Each time u receive from socket, you initialize the UIImageView and you can show it adding that UIImageView to a UIView.
Sorry for my english, I don´t know if I have understood you

AVCaptureVideoDataOutput and AVCaptureMovieFileOutput at the same time?

Here was a similar question. And I have the same problem. Here is my code
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
self.packagesBufferMutableArray = [NSMutableArray array];
self.fps = 25;
[self initDateFormatter];
// [self setupCaptureSession];
[self performSelector:#selector(stopWork) withObject:nil afterDelay:5];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
self.isExtra = YES;
[self.captureSession startRunning];
}
- (void)initDateFormatter {
self.dateFormatter = [NSDateFormatter new];
[_dateFormatter setDateFormat:#"yy-MM-dd--HH-mm-ss"];
}
- (NSString *)generateFilePathForMovie {
return [NSString stringWithFormat:#"%#/%#.mov",
[NSHomeDirectory() stringByAppendingPathComponent:#"Documents"],
[_dateFormatter stringFromDate:[NSDate date]]];
}
- (NSDictionary *)settingsForWriterInput {
int bitRate = (300 + /*self.currentQuality*/5 * 90) * 1024; //NORMAL 750 * 1024
NSDictionary *codecSettings = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithInt:bitRate], AVVideoAverageBitRateKey,
nil];
NSDictionary *videoSettings = [NSDictionary dictionaryWithObjectsAndKeys:
AVVideoCodecH264, AVVideoCodecKey,
[NSNumber numberWithInt:480], AVVideoWidthKey,
[NSNumber numberWithInt:320], AVVideoHeightKey,
codecSettings, AVVideoCompressionPropertiesKey,
nil];
return videoSettings;
}
- (AVAssetWriterInput *)createVideoWriterInput {
NSDictionary *videoSettings = [self settingsForWriterInput];
return [AVAssetWriterInput assetWriterInputWithMediaType:AVMediaTypeVideo
outputSettings:videoSettings];
}
- (void)setupCaptureSession
{
NSError *error = nil;
self.captureSession = [[AVCaptureSession alloc] init];
self.captureSession.sessionPreset = AVCaptureSessionPresetMedium;
AVCaptureDevice *device = [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo];
// Create a device input with the device and add it to the session.
AVCaptureDeviceInput *input = [AVCaptureDeviceInput deviceInputWithDevice:device error:&error];
if (!input)
{
// Handling the error appropriately.
}
[self.captureSession addInput:input];
// Create a VideoDataOutput and add it to the session
AVCaptureVideoDataOutput *output = [[AVCaptureVideoDataOutput alloc] init];
self.assetWriterInput =[self createVideoWriterInput];// [AVAssetWriterInput assetWriterInputWithMediaType:AVMediaTypeVideo outputSettings:outputSettings];
self.assetWriterInput.expectsMediaDataInRealTime = YES;
AVAssetWriter *assetWriter = [[AVAssetWriter alloc] initWithURL:[NSURL fileURLWithPath:[self generateFilePathForMovie]] fileType:AVFileTypeMPEG4 error:&error];
[assetWriter addInput:self.assetWriterInput];
self.assetWriterPixelBufferAdaptor = [[AVAssetWriterInputPixelBufferAdaptor alloc] initWithAssetWriterInput:self.assetWriterInput sourcePixelBufferAttributes:
[NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithInt:kCVPixelFormatType_32BGRA],kCVPixelBufferPixelFormatTypeKey, nil]];
[self.captureSession addOutput:output];
// Configure your output.
dispatch_queue_t queue = dispatch_queue_create("myQueue", NULL);
[output setSampleBufferDelegate:self queue:queue];
dispatch_release(queue);
// Specify the pixel format
output.videoSettings = [NSDictionary dictionaryWithObject:[NSNumber numberWithInt:kCVPixelFormatType_32BGRA]
forKey:(id)kCVPixelBufferPixelFormatTypeKey];
// If you wish to cap the frame rate to a known value, such as 15 fps, set
// minFrameDuration.
for (AVCaptureOutput* output in self.captureSession.outputs)
{
if ([output isKindOfClass:[AVCaptureVideoDataOutput class]])
{
AVCaptureConnection* connection = [output connectionWithMediaType:AVMediaTypeVideo];
CMTimeShow(connection.videoMinFrameDuration);
CMTimeShow(connection.videoMaxFrameDuration);
CMTime frameDuration = CMTimeMake(1, self.fps);
if (connection.isVideoMinFrameDurationSupported)
connection.videoMinFrameDuration = frameDuration;
if (connection.isVideoMaxFrameDurationSupported)
connection.videoMaxFrameDuration = frameDuration;
CMTimeShow(connection.videoMinFrameDuration);
CMTimeShow(connection.videoMaxFrameDuration);
}
else
{
AVCaptureConnection* connection = [output connectionWithMediaType:AVMediaTypeVideo];
CMTimeShow(connection.videoMinFrameDuration);
CMTimeShow(connection.videoMaxFrameDuration);
if (connection.isVideoMinFrameDurationSupported)
connection.videoMinFrameDuration = CMTimeMake(1, 20);
if (connection.isVideoMaxFrameDurationSupported)
connection.videoMaxFrameDuration = CMTimeMake(1, 20);
CMTimeShow(connection.videoMinFrameDuration);
CMTimeShow(connection.videoMaxFrameDuration);
}
}
// Start the session running to start the flow of data
[assetWriter startWriting];
[assetWriter startSessionAtSourceTime:kCMTimeZero];
[self.captureSession startRunning];
// Assign session to an ivar.
}
- (NSMutableDictionary *)createEmptyPackage
{
return [NSMutableDictionary dictionaryWithObjectsAndKeys:[NSNumber numberWithInteger:0], #"framesCount", [NSMutableArray array], #"framesArray", nil];
}
- (void)updateCurrentPackageWithFrameImage:(UIImage *)frameImage
{
if (self.currentPackageMutableDictionary == nil)
{
NSLog(#"new package with number %d", self.packagesBufferMutableArray.count);
self.currentPackageMutableDictionary = [self createEmptyPackage];
}
NSInteger framesCount = [[self.currentPackageMutableDictionary objectForKey:#"framesCount"] integerValue];
NSMutableArray *framesArray = [self.currentPackageMutableDictionary objectForKey:#"framesArray"];
NSLog(#"added %d frame at current package", framesCount);
framesCount ++;
[framesArray addObject:frameImage];
[self.currentPackageMutableDictionary setObject:[NSNumber numberWithInteger:framesCount] forKey:#"framesCount"];
if (framesCount == self.fps)
{
[self.packagesBufferMutableArray addObject:[NSDictionary dictionaryWithDictionary:self.currentPackageMutableDictionary]];
self.currentPackageMutableDictionary = nil;
if ((self.packagesBufferMutableArray.count == 31) && !self.isExtra)
{
NSLog(#"remove old package");
[self.packagesBufferMutableArray removeObjectAtIndex:0];
}
}
}
// Delegate routine that is called when a sample buffer was written
- (void)captureOutput:(AVCaptureOutput *)captureOutput
didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer
fromConnection:(AVCaptureConnection *)connection
{
// Create a UIImage from the sample buffer data
UIImage *image = [self imageFromSampleBuffer:sampleBuffer];
// UIImageWriteToSavedPhotosAlbum(image, self, #selector(image:didFinishSavingWithError:contextInfo:), nil);
[self updateCurrentPackageWithFrameImage:image];
// UIImageView *imageView = [[UIImageView alloc] initWithImage:image];
// imageView.frame = CGRectMake(0, 0, image.size.width, image.size.height);
// [self.view addSubview:imageView];
CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
// a very dense way to keep track of the time at which this frame
// occurs relative to the output stream, but it's just an example!
static int64_t frameNumber = 0;
if(self.assetWriterInput.readyForMoreMediaData)
[self.assetWriterPixelBufferAdaptor appendPixelBuffer:imageBuffer
withPresentationTime:CMTimeMake(frameNumber, 24)];
frameNumber++;
}
- (void) image: (UIImage *) image
didFinishSavingWithError: (NSError *) error
contextInfo: (void *) contextInfo
{
}
- (void)startWork
{
}
- (void)stopWork
{
[self.captureSession stopRunning];
[self.assetWriter finishWriting];
}
// Create a UIImage from sample buffer data
- (UIImage *) imageFromSampleBuffer:(CMSampleBufferRef) sampleBuffer
{
// Get a CMSampleBuffer's Core Video image buffer for the media data
CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
// Lock the base address of the pixel buffer
CVPixelBufferLockBaseAddress(imageBuffer, 0);
// Get the number of bytes per row for the pixel buffer
void *baseAddress = CVPixelBufferGetBaseAddress(imageBuffer);
// Get the number of bytes per row for the pixel buffer
size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);
// Get the pixel buffer width and height
size_t width = CVPixelBufferGetWidth(imageBuffer);
size_t height = CVPixelBufferGetHeight(imageBuffer);
// Create a device-dependent RGB color space
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
// Create a bitmap graphics context with the sample buffer data
CGContextRef context = CGBitmapContextCreate(baseAddress, width, height, 8,
bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
// Create a Quartz image from the pixel data in the bitmap graphics context
CGImageRef quartzImage = CGBitmapContextCreateImage(context);
// Unlock the pixel buffer
CVPixelBufferUnlockBaseAddress(imageBuffer,0);
// Free up the context and color space
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
// Create an image object from the Quartz image
UIImage *image = [UIImage imageWithCGImage:quartzImage];
// Release the Quartz image
CGImageRelease(quartzImage);
return (image);
}
So, it create mov file, but i can't run it with any players.
QuickTime Player can not open the "14-02-02 - 21-29-11.mov», as the movie file format is not recognized.
Maybe I must set some others parameters or use another algorithm?
Could someone tell or put an example?

Capture image with bounds?

I am able to capture images from the iOS rear facing camera. Everything is working flawlessly except I want it to take the picture as per the bounds in my UIView.
My code is below:
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
session = [[AVCaptureSession alloc] init];
session.sessionPreset = AVCaptureSessionPresetMedium;
captureVideoPreviewLayer = [[AVCaptureVideoPreviewLayer alloc] initWithSession:session];
captureVideoPreviewLayer.videoGravity = AVLayerVideoGravityResizeAspectFill;
captureVideoPreviewLayer.frame = vImagePreview.bounds;
[vImagePreview.layer addSublayer:captureVideoPreviewLayer];
AVCaptureDevice *device = [self backFacingCameraIfAvailable];
NSError *error = nil;
AVCaptureDeviceInput *input = [AVCaptureDeviceInput deviceInputWithDevice:device error:&error];
if (!input) {
// Handle the error appropriately.
NSLog(#"ERROR: trying to open camera: %#", error);
}
[session addInput:input];
stillImageOutput = [[AVCaptureStillImageOutput alloc] init];
NSDictionary *outputSettings = [[NSDictionary alloc] initWithObjectsAndKeys: AVVideoCodecJPEG, AVVideoCodecKey, nil];
[stillImageOutput setOutputSettings:outputSettings];
AVCaptureConnection *videoConnection = nil;
for (AVCaptureConnection *connection in stillImageOutput.connections) {
for (AVCaptureInputPort *port in [connection inputPorts]) {
if ([[port mediaType] isEqual:AVMediaTypeVideo] ) {
videoConnection = connection;
break;
}
}
if (videoConnection) {
break;
}
}
[session startRunning];
[session addOutput:stillImageOutput];
}
-(AVCaptureDevice *)backFacingCameraIfAvailable{
NSArray *videoDevices = [AVCaptureDevice devicesWithMediaType:AVMediaTypeVideo];
AVCaptureDevice *captureDevice = nil;
for (AVCaptureDevice *device in videoDevices){
if (device.position == AVCaptureDevicePositionBack){
captureDevice = device;
break;
}
}
// couldn't find one on the back, so just get the default video device.
if (!captureDevice){
captureDevice = [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo];
}
return captureDevice;
}
And below is the code to capture the image:
- (IBAction)captureTask {
AVCaptureConnection *videoConnection = nil;
for (AVCaptureConnection *connection in stillImageOutput.connections){
for (AVCaptureInputPort *port in [connection inputPorts]){
if ([[port mediaType] isEqual:AVMediaTypeVideo]){
videoConnection = connection;
break;
}
}
if (videoConnection) {
break;
}
}
NSLog(#"about to request a capture from: %#", stillImageOutput);
[stillImageOutput captureStillImageAsynchronouslyFromConnection:videoConnection completionHandler: ^(CMSampleBufferRef imageSampleBuffer, NSError *error)
{
CFDictionaryRef exifAttachments = CMGetAttachment(imageSampleBuffer, kCGImagePropertyExifDictionary, NULL);
if (exifAttachments) {
// Do something with the attachments.
NSLog(#"attachements: %#", exifAttachments);
} else {
NSLog(#"no attachments");
}
NSData *imageData = [AVCaptureStillImageOutput jpegStillImageNSDataRepresentation:imageSampleBuffer];
UIImage *image = [[UIImage alloc] initWithData:imageData];
stillImage = image;
}];
}
The issue i'm facing is that it's taking the picture, and saving to stillImage, however, the image is for the whole iPhone screen from what I can tell. It's not to the bounds of the UIView *vImagePreview I created. Is there a way to clip the bounds of the captured image??
[EDIT]
After reading the docs, I realized the image was proper resolution, as per here: session.sessionPreset = AVCaptureSessionPresetMedium;. Is there a way to make the image like a square? Like how Instagram makes their images? All of the session presets according to the docs are not at all squares :(
I tried with the below:
captureVideoPreviewLayer.videoGravity = AVLayerVideoGravityResize;
However, it only resizes the image to fit the current view, doesn't make a square image.
I understand your frustration, presets should be customizable or have more options! What I do with my images is crop them about the center, for which I wrote the following code:
- (UIImage *)crop:(UIImage *)image from:(CGSize)src to:(CGSize)dst
{
CGPoint cropCenter = CGPointMake((src.width/2), (src.height/2));
CGPoint cropStart = CGPointMake((cropCenter.x - (dst.width/2)), (cropCenter.y - (dst.height/2)));
CGRect cropRect = CGRectMake(cropStart.x, cropStart.y, dst.width, dst.height);
CGImageRef cropRef = CGImageCreateWithImageInRect(image.CGImage, cropRect);
UIImage* cropImage = [UIImage imageWithCGImage:cropRef];
CGImageRelease(cropRef);
return cropImage;
}
Where src represents the original dimensions and dst represents the cropped dimensions; and image is of course the image you want cropped.
If the device is retina display,
then this screenshot works like mentioned below:
if ([[UIScreen mainScreen] respondsToSelector:#selector(scale)] == YES && [[UIScreen mainScreen] scale] == 2.00)
{
CGPoint cropCenter = CGPointMake((src.width), (src.height));
CGPoint cropStart = CGPointMake((cropCenter.x - (dst.width)), (cropCenter.y - (dst.height)));
CGRect cropRect = CGRectMake(cropStart.x, cropStart.y, dst.width*2, dst.height*2);
CGImageRef cropRef = CGImageCreateWithImageInRect(image.CGImage, cropRect);
UIImage* cropImage = [UIImage imageWithCGImage:cropRef];
CGImageRelease(cropRef);
return cropImage;
}
else
{
CGPoint cropCenter = CGPointMake((src.width/2), (src.height/2));
CGPoint cropStart = CGPointMake((cropCenter.x - (dst.width/2)), (cropCenter.y - (dst.height/2)));
CGRect cropRect = CGRectMake(cropStart.x, cropStart.y, dst.width, dst.height);
CGImageRef cropRef = CGImageCreateWithImageInRect(image.CGImage, cropRect);
UIImage* cropImage = [UIImage imageWithCGImage:cropRef];
CGImageRelease(cropRef);
return cropImage;
}

Can't get AVFoundation to work with AVCaptureSessionPresetPhoto resolution

I can't seem to get the pixel alignment to work with AVFoundation in AVCaptureSessionPresetPhoto resolution. Pixel alignment works fine with lower resolution like AVCaptureSessionPreset1280x720 (AVCaptureSessionPreset1280x720_Picture).
Specifically, when I uncomment these lines:
if ([captureSession canSetSessionPreset:AVCaptureSessionPresetPhoto]) {
[captureSession setSessionPreset:AVCaptureSessionPresetPhoto];
} else {
NSLog(#"Unable to set resolution to AVCaptureSessionPresetPhoto");
}
I get a missed aligned image as shown in the 2nd image below. Any comments/suggestions are greatly appreciated.
Here's my code to set up the 1) capture session, 2) delegate callback, and 3) save one steaming image to verify pixel alignment.
1. Capture Session set up
- (void)InitCaptureSession {
captureSession = [[AVCaptureSession alloc] init];
if ([captureSession canSetSessionPreset:AVCaptureSessionPreset1280x720]) {
[captureSession setSessionPreset:AVCaptureSessionPreset1280x720];
} else {
NSLog(#"Unable to set resolution to AVCaptureSessionPreset1280x720");
}
// if ([captureSession canSetSessionPreset:AVCaptureSessionPresetPhoto]) {
// [captureSession setSessionPreset:AVCaptureSessionPresetPhoto];
// } else {
// NSLog(#"Unable to set resolution to AVCaptureSessionPresetPhoto");
// }
captureDevice = [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo];
videoInput = [AVCaptureDeviceInput deviceInputWithDevice:captureDevice error:nil];
AVCaptureVideoDataOutput *captureOutput = [[AVCaptureVideoDataOutput alloc] init];
captureOutput.alwaysDiscardsLateVideoFrames = YES;
dispatch_queue_t queue;
queue = dispatch_queue_create("cameraQueue", NULL);
[captureOutput setSampleBufferDelegate:self queue:queue];
dispatch_release(queue);
NSString* key = (NSString*)kCVPixelBufferPixelFormatTypeKey;
NSNumber* value = [NSNumber numberWithUnsignedInt:kCVPixelFormatType_420YpCbCr8BiPlanarFullRange];
NSDictionary* videoSettings = [NSDictionary dictionaryWithObject:value forKey:key];
[captureOutput setVideoSettings:videoSettings];
[captureSession addInput:videoInput];
[captureSession addOutput:captureOutput];
[captureOutput release];
previewLayer = [[AVCaptureVideoPreviewLayer alloc] initWithSession:self.captureSession];
[previewLayer setVideoGravity:AVLayerVideoGravityResizeAspectFill];
CALayer *rootLayer = [previewView layer];// self.view.layer; //
[rootLayer setMasksToBounds:YES];
[previewLayer setFrame:[rootLayer bounds]];
[rootLayer addSublayer:previewLayer];
[captureSession startRunning];
}
- (void)captureOutput:(AVCaptureOutput *)captureOutput
didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer
fromConnection:(AVCaptureConnection *)connection
{
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
static int processedImage = 0;
processedImage++;
if (processedImage==100) {
[self SaveImage:sampleBuffer];
}
[pool drain];
}
// Create a UIImage CMSampleBufferRef and save for verifying pixel alignment
- (void) SaveImage:(CMSampleBufferRef) sampleBuffer
{
CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
CVPixelBufferLockBaseAddress(imageBuffer, 0);
CvSize imageSize;
imageSize.width = CVPixelBufferGetWidth(imageBuffer); ;
imageSize.height = CVPixelBufferGetHeight(imageBuffer);
IplImage *image = cvCreateImage(imageSize, IPL_DEPTH_8U, 1);
void *y_channel = CVPixelBufferGetBaseAddressOfPlane(imageBuffer, 0);
char *tempPointer = image->imageData;
memcpy(tempPointer, y_channel, image->imageSize);
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray();
NSData *data = [NSData dataWithBytes:image->imageData length:image->imageSize];
CGDataProviderRef provider = CGDataProviderCreateWithCFData((CFDataRef)data);
CGImageRef imageRef = CGImageCreate(image->width, image->height,
8, 8, image->width,
colorSpace, kCGImageAlphaNone|kCGBitmapByteOrderDefault,
provider, NULL, false, kCGRenderingIntentDefault);
UIImage *Saveimage = [UIImage imageWithCGImage:imageRef];
CGImageRelease(imageRef);
CGDataProviderRelease(provider);
CGColorSpaceRelease(colorSpace);
UIImageWriteToSavedPhotosAlbum(Saveimage, nil, nil, nil);
CVPixelBufferUnlockBaseAddress(imageBuffer,0);
}
Within SaveImage, the 5th argument of CGImageCreate is bytesPerRow and you should not pass image->width since the number of bytes per row may differ in case of memory alignment. This is the case with the AVCaptureSessionPresetPhoto where width = 852 (w/ an iPhone 4 camera) while the number of bytes per row for the 1-st plane (Y) is 864 since it is 16-bytes aligned.
1/ You should get the bytes per row as follow:
size_t bpr = CVPixelBufferGetBytesPerRowOfPlane(imageBuffer, 0);
2/ Then take care to take into account the bytes per row while copying the pixels to your IplImage:
char *y_channel = (char *) CVPixelBufferGetBaseAddressOfPlane(imageBuffer, 0);
// row by row copy
for (int i = 0; i < image->height; i++)
memcpy(tempPointer + i*image->widthStep, y_channel + i*bpr, image->width);
You can keep the [NSData dataWithBytes:image->imageData length:image->imageSize]; as is since image->imageSize takes into account the alignment (imageSize = height*widthStep).
3/ At last pass the IplImage width step as CGImageCreate 5-th parameter:
CGImageCreate(image->width, image->height, 8, 8, image->widthStep, ...);

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