Cocoapods ld: library not found for -lPods-Projectname - ios

I've installed cocoa pods library and some frameworks through it. Now when I compile project the build fails.
Error:
ld: library not found for -lPods-Project
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Here part of text:
Ld /Users/polzovatel/Library/Developer/Xcode/DerivedData/Project-bybevfqrgvqqldbzsgewqafpmylj/Build/Products/Debug-iphonesimulator/Project app/Project normal i386
cd /Users/polzovatel/Projects/iOS-master/Project_iPhone
export IPHONEOS_DEPLOYMENT_TARGET=6.0
export PATH="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
What I need to do to fix this problem?

Fixed it by deleting the -lPods-Projectname.a in Link Binary (for newer versions, delete the -lPods-Projectname.a under the Frameworks group).

Whenever I execute "pod install" it leads me to spend several hours fixing build errors. So, I deleted CocoaPods stuff and do not have problems any more! Now I am lucky and happy man.
Start using Swift Package Manager (SPM). If your 3rd party lib still do not support SPM I encourage you to take action on adding SPM support on your own. Here is instructions.
Or create an issue for the 3rd party lib about adding support for SPM.

The exact location that you should remove your libs is at:
Remove -lyourlibname.a in "Link Binary With Libraries" on "Build Phases" of your target.

You can try "Build Active Architecture Only" = YES . it may be solving problem.

Ensure that Build Active Architectures Only settings for both of your project and the Pods project were equal for debug and release configuration! That's was a problem in my case.

Make sure Build Active Architectures Only in your Project/Target and in your Pod/Target and Pod are the same.
We often set the debug yes and set the release no.

I realized the xcproject file was opened instead of the updated workspace. This fixed my error. Hope this information will help others too.

If none of the other answers help you, try this:
Deintegrate cocoa pods using pod deintegrate. Check this link https://github.com/kylef/cocoapods-deintegrate.
Search on the build settings for target and project file for "pod". Anything that looks like it belonged to cocoa pods, remove.
Finally, run pod install once again.

Go to Product > Scheme > Edit Scheme... > Build > + > Add the Pods-Projectname.a and drag it to the top > Clean & Build your project.

I had a very different experience. I tried removed the library from build settings to no avail. And honestly, I couldn't see the logic behind it.
What I did was try a new pod install. And so it gave me this error
[!] The ProjectName [Debug] target overrides the LIBRARY_SEARCH_PATHS build setting defined in Pods/Target Support Files/Pods-/Pods-.debug.xcconfig. This can lead to problems with the CocoaPods installation
- Use the $(inherited) flag, or
- Remove the build settings from the target.
[!] The ProjectName [Release] target overrides the LIBRARY_SEARCH_PATHS build setting defined in Pods/Target Support Files/Pods-/Pods-.debug.xcconfig. This can lead to problems with the CocoaPods installation
- Use the $(inherited) flag, or
- Remove the build settings from the target.
So I did what it told me to, I added the $(inherited) flag to build settings. And all worked well

In my case I found that a mis-match of deployment target of the Project (iOS 11.4) versus the Target (iOS 10.3). Updating the target to iOS 11.4 fixed the issue.
Project > Info > Deployment Target > iOS Deployment Target
Project > Target > General > Deployment Target > Target
Podfile:
platform :ios, '11.4'

I had this problem when I accidentally opened project instead of workspace so Cocoapods where missing....

Check your Project -> Targets -> Build Phases -> Link Binary With Libraries

Point to your Pods project, set the BaseSDK to iOS SDK since 'pod install' process clear it.
Also set Build Valid Architecture Only to NO
That should work.

I experienced a similar error which affected one of my computers but not the other when compiling the same project.
I reinstalled cocoapods, all gems, rebuilt the project and none of it worked. I finally got it to compile but required me to completely remove Xcode and related data (iPhone simulator, DerivedData) then reinstall Xcode.

I've had this error after adding a new build configuration.
pod install helped, because it adds separate settings for each build configuration.

i also had the same sort of issue. So Check your pod file's platform :ios . and check Deployment info target versions. and please make sure version of both files are same. if both are not same the issue will be executed. i also had the issue after library updating my react native project
(Target info = select your project, then select target, In general section Deployment info is available.)

Related

Error - linker command failed with exit code 1

I'm new to XCode Mac and IPhone development. So probably I'm missing something obvious here.
While trying to build the project I'm getting the following warnings and error. I can't figure out what is wrong here, I've looked at this answer and checked my Framework Search Path value and there is none in BuildSettings.
ld: warning: directory not found for option '-F/Users/macbook/Desktop/<app_name>__main/build/Release-iphoneos'
ld: warning: directory not found for option '-F/Users/macbook/Desktop/<app_name>__main/build/Debug-iphoneos'
ld: framework not found Pods_<app_name>
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I've been banging my head for several hours now and finally given up.
The path mentioned in the error does not exist and when I looked into where build folder is located in XCode project, I realized they are in a shared directory ~/Library/Developer/Xcode/DerivedData. So I don't understand why XCode is looking for these files in the project's relative path, where build folder doesn't exist.
I'm using
XCode 10.1
CocoasPod 1.5.3 1.8.4
MacOS High Sierra
Note: The same workspace builds successfully on another system.
Edit:
If I copy the project.pbxproj from the other system onto this one, the project on this machine builds successfully too. project.pbxproj is located under *.xcodeproj file.
Also if I select Generic iOS Device the project builds fine, but as soon as I switch to any other target device I get the same error.
Edit 2:
I see a couple of framework files in red in the left side folder/directory's panel.
Foundation.framework
Pods_<application_name>.framework
Solution:
So right now I've found a solution what I believe to be a workaround and not the actual solution.
In my project's folder structure I saw multiple .framework files in red. some of them had different extensions then the ones present in the xCode package. So I updated them with the newer extension files and that got rid of most of the red file frameworks and left just one Pods_.framework the same framework in the error above. I removed the framework from the Libraries and Framework list in the General section. After I did that project build fine and I was able to run the app.
However, I noticed the Pods_<app_name>.framework file is always regenerated after running pod install. So I have to manually remove this unwanted dependency from the list each time starting a new workspace which is pain to say the least.
And so now I'm looking for a way to correct this so I don't have to remove the Pods_<app_name>.framework file each time.
While I was searching for the solution I found a closed cocoapods bug which reported the same issue for an older version. I've lost the thread and cannot find it again otherwise I would've linked the bug.
As noted in one of the answer's comment I now have updated cocoapods version 1.8.4.
Edit 3:
Podfile
# Uncomment this line to define a global platform for your project
# platform :ios, '7.0'
# Uncomment this line if you're using Swift
use_frameworks!
target '<app_name>' do
pod 'Google-Mobile-Ads-SDK', '~> 7.39.0'
end
Based on your comment and build logs I believe the podfile Pods_<application_name> is not available to your project(its added but not downloaded).
Pods are a way to share code across projects and maintain versioning.
You just need to update the pod so that it gets downloaded and added to your project. For that just launch Terminal app, cd to your project folder and fire pod update (you may refer to https://freakycoder.com/ios-notes-12-how-to-update-pods-249ecf88fe57)
If you do not have pod installed you can head to https://guides.cocoapods.org/using/using-cocoapods.html
I used to run into that problem once but I already solved it the same way #alxlive answer and it worked.
The problem happened to me because of the pod that we already installed.
During that time, I already installed my cocoapod for my project. Then, I added 2 new Build Configurations.
Your problem might be the same because you did mention copying others project.pbxproj from other system and it made your project work fine. So that might be the case.
By deintegrate and install the pod back on, that will solve the problem.
Xcode has different build system for simulator and real devices. So it will generate different app for both. If you select any Simulator target then it will builds app for simulator and if you select Generic iOS Device or any real device target then it will builds different build.
May be you are using some frameworks which are builded for iOS devices, So
follow this steps,
Differentiate that frameworks which gives you an error and remove that pods from your pod file and run pod install command and delete DerivedData.
Download that framework's code in your system.
Add project files of framework in your workspace. For that you can refer this and this.
If you don't want to add whole code of framework in your project then you can add particular( for device or simulator ) build of framework in your xcode project.
For that follow this steps,
Open your downloaded project of framework.
Select any simulator target and build project.
Get generated .framework file from Products folder.
Add this framework in your project like this.
Now build your project for simulator.
Follow above steps for devices target if you want to build for devices.
For Google Mobile Ads you can follow this guidelines. Add the -ObjC linker flag to Other Linker Flags in your project's build settings
I hope this will work for you.
Adding -ObjC $(inherited) in the Other Linker Flags fixes my issue
For me it was due to having a space in the Configuration name like "Development Debug". Once I removed the space and made it "DevelopmentDebug", the error message went away.
The pods need to be installed once per mac. The configuration set in the project.pbxproj depends on the Cocoapods version and the Xcode version on the machine.
Try the following:
1 - Delete the Podfile.lock file and the Pods folder from the local project
2 - Delete the content of the Derived Data folder: ~/Library/Developer/Xcode/DerivedData
3 - Run the command:
pod deintegrate
4 - Run the command
pod install
5 - Run the project again

Framework not found GoogleToolboxForMac

After I update my Firebase via "pod update", I got error like this :
ld: warning: directory not found for option '-F/Users/bennysantoso/Library/Developer/Xcode/DerivedData/FCM-atfcxuircoryufazlomgwfgmvaqm/Build/Products/Debug-iphonesimulator/GoogleToolboxForMac'
ld: framework not found GoogleToolboxForMac
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Here my Podfile :
# Uncomment this line to define a global platform for your project
# platform :ios, '9.0'
pod 'Firebase/Core'
pod 'Firebase/Messaging'
target 'BB' do
# Comment this line if you're not using Swift and don't want to use dynamic frameworks
use_frameworks!
# Pods for BB
target 'BBTests' do
inherit! :search_paths
# Pods for testing
end
target 'BBUITests' do
inherit! :search_paths
# Pods for testing
end
end
Does anybody know about this error?
I seek out relationships GoogleToolboxForMac and Firebase, but I just get a little bit of information.
FYI, I use Swift 2.3 and Firebase 3.8.0.
I will be grateful for any help you can provide. Thanks!
I had the same error. Once you install the pods, you'll see the following message.
[!] Please close any current Xcode sessions and use MyApp.xcworkspace
for this project from now on.
I didn't notice this for the first time and was trying to build the project using the regular xcodeproj file. After I saw this message, I opened the right project and it worked fine.
Once you open this project you'll notice that you have two subprojects. One would be your project, and another would be the Pods project.
Framework Not Found
When using Pods, we usually face this issue.
There are two main reasons for this
When we open the .xcodeproj file instead of .xcworkspace as mentioned by izaaz-yunus in this Answer
When Build Active Architecture Only is set to Yes in Build Settings
This applies to the projects target and also to all the targets in the pod project
Main Project Screenshot
Pod Project Screenshot
Select Build Settings (of main project, pod project both)
Select each Target one by one
Set Build Active Architectures to No for each target
Finally clean and rebuild your project.
In my case all integration are well-done and also did try so many time to remove and reinstall pod but did not get success.
Finally try with below step
Projetc->Manage Schemes -> Select check box "Pods-MyProjectName"
And get success.
GoogleToolboxForMac is a dependency of Firebase/Messaging. Details in the podspec. When doing "pod update", Cocoapods should set up your workspace to build and link GoogleToolboxForMac.
It sounds like something about your workspace is in a bad state. Does Product -> Clean help? What about deleting Derived Data and the ModuleCache (Xcode -> Preferences -> Locations -> Derived Data)?
It shouldn't be necessary, but you could also try explicitly adding pod 'GoogleToolboxForMac/Logger' to your Podfile.
its work's
1. select your project in directories
2. select General
3. Add "GoogleToolboxForMac.framework" to the Linked "frameworks and Libraries"
This was fixed by adding $(inherited) in the Build Settings -> Search for LIBRARY_SEARCH_PATHS.
This is understandable, since when updating your pod file for the latest versions of libraries which your project depends on, the debug output tells you where you need to add all the $(inherited) flags:
LIBRARY_SEARCH_PATHS
OTHER_LD_FLAGS
GCC_PREPROCESSOR_DEFINITIONS
Go to : target -> Build Settings -> Other Linker Flags -> remove framework "GoogleToolboxforMAC" and build the project.
I had the same issue when I tried to run it on my device. On the simulator it was working fine. I tried some of the above but it didn't work for me. I checked that I was working on .xcworkspace instead of .xcodeproj file, so I tried this one. Follow these steps to:
Open Xcode project (cocoapods project) using .xc... file.
Select Pods project in the project navigator (blue icon on left).
Under Targets, ensure Pods-ProjectName (blue icon) is selected.
Navigate to Build Settings and set the iOS Deployment Target on which iOS version you are going to run project.
Note:It is same as what you set in Project->Targets->Deployment info->Deployment Target.
Maybe someone get benefitted from this.
If you're facing the same error, in your XCode, go to:
Your Project > your target > Scroll down to Linked Framework and Libraries and check if the Library entry is dimmed:
If so, remove and add it again. In my case, I had duplicated entries and one of them was dimmed (when XCode can't find them on disk).
Closed the project that I was trying to build after I did pod install then opened the .workspace and then everything builds perfectly.
Open the your-project.xcworkspace in your project destination.
1)Open terminal -> 2) $cd /project_destination -> 3) $open your-project.xcworkspace
or just open the file in finder
Make sure your "Build Active Architecture settings" for both your project target and the pod are same. Setting NO in both these cases fixed my issue.
My issue was that I had a /bin/sh script that copied specific Pods which didn't exist. This was one of them. Removing the script resolved the build issue.
-I search in harddrive for the GoogleToolboxForMac files, found in :
/Users/Marco/Documents/iosapps/BomRetiro/Bom Retiro/Pods/Target Support Files
And then i copied the files to this folder :
/Users/YourHomeFolder/Library/Developer/Xcode/DerivedData/Bom_Retiro-bsfjbazzzuwmuidqurdmjvdtnnsb/Build/Products
And then for me is resolved opening the project usinf .xcworkspace file.
For those still having issues after all this.
I am working on a cordova project and the issue suddenly appeared after upgrading to XCode 11.5.
Finally I was able to solve it by opening the pods.json file in the project root and remove the entry in "libraries" which belongs to "FirebaseMessaging".
We were not using that and I dont know how it got there.
Additionally I have changed the "Build Setting" -> "Build Active Architecture Only" to "No" everywhere.
Afterwards I opened the .xcworkspace file again and the build ran through.
Worked solution is
Search GoogleToolboxForMa in xcodeproj
Remove all references from the build configurations
Swift 5 Simple Answer
Shift+Alt+Cmd+K //Clean the project and Run again!
//if not work restart Xcode and again clean it
//Its will work happy coding
Friends, you must be confused with the exact result, as i was. So, i feel to share the
screenshot that might be helpful. We all had to be careful that we need to change the flag for property **"Build Active architecture Only"** for **pod target** to **NO** And build, it would not show the linking error.
See the attached screenshot.
Screen Shot 1, Screen Shot 2, Screen Shot 3
[Select Pods][1]
[Select Targets in the pod][2]
[Change flag to No][3]
[1]: https://i.stack.imgur.com/E7mjX.png
[2]: https://i.stack.imgur.com/wCwET.png
[3]: https://i.stack.imgur.com/KVGKM.png

dyld: Library not loaded with cocoapods 0.37 and Xcode 6.3

I've been reading all the issues about the error:
dyld: Library not loaded: #rpath/Bolts.framework/Bolts
Referenced from: /private/var/mobile/Containers/Bundle/Application/1542F906-CCE1-4181-AC7C-B5E3EE50E7D7/eBikeMotion.app/eBikeMotion
Reason: no suitable image found. Did find:
Which makes my application unable to run in a real device (but it runs without any problem in the simulator.
Until certain point I thought that it was an issue with the frameworks I was installing, but after installing manually the original one that was throwing the error, Alamofire, and the next Framework throwing the error was the next one in alphabetical order (Bolts, as you can see in the code snippet)
So I've reached the conclusion that is indeed CocoaPods which is producing these errors. I've got the last version (0.37) with a clean install, Iv'e tried to create a new project, I've tried all the proposed solutions to this issue without any luck, so I have to open an issue, with the hope that someone can help me.
Regards.
After reinstalling the whole system and don't finding a solution, I've found that some of the Build Phases mandatory for CocoaPods to run properly were missing.
The solution for this problem goes for the next steps:
Deintegrate the cocoapods project (you can install the tool with sudo gem install cocoapods-deintegrate).
cocoapods-deintegrate on Github
Modify your Podfile:
You should define your target linking with link_with 'ProjectName'.
You should define the target for your pods: target 'ProjectName' do [pods here] end.
Make an install with pod install
After doing this, go to XCode and check the following settings:
Into project settings, under "Configurations" check that in Debug and Release you've got a Configuration set named Pods-ProjectName.[debug|release]
Into your target, under "Build Phases" you should have three new phases that should be named: Check Pods Manifest, Embed Pods Frameworks and Copy Pods Resources.
Make a clean, then build, then run into your device.
That's it.
In my case, I followed the above answer by #Jorge, but it didn't resolve the problem. The exact error was a bit different because the missing file was #rpath Pods.framework/Pods. I finally resolved it with help from CocoaPods issue #3586:
Go to target > General > Linked Frameworks and Libraries section
set both Pods.framework and Pods_target.framework to Optional.
Still trying to figure out exactly why.... this answer has some info: what-does-it-mean-to-weak-link-a-framework
I had to fix two issues:
Go to each target then Build Phases then Link Binary With Libraries and select Pods.framework. Set it to Optional.
Cocoapods did not create the needed run scripts for my second target. My first target had all scripts. The second not. So I copied all missing run scripts from the first to the second target. You need to tap on the small "+" sign on the top left, add a run script and paste the script from the other target. I've done that for Check Pods Manifest.lock, Copy Pods Resources and Embed Pods Frameworks.
Then it did run on the device. Finally.
Had same issue adding pods to WatchKit Extension. Linking main target with Watch app is not the best option at all. Found out that cocoapod 0.37.2 hasn't added 'Embed Pods Frameworks' script into build phase.
Script:
"${SRCROOT}/Pods/Target Support Files/Pods-ExtensionName/Pods-ExtensionName-frameworks.sh"
In order to have cocoapods generate the build phases Check Pods Manifest, Embed Pods Frameworks and Copy Pods Resources:
1 - Go to build phases and remove any custom modifications. I had to remove everything under the Link Binary With Libraries phase.
2 - Do a pod deintegrate (Or just remove the files yourself)
3 - Run a new pod install
This worked for me. Without the first step, it never did.
To Resolve this you need to change status in Link Binary with Libraries in build phase for pod_projectName.framework and Bolt.framework
I got the same error in my project.
get error in CommonCrypto.framework
Resolved error by changing Required to Optional
The easiest thing to do would be to ensure that your Protobuf.framework is a dependency in your target's scheme inside the Build step.
This tells Xcode to compile the Protobuf.framework created by your pod install/update whenever it builds your target.

library not found for -lPods from GitHub project

I am getting the following error when trying to build a project I found on GitHub.
ld: library not found for -lPod
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I've heard of some people saying to use the workspace file instead of the workspace file but there is no project file.
Here is the project
My app can run on simulator but can't run on device.
I fixed this by these steps.
The Pods Xcode project now sets the ONLY_ACTIVE_ARCH build setting to YES in the Debug configuration. You will have to set the same on your project/target, otherwise the build will fail.
Ensure your project/target has an ARCHS value set, otherwise the build will fail.
When building a iOS project from the command-line, with the xcodebuild tool that comes with Xcode 4, you’ll need to completely disable this setting by appending to your build command: ONLY_ACTIVE_ARCH=NO.
http://guides.cocoapods.org/using/troubleshooting.html
All my pods project have debug build only active architecture to YES(from pod install), but my project set to NO. So, I change it to YES, then it's work.
This project uses Cocoapods to manage its third party dependencies. Whilst the developer has committed the Pods/ directory, it's probably best to install the Pods yourself:
Install Cocoapods if you don't already have it: sudo gem install cocoapods
cd into the top level project directory, and install the required Pods for this project: pod install
Open the TestOCR.xcworkspace that will be created.
Build and run.
I got it working, all I had to do was simply drag the Pods.xcodeproj into the TestOCR.xcodeproj thanks for the help.
I have encountered this issue couple of times and the common fix is to simply build the Pods target.
The project seems to have bad CocoaPods configuration (or not at all). There is no workspace and no Podfile (which is even worse, because if there's a Podfile you can install CocoaPods by your own and update pods).
You can look into Pods directory and try to create Podfile from scratch (depending on found libraries) and the install CocoaPods. This should work.

Cocoa Pods Error ld: library not found for -lPods

I'm getting a error from cocoa pods that I've never seen before. I've had it working with several dependencies just fine. I recently added the TestFlightSDK as a dependency through pods and I'm unable to Archive the project. It builds just fine to devices but refuses to Archive. Has anyone else experienced this issue?
ld: library not found for -lPods
clang: error: linker command failed with exit code 1 (use -v to see invocation)
My Library Search Paths looks like this (for both debug and release):
$(SRCROOT) recursive
$(PODS_ROOT) recursive
$(inherited) recursive
Ok so I found the answer (that worked for me) using some suggestions from this post
I was actually getting a different Warning that I hadn't noticed.
Pods was rejected as an implicit dependency for 'libPods.a' because its
architectures 'armv7 armv7s' didn't contain all required architectures
'armv7 armv7s arm64'
It was actually related to the Pods target not having the correct architectures. It turned out to be a xCode bug after all. In my Pods Target I had all the correct acrhitectures selected, armv7, armv7s, and arm64.
THE SOLUTION:
Update cocoapods to the newest version that supports 64 arch.
sudo gem update cocoapods
Delete all Valid Architectures and do a project clean (which fails alot..)
Re-Add the architectures that you just removed and voilà!
my fault was an old cocoa pods integration. had to delete the pod-.a files in "/Frameworks" folder and pod-.xcconfig in "/Pods".
-> run 'pod install'
everything fine
Other solution is if you update your pods with new target, you will check libpods.a, maybe was deleted and system not found it. Make sure that libpods is in your Linked Framework and libraries in General information (where you change version, bundle identifier and build).
In my case problem was with Scheme.
go to Product -> Scheme -> Edit Scheme
click on Build
add the Pods static library, and make sure it's at the top of the list
clean and build again
You can fix this issue if this belongs to libraries by selecting your Target, then going to "Build Phases" in "Link Binary With Libraries", and removing ".a" file of that library. After this Clean and Build.
Hope this helps.

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