how to draw oval shape in UIImageview - ios

I want to draw a UIImageView in oval shape. i try to draw but i cloud not find answer. i show most of round or circle shape.
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i try this but this is not work
#import <QuartzCore/QuartzCore.h>`
CALayer *imageLayer = YourImageview.layer;
[imageLayer setCornerRadius:5];
[imageLayer setBorderWidth:1];
[imageLayer setMasksToBounds:YES];

If you want to draw an imageview in an oval shape, follow below steps:
Create a UIBezierPath using bezierPathWithOvalInRect
UIBezierPath *path = [UIBezierPath bezierPathWithOvalInRect:YOUR_RECT];
Create a mask layer by using CAShapeLayer
CAShapeLayer *maskLayer = [CAShapeLayer layer];
Now set the bezier path as mask layer's path
maskLayer.path = path.CGPath;
Then we are going mask our view with our own mask layer.
YourImageview.layer.mask = maskLayer;
That's all. Try it.

Yes, you can done it by draw BezierPath but even we can't get exact round-rect image...
so i'll give you other trick...
you use 2 imageview
one for main-imageview in which you pass your image..
second(overhead imageviw) for round or circle shape image with orange color border which is transparent in middle/center.
when you use overheadimageview over main imageview then you can find exact round or circle shape image

You need to have a corner Radius half of what your image size is, to draw the cricular.
But to draw oval shape you need smaller radius.
CGFloat imgSize = 55;
UIImageView *imgViewProfile = [[UIImageView alloc] init];
imgViewProfile.frame = CGRectMake(5, 5, imgSize, imgSize);
imgViewProfile.layer.cornerRadius = imgSize / 2;
imgViewProfile.clipsToBounds = YES;
imgViewProfile.contentMode = UIViewContentModeScaleAspectFill;
[view addSubview:imgViewProfile];

Related

How to remove black edge on UIImageView with rounded corners and a border width?

I have the following code to make the UIImageView in each of my UITableView's cells have rounded corners:
- (void)awakeFromNib
{
// Rounded corners.
[[cellImage layer] setCornerRadius:([cellImage frame].size.height / 2)];
[[cellImage layer] setMasksToBounds:YES];
[[cellImage layer] setBorderColor:[[UIColor whiteColor] CGColor]];
[[cellImage layer] setBorderWidth:3]; // Trouble!
}
I want the images to have a bit of a gap between them, and figured I could make use of the border width to make that happen. Below is an image of what actually happened:
It's that faint black border that I want to know how to get rid of. I'd like to think there's a way of doing it using border width. If not, the best approach might be just to resize the image itself and just set the border width to be 0.
Rather than using corner radius, you can create bezier path for the mask, create a shape layer for that path, and then specify that shape layer for the image view's layer's mask:
CGFloat margin = 3.0;
CGRect rect = CGRectInset(imageView.bounds, margin, margin);
UIBezierPath *path = [UIBezierPath bezierPathWithArcCenter:CGPointMake(imageView.bounds.size.width/2, imageView.bounds.size.height/2) radius:radius startAngle:0 endAngle:M_PI*2 clockwise:NO];
CAShapeLayer *mask = [CAShapeLayer layer];
mask.path = path.CGPath;
imageView.layer.mask = mask;
What you are doing is, you are clipping the profile image and the border together, which is making the cell's profile image extending through the border.
You are missing this line:-
cellImage.clipsToBounds = YES;

Setting CALayer maskToBounds causing layer to disappear

I am trying to create a circle which is filled depending upon a certain percentage. Here is pic of the effect I am going for:
I have a UIView and to this I add a CAShapeLayer which draws the circle. I am then creating another UIShapeLayer as a square to match the UIView containing the circle. Then setting the height of this depending on the figure. So if the square is 100px high and the value is 10% then I set the square to 10px so that it fills 10% of circle.
The image below shows 50% of the circle being filled. As you can see it covers the UIView as well as the circle. However when I try to set the CAShapeLayer to mask to bounds ( circle.maskToBounds) the circle complete disappears along with the square that I am adding as it's subview.
Here is my code:
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
UIView *view = [[UIView alloc] initWithFrame:CGRectMake(100, 100, 200, 200)];
[self drawCircleInView:view];
[self.view addSubview:view];
}
- (void)drawCircleInView:(UIView *)v
{
// Set up the shape of the circle
int radius = v.frame.size.height / 2;
CAShapeLayer *circle = [CAShapeLayer layer];
// Make a circular shape
circle.path = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(0, 0, 2*radius, 2*radius)
cornerRadius:radius].CGPath;
// Center the shape in self.view
circle.position = CGPointMake(CGRectGetMidX(v.bounds)-radius,
CGRectGetMidY(v.bounds)-radius);
// Configure the apperence of the circle
circle.fillColor = [UIColor blueColor].CGColor;
circle.strokeColor = [UIColor clearColor].CGColor;
circle.lineWidth = 5;
circle.masksToBounds = YES; // HERE IS THE LINE OF CODE THAT MAKES THE CIRCLE DISAPPEAR
CAShapeLayer *sublayer = [CAShapeLayer layer];
sublayer.backgroundColor = [UIColor orangeColor].CGColor;
sublayer.opacity = .5f;
sublayer.frame = CGRectMake(0, 100, 200, 100);
[circle addSublayer:sublayer];
// Add to parent layer
[v.layer addSublayer:circle];
}
I am wondering why setting circle.masksToBounds = YES is making the circle and the sublayer disappear completely. My understanding is that by setting this it should only show the sublayer over the circle.
Many thanks in advance.
Try this:
- (void)drawCircleInView:(UIView *)v {
// Set up the shape of the circle
CGSize size = v.bounds.size;
CALayer *layer = [CALayer layer];
layer.frame = v.bounds;
layer.backgroundColor = [UIColor blueColor].CGColor;
CALayer *sublayer = [CALayer layer];
sublayer.frame = CGRectMake(0, size.height/2, size.width, size.height/2);
sublayer.backgroundColor = [UIColor orangeColor].CGColor;
sublayer.opacity = .5f;
CAShapeLayer *mask = [CAShapeLayer layer];
mask.frame = v.bounds;
mask.path = [UIBezierPath bezierPathWithOvalInRect:v.bounds].CGPath;
mask.fillColor = [UIColor blackColor].CGColor;
mask.strokeColor = [UIColor clearColor].CGColor;
[layer addSublayer:sublayer];
[layer setMask:mask];
// Add to parent layer
[v.layer addSublayer:layer];
}
maskToBounds is "to bounds" you are not setting bounds nor frame.
It's not necessary, but you'd better to set frame of CAShapeLayer, to prevent unnecessary confusion.
bounds is rectangle, not CAShapeLayer's shape. Use mask layer to mask by shape instead.
circle and sublayer is not need to be CAShapeLayer because it will be masked by shaped mask layer.
To achieve this use a square image with its center circle as transparent. like this image
How to use this image for this effect -
Add a square layer (with lighter color/ or non fill color) first. above that add a layer with the fill color with sane rect. and above all place this image. and change the frame of middle layer that has the fill color to achieve desired effect

How do I mask a UIImageView without use of another UIImage, just simply defining a simple shape like a rounded-square?

Say I have an image of a picturesque landscape. A rectangle, say 300x200 in dimensions.
How would I go about masking a square of say, 200x200 of the image with rounded corners into a UIImageView I could then present to the user?
I see tons of examples such as this question where they go over how to use a UIImage as the mask, but I just need a simple shape (a rounded square).
How would I go about accomplishing a simple mask like this without a UIImage?
You can use a CAShapeLayer to mask your UIImageView. Code is as followings:
UIBezierPath *maskPath;
maskPath = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(0, 0, 200, 200) byRoundingCorners:UIRectCornerAllCorners cornerRadii:CGSizeMake(10.0, 10.0)];
CAShapeLayer *maskLayer = [[CAShapeLayer alloc] init];
maskLayer.frame = CGRectMake(0, 0, 200, 200);
maskLayer.path = maskPath.CGPath;
self.imageView.layer.mask = maskLayer;

Round some corners of UIView and round the view’s layer’s border too

I am trying to round the bottom two corners of a UIView, and have the layer’s border show up rounded as well. I am currently doing:
UIRectCorners corners = UIRectCornerBottomLeft | UIRectCornerBottomRight;
CGSize radii = CGSizeMake(kThisViewCornerRadius, kThisViewCornerRadius);
UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:myView.bounds
byRoundingCorners:corners
cornerRadii:radii];
CAShapeLayer *maskLayer = [CAShapeLayer layer];
[maskLayer setPath:path.CGPath];
myView.layer.mask = maskLayer;
This works fine for normal views. However, myView’s layer has its borderColor and borderWidth set, and as you can see from the screenshot, the layer’s border is not getting rounded:
I also tried subclassing UIView and returning [CAShapeLayer layer] from +[Class layerClass], and setting up the view’s layer as a shape layer, but the border ended up beneath the view’s subviews.
Is it possible to round some of a view’s corners, round the view’s layer’s border, and clip the subviews underneath the layer’s border?
Note that this is not about how to round some corners and not others, but rather how to get the stroke to behave correctly.
I figured out a new way of thinking about it, thanks to David Rönnqvist’s comment.
I was trying to do the corner rounding and the stroke all in one layer. Instead, I broke it up into two layers: one to mask the view’s layer to round the corners, and the other in a view to add the stroke.
UIView *containerView = [[UIView alloc] initWithFrame:someFrame];
UIRectCorners corners = UIRectCornerBottomLeft | UIRectCornerBottomRight;
CGSize radii = CGSizeMake(kThisViewCornerRadius, kThisViewCornerRadius);
UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:myView.bounds
byRoundingCorners:corners
cornerRadii:radii];
// Mask the container view’s layer to round the corners.
CAShapeLayer *cornerMaskLayer = [CAShapeLayer layer];
[cornerMaskLayer setPath:path.CGPath];
containerView.layer.mask = cornerMaskLayer;
// Make a transparent, stroked layer which will dispay the stroke.
CAShapeLayer *strokeLayer = [CAShapeLayer layer];
strokeLayer.path = path.CGPath;
strokeLayer.fillColor = [UIColor clearColor].CGColor;
strokeLayer.strokeColor = [UIColor redColor].CGColor;
strokeLayer.lineWidth = 2; // the stroke splits the width evenly inside and outside,
// but the outside part will be clipped by the containerView’s mask.
// Transparent view that will contain the stroke layer
UIView *strokeView = [[UIView alloc] initWithFrame:containerView.bounds];
strokeView.userInteractionEnabled = NO; // in case your container view contains controls
[strokeView.layer addSublayer:strokeLayer];
// configure and add any subviews to the container view
// stroke view goes in last, above all the subviews
[containerView addSubview:strokeView];
Zev Eisenberg's answer is the right one.
Although I prefer:
[self.layer addSublayer:strokeLayer];
instead of creating and adding a subview:
CGSize radii = CGSizeMake(radius, radius);
UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:self.bounds
byRoundingCorners:corners
cornerRadii:radii];
// Mask the container view’s layer to round the corners.
CAShapeLayer *cornerMaskLayer = [CAShapeLayer layer];
[cornerMaskLayer setPath:path.CGPath];
self.layer.mask = cornerMaskLayer;
// Make a transparent, stroked layer which will dispay the stroke.
CAShapeLayer *strokeLayer = [CAShapeLayer layer];
strokeLayer.path = path.CGPath;
strokeLayer.fillColor = [UIColor clearColor].CGColor;
strokeLayer.strokeColor = color.CGColor;
strokeLayer.lineWidth = 2; // the stroke splits the width evenly inside and outside,
// but the outside part will be clipped by the containerView’s mask.
[self.layer addSublayer:strokeLayer];
Here is the small code. Alloc init a view and send to this method to get corners rounded. You can optionally round any of the corners u want. Also give shadow stroke color.
-(void) setMaskTo:(UIView*)view byRoundingCorners:(UIRectCorner)corners withColor: (UIColor*) color
{
UIBezierPath* rounded = [UIBezierPath bezierPathWithRoundedRect:view.bounds byRoundingCorners:corners cornerRadii:CGSizeMake(9.0, 9.0)];
CAShapeLayer* shape = [[[CAShapeLayer alloc] init] autorelease];
[shape setPath:rounded.CGPath];
shape.strokeColor = [[UIColor grayColor] CGColor];
view.backgroundColor=color;
view.layer.mask = shape;
}
Call the method like this.
[self setMaskTo:ABCView byRoundingCorners:UIRectCornerAllCorners withColor:[UIColor greenColor]];

UiView with top left and right rounded corners and border

I have a UIView. I need to make only it's top left and top right corners rounded and also to have a 1 point border width.
Any idea?
Thanks
Try this:
#import <QuartzCore/QuartzCore.h>
view.layer.cornerRadius = 8.0;
view.layer.borderWidth = 1.0;
view.layer.borderColor = [UIColor blueColor].CGColor;
however, it'll make all of your corners rounded. If you don't want this, there are two options:
Draw the rounded corner yourself using CoreGraphics (How to draw a rounded rectangle in Core Graphics / Quartz 2D?) or
Use a mask (CALayer's #property mask here: http://developer.apple.com/library/ios/#DOCUMENTATION/GraphicsImaging/Reference/CALayer_class/Introduction/Introduction.html)
UIView With top left,right rounded corners and shadow
#import <QuartzCore/QuartzCore.h>
backView.layer.shadowColor=[UIColor blackColor].CGColor;
backView.layer.masksToBounds = NO;
backView.layer.shadowOffset = CGSizeMake(0.0f, 1.0f);
backView.layer.shadowRadius = 3;
backView.layer.shadowOpacity = 0.8;
CGFloat radius = 20.0;
CGRect maskFrame = self.backView.bounds;
maskFrame.size.height += radius;
CALayer *maskLayer1 = [CALayer layer];
maskLayer1.cornerRadius = radius;
maskLayer1.backgroundColor = [UIColor blackColor].CGColor;
maskLayer1.frame = maskFrame;
self.backView.layer.mask = maskLayer1;
you can achieve this using beizer path like this -
UIBezierPath *maskPath = [UIBezierPath bezierPathWithRoundedRect:self.bounds byRoundingCorners:UIRectCornerTopLeft | UIRectCornerTopRight cornerRadii:CGSizeMake(5.0, 5.0)];
[maskPath setLineWidth:1.0];
//to give stroke color
[[UIColor colorWithRed:186.0/255.0 green:186.0/255.0 blue:186.0/255.0 alpha:1.0] setStroke];
//to color your border
[[UIColor colorWithRed:242.0/255.0 green:240.0/255.0 blue:240.0/255.0 alpha:1.0] setFill];
[maskPath fill];
[maskPath stroke];
Use CALayer's and try this tutorial more more information. http://nachbaur.com/blog/rendering-views-using-calayer-part-1
A very simple and quick solution:
set the corner radius so that it draws all four corners rounded in the normal way
for each corner that you don't want rounded:
create a small square UIView with side equal to the corner radius
add it as subview of the main view (the one with the rounded corners)
position it so that it sits exactly over the corner
set its background color to be the same as the main view's background
Not necessarily the most elegant solution, but only takes a minute to code it up!

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