JSSOR work with iOS5.1.1? - ios

The captioning slideshow works fine on desktop. When I tried to run it on an iphone 3GS using iOS 5.1.1, it doesn't slide at all. It sticks on the first image with the caption stuck. When I go to your website, and try to run the slideshow demos, every one I try crashes out of safari every time.
Does this only work on newer iOS versions?

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Expo Go works fine on iPhone8 Sim. but stuck at splash screen on other simulators or my real iPhone 11

I simply cannot figure out what’s going on here—My app works great in the simulator when it is set to iPhone 8, but if I change to 11, or try to open it in the expo app on my real iPhone, it hangs at the splash screen.
I am loading a few images and fonts with the splash screen, but it works perfectly well in the simulator when it’s set to iPhone 8, and I have no idea why it doesn’t just work equally well on any device size.
Does anyone have any ideas why the behavior would be different?
Edit: update on my findings. I have narrowed the issue down to a check for isClientReady which is a Boolean I create during the Splash Screen loading to check for an existing session and if so, connect to the Stream chat service’s client. When I remove this, then the Splash screen continues to load for the other device sizes, but then it sets up a race condition where the app loads before the user is connected to Stream and I get an error. I may be able to circumvent this by throwing up a spinner wheel once past the loading screen to await the Stream client check, but I wanted to avoid multiple loading states when the app starts and hide it behind the splash screen.
Weirdly, this is not and has never been a problem when using the iPhone 8 simulator, it works perfectly. It seems to be a problem with all other phone sizes, though, and my real iPhone 11.
So the question still remains—does anyone know why the behavior would vary between two different types of simulator? I’m stumped.

The icon of my iOS application is not displayed in iPads (but fine with simulators) [Swift, iOS, Xcode]

I am creating an iOS application for iPads with Swift 5, Xcode 13.1.
Last time I changed my icons by replacing images in Assets.xcassets. However, suddenly the app icon became not properly displayed on my iPad for some reason. Now the app icon is just a grid.
There are two weird things happening:
The icons are actually properly displayed when testing with simulators.
Then I reversed all of the modifications using GitHub, but the app still does not show its icon, even with using all files that used to show the icon properly.
I have tried:
rebooting my MacBook Pro and iPads (mini 6th & pro 11 inch.)
clean build,
made sure App Icons Source was appropriately selected
recreate new iOS app icon in Assets with Xcode
tested with other icon files that are confirmed to be working with other apps
re-install Xcode
Tried with my iPhone
However, none of the above solved the problem. I would appreciate it very much if I could know what is happening and how I can show the app icon properly.
Update!
I updated iPads and iPhones to iOS 15.1, and the problem was solved... temporally. When changing the icon files, I realized that the icons were not displayed properly with iPads but not with iPhones and. All of the simulators stopped displaying the icons properly. Further playing with Xcode, I realized that include all app icon assets was ticked, so I changed it to ticked and vise versa. This appeared to cause the problem..., But honestly could not replicate the problem that clearly!
Currently, the changing icons are appropriately reflected in my iPad Pro 6th gen, but not in my iPhones. Simulators are not showing icons appropriately either!
I would really appreciate it if somebody could explain what is happing to me.
I updated iPads and iPhones to iOS 15.1, and the problem solved completely!! Now all icons are displayed properly.
Update 1
The above solve the problem... temporally. Then, further playing with Xcode, I realized that include all app icon assets was ticked and this was causing all of the icon problems.
Once I ticked off include all app icon assets, I was actually able to change the image files from Assets and reflect it on my app.
Update 2
When I reopened Xcode again today, for some reason, all simulators displayed icons properly. iPhones and iPads are working fine as well. include all app icon assets does not SEEM to have influence now...?
I honestly have no idea.. But, I could say if somebody is struggling with the same icon issue, updating everything might change the situation...

Sencha Touch Cordova app gives blank white screen on iPad

I have a sencha touch cordova app which works perfectly fine on Iphones, to get it past the apple review I need to make it work on iPads too. I do not intend to support iPad users at this point of time so have kept the Devices as iPhone only in the settings. I expect the app to open in iPhone resolution on the iPad and works similar to the iphone - but it doesn't, when i install and run it on the iPad, all I get is a blank white screen and nothing happens further. On the xcode console I get this :
WARNING: The splashscreen image named LaunchImage-700 was not found
which is the only difference between the logs of the iphone and the ipad.
I believe it isn't getting the launch image for the iPad but I have no clue where or how to include this image.
Would be great if someone can point how to solve this issue and make my app work on an ipad.
I had this error after updating xcode. They got really picky about what splash screen sizes you can use.
I use this plugin on npm cordova-splash. This builds all different sizes of splash screens and my xcode automatically picked them up.
Usage is really simple just make sure you have a splash.png file in the root folder of your cordova project and run cordova-splash

iOS app not displaying correctly iPad

I am working on an App which should be able to run on iPhones and iPads.
I have been able to run it on iPhones and it is displaying perfectly. But when I run it on an iPad the App itself is very zoomed in. I am not sure what main issue.
This is how it displays on iPad:
And this is how it comes up on an iPhone:
Any idea how to fix it or what the issue is?
Your app isn't made to run on the iPad. When displayed on the iPad, it just stretches the display of the iPhone version (you can see that by the 1x button on the lower right corner of the screen). You need to setup your XCode project as a Universal App (instead of it being just for iPhone) and then you'll be able to take advantage of the entire iPad screen and design the display especially for it.
You can set the app as Universal on your project properties in XCode:

UI Issue in version 7.1

I am developing app for iPad with greater than 7.0 version.
I am facing annoying issue regarding UI. When I run app in iOS version with 7.1 it display as below:
I can access the buttons, textfield and all, but can't get background image, button background images of any controls.
I also run in simulator and same problem I get in it, but after reset the simulator, it's running fine. Now the question is, what about device?
When I run same app in different device with different iOS version like 8.0 and above. It's running perfectly.

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