Spacing In VLayout - smartgwt

I am working inside a Tabpane and I want to have 2 buttons on the bottom-right of the tap-pane, so I thought I just add a LayoutSpacer, but this resulted in
but I wanted it to look like
How can I make my Layoutspacer "bigger"?

In Smart GWT there are different methods to set the size of the component's vertical dimension.
Try with any one
canvas.setHeight100()
canvas.setHeight("100%")
canvas.setHeight("*")
Layouts may specially interpret percentage sizes on their children, and also allow "*" as a size.

Related

How to align two UILabels on the Y axis of the center of the first line of text

please see the image below for two examples of what is to be achived
the alignment should be on the Center Y of the first lines of each UILabels and should work regardless of font size or font. currently we have implemented this with different constraints to the top of the super view for different font and font size combinations.
the constraint to align the center of the two UILabels does not work since the text of the second UILabel is not fixed and can have several lines.
also the text is dynamic, so it is not known where the text will wrap to create the first line, thus it cannot be shown in an one line UILabel with the rest of the text in another one below.
currently this is implemented using UIKit, but if there is an easy solution in SwiftUI we can put these two labels in a SwiftUI component. so a SwiftUI solution would also be welcomed.
Your comments said "it should be on the glyphs" ... but, without additional information, my guess is that "real world" usage would not really need that level of precision.
For example:
While the glyphs are not perfectly center-Y aligned, it seems unlikely you'd run into a case where the first line of the "rightLabel" is " ' " ' " or . , . , ..
This layout can be easily done with only a few constraints - no need to do any calculations:
The "Positioning" label would, of course, be set .hidden = true so it would never be seen.
If you really, really want glyph-precision, you'll need to calculate
the Glyph bounding box for the left-label
the Glyph bounding box for first line of the right-label
calculate the "character box" offsets to align the Glyph Y-centers
and then position the two labels accordingly, or use Core Text to draw the text (instead of using UILabel).
Probably more work than necessary -- unless your actual use-case demands it.
That's an interesting problem! You can try using the centerYAnchor for the label on the left, and the firstBaselineAnchor for the label on the right... that will align the center Y with the text baseline, which isn't quite what you want.
To find the correct offset to apply, you can use the information from UIFont about the size of the characters. I'd probably start with capHeight * 0.5 and see if that looks or feels right. Something like:
leftLabel.centerYAnchor.constraint(equalTo: rightLabel.firstBaseLineAnchor, constant: rightFont.capHeight * 0.5)
This is a more difficult problem in SwiftUI, I think, because resolved font metrics aren't directly available to you.

Image position between inputs xcode 6

Good afternoon,
I'm trying to put an image in the middle of two inputs, that means that I would like to have the same margin to the first input as the second input. I'm going to explain better with an example:
[input a]---- 20px-----[image]---- 20px-----[input b]
I want to have the image always at the middle between them, because when I rotate the screen I have to make it large.
I have to use constraints? Which one? Is it possible?
Thanks in advance.
There are a number of ways to approach this. (There are a number of ways to approach everything, lol).
I'm only going to show AutoLayout solutions because it will make things easer when things are moving. Also, your description is pretty much already using AutoLayout Visual Format Language.
The first would be to place inputA, inputB and image into a third view which I'll call interfaceView.
Now you can lay it out like this...
|[inputA] // i.e. up against the left edge
[inputB]| // i.e. up against the right edge
[image] is different. You then align the centre of image with the centerX of interfaceView
The second option is to use "spacer" views.
Create two more views called spacer1 and spacer2 and layout the screen like this...
[inputA][spacer1][image][spacer2(==spacer1)][inputB]
Make spacer 1 and 2 hidden. They are just there for layout purposes. Now, because I have given them equal widths they will align the image view exactly in the middle of A and B.

NSString with different font sizes

Is there a easy way to create the labels text with different font sizes without using NSMutableAttributedString?
label.text=[NSString stringWithFormat:#"%.03f %.03f", var1, var2];
// ^
// this value should be shown a little larger than the second value
Well, you can achieve the look you want by creating three labels, each of a different size. It use to be hard to get the baselines to line up, but if you use the auto layout constraint system, you can get all three labels to hug each other and also have the same baseline.

SpTBX: can I use Panels' DockedWidth/FloatingWidth

Moving from TBX to SpTBX. I used in the past TTbxDockablePanel which has such props:
DockedWidth
DockedHeight
FloatingWidth
FloatingHeight
I can't find such properties in SpTBX panels, so how should I change my code to use such props? ie. i need to get/set SpTBX panel's docked width/height and floating width/height.
DockedWidth and DockedHeight
A TSpTBXDockablePanel now has a property DefaultDockedSize. A docked panel is docked to either a vertical or horizontal dock, so it only needs one size, which specifies the width (in a vertical dock) or height (in a horizontal dock.) The length of the other axis is a result of either the dock size or the other panels in the same dock. If there are other panels, the size it becomes is the width of the other panels in the dock. If there aren't, it will use either the previous size (if DefaultDockedSize is 0) or try to use DefaultDockedSize.
See TSpTBXCustomDockablePanel.SetParent for the code. You'll be interested in the two branches beginning if ToDock then... and if ToFloating then.... There are some comments there that I've tried to interpret to write the above.
From memory, when I converted from TBX to SpTBX years ago, this was the hardest area to get behaving exactly the same. However, you can get it to behave 'okay', ie with behaviour that makes sense, easily.
FloatingWidth and FloatingHeight
Replaced by FloatingClientWidth and FloatingClientHeight. Note that these are the client sizes not window sizes, but in general they should be direct replacements.
In addition
There is a comment at the top of the SpTBXDkPanels.pas file,
// - To handle the size constraints use GetMinMaxSize when the DP is floating,
// and ConstrainedResize when is Docked (explicitly check if it's docked).
You might find that useful too.
There are a reasonable number of comments scattered through the code. The SpTBX library doesn't have very good documentation, but it does come with high-quality source... Use the source, Luke :)

How to deal with iOS UIViews rotation and alignment

In my existing app, I had 5 of my UIView derivatives (labels and buttons) laid up horizontally, i.e. on 0 degrees. They were all aligned on their left edges (so that button1.frame.origin.x = button2.frame.origin.x and so on.)
Now, for update purpose, I need to rotate all 5 of them, by 9 degrees anticlockwise.
I achieve the the rotation easily.
But I can't get how adjust their left edges so that they would all be aligned again after rotation.
The requirement, in summary, is this: The first control need to remain fixed (acting as pivot point) - the 4 others need to move right in order to maintain left alignment after rotation.
I tried putting incremental x value to each of the last 4 controls (keeping the pivot x fixed) but so far don't achieve exact alignment.
After rotation, it looks like all of them are center aligned, instead of left aligned which I really want.
I know what I really want, but just looking for a smarter way so that it won't be ugly like it is now.
Read about layout constraints. That will really help you in many ways. In layout constraints the concept is very simple like
Control1.attribute = Control2.attribute + C
So you can literally program each controls attributes and achieve a fine grain control. You can then code it such that all the controls X is same as other controls X, they are all same distance from another control etc.
You can have multiple layout constraints and the system will try to satisfy as many as possible.
But the only thing is that this is possible in iOS 6.0.

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