I have added a segue between two view controllers using XCode 6 interface builder. However it calls the default constructor. How can I get it to call a specific constructor for the second view?
view 1 -> click button -> activates segue -> calls constructor of view 2 -> displays view 2
Using a segue this is unfortunately not possible, you can't further specify how the destinationViewController should be instantiated.
However, instead of using the Storyboard segue, you can instantiate the UIViewController yourself and just push it manually onto the navigation stack.
- (IBAction)buttonTap
{
ViewController2 *vc2 = <your custom constructor>;
[self.navigationController pushViewController:vc2 animated:YES];
}
(note that this mimics the exact same behaviour that the push segue gives you)
Otherwise, if you want to keep on using the Storyboard segue and your actual goal is to initialize certain properties of ViewController2, you can implemented prepareForSegue: and set the properties there.
- (void)prepareForSegue:(UIStoryboardSegue *)segue
{
ViewController2 *vc2 = segue.destinationViewController;
// set properties here
vc2.prop = xyz;
}
(note the code is not tested but it should convey the main ideas, let me know if you need further explanation)
I have a couple of "ViewControllers" and one for Update a picture in an iOS app.
The first one has a button when tapped asks if the user wants to use gallery photo or camera.
Now i am presenting this controller by using presentViewController on self.
But when the second view controller is presented i want to set the UIImagePicker source according to what the user has passed in.
I have made 2 different methods. one with camera source and one with "photoslibrary".
I don't know how to invoke one of these methods based on the use choice from the previous controller.
Am i going the right way with this approach? or should i just have one controller?
Basically there are two ways of passing data to a view controller.
Storyboard
If you are working with storyboard segues (that is, control drag from your "root" view controller to the destination view controller, choose a transition style and define a identifier), you can present the view controller
via
[self performSegueWithIdentifier:#"yourSegueIdentifier" sender:self];
Most of the times your destination view controller will be a custom class, so define a public property to hold the data you want to pass through. Then implement the following in your "root" view controller
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
// Setup the location menu delegate
if([segue.identifier isEqualToString:#"yourSegueIdentifier"]) {
// The custom class of your destination view controller,
// don't forget to import the corresponding header
ViewControllerCustomClass *vc = segue.destinationViewController;
// Set custom property
vc.chosenImageId = self.chosenImageId;
// Send message
[vc message];
}
}
Hints:If your destination view controller is the root view controller of a navigationViewController you can access it via [[segue.destinationViewController childViewControllers] objectAtIndex:0]; Additionally, as senderis an id, you can "abuse" it to pass any object through, just as a NSDictionary, for example.Also note, that when I am referring to the root view controller, I am talking of the view controller from which we segue to the destination from.
Programmatically
ViewControllerCustomClass *vc = [[ViewControllerCustomClass alloc] init];
vc.chosenImageId = self.chosenImageId;
// If you want to push it to the navigation controller
[self.navigationController pushViewController:vc animated:YES];
// If you want to open it modally
[self presentViewController:vc animated:YES completion:nil];
You can use inheritance, make your previous controller superClass, and invoke method in presentViewController in viewDidload.
The basic design of app storyboard goes like this:
Top Level#1
Navigation Controller --> View Controller (Front) contains button "Show Master"
Next Level#2
Navigation Controller --> View Controller (Master) --> push --> View Controller (Detail)
When I run the app in simulator, Front View Controller page appears.
Requirement: On "Show Master" button click, I wanted the control focused to Master. When something done here, either show Detail view Controller or swing back to Front view Controller. How to code this from Front.M and Master.M.
Setup: iOS 6.x, XCode 5.x
Note: Below code exists in Front.M but it does not work, brings up Master page in black
vwMaster *vc = [[vwMaster alloc] init];
vc.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal;
[self presentViewController:vc animated:YES completion:NULL];
Any thought?
It looks like you're most of the way there, but that vwMaster has no layout information associated with it. One way to provide this would be to create a .xib file with the same name as your view controller class (i.e. vwMaster.xib) and set the xib file's owner to vwMaster. Your existing code should then work.
It seems like you're using Storyboard, however, in which case you have several options:
The easiest option. In Storyboard, ctrl-drag from the button in the Front view controller to the Master view controller. select a modal segue type.
Create a modal segue between the Front and Master view controllers in Storyboard by ctrl-dragging between them, give the segue an identifier (e.g. "vwMaster") in the attributes inspector and trigger the segue in code:
[self performSegueWithIdentifier:#"vwMaster" sender:self];
Give the vwMaster view controller itself an identifier in the identity inspector in storyboard and present that as you were before:
vwMaster *vc = (vwMaster *)[self.storyboard instantiateViewControllerWithIdentifier:#"vwMaster"];
vc.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal;
[self presentViewController:vc animated:YES completion:NULL];
Regardless of the route you choose, you're likely to want use the delegate pattern to dismiss your view controller. For this and more, I suggest you read the relevant apple Docs:
https://developer.apple.com/library/ios/featuredarticles/ViewControllerPGforiPhoneOS/ModalViewControllers/ModalViewControllers.html
if you use navigationcontroller y u no use push and pop instead presenting viewController?
Thanks knellr.
I have been playing with different flows. I am able to goto view by calling
[self performSegueWithIdentifier:#"name" sender:self] - provided name'm.
Also have strong code handling - in cases where data to be passed out
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
//NSLog(#"prepareForSegue: %#", segue.identifier);
if ([[segue identifier] isEqualToString:#"name"])
{
}
}
I simply want to add a navigation bar (with some nav bar button) on a presented modal controller with storyboard.
Programmatically with XIBs, it looks like that :
SDMapController *mapController = [[SDMapController alloc] initWithNibName:#"SDMapController" bundle:nil];
UINavigationController *navigationController = [[UINavigationController alloc] initWithRootViewController:mapController];
[self presentModalViewController:navigationController animated:YES];
But I have no idea how to handle it with Storyboard. I guess i have to implement some code on the -(void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender method but since the destinationController property of segue object is readonly, i don't really know how to do this.
Any idea ?
You have to implement the prepare for segue, only if you want to pass on some data to your presented view controller. Otherwise you can leave it empty. The presenting of the View Controller is from the Interface Builder. You add a navigation controller with it's root view controller and make a segue (ctrl + drag) to the navigation controller. Set the segue type to modal, and give it an ID. You can trigger this segue from code by calling [self perforSegueWithIdentiefier:#"MySegueID"];. If you dragged the segue from a button or a table view cell, it will be triggered automatically when you tap on it, without calling this method. As I said, in the prepareForSegue method, the segue.destinationViewController will bee the presented navigation controller. You can access it's topViewController if you need and pass some data to it.
I have a common UIViewController that all my UIViewsControllers extend to reuse some common operations.
I want to set up a segue on this "Common" UIViewController so that all the other UIViewControllers inherit.
I am trying to figure out how do I do that programmatically.
I guess that the question could also be how do I set a segue for all my UIViewControllers without going into the story board and do them by hand.
I thought I would add another possibility. One of the things you can do is you can connect two scenes in a storyboard using a segue that is not attached to an action, and then programmatically trigger the segue inside your view controller. The way you do this, is that you have to drag from the file's owner icon at the bottom of the storyboard scene that is the segueing scene, and right drag to the destination scene. I'll throw in an image to help explain.
A popup will show for "Manual Segue". I picked Push as the type. Tap on the little square and make sure you're in the attributes inspector. Give it an identifier which you will use to refer to it in code.
Ok, next I'm going to segue using a programmatic bar button item. In viewDidLoad or somewhere else I'll create a button item on the navigation bar with this code:
UIBarButtonItem *buttonizeButton = [[UIBarButtonItem alloc] initWithTitle:#"Buttonize"
style:UIBarButtonItemStyleDone
target:self
action:#selector(buttonizeButtonTap:)];
self.navigationItem.rightBarButtonItems = #[buttonizeButton];
Ok, notice that the selector is buttonizeButtonTap:. So write a void method for that button and within that method you will call the segue like this:
-(void)buttonizeButtonTap:(id)sender{
[self performSegueWithIdentifier:#"Associate" sender:sender];
}
The sender parameter is required to identify the button when prepareForSegue is called. prepareForSegue is the framework method where you will instantiate your scene and pass it whatever values it will need to do its work. Here's what my method looks like:
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if ([[segue identifier] isEqualToString:#"Associate"])
{
TranslationQuizAssociateVC *translationQuizAssociateVC = [segue destinationViewController];
translationQuizAssociateVC.nodeID = self.nodeID; //--pass nodeID from ViewNodeViewController
translationQuizAssociateVC.contentID = self.contentID;
translationQuizAssociateVC.index = self.index;
translationQuizAssociateVC.content = self.content;
}
}
I tested it and it works.
By definition a segue can't really exist independently of a storyboard. It's even there in the name of the class: UIStoryboardSegue. You don't create segues programmatically - it is the storyboard runtime that creates them for you. You can normally call performSegueWithIdentifier: in your view controller's code, but this relies on having a segue already set up in the storyboard to reference.
What I think you are asking though is how you can create a method in your common view controller (base class) that will transition to a new view controller, and will be inherited by all derived classes. You could do this by creating a method like this one to your base class view controller:
- (IBAction)pushMyNewViewController
{
MyNewViewController *myNewVC = [[MyNewViewController alloc] init];
// do any setup you need for myNewVC
[self presentModalViewController:myNewVC animated:YES];
}
and then in your derived class, call that method when the appropriate button is clicked or table row is selected or whatever.
I've been using this code to instantiate my custom segue subclass and run it programmatically. It seems to work. Anything wrong with this? I'm puzzled, reading all the other answers saying it cannot be done.
UIViewController *toViewController = [self.storyboard instantiateViewControllerWithIdentifier:#"OtherViewControllerId"];
MyCustomSegue *segue = [[MyCustomSegue alloc] initWithIdentifier:#"" source:self destination:toViewController];
[self prepareForSegue:segue sender:sender];
[segue perform];
Guess this is answered and accepted, but I just would like to add a few more details to it.
What I did to solve a problem where I would present a login-view as first screen and then wanted to segue to the application if login were correct. I created the segue from the login-view controller to the root view controller and gave it an identifier like "myidentifier".
Then after checking all login code if the login were correct I'd call
[self performSegueWithIdentifier: #"myidentifier" sender: self];
My biggest misunderstanding were that I tried to put the segue on a button and kind of interrupt the segue once it were found.
You have to link your code to the UIStoryboard that you're using. Make sure you go into YourViewController in your UIStoryboard, click on the border around it, and then set its identifier field to a NSString that you call in your code.
UIStoryboard *storyboard = [UIStoryboard storyboardWithName:#"MainStoryboard"
bundle:nil];
YourViewController *yourViewController =
(YourViewController *)
[storyboard instantiateViewControllerWithIdentifier:#"yourViewControllerID"];
[self.navigationController pushViewController:yourViewController animated:YES];
For controllers that are in the storyboard.
jhilgert00 is this what you were looking for?
-(IBAction)nav_goHome:(id)sender {
UIViewController *myController = [self.storyboard instantiateViewControllerWithIdentifier:#"HomeController"];
[self.navigationController pushViewController: myController animated:YES];
}
OR...
[self performSegueWithIdentifier:#"loginMainSegue" sender:self];
well , you can create and also can subclass the UIStoryBoardSegue . subclassing is mostly used for giving custom transition animation.
you can see video of wwdc 2011 introducing StoryBoard. its available in youtube also.
http://developer.apple.com/library/ios/#documentation/UIKit/Reference/UIStoryboardSegue_Class/Reference/Reference.html#//apple_ref/occ/cl/UIStoryboardSegue
I'd like to add a clarification...
A common misunderstanding, in fact one that I had for some time, is that a storyboard segue is triggered by the prepareForSegue:sender: method. It is not. A storyboard segue will perform, regardless of whether you have implemented a prepareForSegue:sender: method for that (departing from) view controller.
I learnt this from Paul Hegarty's excellent iTunesU lectures. My apologies but unfortunately cannot remember which lecture.
If you connect a segue between two view controllers in a storyboard, but do not implement a prepareForSegue:sender: method, the segue will still segue to the target view controller. It will however segue to that view controller unprepared.
Hope this helps.
Storyboard Segues are not to be created outside of the storyboard. You will need to wire it up, despite the drawbacks.
UIStoryboardSegue Reference clearly states:
You do not create segue objects directly. Instead, the storyboard
runtime creates them when it must perform a segue between two view
controllers. You can still initiate a segue programmatically using the
performSegueWithIdentifier:sender: method of UIViewController if you
want. You might do so to initiate a segue from a source that was added
programmatically and therefore not available in Interface Builder.
You can still programmatically tell the storyboard to present a view controller using a segue using presentModalViewController: or pushViewController:animated: calls, but you'll need a storyboard instance.
You can call UIStoryboards class method to get a named storyboard with bundle nil for the main bundle.
storyboardWithName:bundle:
First of, suppose you have two different views in storyboard, and you want to navigate from one screen to another, so follow this steps:
1). Define all your views with class file and also storyboard id in identity inspector.
2). Make sure you add a navigation controller to the first view. Select it in the Storyboard and then Editor >Embed In > Navigation Controller
3). In your first class, import the "secondClass.h"
#import "ViewController.h
#import "secondController.h"
4). Add this command in the IBAction that has to perform the segue
secondController *next=[self.storyboard instantiateViewControllerWithIdentifier:#"second"];
[self.navigationController pushViewController:next animated:YES];
5). #"second" is secondview controller class, storyboard id.
I reverse-engineered and made an open source (re)implementation of UIStoryboard's segues: https://github.com/acoomans/Segway
With that library, you can define segues programmatically (without any storyboard).
Hope it may help.
A couple of problems, actually:
First, in that project you uploaded for us, the segue does not bear the "segue1" identifier:
no identifier
You should fill in that identifier if you haven't already.
Second, as you're pushing from table view to table view, you're calling initWithNibName to create a view controller. You really want to use instantiateViewControllerWithIdentifier.
Here is the code sample for Creating a segue programmatically:
class ViewController: UIViewController {
...
// 1. Define the Segue
private var commonSegue: UIStoryboardSegue!
...
override func viewDidLoad() {
...
// 2. Initialize the Segue
self.commonSegue = UIStoryboardSegue(identifier: "CommonSegue", source: ..., destination: ...) {
self.commonSegue.source.showDetailViewController(self.commonSegue.destination, sender: self)
}
...
}
...
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
// 4. Prepare to perform the Segue
if self.commonSegue == segue {
...
}
...
}
...
func actionFunction() {
// 3. Perform the Segue
self.prepare(for: self.commonSegue, sender: self)
self.commonSegue.perform()
}
...
}