Blocks on Swift (animateWithDuration:animations:completion:) - ios

I'm having trouble making the blocks work on Swift. Here's an example that worked (without completion block):
UIView.animateWithDuration(0.07) {
self.someButton.alpha = 1
}
or alternatively without the trailing closure:
UIView.animateWithDuration(0.2, animations: {
self.someButton.alpha = 1
})
but once I try to add the completion block it just won't work:
UIView.animateWithDuration(0.2, animations: {
self.blurBg.alpha = 1
}, completion: {
self.blurBg.hidden = true
})
The autocomplete gives me completion: ((Bool) -> Void)? but not sure how to make it work. Also tried with trailing closure but got the same error:
! Could not find an overload for 'animateWithDuration that accepts the supplied arguments
Update for Swift 3 / 4:
// This is how I do regular animation blocks
UIView.animate(withDuration: 0.2) {
<#code#>
}
// Or with a completion block
UIView.animate(withDuration: 0.2, animations: {
<#code#>
}, completion: { _ in
<#code#>
})
I don't use the trailing closure for the completion block because I think it lacks clarity, but if you like it then you can see Trevor's answer below.

The completion parameter in animateWithDuration takes a block which takes one boolean parameter. In Swift, like in Obj-C blocks, you must specify the parameters that a closure takes:
UIView.animateWithDuration(0.2, animations: {
self.blurBg.alpha = 1
}, completion: {
(value: Bool) in
self.blurBg.hidden = true
})
The important part here is the (value: Bool) in. That tells the compiler that this closure takes a Bool labeled 'value' and returns Void.
For reference, if you wanted to write a closure that returned a Bool, the syntax would be
{(value: Bool) -> bool in
//your stuff
}

The completion is correct, the closure must accept a Bool parameter: (Bool) -> (). Try
UIView.animate(withDuration: 0.2, animations: {
self.blurBg.alpha = 1
}, completion: { finished in
self.blurBg.hidden = true
})

Underscore by itself alongside the in keyword will ignore the input
Swift 2
UIView.animateWithDuration(0.2, animations: {
self.blurBg.alpha = 1
}, completion: { _ in
self.blurBg.hidden = true
})
Swift 3, 4, 5
UIView.animate(withDuration: 0.2, animations: {
self.blurBg.alpha = 1
}, completion: { _ in
self.blurBg.isHidden = true
})

There is my solution above based on accepted answer above. It fades out a view and hiddes it once almost invisible.
Swift 2
func animateOut(view:UIView) {
UIView.animateWithDuration (0.25, delay: 0.0, options: UIViewAnimationOptions.CurveLinear ,animations: {
view.layer.opacity = 0.1
}, completion: { _ in
view.hidden = true
})
}
Swift 3, 4, 5
func animateOut(view: UIView) {
UIView.animate(withDuration: 0.25, delay: 0.0, options: UIView.AnimationOptions.curveLinear ,animations: {
view.layer.opacity = 0.1
}, completion: { _ in
view.isHidden = true
})
}

Here you go, this will compile
Swift 2
UIView.animateWithDuration(0.3, animations: {
self.blurBg.alpha = 1
}, completion: {(_) -> Void in
self.blurBg.hidden = true
})
Swift 3, 4, 5
UIView.animate(withDuration: 0.3, animations: {
self.blurBg.alpha = 1
}, completion: {(_) -> Void in
self.blurBg.isHidden = true
})
The reason I made the Bool area an underscore is because you not using that value, if you need it you can replace the (_) with (value : Bool)

Sometimes you want to throw this in a variable to animate in different ways depending on the situation. For that you need
let completionBlock : (Bool) -> () = { _ in
}
Or you could use the equally verbose:
let completionBlock = { (_:Bool) in
}
But in any case, you have have to indicate the Bool somewhere.

SWIFT 3.x + 4.x
I'd like to make an update and simplify the things.
Example below is implemented in any view it is hiding slowly and when it is completely transparent; removes it self from parent view
ok variable will always returns true with animation termination.
alpha = 1
UIView.animate(withDuration: 0.5, animations: {
self.alpha = 0
}) { (ok) in
print("Ended \(ok)")
self.removeFromSuperview()
}

Related

Expression type '#lvalue CGFloat' is ambiguous without more context

I try to make fade out animation and the code like below.
But I got the error like title, I don't know how to fix it.
Anyone who can help me ?Thx advance!!!
private func showAnimation(){
if self.resultPresent.alpha == 1.0{
UIView.animate(withDuration: 2,option: .curveEaseOut, animations: {
self.resultPresent.alpha = CGFloat(0)→Expression type '#lvalue CGFloat' is ambiguous without more context
})
}
}
Please, use following code.The parameters to the functions you are using seems to have changed
private func showAnimation()
{
if self.resultPresent.alpha == 1.0
{
UIView.animate(withDuration: 2.0, delay: 0.0, options: .curveEaseOut, animations: {
self.resultPresent.alpha = 1.0 // Final value of alpha
}, completion: nil)
}
}
There is no version of UIView.animate with the parameters you're using.
Try this instead:
UIView.animate(withDuration: 2, delay: 0, options: .curveEaseInOut, animations: {
self.resultPresent.alpha = 0
})
or, this shorter form that uses .curveEaseInOut by default:
UIView.animate(withDuration: 2, animations: {
self.resultPresent.alpha = 0
})

What does 'finish in' mean in Swift?

I'm a noob and have been learning from Apple's Playgrounds and random books doing tutorials. I'm working on a tutorial where it deals with a closure. I've seen this 'finish in' before in another tutorial but I don't know what it means precisely in layman terms.
What is it finishing, what is being finished, and inside of what? Or is there an idea of order of operation?
Here is the function where it was used:
func playSequence(index: Int, highlightTime: Double){
currentPlayer = .Computer
if index == inputs.count{
currentPlayer = .Human
return
}
var button: UIButton = buttonByColor(color: inputs[index])
var originalColor: UIColor? = button.backgroundColor
var highlightColor: UIColor = UIColor.white
UIView.animate(withDuration: highlightTime, delay: 0.0, options: [.curveLinear, .allowUserInteraction, .beginFromCurrentState], animations: {
button.backgroundColor = highlightColor
}, completion: {
finished in button.backgroundColor = originalColor
var newIndex: Int = index + 1
self.playSequence(index: newIndex, highlightTime: highlightTime)
})
}
finished is the parameter to the completion closure. The in is simply part of Swift's closure syntax.
The full signature of the UIView animate method is:
class func animate(withDuration duration: TimeInterval, delay: TimeInterval, options: UIViewAnimationOptions = [], animations: #escaping () -> Void, completion: ((Bool) -> Void)? = nil)
Note the Bool parameter to the completion closure. The finished in your code is the name given to that parameter.
An excerpt from the documentation about the completion parameter states:
This block has no return value and takes a single Boolean argument that indicates whether or not the animations actually finished before the completion handler was called.
A more typical way to write the code is as:
UIView.animate(withDuration: highlightTime, delay: 0.0, options: [.curveLinear, .allowUserInteraction, .beginFromCurrentState], animations: {
// animation code
}) { (finished) in
// completion code
}
This syntax makes it clearer than the syntax you are using. This is also using the "trailing closure" syntax.
Another way, closer to your usage, would be:
UIView.animate(withDuration: highlightTime, delay: 0.0, options: [.curveLinear, .allowUserInteraction, .beginFromCurrentState], animations: {
// animation code
}, completion: { (finished) in
// completion code
})
Your usage simply omits the parentheses around the parameter and it leaves out a line break. Adding those back in makes the code clearer.

Custom Function's CompletionHandler for Dummies

I searched everywhere on the internet but couldn't really deal with the answers I found. So if someone could help me here, that'd be appreciated.
I wrote a function that looks like this:
func setImage(imageName: String, completion: ((String) -> Void)?) {
UIView.transitionWithView(self.myImageView, duration: 0.3, options: .CurveEaseOut, animations: {
self.lockImageView.image = UIImage(named: "\(imageName).png")
}, completion: { finished in
//execute the completionBlock that was passed
})
}
I call it like this:
setImage("lockCheck", completion: { finished in
print("done")
})
Now, how do I execute whatever was passed as completion?
In the function, in the transition's completion block, I tried something like
for x in completion {self.x}
but that didn't work.
Thanks in advance :)
You could for example execute the completion handler right away in the completionHandler of the animation block like so:
func setImage(imageName: String, completion: ((Bool) -> Void)?) {
UIView.transitionWithView(self.myImageView, duration: 0.3, options: .CurveEaseOut, animations: { () -> Void in
self.lockImageView.image = UIImage(named: "\(imageName).png")
}, completion: completion)
}
You can also run an completion handler with extra parameters like the following (I hope it is clear like this):
func setImage(imageName: String, completion: ((Bool, String) -> Void)?) {
UIView.transitionWithView(self.lockImageView, duration: 0.3, options: .CurveEaseOut, animations: { () -> Void in
self.lockImageView.image = UIImage(named: "\(imageName).png")
}) { (finished) -> Void in
// Do some things for example print
print("Hi, this is the animation completion handler")
// Notice the ? because the completion handler is an optional
completion?(finished, "some string")
}
}

UIView.animateWithDuration in Swift 2.0?

Before explain my problem, it is important to say that I already implemented the suggestion made in this question and I think my doubts about this animateWithDuration method are quite different, despite both questions having a very similar title.
So, I am a Swift newbie and I am doing some small projects in Swift, based on previous Objective C demos that I did before.
This is my Objective C code:
- (void)moveSideBarToXposition: (int) iXposition{
[UIView animateWithDuration:0.5f
delay:0.1
options: UIViewAnimationOptionTransitionNone
animations:^{ self.mainView.frame = CGRectMake(iXposition, 20, self.mainView.frame.size.width, self.mainView.frame.size.height); }
completion:^(BOOL finished){
if (self.isSidebarHidden==YES) {
self.isSidebarHidden = NO;
}
else{
self.isSidebarHidden = YES;
}
}];
}
And this is my Swift version:
func moveSideBarToXposition(iXposition: Float) {
UIView.animateWithDuration(0.5, delay: 1.0, options: UIViewAnimationTransition.None, animations: { () -> Void in
self.contentView.frame = CGRectMake(iXposition, 20, self.contentView.frame.size.width, self.contentView.frame.size.height)
}, completion: { (finished: Bool) -> Void in
if isMenuHidden == true {
isMenuHidden = false
} else {
isMenuHidden = true
}
})
}
And I get this error.
Cannot invoke 'animateWithDuration' with an argument list of type
'(Double, delay: Double, options: UIViewAnimationTransition,
animations: () -> Void, completion: (Bool) -> Void)'
I read the documentation but actually I am not sure what the problem is.
Btw, i am working on Xcode 7 and Swift 2.0
You are passing enum of type UIViewAnimationTransition to an argument which requires type UIViewAnimationOptions (options argument)
Here is the correct syntax with the correct enum value:
func moveSideBarToXposition(iXposition: Float) {
let convertedXposition = CGFloat(iXposition)
UIView.animateWithDuration(0.5, delay: 1.0, options: UIViewAnimationOptions.TransitionNone, animations: { () -> Void in
self.contentView.frame = CGRectMake(convertedXposition, 20, self.contentView.frame.size.width, self.contentView.frame.size.height)
}, completion: { (finished: Bool) -> Void in
// you can do this in a shorter, more concise way by setting the value to its opposite, NOT value
isMenuHidden = !isMenuHidden
})
}

how to declare Swift C closures

I am trying to use animateWithDuration closure in Swift. I have declared the arguments in the closure as mentioned in the Apple Book for Swift. However, I am still getting an error.
Below is the code snippet:
if(!isRotating){
isRotating = true
var myImageTemp :UIImageView = self.myImage
UIView.animateWithDuration(0.5, delay: 1, options: UIViewAnimationCurve.EaseOut, animations:
{
() in myImageTemp.transform = CGAffineTransformMakeRotation(angle + M_PI_2)
},
completion:
{
(Bool finished) in self.pathAnimation() })
}
It gives me an error:
Could find an overload that accepts the supplied arguments.
And also it tells me:
Implicit use of self in closure.
Can anybody help me with this?
Just try:
UIView.animateWithDuration(0.2,
animations:
{
// your code.
},
completion:
{
(completed: Bool) in
// your code.
})
The (completed: Bool) in part indicates that the closure takes a Bool parameter labeled completed. If you are not interested in accessing the completed parameter, you can ignore it using an underscore.
UIView.animateWithDuration(0.2,
animations:
{
// your code.
},
completion:
{ _ in
// your code.
})

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