iOS How to add "Done" bar to input keyboard? - ios

Like the two pictures, a self-window bar is above the keyboard. How to make it? Are there any third-party libraries doing it?

There's nothing complicated to it whatsoever. Assign the view you want to appear above the keyboard as the text field or view's inputAccessoryView (scroll down to that property; Apple's dodgy approach to HTML doesn't permit deeper links). No need for third-party anything; it's a built-in function of UIKit.
Besides that reference to the class documentation, Apple has documented this in the abstract and provides sample code.

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iOS Keyboard extension - adding buttons to standard keyboard (system-wide input accessory view)

Based on docs I know that I can implement a custom system-wide keyboard by implementing keyboard extension.
However, when working only in application scope, we are recommended to use custom input views. In app-scope, we have an option to implement just an input accessory view, in case we just want to add a couple of buttons to a standard keyboard.
Now I am standing before a task in which seems I would very much benefit from something like a system-wide accessory input view. I need only to add a couple of buttons to the standard keyboard, but it needs to be accessible in system wide scope. The only way to get it seems to be implementing my own custom keyboard extension in which I would need to lay out and implement the full fledged keyboard, and then add those custom buttons on top of it. But I would very much like to avoid implementing my own "standard" keyboard and just piggy-back either on standard keyboard (using something like system-wide keyboard). Is there a standard way to do it?
So far it seems the fastest way would be taking one of the open source keyboards mimicking the standard keyboard, e.g., Tasty Imitation Keyboard, and modifying it to my own needs. It would be better than having to reimplement the whole keyboard on my own, yet, I would still like to find a way how to extend the standard keyboard.

How to set a custom keyboard for UIWebView

How to show a custom keyboard and Input Accessory View for a editable UIWebView for iOS7 and up.
i.e: How can i set and make use a value from [UIWebView setInputView:] and [UIWebView setInputAccessoryView:]
It would be helpful to understand what you're trying to do? You can either be trying to force a specific type of keyboard such as numeric, email, etc. that will use the keyboard the user has explicitly installed on their device (or the system one).
In order to do this, you can reference this apple doc which shows you the 'type' attribute to add to an tag.
Otherwise you are asking about loading a custom keyboard that you have created from the webview. The app developer in me screams, "you should NEVER do this." If you're content is generic enough to merit putting into a webview, than it is certainly not worth loading a custom keyboard.
If you realllly need to do this, you can set keyboardDisplayRequiresUserAction to NO, then use custom javascript to request the app to perform a native function, then drop a uitextfield or uitextview directly overtop the html input field and set a custom input view on the native control. There are an obscene amount of problems with following this approach, and I sincerely hope you
Are you trying to customize the ios keyboard or you want to show an HTML keyboard?
In the first case you can look at this link: link
In the second case you can just google for it, this is the first result searching for "html keyboard".
Good luck
I believe there is no way to do this as of now. Hence, my current approach is to use a custom view below the keyboard and hide the keyboard and show the keyboard as required.

IOS 8:custom Keyboard with undo and redo button

I have developed an IOS 8 custom keyboard. I want to give it "undo" and "redo" functionality, like the default system keyboard. I have tried it in different ways but was unable to find a good solution.
We can interact with a Text Input Object textDocumentProxy with the methods
insertText
deleteBackward
documentContextAfterInput
ocumentContextBeforeInput
But I was unable to find any way of implementing "undo" and "redo" functionality.
I think we can NOT implement these function (undo,redo)
According to https://developer.apple.com/library/ios/documentation/General/Conceptual/ExtensibilityPG/Keyboard.html
Because a custom keyboard can draw only within the primary view of its
UIInputViewController object, it cannot select text. Text selection is
under the control of the app that is using the keyboard. If that app
provides an editing menu interface (such as for Cut, Copy, and Paste),
the keyboard has no access to it. A custom keyboard cannot offer
inline autocorrection controls near the insertion point.
I think there are many case that content of textfield changed and you can not know when it changed, how it changed. If we can not know, we can not know to undo to where too. I think so.
I'm developing Custom keyboard extension like you and I have many problems. (eg: how can we know the current cursor to get current text selection...)
My question: Current text selection in CustomKeyBoardExtension (hope somebody know)

How to create custom keyboard like real keyboard in iOS?

I have to create custom keyboard like the real keyboard in iOS.
I need to do following like keyboard.
like that.
How can i create like that?
Please tell me , because i'm just new beginner.
Here's something that I created that might help. Just fork it on GitHub and change the Punjabi characters to Myanmar. Most of the hard work is done for you :)
https://github.com/kulpreetchilana/Custom-iOS-Keyboards
With a custom view and custom buttons. The keyboard itself is something very easy to do, you just need to place some buttons on a view and then show that view.
Your real problem will be connecting the button actions to the text field.
You would have to check for the first responder and then add to its text the value corresponding to your custom keyboard. It will be an even more difficult problem to actually "type" those weird characters from the keyboard in the text field. I am not familiar with them, are those real ASCII characters?
Anyway, you're in for quite some work. It's not something very difficult to code, requiring some complicate algorithms, but the implementation will be tricky and complex, so be careful

custom input view keyboard functionality

I wanted to ask a quick question just to make sure I am not missing anything simple before I implement a more difficult method. I need to create a custom keyboard for an iPhone application. This I have already done by creating a view with the buttons, using a custom input view and it displays exactly like it should. Now most of the buttons are standard numbers which need to update a UITextField in the screen that called the keyboard. Does anyone know a simple way to do this? I assume there has to be a built in function that the keyboard uses to send the information but I haven't been able to find any reference to it. Otherwise I will have to go the more difficult route. If anyone has a simple way to do this I would appreciate it. I haven't worked with custom keyboards before.
You won't be able to do it the same way that Apple does it, as their keyboard is basically an input device, globally.
I recommend you just append the data in your button press multiplex method. Here's an example:
NSString *appendThisText = #"subtitle";
self.myTextView.text=[NSString stringWithFormat:#"%#%#", self.myTextView.text, appendThisText];
Custom keyboards are simpler than you realise.
UITextField conforms to the UITextInput protocol. That's a bit of a red-herring because this protocol provides all the really complex stuff like selecting text and so on. But UITextInput itself conforms to UIKeyInput. This is your friend.
The key UIKeyInput methods are:
- (void)insertText:(NSString *)text;
- (void)deleteBackward;
Your keyboard class should have a delegate (which points to the textfield that the keyboard is operating on) and you simply call these methods to insert and delete text.

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