How to detect scrolling to a new section in a UICollectionView? - ios

I am implementing an infinite-scrolling calendar. My issue is that I would like to set the current month as the title in the navigation bar and it should update while scrolling - once you pass the section header view the title should update in the nav bar.
A possible solution would be to set the view title in the method called - (UICollectionReusableView *)collectionView:(UICollectionView *)collectionView viewForSupplementaryElementOfKind:(NSString *)kind atIndexPath:(NSIndexPath *)indexPath so that, when I calculate a new section Header, it also updates the title. The problem with this is that the title changes when the new section is at the bottom of the page.
Is there a way to know the "current section" of UICollectionView once the user has scrolled to it? Or can you think of a way to improve my current solution?
To help the readers of this post, I posted my own sample code for this question at this GitHub repo.

I have been pondering an algorithm that would allow you to know when the user has scrolled past a section header in order to update the title, and after some experimentation I have figured out how to implement the desired behavior.
Essentially, every time the scroll position changes you need to know what section the user is on and update the title. You do this via scrollViewDidScroll on the UIScrollViewDelegate - remembering a collection view is a scroll view. Loop over all the headers and find the one that's closest to the current scroll position, without having a negative offset. To do that, I utilized a property that stores an array of each section header's position. When a header is created, I store its position in the array at the appropriate index. Once you've found the header that's closest to your scroll position (or the index location of said header), simply update the title in the navigation bar with the appropriate title.
In viewDidLoad, fill the array property with NSNull for each section you have:
self.sectionHeaderPositions = [[NSMutableArray alloc] init];
for (int x = 0; x < self.sectionTitles.count; x++) {
[self.sectionHeaderPositions addObject:[NSNull null]];
}
In collectionView:viewForSupplementaryElementOfKind:atIndexPath:, update the array with the position of the created header view:
NSNumber *position = [NSNumber numberWithFloat:headerView.frame.origin.y + headerView.frame.size.height];
[self.sectionHeaderPositions replaceObjectAtIndex:indexPath.section withObject:position];
In scrollViewDidScroll:, perform the calculations to determine which title is appropriate to display for that scroll position:
CGFloat currentScrollPosition = self.collectionView.contentOffset.y + self.collectionView.contentInset.top;
CGFloat smallestPositiveHeaderDifference = CGFLOAT_MAX;
int indexOfClosestHeader = NSNotFound;
//find the closest header to current scroll position (excluding headers that haven't been reached yet)
int index = 0;
for (NSNumber *position in self.sectionHeaderPositions) {
if (![position isEqual:[NSNull null]]) {
CGFloat floatPosition = position.floatValue;
CGFloat differenceBetweenScrollPositionAndHeaderPosition = currentScrollPosition - floatPosition;
if (differenceBetweenScrollPositionAndHeaderPosition >= 0 && differenceBetweenScrollPositionAndHeaderPosition <= smallestPositiveHeaderDifference) {
smallestPositiveHeaderDifference = differenceBetweenScrollPositionAndHeaderPosition;
indexOfClosestHeader = index;
}
}
index++;
}
if (indexOfClosestHeader != NSNotFound) {
self.currentTitle.text = self.sectionTitles[indexOfClosestHeader];
} else {
self.currentTitle.text = self.sectionTitles[0];
}
This will correctly update the title in the nav bar once the user scrolls past the header for a section. If they scroll back up it will update correctly as well. It also correctly sets the title when they haven't scrolled past the first section. It however doesn't handle rotation very well. It also won't work well if you have dynamic content, which may cause the stored positions of the header views to be incorrect. And if you support jumping to a specific section, the user jumps to a section whose previous section's section header hasn't been created yet, and that section isn't tall enough such that the section header is underneath the nav bar (the last section perhaps), the incorrect title will be displayed in the nav bar.
If anyone can improve upon this to make it more efficient or otherwise better please do and I'll update the answer accordingly.

change below line in method viewForSupplementaryElementOfKind :
self.title = [df stringFromDate:[self dateForFirstDayInSection:indexPath.section]];
to this:
if(![[self dateForFirstDayInSection:indexPath.section-1] isKindOfClass:[NSNull class]]){
self.title = [df stringFromDate:[self dateForFirstDayInSection:indexPath.section-1]];
}
Hope it will help you.

Yes, the problem is that footer and header are not exists in visibleCells collection. There is other way to detect scroll for section header/footer. Just add a control there and find the rect for it. Like this:
func scrollViewDidScroll(scrollView: UIScrollView) {
if(footerButton.tag == 301)
{
let frame : CGRect = footerButton.convertRect(footerButton.frame, fromView: self.view)
//some process for frame
}
}

No solution here is fulfilling, so I came up with my own that I want to share, fully. If you use this, you have to make some pixel adjustments, though.
extension MyViewControllerVC: UIScrollViewDelegate {
func scrollViewDidScroll(_ scrollView: UIScrollView) {
if scrollView == self.myCollectionView {
let rect = CGRect(origin: self.myCollectionView.contentOffset, size: self.cvProductItems.bounds.size)
let cellOffsetX: CGFloat = 35 // adjust this
let cellOffsetAheadY: CGFloat = 45 // adjust this
let cellOffsetBehindY: CGFloat = 30 // adjust this
var point: CGPoint = CGPoint(x: rect.minX + cellOffsetX, y: rect.minY + cellOffsetAheadY) // position of cell that is ahead
var indexPath = self.myCollectionView.indexPathForItem(at: point)
if indexPath?.section != nil { // reached next section
// do something with your section (indexPath!.section)
} else {
point = CGPoint(x: rect.minX + cellOffsetX, y: rect.minY - cellOffsetBehindY) // position of cell that is behind
indexPath = self.myCollectionView.indexPathForItem(at: point)
if indexPath?.section != nil { // reached previous section
// do something with your section (indexPath!.section)
}
}
}
}
}
UICollectionView inherits UIScrollView, so we can just do self.myCollectionView.delegate = self in viewDidLoad() and implement the UIScrollViewDelegate for it.
In the scrollViewDidScroll callback we will first get the point of a cell below, adjust cellOffsetX and cellOffsetAheadY properly, so your section will be selected when the cell hits that point. You can also modify the CGPoint to get a different point from the visible rect, i.e for x you can also use rect.midX / rect.maxX and any custom offset.
An indexPath will be returned from indexPathForItem(at: GCPoint) when you hit a the cell with those coordinates.
When you scroll up, you might want to look ahead, possibly ahead your UICollectionReusableView header and footer, for this I also check the point with negative Y offset set in cellOffsetBehindY. This has lower priority.
So, this example will get the next section once you pass the header and the previous section once a cell of the previous section is about to get into view. You have to adjust it to fit your needs and you should store the value somewhere and only do your thing when then current section changes, because this callback will be called on every frame while scrolling.

Related

Zoom Effect on Paging UIScrollView?

I'd like to implement a "zoom" effect on a paging UIScrollView that I've created, but I am having a lot of difficulty. My goal is that as a user begins to scroll to the next page, the current page zooms out to become a little bit smaller. As the next page comes into view, it zooms in until it becomes its full size. The closest thing I could find to an example was this...
https://www.pinterest.com/pin/147141112804210631/
Can anyone give me some pointers on how to accomplish this? I've been banging my head against a wall for the last 3 days on this.
I would recommend using the scrollView.contentOffset.y of your paginated UIScrollView to keep track of the scroll and to use that value to animate the transform of your views inside the UIScrollView.
So add your paginated scrollview and make self as delegate.
paginatedScrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, [[self view] bounds].size.width, [[self view] bounds].size.height-paginatedScrollViewYOffset)];
[self.view addSubview:paginatedScrollView];
paginatedScrollView.pagingEnabled = YES;
[paginatedScrollView setShowsVerticalScrollIndicator:NO];
[paginatedScrollView setShowsHorizontalScrollIndicator:NO];
[paginatedScrollView setAlwaysBounceHorizontal:NO];
[paginatedScrollView setAlwaysBounceVertical:YES];
paginatedScrollView.backgroundColor = [UIColor clearColor];
paginatedScrollView.contentSize = CGSizeMake([[self view] bounds].size.width, [[self view] bounds].size.height*2); //this must be the appropriate size depending of the number of pages you want to scroll
paginatedScrollView.delegate = self;
Then use the delegate method scrollViewDidScroll to keep track of the scrollView.contentOffset.y
- (void) scrollViewDidScroll:(UIScrollView *)scrollView {
NSLog(#"Scroll Content Offset Y: %f",scrollView.contentOffset.y);
//use here scrollView.contentOffset.y as multiplier with view.transform = CGAffineTransformMakeScale(0,0) or with view.frame to animate the zoom effect
}
Use this Code scrollview its zoom in when scroll next page, the code is given below,
-(UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath
{
GridCollectionViewCell *cell = [collectionView dequeueReusableCellWithReuseIdentifier:#"CollectCell" forIndexPath:indexPath];
cell.myscrollview.minimumZoomScale = 5.0;
cell.myscrollview.zoomScale = 5.0;
cell.myscrollview.contentSize = cell.contentView.bounds.size;
return cell;
}
if you change the zoom scale value its automatically zoom in or zoom out to be showed when scroll next or previous page.
hope its helpful.
I actually just posted an answer to a very similar question, where somebody tried to achieve this effect using a UICollectionView. The link to my answer is here: https://stackoverflow.com/a/36710965/3723434
Relevant piece of code I will post here:
So another approach would be to to set a CGAffineTransformMakeScale( , ) in the UIScrollViewDidScroll where you dynamically update the pages' size based on their distance from the center of the screen.
For every page, calculate the distance of its center to the center of yourScrollView
The center of yourScrollView can be found using this nifty method: CGPoint point = [self.view convertPoint:yourScrollView.center toView:*yourScrollView];
Now set up a rule, that if the page's center is further than x away, the size of the page is for example the 'normal size', call it 1. and the closer it gets to the center, the closer it gets to twice the normal size, 2.
then you can use the following if/else idea:
if (distance > x) {
page.transform = CGAffineTransformMakeScale(1.0f, 1.0f);
} else if (distance <= x) {
float scale = MIN(distance/x) * 2.0f;
page.transform = CGAffineTransformMakeScale(scale, scale);
}
What happens is that the page's size will exactly follow your touch. Let me know if you have any more questions as I'm writing most of this out of the top of my head).
I've done some work on stylized app guide page before.
For Me, I would use CADisplayLink to track the contentOffset.x of the scrollView, associate the value with your animation process. Don't put your views on the scrollView, put them on an overlay view of this scrollView.
This solution follows the philosophy: Fake it before you make it.
Based on CADisplayLink and physics simulation of UIScrollView, you will get smooth animation. Believe me.
What you really want isn't a UIScrollView, it's a UICollectionView with a custom layout. UICollectionViewLayoutAttributes has a transform property that you can set.
Say for example, in layoutAttributesForElementsInRect::
override func layoutAttributesForElementsInRect(rect: CGRect) -> [UICollectionViewLayoutAttributes]? {
guard let attributes = super.layoutAttributesForElementsInRect(rect) else {
return nil
}
return attributes.map { attribute -> UICollectionViewLayoutAttributes in
if attribute.frame.origin.y < 0 {
let scale = -attribute.frame.origin.y / attribute.frame.height
attribute.transform = CGAffineTransformMakeScale(scale, scale)
}
return attribute
}
}
Here, you're filtering by if the element is on the screen (so non-visible elements won't be counted) and checking to see if the y offset is less than 0. If it is, you take the difference between the negated y value and the item's height and turn that into a proportional scale.
You can do it however you want, if you want the scale to be between 1 and 0.5 for example. I like this way of doing things over mucking around with a scroll view.

How to properly add items in the beginning of horizontal UICollectionView?

I'm trying to achieve next behavior:
I add few items in the beginning of UICollectionView
Items are added with proper animation, but I keep content offset on current center cell (it will be first cell before adding new items).
How I'm doing it now:
[self.collectionView performBatchUpdates:^{
CGPoint contentOffset = self.collectionView.contentOffset;
contentOffset.x += kMyCollectionViewCellWidth * firstIndex;
((MyCollectionViewLayout *)self.collectionView.collectionViewLayout).proposedContentOffset = contentOffset;
[self.collectionView insertItemsAtIndexPaths:indexesToAdd];
} completion:nil];
And in MyCollectionViewLayout.m:
- (CGPoint)targetContentOffsetForProposedContentOffset:(CGPoint)proposedContentOffset {
if (self.proposedContentOffset.x != NSNotFound) {
proposedContentOffset = self.proposedContentOffset;
CGPoint zeroPoint = CGPointZero;
zeroPoint.x = NSNotFound;
self.proposedContentOffset = zeroPoint;
}
return proposedContentOffset;
}
Though, on slow devices I can see weird animation of adding this cells. New cells appears above old ones and moves left, when I want them appear in the left immediately or at least under old cells.

How do I make a UIImage fade in and fade out as I scroll?

I have a stretchy header that I made following this tutorial http://blog.matthewcheok.com/design-teardown-stretchy-headers/. Anyway it's working perfectly but I'm having trouble making a UIView on top of it fade out as the view stretched and returning to original alpha as the view is returned to normal. Best I could come up with is this:
override func
scrollViewDidScroll(scrollView: UIScrollView) {
updateHeaderView()
var offset = scrollView.contentOffset.y
if offset < -170 {
headerBlurImageView?.alpha = max(0.0, offset - 95/35)
} else {
self.headerBlurImageView?.alpha = 1
}
}
But it barely works. There is no smooth transition between the alphas and when the view is returned to normal the alpha doesn't return. Any advice or hints?
Update: I managed to do the exact opposite of what I wanted :p Here's the code:
override func scrollViewDidScroll(scrollView: UIScrollView) {
updateHeaderView()
var height: CGFloat
var position: CGFloat
var percent: CGFloat
height = scrollView.bounds.size.height/2
position = max(-scrollView.contentOffset.y, 0.0)
percent = min(position / height, 1.0)
self.headerBlurImageView.alpha = percent
}
Take a look at the UIScrollViewDelegate protocol. there are a number of messages that relate to starting and ending dragging, and decelerating. You should be able to set your view controller up as the scroll view's delegate and implement some of those methods. I'd create a UIView animation that animates the header's alpha down when scrolling begins, and another UIView animation that animates it back to opaque once scrolling ends (or possibly once deceleration ends.)
Layout two UIImageViews on top of one another (in this example, bg is under bgB), then layout the UIScrollview at the very top. In the scrollviewDidScroll method, place the following code:
float off = cv.contentOffset.x;
float floatedIndex = off/cv.frame.size.width;
int left = floatedIndex;
int right = ceil(floatedIndex);
if (right>events.count-1){ right=events.count-1; }
float alpha = floatedIndex-left;
UIImage * leftImage = nil;
UIImage * rightImage = nil;
NSDictionary * ld = events[left];
NSDictionary * rd = events[right];
NSObject * o = ld[#"artwork"];
if ([o isKindOfClass:[UIImage class]]){
leftImage = ld[#"artwork"];
}
o = rd[#"artwork"];
if ([o isKindOfClass:[UIImage class]]){
rightImage = rd[#"artwork"];
}
bg.image = leftImage;
bgB.image = rightImage;
bgB.alpha = alpha;
The 'left' and 'right' ints correspond to indices in an array. There's a line checking that the scrollview cannot accidently go 'too far right' ie trying to find an index outside the bounds of the array.
Then I'm pulling data from an array called events, and checking for the existence of an image in the resulting dictionary (but you could use it for a straight up array of images), updating both UIImageviews and then fading the one on top (bgB) in and out depending on the scroll's content offset.
The 'animation' correlates with user-interaction, which is great, but sometimes it's better to use animation blocks with another scrollview delegate method.

positioning uicontrol to create infinite scroll

I'm a beginner at objective C learning to program, and also beginner at asking questions on this site, please bear with me.
I am currently trying to draw a column of boxes (UIControls) on the screen, and be able to scroll them upward or downward infinitely. So when one goes off the bottom of the screen its shifted to the bottom and reused.
I know there must be a lot of mistakes in the code. But the gist of what I am trying to do is: The boxes are all in an array (imArray). When a box scrolls off the bottom of the screen its taken off the end of the array, and inserted at the beginning. Then the box inserts itself graphically into the top of the column.
The first if statement deals with scrolling off the bottom of the screen, and it works fine. But the second if statement, where i try to do the opposite with similar code works only when i scroll slowly, when i scroll quickly the spacing between boxes becomes uneven, and sometimes a box just locks up on the screen and stops moving.
Any help is appreciated, and I will try to provide any more clarity that may be needed.
-(BOOL)continueTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event
{
CGPoint pt = [touch locationInView:self];
int yTouchEnd = pt.y;
int yTouchChange = yTouchEnd - yTouchStart;
//iterate through all boxes in imArray
for(int i = 0; i < self.numberOfSections; i++)
{
//1. get box
STTimeMarker *label = self.imArray[i];
//2. calculate new label transform
label.transform = CGAffineTransformTranslate(label.startTransform, 0, yTouchChange);
CGRect frame = label.frame;
//3. if the box goes out of the screen on the bottom
if (frame.origin.y > [[UIScreen mainScreen]bounds].size.height)
{
//1. move box that left the screen to to beginning of array
[self.imArray removeObjectAtIndex:i];
[self.imArray insertObject:label atIndex:0];
//2. get y value of box closest to top of screen.
STTimeMarker *labelTwo = self.imArray[1];
CGRect frameTwo =labelTwo.frame;
//3. put box that just left the screen in front of the box I just got y value of.
frame.origin.y = frameTwo.origin.y - self.container.bounds.size.height/self.numberOfSections;
label.frame=frame;
}
//1. if the box goes out of the frame on the top
// (box is 40 pixels tall)
if (frame.origin.y < -40)
{
[self.imArray removeObjectAtIndex:i];
[self.imArray addObject:label];
STTimeMarker *labelTwo = self.imArray[self.numberOfSections-1];
CGRect frameTwo =labelTwo.frame;
frame.origin.y = frameTwo.origin.y + self.container.bounds.size.height/self.numberOfSections;
label.frame=frame;
}
}
return YES;
}
If I understand what you are trying to do correctly, I think you want to come at this a different way. Your data model (the array) does not need to change. All that is changing as you scroll is the view, what is displaying on screen. The simplest way to achieve the appearance of an infinite scroll would be to use a UITableView and give it some large number of cells. Then your cellForRowAtIndexPath: method will return the cell for the correct position using the mod operator (%). Untested code:
- (NSInteger)tableView:(UITableView*)tableView numberOfRowsInSection:(NSInteger)section {
return 99999;
}
- (UITableViewCell*)tableView:(UITableView*)tableView cellForRowAtIndexPath:(NSIndexPath*)indexPath {
NSInteger moddedRow = indexPath.row % [self.imArray count];
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:kSomeIdentifierConst forIndexPath:[NSIndexPath indexPathForRow:moddedRow inSection:indexPath.section]];
return [self configureCellWithData:self.imArray[moddedRow]];
}
This may not be sufficient for your purposes if you need true infinite scroll, but should work for most purposes.

Changing the UITableView height based on scroll in iOS

I want to change the height of my UITableView based on the scrolled content. Right now I do it by getting the scrollViewDidScroll event and then getting scrolled value and then change the height. Here is my code (for simplification I omitted the irrelevant code):
- (void)scrollViewDidScroll:(UIScrollView *)scrollView
{
float currentOffset = scrollView.contentOffset.y
double delta = currentOffset - storedOffset;
if(delta != 0)
{
delta = abs(delta);
CGRect newListFrame = myTableView.frame;
float newListHeight = newListFrame.size.height + delta;
newListFrame.size.height = newListHeight;
myTableView.frame = newListFrame;
}
storedOffset = currentOffset;
}
But this approach is wrong because with this approach my UITableView's content is scrolled only a little bit and that's not what I want. I just want to get the value of that list that would be scrolled without actually scrolling it. Is there any way to do that? I thing I could get raw finger moved event but can I get it on UITableVIew? Can I do something like this using a UITableView method?

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