So I have the following problem:
launching my application on iOS 8 on my iPhone 5s, I get no error, but launching my app on iOS 6.1.3 on my iPhone 3GS, I get this error:
dyld: Symbol not found: _OBJC_CLASS_$_NSNetService
Referenced from: /var/mobile/Applications/567E221A-FC5C-4011-90AD-E47E5FF033B1/BellyClient.app/BellyClient
Expected in: /System/Library/Frameworks/CFNetwork.framework/CFNetwork
in /var/mobile/Applications/567E221A-FC5C-4011-90AD-E47E5FF033B1/BellyClient.app/BellyClient
I imported a class named Server. The class uses the CFNetwork.framework, which contains the class NSNetService, which is avaiable since iOS 2.0.
Using NSClassFromString(#"NSNetService") is not really a solution I like.
I also don't know, why this error occurs, because the class NSNetService should be avaiable in iOS 6. Could it be the device?
I searched and found, that setting the framework to Optional, will solve this issue. But the problem is, that I cannot use the framework, when I run the application on iOS 6. When I do
if ([NSNetService class] == nil) {
NSLog(#"NSNetService is nil");
}
I get printed NSNetService is nil.
Is it possible to launch the app without crashing and without setting the framework as Optional
Thanks iComputerfreak
Try re-adding Foundation.framework:
Go to your project's target
Choose "General" tab
Under "Linked Frameworks an Libraries" look for Foundation.framework, select it and press the minus ('-') sign at the buttom to remove this framework.
Now press the plus sign ('+') and search for Foundation.framework - re-add it, and it's supposed to fix your crash.
Hope it works - it did for me.
Related
We have an app that is working properly with the UserNotification.framework being linked as required framework in Xcode 9. Everything works smooth here.
Now we are switching to Xcode 10. But there linking this framework as required leads to
dyld: Library not loaded: /System/Library/Frameworks/UserNotifications.framework/UserNotifications
Referenced from: /var/containers/Bundle/Application/1D41BD68-9B88-4D5D-B7AB-0D1C31979964/App.app/App
Reason: image not found
If I switch it to optional push notification (via Intercom) won't work anymore.
What is the reason? How can we fix that? Why is it even working in Xcode 9?
Update #1
using
#import UserNotification
does not fix it
Update #2
Its fixed by importing and using it actually (in AppDelegate.m) like this
UNNotificationRequest* unr = [UNNotificationRequest alloc];
unr = nil;
Why?
It is related to the same issue I have experienced already.
CABTMidiCentralViewController used in Storyboard only working if using code reference
Update #3
More generic question
Xcode sometimes removes linked library
UserNotification SDK is available on iOS 10+, Try to update the deployment Target to iOS 10 +
Can your please try removing the framework and adding that again ? I just created a new project this framework added in Xcode 10 and was able to run in the device without any errors.
I've just recently started working with Xcode, trying to build iOS version of our Unity3D game that is already made for Android. The problem I'm having occurs when trying to start my app in Xcode simulator, tried to find my exact problem in here but nobody is mentioning "__vtcOnSessionStart". Full error message:
dydl: Symbol not found: __vtcOnSessionStart
Referenced
from:/Users/kostitch/Library/Developer/CoreSimulator/Devices/ED13FE1B-5F33-4E82-8A68-66C59F043E0F/data/Containers/Bundle/Application/BC7ED012-F851-4BF2-89DD-964C198C9300/basicbingotwo.app/basicbingotwo
Expected in: flat namespace
For some reason I'm getting this in the iPhone Simulator when I try to call AddComponent on a script-created GameObject during another object's Awake() method. Removing this fixed the error.
I've been getting reports of my app crashing on load in iOS 6. It's built with the iOS 8 SDK and works fine on 7 & 8.
I've just managed to get hold of an iOS 6 device to test and it does in fact crash on launch with the error:
dyld: Symbol not found: _UITransitionContextFromViewControllerKey
Referenced from:
/var/mobile/Applications/895BC1B3-A362-42C9-8560-5CF40A682A10/myapp.app/MyApp
Expected in: /System/Library/Frameworks/UIKit.framework/UIKit in
/var/mobile/Applications/895BC1B3-A362-42C9-8560-5CF40A682A10/myapp.app/MyApp
I understand that dyld is a linker problem, but have no idea where to start with this.
I've unlinked and re-added UIKit, but still doesn't work.
Thanks
This is because UITransitionContextFromViewControllerKey doesn't exist until iOS 7. Working around this probably isn't worth the effort--it means dropping all usage of UIViewControllerContextTransitioning, as the protocol is new in iOS 7, or creating a separate code path for iOS 6. If that's what you want, look into weak-linking UIKit, although this may result in slow startup.
Look like your using UIViewControllerContextTransitioning. It's available only on iOS 7+.
See this question for more details Restore pre-iOS7 UINavigationController pushViewController animation
I have read the other questions regarding the same, but everyone is just saying 'Jailbreak', 'that'll never be approved by Apple', 'It's not possible' and 'private API, GraphicsServices.framework'.
Let me just clear something up, I am not doing this for a jailbroken phone, I am doing this because the lock-button on my phone is broken, and I simply want to not have to wait 1 minute for the screen to lock. So I figured I could have an app which called lockScreen in the beginning of AppDelegate.h. This is not going on AppStore, it's just for me.
I've seen people saying they can use GSEventLockDevice(); when importing GSEvent.h from GraphicsServices.framework, but when I try running it (both on device and simulator) I get this, and it won't build:
Undefined symbols for architecture armv7s:
"_GSEventLockDevice", referenced from:
-[AppDelegate application:didFinishLaunchingWithOptions:] in AppDelegate.o
ld: symbol(s) not found for architecture armv7s
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I'm not completely sure what this means. If I remove the line GSEventLockDevice(); but still import GSEvent.h, everything is running fine.
Does my device need to be jailbroken for this to work or something?
This has already been resolved by somebody else. You can find it on Github: https://github.com/neuroo/LockMeNow
char *gsDylib = "/System/Library/PrivateFrameworks/GraphicsServices.framework/GraphicsServices";
void *handle = dlopen(gsDylib, RTLD_NOW);
if (handle) {
BOOL locked = FALSE;
void (*_GSEventLockDevice)() = dlsym(handle, "GSEventLockDevice");
if (_GSEventLockDevice) {
_GSEventLockDevice();
//...
}
dlclose(handle);
//...
}
There is no reason to code an app to lock your phone. Use Assistive Touch in Accessibility settings to accomplish hardware button tasks from a button on screen. This button is accessible on screen (but can be easily hidden) from anywhere on the phone, where as your "lock app" is only accessible from the home screen. Check out this support article. Trust me, my lock button is broken too.
You are getting the undefined symbol error because you are not linking to the private framework in your app. It needs to be included in your Build Phases Link Binary with Libraries step.
Since GraphicsServices.framework is not a public framework, it won't show up in the frameworks list. I found this answer that gives steps to link to a private framework. I haven't tried it, so YMMV.
How do I add the following private frameworks to my iPhone app?
There is no crashalytics crash report that I get. And the user says that the app just hangs on the opening screen.
And this started happening only a few days ago. Would anyone know why this happens? And is there any reason why this started happening now?
When I run the app on my simulator with iOS 5.1 it works just fine.
I emailed you the crash logs & console logs. The immediate meat of it looks like you have a problem with ACFacebookAppIDKey...
Dyld Error Message:
Symbol not found: _ACFacebookAppIdKey
Referenced from: /var/mobile/Applications/<removed by D80buckeye>/BusinessPlan.app/BusinessPlan
Expected in: /System/Library/Frameworks/Accounts.framework/Accounts
in /var/mobile/Applications/<removed by D80buckeye>/BusinessPlan.app/BusinessPlan
Dyld Version: 199.6
EDIT:
With a little more research I think I found your problem. ACFacebookAppIDKey is only available in iOS6 and above. From ACAccountstore Class Reference
ACFacebookAppIdKey
The Facebook App ID, as it appears on the Facebook website.
Available in iOS 6.0 and later.
Declared in ACAccountStore.h.
Mark Social.framework, Accounts.framework as 'optional' in XCODE, NOT required, in Targets/Build Phases/Link Binary with Libraries.