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With Oculus Rift, Project Morpheus from Sony I think VR is going to be next big thing. I am kinda stuck about where and how to start getting my feet wet in VR application development. Any inputs on the same is really appreciated.
I always recomend the practicle approach. First, try it, then think about what you can do with it.
Oculus VR Development Kit 2 is available, you can order it and try it by yourself.
https://www.oculusvr.com/order/
With the development kit you will probably have access to some technical documentation to help you on how to use it.
Concerning Sony's Project Morpheus, I don't see any links to order a development kit, so you're pretty stuck regarding this one.
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I am a MAC developer for more than 4 years. I am planning to switch to iOS development. I am confused how to start with this. Please suggest from where I can start. What are the main things should I be concentrating on. If there is any links on switching from MAC development to iOS development will be very much appreciable. Thanks.
I think you just have to follow basic tutorials with iOS programmation.
It will be very easy to switch on with those tutorials - Raywenderlich !
Go to the Part3. You just have to know the fundamental about iOS, the rest is the same as Mac programming !
It's my opinion, but if you aren't a junior in Objective-C it should be very easy for you with those tutorials !
Good luck ;)
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An application in AppStore's name "Quizup" probably know.
(https://itunes.apple.com/us/app/quizup-biggest-trivia-game/id718421443)
Kind of like game contest application. Competing with other people and if you know you will give points according to questions, you can skip levels etc. ..
I'm developing a game, like this game, but with a different concept, I am working on an educational game, but like the above images and animations in published application looks very soft and pleasant.
I'm wondering, exactly what tools using for developing this app?
Quartz 2d, UIKit, OpenGL-ES or game library(cocos2d etc.)?
What do you think I should use?
Thanks for your help.
Sorry poor english (I'm not native speaker)
You can implement all its UI/animations using UIKit & Quartz.
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I'm iOS development and I want to create one simple game for iOS and I don't know that how to start ?
please tell and guide me about it (for example guide me related sources books or tutorials movie)
I want to start creating simple game.... please help.
I recommend to you tutorial on http://www.raywenderlich.com , for example How To Make A Simple iPhone Game with Cocos2D 2.X Tutorial is good start. Using cocos2d-x will provide easy android porting.
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I've created apps using objective c. Now I want to develop some cool iOS games and I don't have any knowledge as far as game development is considered. So Can anyone please tell
1) What are the basic requirements for developing a iOS game, and
2) If possible can you guys suggest a tutorial to get started.
Thank You. Help is much appreciated.
Since Apple has brought their own framework "Sprite Kit" for making exciting 2D games I suggest you to go through Raywenderlich Sprite Kit tutorial,which I believe is an jump start for your consideration.
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How suitable RubyMotion for iOS game development?
I was not able to find CoreAnimation topics in documentation, but as I've heard someone was able to use cocos-2d with RubyMotion.
If you have some useful information which you are willing to share, I would greatly appreciate this!
If you are willing to program your game completely programmatically, RubyMotion is a fine choice. There is no appreciable drop in performance and every C library and API is available to RubyMotion. Using motion-cocoapods you're even able to include CocoaPods and you can also include Objective-C libraries.
The one issue you may run into is a lack of RubyMotion-specific tutorials and documentation for games.
EDIT: I successfully (with help) recreated the Sparrow game engine demo in RubyMotion:
https://github.com/jamonholmgren/demo-sparrow
It runs beautifully.
You can try JoyBox it combines popular 2D game engine for iOS, Cocos2D, folds in with Box2D physics engine, and wraps into Ruby API. Joybox can be found at this link on github.