scons invocation error building AllJoyn for iOS - ios

I'm trying to build AllJoyn for IOS using Xcode (5.1.1) on OSX Mavericks (10.9.3). I have followed all the steps posted here to the letter but keep getting a "Shell script invocation error", error: can't exec 'scons' (No such file or directory) on the last step in the instructions and cannot figure out how to resolve it, I have installed scons with homebrew and tried donloading and installing it manually but for some reason it can't find it. Any help would be much appreciated.

I found a solution. Brady's comment was right, Xcode could not find scons.
In order to fix it, I changed the field for "Build Tool" under Target -> info, it originally had only "scons" as its value so I did a search for it in a terminal (which scons), and put the full path in the setting (in my case "/usr/local/bin/scons").
In addition to this issue, I had an issue with openssl not being found even after executing the command launchctl setenv OPENSSL_ROOT <path to top level folder of openssl> so under Build Settings I added a user-defined setting with the key "OPENSSL_ROOT" with the value of the full path to the openssl top level folder.

Related

Xcode13.2.1 M1 build executable not found

I ran into the infamous "executable not found" error when building on the new M1 mac machine (Monterey) on Xcode 13.2.1. I should note I am building an extension (not sure if that makes a difference), the build would be successful and the error seems to happen during installation.
I have tried the solutions from general google search and most are mentioned on this other stackoverflow post(non M1), such as:
Set "Build Active Architecture Only" to No
Check if my "Executable Name" is set to $(EXECUTABLE_NAME)
Check if my "Info.plist" path is corrert under the Deployment section of Build Setting
Ran "pod install"
Check if I have any missing file (? this one I am not super sure how but I don't see any "fainted" files when following this other Stackoverflow post's top answser)
Anyone else running into this on M1? what is your solution?
It's an issue with the excutable address inside the info.plist file. Pls double check your info.plist files both on the ShareExtension and your target.

Building iOS app using Xcode works, but building the same app with xcodebuild command fails

Both new flutter and new react-native projects fail to build because the xcodebuild tool fails. They, however, succeed when I build the projects manually inside Xcode.
Apparently, the reason is because xcodebuild adds additional flag during the build, that, is:
export OTHER_CPLUSPLUSFLAGS=" -fmodule-map-file="/Users/aa/code/WW2/ios/Pods/Headers/Public/SSZipArchive/SSZipArchive.modulemap""
The result is that the build is failing because it cannot find the said module map, with the following error:
<unknown>:0: error: module map file '/Users/aa/code/WW2/ios/Pods/Headers/Public/SSZipArchive/SSZipArchive.modulemap' not found
The said module map is from a previous project (called WW2) which I moved. But the problem is that even newly-created projects are affected.
I wasted two days to solve this, even reading through the documentation about xcode build settings, but to no avail. What I'm trying to do is to find the source of this additional flag or configuration. I even used grep to find a file containing the particular flag, but it's not yet finished scanning my system.
So the problem is somehow the $PODS_ROOT variable is set to /Users/aa/code/WW2/ios/Pods, probably due to a canceled npm build. I only needed to restart the terminal and the problem is solved.
As a side note, I should have used the search function in the finder as it's much faster because it uses an index unlike grep.

Setup of React Native using ndenv on OS X

I'm running into PATH difficulty setting up a new React Native iOS project in Xcode 7.1. I'm trying to use ndenv to manage node versions, which means ~/.ndenv/shims needs to be on PATH. To that end, I have PATH set as a user-defined project setting as $PATH:~/.ndenv/shims. The Xcode settings UI shows the correct expanded PATH value.
Yet the project, generated by react-native init, still fails to build. The custom build script fails to find react-native:
../node_modules/react-native/packager/react-native-xcode.sh: line 36: react-native: command not found
react-native is installed correctly, but the environment variables dump in the build output makes clear that ~/.ndenv/shims isn't on PATH. My PATH settings don't appear in the build environment. However, if I set a random user-defined setting (e.g. FOOBAR=baz), that does correctly show up in the build environment.
That result plus further inspection of PATH in the build environment makes clear that Xcode is overriding PATH somewhere along the line.
So in order of preference:
How do I correctly append to PATH for a custom build script in Xcode 7?
Alternatively, what's the best (least hacky?) way of getting ndenv-managed npm modules on PATH for the build script?
Modifying react-native-xcode.sh is out of the question, since that's a part of the external react-native npm module.
UPDATE 1
As a temporary workaround, I've bailed on ndenv and installed node via homebrew. This puts react-native on the (apparently-hardcoded) Xcode path at /usr/local/bin, and works to get the build running. I'm not going to submit or accept this as a solution, since it doesn't allow the repeatable control of node versions that ndenv does.
The problem seems to be that the react-native-xcode.sh script depends on the react-native-cli package to be in PATH. This issue was reported to the project in these two issues on Github:
https://github.com/facebook/react-native/issues/3974
https://github.com/facebook/react-native/issues/3948
I expect a fix to be implemented quite soon, because this is a major problem for anyone using the react-native cli to create new projects.
There are a few work arounds for this problem, but none of them are perfect. Which one would work for you depends on your node / npm setup:
I myself installed node via nvm and just needed to add export NVM_DIR=~/.nvm
source $(brew --prefix nvm)/nvm.shbefore running the react-native-xcode.sh.
For this to work you need to have react-native-cli installed globally.
If you need help finding a solution for your specific setup, please give me some more information about your node setup. ( or you can try one of the other solutions pointed out in the issues I linked above. )
Had the same issue. The work around called out in the link below is working for me. Haven't found a permanent solution.
The XCode $PATH differs from terminal $PATH and it doesn't include path of nvm nodes (~/.nvm/versions/...). This can be temporarily fixed by adding source ~/.bash_profile to the beginig of react-native-xcode.sh
https://github.com/facebook/react-native/issues/3948
This issue was effectively fixed when facebook/react-native#5518 landed. react-native-xcode.sh now respects a NODE_BINARY environment variable that tells it where to find node on the build system. Under your app's target, see Build Phases > Bundle React Native code and images and set the shell script code to:
export NODE_BINARY=$HOME/.ndenv/shims/node
../node_modules/react-native/packager/react-native-xcode.sh
If your node is in a different location, change the value of NODE_BINARY to suit your installation. Here's a screencap from Xcode 7.1 to aid navigation:
It looks like a fix for this was just published as release 0.14.2
https://github.com/facebook/react-native/releases/tag/v0.14.2

xcodebuild failure clang:error no such file or directory:

Having a problem when building with xcodebuild. My project/app builds fine with the Xcode - gui. It simply isn't finding/building the libcryptopp library which is part of the build process.
The error is:
clang: error: no such file or directory: '/Users/builder/repo/ioskpay/xcode-cryptopp/cryptopp/build/Release-iphoneos/libcryptopp.a'
This particular file should be derived from another project inside the main app - xcodebuild simply isn't correctly pointing at the right file folder which should be:
~/Library/Developer/Xcode/DerivedData
Any ideas?
To fix this, go to your project settings, go to Targets and select your main project target. Then go to Build phases. Under Target dependencies add the static library project.
This way, when you compile the main project, the static library subproject gets compiled before the main project and your static library will be available.
I had the same problem, but for a resource file .m
I opened target -> build phases -> Compile sources
and I found the file the compiler was tell it can't find duplicated: one with strange icon and the other with a normal icon. I simply removed the one with strange icon and it worked. ( I added the file multiple times and I had a merge conflict before that which made something wrong in the project file)
For your case I think you need to remove the lib from target dependencies list and add it again. This may work for you.
In Xcode Version 9.2 (9C40b) this happened when I drug a bunch of files into the project, some of which were duplicate. Rather than simply not adding the duplicates, it added them again and only the name, not the path.
In Target > Build Phases > Compile Sources each of the duplicates showed with no "...in" after them. Each one caused the clang error.
After removing all of the duplicates that Xcode collected, the project compiled and ran.
It makes you use the Project Navigator instead of managing your source files in the Finder. Then the Project Navigator can't replace duplicates like any decent file management system (ahem Finder). 🤨
My xCode info is:
I faced similar errors during xcode building projects (native swift, flutter, react native, native script) in which I got error messages related to clang compilar. Errors like:
clang-4.0: error: no such file or directory: '/Users/xxxxxxxx/Library/Developer/Xcode/DerivedData/xxxxxxxxxxxxxxx/Index/Data Store'
clang-4.0: error: cannot specify -o when generating multiple output files
others
Despite of errors related with DerivedData for native apps can be fixed by deleting the directory and, eventually, restart xCode and even restart the machine... in this case, you will see that after deleting the directory and start building process again, the error comes back.
Then, is the moment of checking the clang installation by running clang --version. The normal output will be something like:
as you can see the InstalledDir is incorrect for xCode. In my case, some days ago I needed to install Anaconda app (R, Python, etc) and, now, I remember that I had to install some dependencies and one of them was clang and its installation was altered.
To fix this problem (in my case that I will not need anaconda any more): (edited)
1.- Delete anaconda and all its dependencies (I recommend to use App Cleaner).
2.- Re-install xCode
After reinstalling xCode, if you type again clang --version, you'll get this:
More info at: https://github.com/flutter/flutter/issues/32457#issuecomment-496161092
Hopefully, this info helps some else.
Best
Ok so by simply adding the correct -target -configuration and -scheme parameters I got this to run correctly. However due to my running this in Jenkins for autobuild purposes it still doesn't work as I'd like - getting stuck in exactly the same place. It's odd because I have the exact same code being built in another job that isn't having this problem. There is no rhyme or reason for it at this point. I will keep shooting rubber bands at it and update when I have an answer...
Sometimes Xcode performs weird.
You have to find that static library project e.g.. "filename.a" under 'Link Binary With Libraries' in Build Phase and then remove it and add it again.
I had the same problem while I was archiving my target. I removed the library and the build succeeded.
For me it was because I had removed a package or pod. I ran pod install and it fixed it
Look for the missing file in the Xcode project i.e the files may be deleted or miss placed.
add the missing files to the xcode, then everything will work fine.
Run this command :
$ conda deactivate

Unable to build iOS project using command line but fine via Xcode interface

I have an Xcode project. When in Xcode interactively, I am able to run/build/archive using the Ad_Hoc_Distribution configuration but when I run:
/usr/bin/xcodebuild -configuration Ad_Hoc_Distribution clean build
inside my project, I get an error:
/Users/esg/Documents/app-ios/testapp/testapp/AppDelegate.h:14:9: fatal error: 'RestKit/RestKit.h' file not found
#import <RestKit/RestKit.h>
^
1 error generated.
What would cause this to fail from the command line when it works via the interface?
My team has encountered this same issue. After upgrading from Xcode 4.3.2 to 4.4.1, files that used to be found correctly no longer do.
By comparing the output of xcodebuild vs. Xcode's own build logs, and then comparing vs. our Xcode 4.3.2 build logs, we discovered that xcodebuild and Xcode IDE do not build with the same header dependencies anymore. When xcodebuild runs a 4.4.1 build, it uses an incorrect base directory for include files, which does not include the entire current path leading to the .xcodeproj directory. The last two directory nodes in the folder path appear to be truncated.
But building from Xcode IDE worked fine.
We worked around this problem by adding the correct header paths, as Xcode reports it, as an additional header dependency:
$(SRCROOT) is what seems to be interpreted incorrectly when xcodebuild is employed. It should contain the two subdirectories I inserted in the second line.
I can only conclude that there is a ripe and spicy new bug in the xcode/xcodebuild interaction, but you can fix your header dependencies to at least get things compiling.
See my own issue regarding this.
xcodebuild header files not found in ReskIt
I resolved it by changing nothing, but by adding a workspace and a scheme and used it to build. All the header settings were the same as it is being set for Xcode GUI to build.

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