UICollectionView - correct way to customize item layout based on data? - ios

I'm still new to UICollectionView, so I need help understanding how to properly link layout and data. Let's say I'm using a basic flow layout (or its subclass) with a single column of items in sections. Depending on the content of the section, I want to position the header either left or right.
Where should that connection between the layout attributes for the header and my data happen? I can't seem to connect the dots..

From http://www.objc.io/issue-3/collection-view-layouts.html
There are two general types of collection view layouts:
Layouts whose computations are independent of the content. This is the “simple” case you know from UITableView and UICollectionViewFlowLayout. The position and appearance of each cell does not depend on the content it displays but on its order in the list of all cells. Consider the default flow layout as an example. Each cell is positioned next to its predecessor (or at the beginning of the next line if there is no space left). The layout object does not need to access the actual data to compute the layout.
Layouts that need to do content-dependent computations. Our calendar view is an example of this type. It requires the layout object to ask the collection view’s data source directly for the start and end dates of the events it is supposed to display. In many cases, the layout object not only requires data about the currently visible cells but needs some information from all records in order to determine which cells are currently visible in the first place.
In our calendar example, the layout object – if asked for the attributes of the cells inside a certain rectangle – must iterate over all events provided by the data source to determine which ones lie in the requested time window. Contrast this with a flow layout where some relatively simple and data-source-independent math is sufficient to compute the index paths of the cells that lie in a certain rectangle (assuming that all cells in the grid have the same size).
Having a content-dependent layout is a strong indication that you will need to write your own custom layout class and won’t get by with customizing UICollectionViewFlowLayout. So that’s exactly what we are going to do.
The documentation for UICollectionViewLayout lists the methods that subclasses should override.
I suggest you to have a read in there and have a look at their calendar example.

Related

Is there any way to apply a custom flow layout for a particular section in UICollectionView?

I just want to use custom flowlayout for a particular section in UICollectionView.
Different different layout for different sections.
Here is the attached image for reference.
Please help!!
You have multiple options. You could create two different types of cells or just create a second collection view. You also might be able to apply different layout attributes in your layout subclass depending on the index path's section. I'm not sure if that last idea is possible or even makes sense though as I haven't worked with iOS in a while and I don't remember ever trying this.

Where is supplementaryViewOfKind used?

I'm trying to figure out where supplementaryViewOfKind is used. I looked into the documentation and some other questions on SO, still I wasn't able to understand what it does. From my understanding it's to be used as an auxiliary Headerview.
collectionView.registerClass(imageCell.self, forCellWithReuseIdentifier: "imageCell")
collectionView.registerClass(imageCell2.self, forSupplementaryViewOfKind: UICollectionElementKindSectionHeader, withReuseIdentifier: "imageCell2"
Can't I alternatively have imageCell2 registered this way:
collectionView.registerClass(imageCell2.self, forCellWithReuseIdentifier: "imageCell2")
and then when I need, at cellForItemAtIndexPath I switch cases for the which cell to present? or again am I not understand the existensial purpose of supplementaryViewOfKind
You'd better check this article:
Collection View Programming Guide for iOS
In the section Custom Layouts: A Worked Example, you can find an example of custom layout using Supplementary View.
In the example above, connecting lines are implemented using Supplementary Views.
You can use Supplementary Views in various ways with your custom layouts.
The shortest answer
Watch this video:
https://developer.apple.com/videos/play/wwdc2012/205/
The short answer
The supplementary view, like its name, provides supplementary material that needs some data to be displayed properly. Cells and supplementary views can be closely related to each other or have little to do with each other.
The concept is a little different than UITableView so you might want to read below how it is different. In short, UICollectionView is intended so people can have a group of/groups of views laid out in a non-linear way, according to their own rules.
Example
Let's say I made a map using UICollectionView. I could use UICollectionViewCells to display buildings.
Here, I can use the supplementary view in infinitely different ways.
I can choose to use it as a label to display the name of town. In this case I would be using one supplementary view for one section.
OR I can use supplementary view to display the name of each building. In this case I would have the same number of supplementary views and cells.
OR I could actually do both, registering different classes to the same collection view.
UICollectionView vs UITableView
It's easy to get confused because the terminology used for UICollectionView is similar to what is used in UITableView, but it's crucial to know the differences between the two in order to understand what things do in collection view.
a) It has a layout object whose main concern is the display of cells registered to the collection view. As far as I remember the stock UICollectionViewLayout does nothing, or provides minimal layout functionality whereas the UITableView class has a built-in way of laying out its cells--i.e. a linear vertical row.
b) You define the rules through the layout object. This rule governs how things--cells, supplementary views--are displayed in the collection view.
c) Because the collection view is intended so you define a custom layout object, so as to display a set of objects(i.e. cells, supplementary views) following a certain rule (i.e. the rules defined by the layout object) that aren't laid out in a linear manner, there's no real sense of "section header" in a collection view. A section header in a table view is a view object that provides the title or summary of what is in the section. A supplementary view doesn't have this "one per section" limitation. You can use it like a section header if you want, but you don't have to.
d) As mentioned in the example, you can register many different kinds of supplementary views. It's not like the table view where you only get a header and a footer.
e) The section and item in the IndexPath are just logical groups. (Notice UICollectionView doesn't use the term row, since it doesn't assume cells will be laid out in a row) Cells in a section don't even have to be laid out close to each other if that's how the layout rules are defined in the layout object.
f) The index path of cells and that of supplementary views have no connection with each other unless you decide to logically group them together. You can have cells but no supplementary views, the same number of both, or more supplementary views than the cells. They are two different discrete entities unless you choose to logically group them and use them together.
g) In case people want a somewhat linear but different from UITableView look (e.g. a horizontally scrolled table view or 4x4 layout of pictures), Apple provides UICollectionViewFlowLayout, a subclass of UICollectionViewLayout. Using this you can have the table view like behavior, as well as the header and footer as supplementary views.
I'm trying to figure out where supplementaryViewOfKind is used
A layout can define supplementary view kinds however it likes, to give you a way to specify things that are not ordinary cells (items).
A good example is the way UICollectionViewFlowLayout lets you ask for section headers and footers. They are supplementary views. In particular, they are supplementary views of kind UICollectionElementKindSectionHeader and UICollectionElementKindSectionFooter. See the documentation.
In my Latin app's list of chapters and sections, the chapters (black bars with white numbers at left) are supplementary views:
The supplementaryViews are the Paris and Chamonix in the image Below.
They are neither the header, nor the footer nor the cell. They are something else. Similar to cells you would have register them and then also dequeue them, or that they also do take data from the dataSource so in that sense they are data driven, but they just don't contain data for the cells, they contain meta data...
Just jump to minute 5:47 of this WWDDC video. Though I suggest you to see the entire video from beginning.

How to wrap self sizing UICollectionViewCell

My goal is to have a Swift implementation of a UICollectionView with dynamic content where each cell hold parts of a sentence. Each part of the sentence can be edited by the user. The problem is that some parts of a sentence might be longer than the container itself. Using sizeToFit is not an alternative because all content should have the same font size to maintain readability throughout the collection view.
Right now the behaviour I get, when I have a part of a sentence longer than the container is the following:
As you can see the third row has leading ellipsis.
What I would like to achieve is the following, the overflowing part of the cell should wrap as analogous to a span tag in HTML, like so:
Is this possible? How can I achieve such a thing?
As far as I can tell, it's possible but complex - here are a few pointers of what I'd say you're going to need:
2 additional collection view cell types: in the first, only the left edges are rounded, in the second only the right
Use Core Text API to measure where your text needs to be wrapped
In your datasource, you're going to have to then recognize the situation before you create the cells and then instead of creating a single cell, you create two, using those new types you have.

XCode autocomplete

I'm new to IOS development, I have a few questions.
1) What's the purpose of property rowheight on table view cell, I mean it does nothing even if I change its value, it always takes the value from its parent view i.e a tableview property rowheight? It visually changes in the IB but nothing happens when I run the app.
2) What's the purpose of Content View why is it even there? Let's say If I have to make some image equal to the height of the cell it restricts me. Or is there any way a content view can be changed to be equal to the cell height & width? I have to put constraints on the image in relation with the cell which is not the immediate parent of the image and I don't know if this is the correct way to do it.
3)How does Xcode Autocomplete works? like if I want to write a function tableview(_:tableview didselectrowwithindex:IndexPath) and I type tableview it shows a list, what to do next? I mean I can't type the whole fucntion with params or find the func in the huge list.
The height of the cell set at the IB is primarily used for simulation, the views described at IB are normally resized when actually used. E.g. you can set rows height to be 100 for the table view, 30 for some of the cells and keep the whole controller simulating a nice screen of iPhone 6. The same view will be used for all devices and will be scaled accordingly as well as the cells with the help of your delegate.
The content view is there for the reasons directly related to your additional requests. It holds all the content while there other views that accompany your content and are part of the cell like separators, accessory views, slide action views. Without a content view the responsibility of managing all the additional parts would most likely fall on you as a developer and while you might think that that is fine at the simple layouts, a simple enhancement to it would make a huge impact.
Fuzzy autocompletion at Xcode seems to be something Apple is working on now. If you can't wait and find it too difficult to navigate through the list, there are Xcode plugins available that provide fuzzy autocompletion.
Answering the question in the topic:
example: tableview(_:tableview didselectrowwithindex:IndexPath)
if you write tableview it will show all the symbols that start with tableview. For functions, it will show all the functions sorted by the second parameter name (didSelectRowWithIndex).
[EDIT]
it will autocomplete as far as the answer is unique and then show you a list full of options. I don't know any tricks to skip looking through the massive list. But after a while you'll know what you're looking for and it gets faster.
[\EDIT]
when you press tab, it
by the way: the delegate functions names start with the name of the object they're related to.
So UITableViewDelegate functions start with tableview.
as for your first two questions there are tons of answers for those questions on SO. This one seems closely related to yours.

When to use UICollectionView instead of UITableView?

I found that UICollectionView is like an upgraded version of UITableView introduced in iOS6, but when should I choose UICollectionView instead of UITableView?
There are still Apps using UITableView, if UICollectionView can do anything UITableView can do , why people still use UITableView? Is there a difference as far as performance is concerned?
Thanks!
That depends on the requirements. How the application flows determines which type of UI to integrate into the application.
People mainly use the UICollectionview for creating types of UIs with multiple images shown in a grid. This would have complex logic using UITableView, but with UICollectionview, it would be easy.
When using UICollectionview, you don't need to set buttons with tags or other things by getting selected items values. You can simply get -(void)collectionView:(UICollectionView *)collectionView didSelectItemAtIndexPath:(NSIndexPath *)indexPath and in UITableViewDelegate:
`-(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath`
You get the selected row instead of the item, so for creating grid or modified items, using UICollectionview is best.
For the listing details of each item, people use UITableView because it shows more info on each item.
Apple Docs:
UICollectionView Class Reference
The UICollectionView class manages an ordered collection of data items and presents them using customizable layouts. Collection views provide the same general function as table views except that a collection view is able to support more than just single-column layouts. Collection views support customizable layouts that can be used to implement multi-column grids, tiled layouts, circular layouts, and many more. You can even change the layout of a collection view dynamically if you want.
UITableView Class Reference
A table view displays a list of items in a single column. UITableView is a subclass of UIScrollView, which allows users to scroll through the table, although UITableView allows vertical scrolling only. The cells comprising the individual items of the table are UITableViewCell objects; UITableView uses these objects to draw the visible rows of the table. Cells have content—titles and images—and can have, near the right edge, accessory views. Standard accessory views are disclosure indicators or detail disclosure buttons; the former leads to the next level in a data hierarchy and the latter leads to a detailed view of a selected item. Accessory views can also be framework controls, such as switches and sliders, or can be custom views. Table views can enter an editing mode where users can insert, delete, and reorder rows of the table.
Here's my criteria:
If a UITableView can do it, use it
If a UITableView needs lots of code to do it or can't do it at all, use UICollectionView.
You have to consider the restrictions on UITableView before making a decision: It's a single column. And you can only customize the cells, but not section backgrounds and such. So if you have a straight-up list of things with no extra frills - that looks like a bog standard iOS view, basically - then use UITableview. If you have custom insets, or a border around each section, use UICollectionView.
I'm actually considering UICollectionView for all things simply because it's very expensive when you start developing your view as a table view, then later find out it can't do that one thing that you need it to do. 1st hand experience ;)
Edit after even more experience with the two: Disregard that last paragraph. UICollectionView requires a lot of boilerplate code to make it work like a UITableView. Use UICollectionView only when really needed. ;)
For simple lists and forwards/backwards navigtaion, use UITableView.
If you need a high degree of customisability, use UICollectionView.
Generally speaking, in software development, it's best to choose the approach which represents "The Simplest Possible Thing".
EDIT: As of iOS 14, UICollectionView can now do lists as well and is now the recommended approach. See this session from WWDC20 for more information and implementation details: https://developer.apple.com/videos/play/wwdc2020/10026/
According to my point of view main difference between collectionView and tableView is that
TABLEVIEW --> show list of items in only one column.
COLLECTION-VIEW -->show list of items in multiple column.
Hope it will help you.
If you choose UITableView for iPhone, make sure you have considered your iPad strategy first. If you want an iPad-specific layout, you may want that single-column layout to become a grid.
Although it's not required, I always use a collectionview. That way I can easily adapt how my collections are presented for differing resolutions. A plus is that it's ready to quickly add new types of cells when refactoring in the future.
I see no point of tableviews. It's very simple to use a collection view to represent a table. IMO.
From my personal experience the two elements should only be compared loosly.
TableView
A TableView is a UI element designed for showing data in a list format. There is certain functionality that comes as standard with a UITableView, such as:
Accessory View
Cell Selection Style
Editting Style (Delete and edit buttons).
The above elements enhance the usability of data when displaying and interacting in a list format. Such as viewing emails.
CollectionView
A CollectionView is a UI element designed for showing content using a custom layout (usually anything that isn't a list). CollectionViews improve functionality of displaying data in completely bespoke layout styles and also dynamically changing layouts on the fly. Some examples are:
Horizonal Lists
Photo Galleries
Thumbnail views
Carousels
Dials
Laying out elements on a map
etc.
CollectionViews also allow for multiple selections.
Conclusion
As you can see from the above, both have completely different use cases and are designed for enhancing the development and usability of their own specific data sets.
If you are looking at displaying anything in a list style with the followin interactions:
- Adding
- Deleting
- Re-ordering
Then a UITableView will simplify this process by providing the support straight out of the box.
Anything else, you should leverage the benefits of CollectionView as you have more flexibility.
Its totally dependent on how your data to be shown.
As mentioned by many above, if you require only single set of data and that too not complex, go for UITableView else use UICollectionView.
UICollectionView is customization friendly.
If you are dealing with multiple cell heights or so, then go for UICollectionView.
Both are depends on the requirements. Table Views also have support for a variety of editing scenarios. This support has not been implemented in the Collection View classes.
If you are converting from a Table View that relies on these methods, expect to do a little extra heavy lifting in the Collection View.
Collection View section headers can be placed anywhere within the view.
and UITableView don't need to set buttons with tags or other things by getting selected items values.
In practice, everyone uses UICollectionView that I've come across, when they only need a UITableView. "It's one-dimensional. It goes up and down. Why are you adding unnecessary delegate methods for layout AND data?". I once spent an extra 2 hours helping a startup find out why their UICollectionViewCell got squished because the owner, who didn't read the Animations manual, nor HIG, nor the UICollectionView guide, decided to use it and add variable heights and anims. Needless to say, he gave himself a headache and much lost time on a non-business-critical issue he could have avoided by simply using a table cell, since there's no extra layout delegate + Nib.
Let me get this straight, I am all for UICollectionView's when your data and display need it. They're very powerful. But in practice, most people I've seen have been using them on lists.
This brings up another flaw. They're also used on short, constant lists that won't change, ever. In this case, just make a Xib. Or write a custom view that stacks them. Why? Because you don't need the memory management for 5 sets of labels with a button or switch. If they might change, then yes, use a list. If you want physics, then UICollectionView works well with a some cool effects. But do you really need to add 5 delegate methods and a layout system for 5 labels that will never move?
Also, I'm not forgetting that iOS has a native stacking view now too. I can never get it to deform how I want, even though I'm quite adept at the 2D and animation systems, so I never use the built-in one.
All I'm saying is, define your requirements. Maybe you don't need either of these, if your UI isn't adding/removing items and refreshing itself. Or maybe you want to write a Card Game and throw them out virtually on a table, then use UICollectionView with a physics system for its layout guide.
Personally I think the UICollectionView can do most of the work which UITableview can do. well, at the same time, it's more complex to use.
I suggest you use UICollectionView as TableView just in case your manager change requirements in the future.
Based on our need we are choosing TableView or CollectionView.
Example:
For phone contacts tableView is best option.
For photo gallery, collection view will be best option.
I had this issue in my current project. Which to use. In my case it was simple really. I needed both. I needed my view to look like UITableView and also to change its change / layout. So, UICollectionView was used. I also use UITableView everywhere I don't need any extra customisation. Since UiTableView comes with a default layout that includes images and text - I use it for simplicity.
Based on our requirement we choose UITableView or UICollection view.
If we want to display images or items in grid type or if we need more customisability we use UICollectionview.
For listing each item with details and subdetails we use UITableView.
UICollectionView:
The UICollectionView class manages an ordered collection of data items and presents them using customizable layouts. Collection views provide the same general function as table views except that a collection view is able to support more than just single-column layouts.
UITableView: A table view displays a list of items in a single column. UITableView is a subclass of UIScrollView, which allows users to scroll through the table, although UITableView allows vertical scrolling only.
As per my view for Grid View display use UI Collection View.All other list view use UITable View

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