"bundleID":???,"app_name":???,"bug_type":"109","name":???,"os_version":"iPhone OS 7.1.1 (11D201)","version":"1000 (1.0)"}
Incident Identifier: ???
CrashReporter Key: ???
Hardware Model: xxx
Process: ??? [5936]
Path: ???
Identifier: ???
Version: 1000 (1.0)
Code Type: ARM (Native)
Parent Process: launchd [1]
Date/Time: 2014-05-13 08:44:16.722 -0700
OS Version: iOS 7.1.1 (11D201)
Report Version: 104
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Subtype: KERN_PROTECTION_FAILURE at 0x0000000000166cf0
Triggered by Thread: 0
Thread 0 name: Dispatch queue: com.apple.main-thread
Thread 0 Crashed:
0 CoreGraphics 0x2de4a727 argb32_mark + 35
1 libRIP.A.dylib 0x2e1ad35f RIPLayerBltGlyph + 3099
2 libRIP.A.dylib 0x2e1ab059 render_glyph_list + 281
3 libRIP.A.dylib 0x2e1aaef9 render_glyphs + 289
4 libRIP.A.dylib 0x2e1aacd3 draw_glyph_bitmaps + 899
5 libRIP.A.dylib 0x2e19d8f9 ripc_DrawGlyphs + 1733
6 CoreGraphics 0x2df014a7 draw_glyphs + 839
7 CoreGraphics 0x2de4e7f7 CGContextShowGlyphsWithAdvances + 399
8 CoreText 0x2e49b67d CTFontDrawGlyphsWithAdvances + 1701
9 UIFoundation 0x35cbe45b __NSStringDrawingEngine + 6947
10 UIFoundation 0x35cbc85f -[NSString(NSExtendedStringDrawing)
...
...
Thread 0 crashed with ARM Thread State (32-bit):
r0: 0x1e1e2e8c r1: 0x00167fe0 r2: 0x3ac3e074 r3: 0x00000000
r4: 0x00000000 r5: 0xffffffff r6: 0x00167fe0 r7: 0x00167f14
r8: 0x00000014 r9: 0x00000002 r10: 0x00167fe0 r11: 0x1e1e2e70
ip: 0x00000022 sp: 0x00166cc0 lr: 0x2e1ad361 pc: 0x2de4a726
cpsr: 0x40000030
I already test to run in all version of simulator, no crash occur. But When submit to app store, apple said my app crash in IPad Air.
Please tell me how to solve this problem? Thanks
Related
We're currently trying to make an educational virtual reality application. The only problem we're facing is to get the app running on IOS (we built it in unity). The android version works fine and has no errors. An IOS build is a must for us so we really need it working.
Underneath I have pasted a crash log from my Iphone 4s. To be honest, we have no clue what to make of it for this is our first application build.
Has anyone got any tips for us or experience in unity to IOS builds and reading a crash log? We would love to hear some! Thanks in advance.
*Edit
Unity version 5.3.4f1 Personal
Used plug-ins/SDK:
Google VR SDK for Unity
https://developers.google.com/vr/unity/
NoTouchGUI plugin
https://www.assetstore.unity3d.com/en/#!/content/26494
That's it, thanks programmer for reminding me!
Incident Identifier: 3A8A3253-337B-46BD-A17F-DB2B74018814
CrashReporter Key: 47190c7f1e7f3a7e344624632391e43b74cc341f
Hardware Model: iPhone4,1
Process: 1666 [12315]
Path: /private/var/containers/Bundle/Application/65C0D573-063E-4560-9C7E-CC3250CC188B/1666.app/1666
Identifier: com.scheurbuik.1666
Version: 0 (1.0)
Code Type: ARM (Native)
Parent Process: launchd [1]
Date/Time: 2016-06-06 15:34:33.33 +0200
Launch Time: 2016-06-06 15:34:23.23 +0200
OS Version: iOS 9.3.1 (13E238)
Report Version: 104
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY
Triggered by Thread: 3
Filtered syslog:
None found
Thread 0 name: Dispatch queue: com.apple.main-thread
Thread 0:
0 libsystem_kernel.dylib 0x25616920 semaphore_wait_trap + 8
1 libdispatch.dylib 0x02c7230a 0x2c62000 + 66314
2 GPUToolsCore 0x02ccbbd8 0x2cba000 + 72664
3 dyld 0x1ff0340c ImageLoaderMachO::doModInitFunctions(ImageLoader::LinkContext const&) + 184
4 dyld 0x1ff0350c ImageLoaderMachO::doInitialization(ImageLoader::LinkContext const&) + 20
5 dyld 0x1feffa56 ImageLoader::recursiveInitialization(ImageLoader::LinkContext const&, unsigned int, char const*, ImageLoader::InitializerTimingList&, ImageLoader::UninitedUpwards&) + 382
6 dyld 0x1fefeb7a ImageLoader::processInitializers(ImageLoader::LinkContext const&, unsigned int, ImageLoader::InitializerTimingList&, ImageLoader::UninitedUpwards&) + 110
7 dyld 0x1fefec00 ImageLoader::runInitializers(ImageLoader::LinkContext const&, ImageLoader::InitializerTimingList&) + 52
8 dyld 0x1fef2c7a dyld::initializeMainExecutable() + 134
9 dyld 0x1fef6c92 dyld::_main(macho_header const*, unsigned long, int, char const**, char const**, char const**, unsigned long*) + 3770
10 dyld 0x1fef21ee dyldbootstrap::start(macho_header const*, int, char const**, long, macho_header const*, unsigned long*) + 342
11 dyld 0x1fef2040 _dyld_start + 64
Thread 1:
0 libsystem_kernel.dylib 0x2562b864 __workq_kernreturn + 8
1 libsystem_pthread.dylib 0x256d1b34 _pthread_wqthread + 1036
2 libsystem_pthread.dylib 0x256d1718 start_wqthread + 8
Thread 2:
0 libsystem_kernel.dylib 0x2562b864 __workq_kernreturn + 8
1 libsystem_pthread.dylib 0x256d1b34 _pthread_wqthread + 1036
2 libsystem_pthread.dylib 0x256d1718 start_wqthread + 8
Thread 3 Crashed:
0 libsystem_kernel.dylib 0x2562ac5c __pthread_kill + 8
1 libsystem_pthread.dylib 0x256d4732 pthread_kill + 62
2 libsystem_c.dylib 0x255bf0ac abort + 108
3 GPUToolsCore 0x02cbf93e 0x2cba000 + 22846
4 GPUToolsCore 0x02cbe42e 0x2cba000 + 17454
5 GPUToolsCore 0x02ccbaaa 0x2cba000 + 72362
6 libsystem_pthread.dylib 0x256d385a _pthread_body + 138
7 libsystem_pthread.dylib 0x256d37ce _pthread_start + 110
8 libsystem_pthread.dylib 0x256d1724 thread_start + 8
Thread 4 name: Dispatch queue: com.apple.libdispatch-manager
Thread 4:
0 libsystem_kernel.dylib 0x2562c2f8 kevent_qos + 24
1 libdispatch.dylib 0x02c74470 0x2c62000 + 74864
2 libdispatch.dylib 0x02c6583e 0x2c62000 + 14398
Thread 3 crashed with ARM Thread State (32-bit):
r0: 0x00000000 r1: 0x00000000 r2: 0x00000000 r3: 0x00000000
r4: 0x00000006 r5: 0x1f185000 r6: 0xffffffff r7: 0x1f184e84
r8: 0x02cfe114 r9: 0x3c191908 r10: 0x029f9ccb r11: 0x16680b30
ip: 0x00000148 sp: 0x1f184e78 lr: 0x256d4733 pc: 0x2562ac5c
cpsr: 0x00000010
Error Formulating Crash Report:
Failed while requesting activity/breadcrumb diagnostics
I am trying to figure out this crash which was reported through crittercism for an app I am working on for iOS.
I've been searching for an answer, but without any luck.
The name of the crash is SIGSEGV and it is caused by _Z4bootiPPc.
0 libobjc.A.dylib 0x3a521564 _cache_getImp + 4
1 libobjc.A.dylib 0x3a5231d7 class_respondsToSelector + 31
2 CoreFoundation 0x328a8605 objectIsKindOfClass + 37
3 CoreFoundation 0x328a835d __handleUncaughtException + 69
4 libobjc.A.dylib 0x3a526a65 _ZL15_objc_terminatev + 129
5 libc++abi.dylib 0x39f7307b _ZL19safe_handler_callerPFvvE + 79
6 libc++abi.dylib 0x39f73114 _ZSt9terminatev + 20
7 libc++abi.dylib 0x39f74599 __cxa_current_exception_type + 1
8 libobjc.A.dylib 0x3a5269d1 objc_exception_rethrow + 13
9 CoreFoundation 0x327eef21 CFRunLoopRunSpecific + 457
10 CoreFoundation 0x327eed49 CFRunLoopRunInMode + 105
11 GraphicsServices 0x363a12eb GSEventRunModal + 75
12 UIKit 0x34704301 UIApplicationMain + 1121
13 ApplicationProcess 0x00bd733b boot (main.mm:8)
14 ApplicationProcess 0x00bddee9 main (MainCpp.cpp:13)
This is the register data from the crashed thread:
r0: 0x40000000 r1: 0x3834311f r2: 0x0 r3: 0x1
r4: 0x3834311f r5: 0x26d79a20 r6: 0x0 r7: 0x2fd0b90c
r8: 0x40000000 r9: 0xe0d0c47 r10: 0x0 r11: 0x0
sp: 0x2fd0b8f4 lr: 0x3a521f89 pc: 0x3a521564 cpsr: 0x20000030
Does anyone have a clue of what is causing the crash, other than it is SIGSEGV?
Thanks in advance!
I have an iPhone&ipad App which runs on IOS6&IOS7, With Xcode4.6 and LLVM GCC 4.2. Howerver, after I upgrade to Xcode5 whit Apple LLVM 5.0, I try to run it on an iPhone5 with IOS7.0, the App will receive an EXC_ARM_DA_ALLIGN exception while initialising the global & static data before entering the main function.
0x693006: vld1.64 {d8, d9, d10, d11}, [r4, :128]! thread 1 EXC_BAD_ACCESS(code=EXC_ARM_DA_ALIGN, address=0x27dd5824)
the value in the r4 is 0x27dd5824 which is 32bits alignment, but seems vld1.64 require a 64bits alignment, and the EXC_ARM_DA_ALLIGN comes.
My target deploy IOS is 6.0, Architectures Standard architectures(armv7, armv7s), so I am sure the Xcode should generate 32bit code for me.
Why I am getting this issue, cause my data is 32bits align already.
Any help would be appreciated.
Edit :
I check the gcc version assembly code and did not found VLD1.64 called .
Edit add crash log :
Incident Identifier: 81A2A2B6-1A4C-450E-88A7-DF7F2F8E7619
CrashReporter Key: c66d6f7407948d2a6ba1ecc45d6c9348d11a2ed7
Hardware Model: iPhone5,2
Process: XXXXXXXX [224]
Path: /var/mobile/Applications/CBDF28BD-4EFA-46B9-8E94-7BFCE265541B/XXXXXXXXX.app/XXXXXXXX
Identifier: com.XXXX.XXXX.XXXX
Version: 1.1.7 (1.0)
Code Type: ARM (Native)
Parent Process: launchd [1]
Date/Time: 2013-10-24 17:08:39.263 +0800
OS Version: iOS 7.0.2 (11A501)
Report Version: 104
Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Subtype: EXC_ARM_DA_ALIGN at 0x27d12914
Triggered by Thread: 0
Thread 0 Crashed:
0 myApp 0x00756006 MEMORYxxxDEVICE::MEMORYxxxDEVICE() (xxxx.xxxx.cpp:2146)
1 myApp 0x0073db40 GLOBAL_I_a (xxxx.xxxx.cpp:3042)
2 dyld 0x2bee459e
ImageLoaderMachO::doModInitFunctions(ImageLoader::LinkContext const&) + 174
3 dyld 0x2bee46ac ImageLoaderMachO::doInitialization(ImageLoader::LinkContext const&) + 16
4 dyld 0x2bee1d34 ImageLoader::recursiveInitialization(ImageLoader::LinkContext const&, unsigned int, ImageLoader::InitializerTimingList&) + 356
5 dyld 0x2bee1b88 ImageLoader::runInitializers(ImageLoader::LinkContext const&, ImageLoader::InitializerTimingList&) + 36
6 dyld 0x2bed8d38 dyld::initializeMainExecutable() + 164
7 dyld 0x2bedbab4 dyld::_main(macho_header const*, unsigned long, int, char const*, char const*, char const*, unsigned long) + 1748
8 dyld 0x2bed822a dyldbootstrap::start(macho_header const*, int, char const**, long, macho_header const*, unsigned long*) + 346
9 dyld 0x2bed8064 _dyld_start + 60
Thread 1:
0 libsystem_kernel.dylib 0x3b9c8838 kevent64 + 24
1 libdispatch.dylib 0x3b9170d0 _dispatch_mgr_invoke + 228
2 libdispatch.dylib 0x3b91163e _dispatch_mgr_thread + 34
Thread 0 crashed with ARM Thread State (32-bit):
r0: 0x27d128f8 r1: 0x00000000 r2: 0x00038600 r3: 0x00002860
r4: 0x27d12914 r5: 0x2befb95c r6: 0x0073db2d r7: 0x27d128b0
r8: 0x00000204 r9: 0x00000001 r10: 0x000002b1 r11: 0x2befd754
ip: 0x3d7f70a8 sp: 0x27d128a4 lr: 0x00000000 pc: 0x00756006
cpsr: 0x40000030
Below is the crash report from Apple.
Here is a web version of the app: http://www.web4uonline.com/yalecc/26/main.html
I built the app with phonegap build so I don't think I can have XCode evaluate the crash report any further than what is below.
Incident Identifier: 75BAD699-7113-4C6E-A973-1FC0C5A7BE89
CrashReporter Key: f007efd015d54832edfad6b6f673eb18289bfde9
Hardware Model: xxx
Process: STMYale [139]
Path: /var/mobile/Applications/1218F21C-4BE1-4F94-9344-D6D03351937C/STMYale.app/STMYale
Identifier: STMYale
Version: ??? (???)
Code Type: ARM (Native)
Parent Process: launchd [1]
Date/Time: 2013-08-20 17:30:25.491 -0700
OS Version: iOS 6.1.3 (10B329)
Report Version: 104
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Crashed Thread: 0
Last Exception Backtrace:
(0x32e1f29e 0x3acc397a 0x32d7055a 0x32da70ce 0xf0afe 0xf33c8 0xf5f0e 0x32e229c0 0x32d79fe6 0x32d79b3e 0x3968464e 0x32e21616 0x32d78f64 0x32e229c0 0x32d79fe6 0x38dafcee 0x38decd08 0x32df467e 0x32df3ee4 0x32df2cb2 0x32d65eb8 0x32d65d44 0x3691a2e6 0x34c7b2fc 0xf8a26 0xf8a00)
Thread 0 name: Dispatch queue: com.apple.main-thread
Thread 0 Crashed:
0 libsystem_kernel.dylib 0x3b1c1350 __pthread_kill + 8
1 libsystem_c.dylib 0x3b13811e pthread_kill + 54
2 libsystem_c.dylib 0x3b17496e abort + 90
3 libc++abi.dylib 0x3a712d4a abort_message + 70
4 libc++abi.dylib 0x3a70fff4 default_terminate() + 20
5 libobjc.A.dylib 0x3acc3a74 _objc_terminate() + 144
6 libc++abi.dylib 0x3a710078 safe_handler_caller(void (*)()) + 76
7 libc++abi.dylib 0x3a710110 std::terminate() + 16
8 libc++abi.dylib 0x3a711594 __cxa_rethrow + 84
9 libobjc.A.dylib 0x3acc39cc objc_exception_rethrow + 8
10 CoreFoundation 0x32d65f1c CFRunLoopRunSpecific + 452
11 CoreFoundation 0x32d65d44 CFRunLoopRunInMode + 100
12 GraphicsServices 0x3691a2e6 GSEventRunModal + 70
13 UIKit 0x34c7b2fc UIApplicationMain + 1116
14 STMYale 0x000f8a26 main + 30
15 STMYale 0x000f8a00 start + 36
Thread 1:
0 libsystem_kernel.dylib 0x3b1c1d98 __workq_kernreturn + 8
1 libsystem_c.dylib 0x3b10fcf6 _pthread_workq_return + 14
2 libsystem_c.dylib 0x3b10fa12 _pthread_wqthread + 362
3 libsystem_c.dylib 0x3b10f8a0 start_wqthread + 4
ommitted threads because stack overlow had 30,000 character limit.
Thread 13:
0 libsystem_kernel.dylib 0x3b1c1d98 __workq_kernreturn + 8
1 libsystem_c.dylib 0x3b10fcf6 _pthread_workq_return + 14
2 libsystem_c.dylib 0x3b10fa12 _pthread_wqthread + 362
3 libsystem_c.dylib 0x3b10f8a0 start_wqthread + 4
Thread 0 crashed with ARM Thread State (32-bit):
r0: 0x00000000 r1: 0x00000000 r2: 0x00000000 r3: 0x3ccb7534
r4: 0x00000006 r5: 0x3ccb7b88 r6: 0x1f113684 r7: 0x2fd48a34
r8: 0x1f113660 r9: 0x00000300 r10: 0x00000000 r11: 0x3ccb7608
ip: 0x00000148 sp: 0x2fd48a28 lr: 0x3b138123 pc: 0x3b1c1350
cpsr: 0x00000010
Binary Images:
</string>
<key>displayName</key>
<string>STMYale</string>
<key>name</key>
<string>STMYale</string>
<key>os_version</key>
<string>iPhone OS 6.1.3 (10B329)</string>
<key>system_ID</key>
<string></string>
<key>version</key>
<string>??? (???)</string>
</dict>
</plist>
Your crashlog is broken.
The
Binary Images:
section is completely missing, without that no load address (and other useful info) can be found by the symbolizer, it will not be able to symbolize the log
When I submitted my app, Apple complained for a crash (which doesn't occur on my devices). (the app uses both Cocos2d and Kamcord). Here is the log they sent me. Does anyone have any idea on what's going on ?
Incident Identifier: DF08231F-6870-4BA1-B676-FABB198B2C1D
CrashReporter Key: aca1b4fd3ac58a223f67f43ce5c768e6e94616f0
Hardware Model: xxx
Process: Intro Maker [21098]
Path: /var/mobile/Applications/58D16C18-20F2-4A98-ADA0-DDF7518F7704/Intro Maker.app/Intro Maker
Identifier: Intro Maker
Version: ??? (???)
Code Type: ARM (Native)
Parent Process: launchd [1]
Date/Time: 2013-01-17 17:47:44.172 -0800
OS Version: iOS 6.0.1 (10A523)
Report Version: 104
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x60000008
Crashed Thread: 0
Thread 0 name: Dispatch queue: com.apple.main-thread
Thread 0 Crashed:
0 libobjc.A.dylib 0x385b15b0 objc_msgSend + 16
1 Intro Maker 0x000842b6 0x34000 + 328374
2 Intro Maker 0x0006ec82 0x34000 + 240770
3 Intro Maker 0x0006ef06 0x34000 + 241414
4 UIKit 0x375f751e -[UIWindow _sendTouchesForEvent:] + 314
5 UIKit 0x375e47fc -[UIApplication sendEvent:] + 376
6 UIKit 0x375e4116 _UIApplicationHandleEvent + 6150
7 GraphicsServices 0x34d605a0 _PurpleEventCallback + 588
8 GraphicsServices 0x34d601ce PurpleEventCallback + 30
9 CoreFoundation 0x318a9170 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 32
10 CoreFoundation 0x318a9112 __CFRunLoopDoSource1 + 134
11 CoreFoundation 0x318a7f94 __CFRunLoopRun + 1380
12 CoreFoundation 0x3181aeb8 CFRunLoopRunSpecific + 352
13 CoreFoundation 0x3181ad44 CFRunLoopRunInMode + 100
14 GraphicsServices 0x34d5f2e6 GSEventRunModal + 70
15 UIKit 0x376382f4 UIApplicationMain + 1116
16 Intro Maker 0x0008204e 0x34000 + 319566
17 Intro Maker 0x0003685c 0x34000 + 10332
Thread 1 name: Dispatch queue: com.apple.libdispatch-manager
Thread 1:
0 libsystem_kernel.dylib 0x307ee648 kevent64 + 24
1 libdispatch.dylib 0x3990a974 _dispatch_mgr_invoke + 792
2 libdispatch.dylib 0x3990a654 _dispatch_mgr_thread$VARIANT$mp + 32
Thread 2 name: WebThread
Thread 2:
0 libsystem_kernel.dylib 0x307edeb4 mach_msg_trap + 20
1 libsystem_kernel.dylib 0x307ee048 mach_msg + 36
2 CoreFoundation 0x318a9040 __CFRunLoopServiceMachPort + 124
3 CoreFoundation 0x318a7d9e __CFRunLoopRun + 878
4 CoreFoundation 0x3181aeb8 CFRunLoopRunSpecific + 352
5 CoreFoundation 0x3181ad44 CFRunLoopRunInMode + 100
6 WebCore 0x32777a40 RunWebThread(void*) + 440
7 libsystem_c.dylib 0x3853730e _pthread_start + 306
8 libsystem_c.dylib 0x385371d4 thread_start + 4
Thread 0 crashed with ARM Thread State (32-bit):
r0: 0x210addc0 r1: 0x0024f355 r2: 0x210afa60 r3: 0x00000000
r4: 0x60000000 r5: 0x0024f355 r6: 0x210addc0 r7: 0x2fdcb688
r8: 0x21072f40 r9: 0x00093cd5 r10: 0x42200000 r11: 0x0024cdc5
ip: 0x385c21f1 sp: 0x2fdcb5d8 lr: 0x000842bb pc: 0x385b15b0
cpsr: 0x00000030
When you created the .ipa file that you uploaded to Apple, you had to first create an app archive (a .xcarchive folder). If that folder (and its contents) still exist on your Mac, and you drag the crash report onto the Xcode Organizer, then Xcode should symbolicate the crash report. That means that each of frames 1, 2, 3, 16, and 17 will show you the function, filename, and line number in your source code. This may help you track down your problem.
The most common reason for a SIGSEGV in objc_msgSend is sending a message to a deallocated object through a dangling pointer.
Running the static analyzer on your app may help you track down improper memory management, if you are following Apple's memory management naming conventions. From the menu bar, choose Product > Analyze.
Running your app with zombies enabled may also help you track down your problem. You can do this on the simulator using Instruments; it has a Zombie preset. To do it on a device, you must edit your scheme, go to the Diagnostics tab, and turn on the “Enable Zombie Objects” checkbox.