In Xcode I can press Shift-Cmd-J to select the current file on the left.
Is there a shortcut that does the same in Appcode?
The closest equivalent (as far as I know) is the "Select in..." command. The standard shortcut is ⌥F1, but you can change that in the Keymap settings.
It requires an additional ⏎ to select the current file in the project navigator (you can also reveal it in the Finder or structure view this way), so it isn't exactly the same.
⌥-F1 then press ENTER will do this for you.
It will just bring up a menu but by hitting enter you are selecting the default option.
There is an app I use called cheat sheet which is handy for this kind of thing.
Cheat Sheet - hold down ⌘ and it shows all keyboard shortcuts for the app you're currently in.
Related
Even after deleting derived data many times, and trying other things, I am still facing this problem. Can you help me?
You can try using the shortcut key instead, to open up the assistant editor.
Shortcut key: -
option + click on the file which you want to open up in the assistant editor
Guys I just stop dealing with this problem by changing the settings in xcode 9.2. And now i use Navigation Pane.
Here is how it works :
Ok now if you go to xcode -> preferences -> navigation
and Choose the "Uses Focused Editor" as in the picture below.
Now you can manually select inside the Navigation Pane.
Just click whichever page you would like to change and select in the Navigation Pane.
Here is a few screenshots :
Pictures shows code files but it works with everything you can click in the Navigation Pane.
Try to drag and drop file from the Project Navigator into the path of the Assistant Editor as temporary fix.
You also can click on this icon to bring recent files.
Try to clean your project, clean Build Folder, restart Xcode.
Make sure the view controller in your Storyboard has correct custom class name.
I think I know the problem you're having. I experience it too, but it's intermittent. Sometimes clicking Manual shows me the entire project folder and I can select the editable classes, but other times it only shows the interface versions of them, which aren't editable and cannot have IBOutlets dragged to them (you can tell b/c it'll say internal class and has less code). I have noticed that if I toggle back and forth between Automatic and Manual, I can usually get the editable class to appear. I also will toggle the assistant editor off, select a different View Controller or two on the storyboard, then go back to my original one, turn the Assistant Editor back on, and it starts working again.
There are other discussions of it here, here, and here. This suggestion of turning off indexing sounds intriguing and worth a try if the problem keeps reappearing. UPDATE: This trick with hitting the + and opening a 2nd file, then closing the interface file, worked great when I tried it just now.
Here are pics of how the Automatic side shows the actual file when the Manual side only shows the interface, which says internal next to class:
I know how to localize storyboard elements like label, buttons etc. However, I faced a problem where I need to localize the images that were setup in a storyboard in the attribute inspector for the Image View.
Is there a way to localize those without setting those images up in the code, in the viewDidLoad method and calling setImage:[UIImage imageNamed: NSLocalizedString(...)]; ?
Any kind of help is highly appreciated!
I guess I figured it out...maybe not the ideal way of doing it but works for me...
Open image folder in your Project Navigator (panel).
When you click one of the images, on the right (Inspector panel) you'll see the button "Localize".
Clicking on that button gives you a pop-up asking if you want it to be the base (in my case I say yes).
So now in the inspector there're check boxes: Base, language 1, language 2 etc (language n - is the languages you added to your project in the localization settings).
So now if you put a check mark into one of the language check boxes, your image file will have a drop down arrow showing that it has some content inside. If you click that, you'll see how it expands showing the localized files with the name of the language in the () brackets.
However, at this point those files are all the same as the base. So now you need to substitute the base files with the localized ones.
If you right click on the file that needs to be localized, say myImage.png(German), open it in Finder, and replace that file with the right one. Important! The name of the file should stay the same!
I'll post the screenshots later, so it's all clear how to do it.
Using Xcode 9.2
you can achieve it easily like the following
1- From Assets
2- Then you will need to change the Direction option AND CHOOSE BOTH
xcode will allow you to add 3 more image for other language resource
3- add your needed image and use it in story board or from code as well
I've recently upgraded to Xcode 5.1 and I'm experiencing the most annoying bug. The instant search or method search dialog that allows you to search the methods on the given source file you are looking at isn't allowing me to enter more than one character. I have large source files and I tend to rely on that a lot. Any idea why this might be happening. I've tried re-installing Xcode (simply be dragging it in the trash).
You can find the search field I'm talking about by clicking the method as shown in the screenshot and simply typing something.
When I type the character gets replaced with the last letter entered.
(This one's just informational: I don't think it will fit in a comment, and want to report on what suggestions worked and didn't.)
I ran into this same problem. I accidentally typed some other key combo when trying to do Ctrl+6 to open the Document Items dropdown, and it was all out of whack after that.
As clance_911 mentioned, the filtering would work after clicking in the search box. So for example, to filter for "init", I could hit Ctrl+6 to open the Document Items, type "i" to start filtering (but then any subsequent letters would replace the i), click into the search text box, and continue typing the "nit". This works, but it's a pain.
As Moze pointed out, this seems to be specific to external displays. Sure enough, it worked fine on my MacBook display, but if I moved Xcode over to the external display, it stopped working. In my case, dragging the menu bar in the display Arrangements settings (to make the external monitor the main display) did solve the problem: the filter worked correctly with Xcode in either window. Sorry, Etienne :-(
The other solution that worked for me was simply closing the MacBook: use it in clamshell mode with only the external display. This is my normal setup anyway, but I know that's not ideal for everyone.
It happens if Xcode is open in external display that is not main display.
To fix it, open display setting's Arrangement tab and drag menu bar to display that you are working on.
I am reading through a very large and complex ios app project, I want to find the places in the code when a certain function (or method) is called.
I've seen some answers for older xcodes where you can filter your search results to only show you references. But I dont see this option in xcode 5.
so possibly 2 questions:
1- is there a way to enable these search options?
2- are there any other ways to search for all references to a method (or any symbol).
If you click the search icon and the click where it says "In workspace". It should bring across a menu that will allow you to select specific groups and folders. You can also create a "new scope" to use for searching more complex rules.
In Xcode 6, you can open the Find Navigator (⌘-3) then where it says Find > Text > Containing, these items are clickable and you can change it to Find > References > Containing.
Alternatively, with your cursor inside a method you can click the icon in the top left corner of the editor (it looks like four squares) and choose Callers.
I'm currently learning iOS development from scratch, and as such, I'm making lots of new projects. Every time I do so, I have to resize the Xcode window (I don't want it maximised, but I don't want it as tiny as it makes it), and I also have to pop open the Utilies and Debug areas, as well as dragging the Objects library up to make it larger. Can I set some defaults in Xcode to do this for every new project?
No, Xcode doesn't include all these options, but you can get part way there. You can setup a behavior that shows or hides the parts of an Xcode window such as the utilities, the toolbar, the debugger, etc. Then it's one menu selection or key command to show the parts, and a little dragging to resize things.
To make a behavior select Behaviors>Edit Behaviors... from the "Xcode" menu in Xcode. Create a new behavior by clicking the "+" symbol near the lower left corner. Give your behavior a name and optionally a key command. Set the options in the behavior to show or hide the parts you want shown or hidden, and maybe even take some of the other available actions.
To run the behavior just select it from the "Behaviors" submenu of the "Xcode" menu, or press the appropriate key command combination.