IOS what is the view with image at the top and table view at the rest - ios

I am building a small application for basketball teams.
Each team has a logo and a list of players.
I want to build a view controller for each team.
What is the best practice for that considering the logo and the table view?
What I have thought
I've thought that I should use a UITableViewControler, but I wouldn't be able to insert the image. In other words, I could insert it at the first cell but I don't thing it is the best practice.
Edit
I also thought to use a tableView with two cell identifiers.
Could you help me please?
I appreciate your time and efforts.
Regards,

UITableView has a tableHeaderView and a tableFooterView. These are displayed above and below your table respectively. They are not to be confused with section headers and footers.
https://developer.apple.com/library/ios/documentation/uikit/reference/UITableView_Class/Reference/Reference.html

Chris' answer is probably the best answer for this case because all you need is a view at the top of your table view. If you needed something more complex, you could create a regular UITableViewController, add a container view to it, and control-drag from the container view to a UITableViewController scene in your storyboard. This would creat an "embed segue", and turn the table view controller into a child view controller. that would let you do things like place more than one UITableViewController on a window, add multiple buttons/labels on the top/sides, or whatever.

Related

Swift 3: Grid of table views

I'm sorry that I don't post any code in this questions; I'm relatively new to programming and I'm already failing on how to realize my idea.
What I want to create is an app, where
the onboarding screen is an editable table view with custom table view cells
when selecting one of the cells, another (!) editable table view is opened.
That means that every time when adding a row to the main table view, another table view is created in addition to the existing one, that I can access through tapping on my table view cell. Of course, the main table view and the created table view should both be saved and still be there when restarting the app.
I don't want code, I just want some specific advice from some more advanced programmers on how to make this.
Thank you!
For a grid layout, you'll want to use UICollectionView, not UITableView. Here's the UICollectionView documentation.
As for showing another table view on tap: simply use a UIViewController subclass (or maybe a UITableViewController if you're sure you want to use a table view) to present another view. You'll probably want to use this in conjunction with a UINavigationController. I recommend reading the documentation for UINavigationController to understand this pattern better.
Apple's docs are pretty great; go use them! Familiarize yourself with the view controller scheme on iOS and a big chunk of the work in learning will take care of itself. Good luck!

Swift a two views within a collection view controller

I want to know how to be able to use multiple views inside a collection view controller besides only having a collection view. I have looked at different tutorials but they only show me how to have two different views in different view controllers. I want to be able to put labels above my collection view cells. But it won't let me drag a normal view onto the collection view controller so I cannotput any labels above my cells this it what happens when I try to do it. The labels get pushed to the top left corner. Any help is greatly appreciated.
You can use a UIViewController instead of a UICollectionViewController.
To do so you can follow the accepted answer here: How to make a simple collection view with Swift

Multiple UITableViews visible at once in one UIViewController

I have seen questions asked about mutliple UITableViews in one view but they all have only one table visible at a time. I am after something different please.
In my head I want four UITableViews visible in one UIScrollView inside one UIView. The four tables will be visible and populated at once. They will have a dynamic number of rows each so the scroll view will allow users to scroll off of the page to see rows that do not fit.
The tables would be two side by side and then below them the next two side by side so that you end up with a 2x2 square.
I can (sort of) wrap my head around how to code this in the controllers etc. but I cannot figure out how to organise the hierarchi. I have tried using the storeboard to layout the tables inside the view but 9 out of 10 attempts to drop controls in fail as I am obviously not fully understanding this.
Do I need to generate the UITableViews in the UIViews implementation file and add them as objects to the UIView? Or can I use the Storyboard?
Could someone please explain how the hierarchi of objects would be structured?
In my head it would be:
UIViewController
-> UiView
---> UIScrollView
------> UITableView
------> UITableView
------> UITableView
------> UITableView
But trying this in Storyboard doesn't work. I assume each UITableView will want its own UITableViewController and what I have read in other posts I would likey need to do this connecting in the UIViewController implementation file.
Any help is appreciated.
I think you might try to drag UITableViewController into your view Controller, at least I don't have that problem to add 4 table view into a scroll view.
here is how i added it
1.> Drag the scroll view control into view controller
Your view controller should look like this:
2.> Drag the table view control into the scroll view, and set the size and position of that table view
Your view controller should look like this:
3.> Then drag all the rest 3 table views onto Scroll view
But i would like to suggest a couple of things in your case
no using that much table view in the same view controller, it's a chaos in your codes to maintain all them. There are always better
options than 4 table view, maybe consider collection view. or even
separate the use flow.
If i were you, i won't use table view inside Scroll view, they are like scroll view inside scroll view, if you don't design the
interaction very very well, they become extremely hard to use.
If you still want to use four table view in the same view controller after all, you want to pay extra attentions on your table view datasource and delegate. very carefully handle all the cases.
Hope that helps you.
Tableviews are very customized scrollviews. I wouldn't put 4 of them on a scrollview, this wouldn't be very intuitive for the user as your finger would scroll the view in many ways depending on where exactly it touches the screen.
Instead, try having your 4 tableviews in a 2x2 pattern directly onto a simple UIView. This can be done inside the Storyboard.
As for filling up and using them, you have 2 ways :
A) Your UIViewController is the delegate and datasource of each of the 4 tableviews. When executing, you perform a switch on the first parameter (the tableview that called you) to determine the appropriate course of action.
B) You create 4 classes that each handle a single tableview, instanciate 4 objects inside your UIViewController and assign the UITableviews' delegate and datasource properties to these objects.
All technicality aside, 4 tableviews in a single screen is pretty crowded. Your design will definitely not fly on a iPhone, so I'm assuming iPad only. Even then, you should make sure that everything is visually appealing and the purpose of each control is clear. It's up to you, but I'd hate to see you work hard on an application only to see your efforts wasted because your visual design doesn't appeal to your users.
If the table views take up the entire region of the scroll view then they wont let any scroll events past to the scroll view that contains them, unless the scroll is horizontal.
For a simple one to one between a table view and a view controller, I would make each table view part of it's own UITableViewController (so you have four), and then make a UIViewController that adds each of the UITableViewControllers to it as a child.
This way you don't have to do any fancy logic around if statements on which tableview is asking for data, because the table view controllers only have one table view.
https://developer.apple.com/library/ios/featuredarticles/ViewControllerPGforiPhoneOS/CreatingCustomContainerViewControllers/CreatingCustomContainerViewControllers.html

Adding a split view controller to a single view project in Xcode 5

I have an application that is working quite well, but the customer wants to combine two of the views (UIViewControllers) in to a single view (a Split View Controller).
The master part of the view will be a table with a list of Staff in a TableView, and the detail view will be made up of two Table Views - one that contains details about the member of staff (name, phone, ext, office etc) and the other with training records (courses, qualifications and so forth).
When you click on the master table, it selects the detail records for the given member of staff and displays them in the detail view.
I have no storyboard in the application, and use [self presentViewContoller] to switch from view to view (because there is a lot of conditional processing on what view is required and a storyboard seemed to be too restrictive)
However I have tried the following :-
Creating a SplitViewController (right click, New File, UISplitViewController), but it seems to be empty with no master or detail views. Also, when I try to make it appear, it either doesn't appear, or causes it to crash (tried to present a SplitViewController modally).
Creating a "fake" split view controller, by putting two views on a normal view controller, then putting the required tables inside them. However I can not find a way to present any borders or the like, and the whole thing looks a tad unprofessional and stupid.
So my question is basically this :-
Is it possible to create SplitViewControllers in single view projects, and use them?
Or, if not, is it possible to put borders around views, or tables, or draw a single straight line on a view?
(If at all possible, I would prefer not to have to rewrite my entire application and just add this SplitView controller or the "fake split view Controller")
You can use container views:
Create a new root view controller and add two container views to it. This will create two embed segues that you can point to the view controller's whose views you want to appear in these containers.
You cannot control two UIViewController simultaneously.
So, try displaying two UIView or subclasses of UIView like UITableView.
Displaying Two UITableView is a little tiresome.
Take a look at this question Two UITableView in the same view
As for borders around views, you can put UIImageView or something as border lines.
UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(159, 0, 2, 640)];

iOS6 - Changing embedded subview in a view

I'm looking for some ideas what's the best way to implement the following behaviour (and a starting point in code/pseudo-code if possible):
BookViewController with ViewA - contains some UILabels (e.g. information about a book)
MainViewController with ViewB - contains some UI elements and displays ViewA in the middle (one view at a time)
The user should be able to swipe inside ViewB to view different books i.e. I will need to manage a number of ViewA views, create new ones and populate them with new data, and then replace the current instance visible in ViewB. So effectively I'll be changing views in the centre of the screen. What's the easiest and most efficient way to accomplish this functionality? Any suggestions comments are appreciated - thank you.
You just need one view controller. It should control a scroll view with paging enabled at the center and e.g. three book views, one visible and the ones left and right of it. The controller should manage the data displayed in these book views.

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