change property object will not affect property - ios

I would like to verify something that I always use but when I think about it ... I get confused why it worked that way and I sure I read the explanation about it but I cant find it.
As far as I understand apple create their setter as something like this.
-(void)setString:(NSString *)value {
if (_string != value) {
[_string release];
_string = [value retain];
}
}
Now usually I create properties like this.
#property (nonatomic) NSString *string;
#synthesize string = _string;
The question is about next code:
NSString *s = #"Should be deleted";
[self setString:s];
NSLog(#"string check111 =%#",self.string);
s = NULL;
NSLog(#"string check222=%#",self.string);
The same output will be generated. From the setter I can see that my property points on the object that I changed but the property value will be the same.That situation triggers another question (if it works like that why would I need copy attribute).
Can someone provide a short explanation about it? (or concrete link to read).
Tnx A Lot. (I think my question may be already asked in the forum )

This has no effect because you are changing the object to which s points to.
This diagram probably explains it better, originally you have something like this:
Changing the point of s will not affect _string.
The idea of setting the property to copy is in case you set your string property to a mutable string and then change the content of it. See this question.

I guess it would be something like this
NSString *s = #"Should be deleted"; // create autoreleased string
[self setString:s]; // retain string
NSLog(#"string check111 =%#",self.string);
s = NULL; // reset pointer value to null. This operation doesn't affect string object
NSLog(#"string check222=%#",self.string);
// string's retain counter will be decreased by autorelease pool later

Related

ios magicalRecord not assigning string value to property

I have problem assigning a NSString value to a property of my model class. When I NSLog the string out, it is there, but when I try to assign the string to a property and then log out the property, its always null, could you please help me with that?
The property I am trying to assign a value to is defined like so:
#property (nonatomic, retain) NSString * text;
I am assigning the value like so:
NSString *categoryText = [self.pickerCategoryText objectAtIndex:[self.categoryPickerView selectedRowInComponent:0]];
newFilter.category.text = [NSString stringWithFormat:#"%#", categoryText];
I have also tried to alloc and init the property and also assign the value like so:
newFilter.category.text = categoryText;
but none of these solutions worked. I am now totally lost and without any other possible clues, could you please help me with that ?
Thx
At the time when you perform:
newFilter.category.text = [NSString stringWithFormat:#"%#", categoryText];
... either newFilter or category might be nil. If they are nil nothing gets changed.

Why is my NSString null?

I read several threads about this topic but I can't solve my problem. Please help me. I think I'm too stupid to solve my problem.
My Problem: I have a ViewController and I work with storyboards - I created a NNString property - NSString gets a value - then I wanted to print the NSString with NSLog out but I got always the value null
Thanks for help and sorry for this maybe stupid question. This are little parts of my code, because I think the whole code is to long to post it here.
ViewController.h
#property (nonatomic, retain) NSString *loggedinID;
ViewController.m
#synthesize loggedinID,
...
First method a IBAction
loggedinID = [jsonData objectForKey:#"id"] ;
Now the other method a IBAction, where i want tu use the property
NSLog(#"%#", loggedinID);
Like guys in comment says... First of all get rid of this #synthesize thing. Compiler do this automatically for you when you declare property. From now you should access your property by mutators (setter and getter)
self.loggedinID = [jsonData objectForKey:#"id"]; // Calling setter
[self.loggedinID stringWithString:[jsonData objectForKey:#"id"]]; // Seeter as well
_loggedinID = [jsonData objectForKey:#"id"]; // ivar
[_loggedinID stringWithString:[jsonData objectForKey:#"id"]]; // ivar as well
It's a good way to access your properties via mutators. Only good place, for me, to use ivar are initializers.
Second, check this jsonData... This could be the problem of null in your string property.
Last, at the beginning you've declared #property called loggedinID and later you try to log loggedinFirstName.
At first: you don't need to synthesize anymore.
To answer your question: You are logging a different variable.
loggedinFirstName != loggedinID
Don't use #synthesize in ARC. Try putting value by prefixing self to your string Variable.
Also you can make the string STRONG instead of RETAIN.
Thanks

Confusion on memory address for NSString between view Controllers

In my child view controller, I have a property defined as:
#property (nonatomic, copy) NSString *name;
In view controller A, the Parent, I have the following:
NSString *temp = currency.name; //This is because currency is a Core Data Managed Object.
//I wanted to make sure it wasn't a confounding factor.
childViewController.name = temp;
if(childViewController.name == temp)
NSLog(#"I am surprised");
The problem is that if statement finds equivalency and the "I am surprised" is printed. I thought that == should be checking if they're the same object, and that the use of copy in the property declaration should ensure the setter is making a copy. I checked in the debugger and they are both pointing to the same string. (Which I believe is immutable, which may be why this is happening?)
The same thing happens even if I write childViewController.name = [temp copy];, which I find shocking!
Can anyone explain what is going on here?
Edit: I removed a bit here on worrying about a circular reference which I realized wasn't a concern.
This is an optimization.
For immutable objects, it's superfluous to create an actual copy, so - copy is often implemented as a simple retain, i. e.
- (id)copy
{
[self retain];
return self;
}
Try assigning a mutable object (e. g. NSMutableString) to the property, and you will get the "expected" behavior.

A retained property should always be released in dealloc function, is this right?

I used to do this till once I found the retain count of one of my retained propery is zero before dealloc function. (This situation is normal or abnormal?)
NOTE: It's a RC condition, not ARC.
For example, I got 4 retained properties below, should they always be released in dealloc function?
If not, how could I know when to release, and when not to release? Manually judge the retainCount?
#property (nonatomic, retain) NSString *fileName;
#property (nonatomic, retain) UIImage *fullSizeImage;
#property (nonatomic, retain) UIImage *thumbnailImage;
#property (nonatomic, retain) UIImageView *checkedImageView;
- (void)dealloc {
[checkedImageView release];
checkedImageView = nil;
[fileName release];
fileName = nil;
[fullSizeImage release];
fullSizeImage = nil;
[thumbnailImage release];
thumbnailImage = nil;
[super dealloc];
}
Well, if the question is "always?", then Wain is almost right...
a SHORT answer is YES...
because in general, when someone set-up a property, it means he's going to use it as a property, that is he uses its setter method to initialize it.
BUT (LONG answer): NO, NOT ALWAYS:
what if you, somewhere in your code, initialize the private var associated to the property without it's setter method? Keep in mind that a property is not a var, but just a useful way to get methods from Xcode to get and set a var associated to it.
in other words, when you write in .h:
#property (nonatomic, retain) NSString *fileName;
and in .m:
#synthesize fileName;
you are declaring a var called fileName and are asking xcode to create 2 (invisible) methods for you:
a setter, used to set a new retained value in fileName:
-(void)setFileName:(NSString *)newString{
if (fileName == newString) {
return;
}
NSString *oldString = fileName;
fileName = [newString retain];
[oldString release];
}
and a getter, used to get the value of fileName:
-(NSString)fileName{
return fileName
}
so, when you somewhere in your code use:
self.fileName = #"ciao";
you are using the property setter method, exactly as if you'd call it directly (and you can do it, the invisible method setFileName: really exist):
[self setFileName:#"ciao"];
doing so, as you can see in the setter method, from now on fileName is retained, and so you should release it in dealloc.
BUT, to answer your question:
if you use the dot rule to set a new string in your var, ok, everything is fine,
but you may decide to set it in the standard way, somewhere, maybe just for mistake:
fileName = #"ciao";
// code
fileName = #"Hallo";
// code
fileName = #"Bye";
this way you are not using the property setter method, but you are using the var directly, and so fileName is not retained, and if you try to release it, well you may get a crash...
PS:
Manually judge the retainCount?
no, never do that
Yes, they should always be released in dealloc. If you get to dealloc and something is already released and not set to nil then you did something wrong with your memory management elsewhere in the app.
Technically in dealloc you don't need to set to nil after releasing but setting to nil after releasing is a generally good idea.
Your dealloc is unnecessarily calling the getter for each property and then immediately releasing it. Just assign nil to release the properties:
- (void)dealloc {
self.checkedImageView = nil;
self.fileName = nil;
self.fullSizeImage = nil;
self.thumbnailImage = nil;
[super dealloc];
}
Although if you are following the current trend of letting clang auto-generate your backing instance variables, then this is better, as it won't cause KVO side-effects:
- (void)dealloc {
[_checkedImageView release];
[_fileName release];
[_fullSizeImage release];
[_thumbnailImage release];
[super dealloc];
}
Yes, they should normally all be released. If you have a retain count of zero, that usually means you've made a mistake somewhere in your memory management code.
You ask: If not, how could I know when to release, and when not to release? Manually judge the retainCount?
Possibly, but you could also let Xcode help you, using static analysis. Go to Product -> Analyze. It will quite often help you find erroneous releases, etc.
When to release? Quite obviously, if your object was holding a reference to another object, and your object goes away, then it should stop holding a reference to the other object. Why would you even look at the retain count? Retain count is about other people holding on the same object, but they are none of your business. They should know what they are doing. So you release the object. You do your job; everyone else has to do theirs. The easiest way, as others said, is to assign
self.someproperty = nil;
If your object was the only one holding a reference, that other object will go away. If others held a reference, it won't go away. Just as everyone would expect. The "release" method should be the only one ever caring about what the retain count of an object is.

Objective C NSString* property retain count oddity

I have the following example class:
Test.h:
#interface Test : UIButton {
NSString *value;
}
- (id)initWithValue:(NSString *)newValue;
#property(copy) NSString *value;
Test.m:
#implementation Test
#synthesize value;
- (id)initWithValue:(NSString *)newValue {
[super init];
NSLog(#"before nil value has retain count of %d", [value retainCount]);
value = nil;
NSLog(#"on nil value has retain count of %d", [value retainCount]);
value = newValue;
NSLog(#"after init value has retain count of %d", [value retainCount]);
return self;
}
Which produces the following output:
2008-12-31 09:31:41.755 Concentration[18604:20b] before nil value has retain count of 0
2008-12-31 09:31:41.756 Concentration[18604:20b] on nil value has retain count of 0
2008-12-31 09:31:41.757 Concentration[18604:20b] after init value has retain count of 2147483647
I am calling it like:
Test *test = [[Test alloc] initWithValue:#"some text"];
Shouldn't value have a retain count of 1? What am I missing?
Thanks for your help.
Don't look at retain counts. They're not useful and will only mislead you — you can't be certain that nothing else is retaining an object, that an object you get from somewhere isn't shared.
Instead, concentrate on object ownership and follow the Cocoa memory management rules to the letter. That way your memory management will be correct no matter what optimizations Cocoa may be doing behind the scenes for you. (For example, implementing -copy as just -retain for immutable objects.)
Furthermore, it's critical to understand the difference between properties of your objects and instance variables within your objects. In your question's code, you are assigning a value to an instance variable. That instance variable is just that: a variable. Assigning to it will behave like any other variable assignment. To use the property, you must use either dot syntax or bracket syntax to actually invoke the property's setter method:
self.value = newValue; // this is exactly equivalent to the next line
[self setValue:newValue]; // this is exactly equivalent to the previous line
The code generated for the dot syntax and the bracket syntax is identical, and neither will access the instance variable directly.
You are passing in a literal string. The compiler probably allocates it in static memory and sets the retain count to the maximum possible value.
Try a dynamically allocated string instead and see what happens.
NSString* string = [[NSString alloc] initWithString: #"some text"];
Test* test = [[Test alloc] initWithValue: string];
You've got a reference to an immutable string. Assignment doesn't need to copy the value (the string data) since it's immutable. If you do a mutable operation, like value = [newValue uppercaseString] then it should copy the bits into value, and value's retain count incremented.
You're passing in a string constant, which can't really be deallocated. I think that 2147483647 is probably UINT_MAX, which basically means that the object can't be released.
I think you want to do this:
self.value = newValue;
which will invoke the property setter and cause the copy to occur. "value = newValue" simply assigns a pointer value to the instance variable.
You shouldn't be paying attention to the retain counts, just follow the Cocoa memory management rules. http://iamleeg.blogspot.com/2008/12/cocoa-memory-management.html
hmm.. we're getting closer.
it appears that newValue's retain count is also 2147483647.
I tried dynamically allocating the string instead with the same retain count results.
I found a helpful article here: http://www.cocoadev.com/index.pl?NSString
FTA:
Does the NSString returned by #"" need to be released, or is it autoreleased?
Neither. #""-strings are of class NSConstantString?, and thus act like atoms in lisp; they hang around. That is, if you use #"cow" in two separate places in your code, they will be referencing the very same object.
I don't think -release or -autorelease does anything to either of them.
If I have "copy" on the property though, shouldn't it copy the contents of the target memory into new memory with a retain count of 1? It would seem the copy attribute does nothing in this case?
#import <Foundation/Foundation.h>
int main (int argc, const char * argv[]) {
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
char *cstr = "this is a c string";
NSString *str = [[NSString alloc] initWithUTF8String:cstr];
NSLog(#"rc1: %d", [str retainCount]);
[pool drain];
return 0;
}
If you run the above code, it will display a retain count of 1
In Cocoa, many immutable objects will simply retain themselves when you ask for a copy within the same zone. If the object is guaranteed not to change (i.e. its immutableness) then an exact duplicate is redundant.
In Objective-C, the constant string class is separate to Cocoa's NSString class, although it may be a subclass of NSString (I'm not too sure). This constant string class may override NSObject's methods like retain, release and dealloc so that they do nothing, and also override retainCount so that it always returns the same number, UINT_MAX or so. This is because an Objective-C constant string is created in static memory. It must have the overall general behaviour of a Cocoa object (when using Cocoa) so that it can be added to arrays, used as keys to a dictionary etc, except in regards to its memory management, since it was allocated differently.
Disclaimer: I don't actually know what I'm talking about.

Resources