Delegate Not Called In SWIFT iOS - ios

I am Created 2 Views, One is and Used Protocol and Delegate. For first view the Delegate function is not called.
My FirstView Controller : Here I am Accessing the Delegate Function.
import UIKit
class NextViewController: UIViewController,DurationSelectDelegate {
//var secondController: DurationDel?
var secondController: DurationDel = DurationDel()
#IBAction func Next(sender : AnyObject)
{
let nextViewController = DurationDel(nibName: "DurationDel", bundle: nil)
self.navigationController.pushViewController(nextViewController, animated: true)
}
override func viewDidLoad() {
super.viewDidLoad()
secondController.delegate=self
}
func DurationSelected() {
println("SUCCESS")
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
My SecondView Controller : Here I Am creating Delegate.
import UIKit
protocol DurationSelectDelegate {
func DurationSelected()
}
class DurationDel: UIViewController {
var delegate: DurationSelectDelegate?
#IBAction func Previous(sender : AnyObject) {
//let game = DurationSelectDelegate()
delegate?.DurationSelected()
self.navigationController.popViewControllerAnimated(true)
}
override func viewDidLoad() {
super.viewDidLoad()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}

To me, it looks like you're pushing a view controller that you haven't actually set the delegate for. If you change your "Next" function, to include the line
nextViewController.delegate = self
You should see that the delegation works. In doing this, you can also probably remove the creation of "secondController", as it looks like that's redundant.

The naming convention you have followed would confuse fellow developers in your team. The instance should have been
let durationDel = DurationDel(nibName: "DurationDel", bundle: nil)
And then as #Eagerod mentioned, the delegate you would set is
durationDel.delegate = self

Related

Swift3.0 I want to get object of AppDelegate

I wanna get object of AppDelegate.
This program can build but it will stop running with lldb error.
Maybe the problem is the dirrerence of Swift2.0 and 3.0.
My textbook is for swift2.0 but I am using xcode8.0 and Swift3.0.
Error is here.
let ap = UIApplication.shared.delegate as! AppDelegate
I used this page for fixing.
How do I get a reference to the app delegate in Swift?
import UIKit
class FirstViewController: UIViewController {
#IBOutlet weak var dataTextField: UITextField!
let ap = UIApplication.shared.delegate as! AppDelegate
override func viewWillAppear(_ animated: Bool) {
dataTextField.text = String(ap.cmValue)
}
#IBAction func tapInpu() {
dataTextField.resignFirstResponder()
if let text = dataTextField.text{
if let cmValue = Double(text){
ap.cmValue = cmValue
}
}
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
If you remove ap initialization and ap.cmValue = cmValue, does it works ?
If it does work check your outlet referencing in your storyboard you may have old non existent references

Looking understand why delegate keep alive

I have the following structure
Main ViewController: it is responsible to call the (A) view controller.
(A) ViewController: create an CustomClass instance and has a delegate for this class.
CustomClass: in each period of 1 second, a message is sent to (A) view controller via delegate.
Until here all works fine. Once I returned to Main ViewController the delegate keep alive, in other words, the delegate updates A(ViewController) variable. I checked that viewDidDisappear of (A) ViewController is called.
When I return again from Main ViewController to (A) ViewController, a new variable instance is created. I don't understand this anyway.
Besides this doubt, I would like to understand why the delegate keep alive when I return to main view controller. I am using a UINavigationItem to navigation.
I am a beginner in IOS development.
Thanks advanced!!!
Edit 1:
The (A)ViewController is called from MainViewController by Segue. The segue was added via storyboard.
MainViewController.swift
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
AViewController.swift
class ScanDevices : UIViewController, CustomClassDelegate {
var myInts : [Int] = []
var customClass : CustomClass!
override func viewDidLoad() {
super.viewDidLoad()
print("viewDidLoad")
if customClass == nil {
customClass = CustomClass()
customClass.customClassDelegate = self
}
}
override func viewWillAppear(animated: Bool) {
print("viewWillAppear")
}
override func viewDidAppear(animated: Bool) {
print("viewDidAppear")
}
override func viewWillDisappear(animated: Bool) {
print("viewWillDisappear")
}
override func viewDidDisappear(animated: Bool) {
print("viewDidDisappear")
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func didDiscoverPeripheralInt(peripheral: Int) {
myInts.append(peripheral)
print("Number = \(myInts.count)")
}
}
CustomClass.swift
class CustomClass : NSObject {
var customClassDelegate : CustomClassDelegate?
// MARK: init
override init() {
super.init()
NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: "writeInt", userInfo: nil, repeats: true)
}
func writeInt () {
CustomClassDelegate?.didDiscoverPeripheralInt(3)
}
}
var customClassDelegate : CustomClassDelegate?
You are holding a string reference to your delegate.
It needs to be
weak var customClassDelegate : CustomClassDelegate?
Take a look at the following document :
http://krakendev.io/blog/weak-and-unowned-references-in-swift
Your CustomClass holds strong reference to the delegate. You have to mark the property with weak:
weak var customClassDelegate : CustomClassDelegate?

IOS Swift - Passing data between view controllers using container view

I am a little confused on how to use container views correctly, i will try to explain it the best i can.
I have a main view controller that has an animation function.
import UIKit
class MainViewController: UIViewController,UIPickerViewDataSource,UIPickerViewDelegate {
// Run view setups
override func viewDidLoad() {
super.viewDidLoad()
}
func closePicker(){
self.view.layoutIfNeeded();
UIView.animateWithDuration(0.5, animations: {
self.countryPickerConst.constant = -206;
self.view.layoutIfNeeded();
})
}
}
In interface builder i have added a container view with a new view controller that contains a button like so:
import UIKit
class ContainerViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBAction func runAnimation(sender: UIButton) {
//I want to call the function in my other view controller
}
}
In the action runAnimation i want to call the function in the MainViewController. If i just create an instance of MainViewController and call the function it seems to loose its 'self' relevance.
If someone could explain to me the best practice for doing things like this that would be great.
Thanks
From your explanation MainViewController is the parent of ContainerViewController so to access closePicker from ContainerViewController you would do:
#IBAction func runAnimation(sender: UIButton) {
(self.parentViewController as! MainViewController).closePicker()
}

My Protocol is not Calling

I am using protocol for call method but my method does not call.Is there is any example which i use.
Here is my code:
ViewController
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
extension ViewController :ViewController1Delegate
{
func hello()
{
println("hbgyguyg");
}
}
In View Controller 1
import UIKit
#objc
protocol ViewController1Delegate
{
optional func hello()
}
class ViewController1: UIViewController {
var delegate: ViewController?
override func viewDidLoad() {
super.viewDidLoad()
delegate?.hello()
}
}
Please Help, I am new in Swift.Any help would be apperciated. Thanks in Advance
An example demo.
ViewController file
import UIKit
class ViewController: UIViewController, PopUpViewControllerDelegate
{
var popupVC: PopUpViewController!;
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
self.view!.backgroundColor = UIColor.whiteColor();
self.popupVC = PopUpViewController();
self.popupVC.delegate = self;
self.showPopUpVC();
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func popUpViewControllerDidPressOK(popUpVC: PopUpViewController) {
println("Yay?");
self.closePopUpVC();
}
func showPopUpVC()
{
let delayTime = dispatch_time(DISPATCH_TIME_NOW,
Int64(1.0 * Double(NSEC_PER_SEC)))
dispatch_after(delayTime, dispatch_get_main_queue()) {
self .presentViewController(self.popupVC, animated: true, completion: nil);
}
}
func closePopUpVC()
{
let delayTime = dispatch_time(DISPATCH_TIME_NOW,
Int64(1.0 * Double(NSEC_PER_SEC)))
dispatch_after(delayTime, dispatch_get_main_queue()) {
self.dismissViewControllerAnimated(true, completion: nil);
}
}
}
PopUpViewController file
import UIKit
protocol PopUpViewControllerDelegate
{
func popUpViewControllerDidPressOK(popUpVC: PopUpViewController);
}
class PopUpViewController: UIViewController {
var delegate: PopUpViewControllerDelegate!;
override func viewDidLoad() {
super.viewDidLoad()
self.view!.backgroundColor = UIColor.redColor();
// Do any additional setup after loading the view.
self.delegate!.popUpViewControllerDidPressOK(self);
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
Notice how in my ViewController viewDidLoad() method, I have a line that initialises the popUp view controller and then set its delegate to be the ViewController itself:
self.popupVC = PopUpViewController();
self.popupVC.delegate = self; // you're missing this line I believe ?
I don't use Interface Builder or Storyboard but maybe select your VC1 in your Storyboard and look in the connections inspector to see if you drag a line from "delegate" to your ViewController file owner thing.
In the end, you should see a red screen popup after 1 second, followed by the word "Yay?" logged into your Xcode console and finally the popupVC dismisses.

Swift error declaring delegate

I'm new in swift and I'm studying the delegate and protocols. In my test application I'm using this protocol declaration (in ViewController1) and I have this code:
import UIKit
//Protocol declaration
protocol viewController1Delegate
{
func didFinish(controller:ViewController1,text:String)
}
//ViewController1 class
class ViewController1: UIViewController {
//delegate declaration for viewController1
var delegate:ViewController1? = nil
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
valore.text=valoreInput
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBAction func doneWithOK(sender: AnyObject) {
delegate?.didFinish(self,"done")
}
}
My problem is XCode show me an error: ViewController1 does not have a member named didFinisch. What is wrong in my code? Someone can help me to understand the problem?
delegate should be viewController1Delegate? and not ViewController1?.

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