iOS generating impulse failed when adding 3rd impulse - ios

I am trying to create the custom wave signals using iOS
When adding the second for loop to create, it works to create the impulse between the interval 0.8T and 0.9T m which T is the period.
When I try add the third for loop to create one , it creates a weird signals with convex hyperbola after period 0.7T instead of generating a new impulse.
Would you please tell me which I shall modify or reset the buffer variable so that I can generate multiple impulses ?
The below is my code
// Fixed amplitude is good enough for our purposes
const double amplitude = 1.0;
// Get the tone parameters out of the view controller
ToneGeneratorViewController *viewController =
(ToneGeneratorViewController *)inRefCon;
double theta = viewController->theta;
//double theta_increment = 2.0 * M_PI * viewController->frequency / viewController->sampleRate;
double theta_increment = viewController->sampleRate / viewController->frequency;
( sampleRate = 44100; , frequency = 44.44 )
const int channel = 0;
Float32 *buffer = (Float32 *)ioData->mBuffers[channel].mData;
float squareIndex = 0.0;
//Generate the samples//
for (UInt32 frame = 0; frame < inNumberFrames; frame++)
{
float k =0.0;
float y = 34.0/75.0;
if( fmodf(squareIndex, theta_increment)/theta_increment < y) {
k = 1.0;
} else {
k = 0.0;
}
buffer[frame] = k * amplitude;
squareIndex += 1.0;
if(squareIndex >= theta_increment) squareIndex-=theta_increment;
viewController->theta = theta;
}
for (UInt32 frame = 0; frame < inNumberFrames; frame++)
{
float k =0.0;
float z = 0.8;
float y = 0.9;
if( z < fmodf(squareIndex, theta_increment)/theta_increment < y) {
k = 0.0;
} else {
k = 1.0;
}
buffer[frame] += k * amplitude;
squareIndex += 1.0;
if(squareIndex >= theta_increment) squareIndex-=theta_increment;
viewController->theta = theta;
}
for (UInt32 frame = 0; frame < inNumberFrames; frame++)
{
float k =0.0;
float z = 0.6;
float y = 0.7;
if( z < fmodf(squareIndex, theta_increment)/theta_increment < y) {
k = 0.0;
} else {
k = 1.0;
}
buffer[frame] += k * amplitude;
squareIndex += 1.0;
if(squareIndex >= theta_increment) squareIndex-=theta_increment;
viewController->theta = theta;
}

Since we don't see buffer allocation in the provided code, I would assuming that the buffer has sufficient size to hold all samples (otherwise buffer overflow could cause all sorts of undefined behaviors).
With the code provided, you should realize that in the loops, the expressions
if( z < fmodf(squareIndex, theta_increment)/theta_increment < y) {
are evaluated from left to right as:
if( (z < fmodf(squareIndex, theta_increment)/theta_increment) < y) {
Let's look at the second loop to illustrate the effect:
so long as squareIndex is less than0.8*theta_increment`, the subexpression
(z < fmodf(squareIndex, theta_increment)/theta_increment)
evaluates to false which, after numerical promotion, is less than y=0.9, so the overall expression is true (so k=0). Once squareIndex becomes more than 0.8*theta_increment
(z < fmodf(squareIndex, theta_increment)/theta_increment)
becomes true which, again after numeric promotion, is more than y=0.9, so the overall expression becomes false (so k=1).
The loops then generate the following curves:
where from top to bottom you have the first, second and third loop, followed by the combined waveform.
To fix this you can change the conditions to:
float t = fmodf(squareIndex, theta_increment)/theta_increment;
if (z < t && t < y) {
k = 1.0;
} else {
k = 0.0;
}
Which should then generate the following waveform:

Related

C++ variable is nan although the calculation returns a number

When I output m0 to the console it returns "nan" each time but if I output
the calculation "i * (histProb[i]) / static_cast (w0)" I get numbers ranging from 0 to 0.001 with many decimal places.
Are there too many decimal places for a double to hold or what could the error be?
How can I save the result of the calculation to the variable?
float w0 = 0.0;
float w1 = 0.0;
double m0 = 0.0;
float m1 = 0.0;
float mT = 0.0;
float maxVar = 0.0;
float maxVarIndex = 0;
// step through all possible thresholds t = 0 .. 255
for (int t = 0; t < 256; ++t)
{
// update w and m
for (int i = 0; i < t; ++i)
{
// todo reset w and m?
w0 += histProb[i];
// todo m0 = nan, calc != nan
m0 += ((i * (histProb[i]) / static_cast<double> (w0)));
std::cout << m0 << std::endl;
}
for (int i = t; i < 256; ++i)
{
w1 += histProb[i];
// todo m1 = nan, calc != nan
m1 += (i * histProb[i] / static_cast<float> (w1));
}
}

Implementation of LASSO in C

I am trying to understand the LASSO algorithm for linear regression. I have implemented the algorithm using naive coordinate descent method for optimization. However the coefficients that I obtained from my code, wasn't matching with those obtained from the 'glmnet'package for LASSO in R. I wanted to understand how I could make the algorithm more accurate, so that the coefficients match with those obtained from R. I think they use coordinate descent as well.
Note: I have generated some toy data with 11 observations, and 6
features(x,x^2 ,x^3,...,x^6). The last column contains the y values
generated from a dummy function (e^(-x^2)). I wanted to use LASSO to
estimate this function. Also, I have randomly picked the initial
weight vector, multiple times to crosscheck my results.
Here is my code:
#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#include<math.h>
#include<time.h>
int num_dim = 6;
int num_obs = 11;
/*Computes the normalization factor*/
float norm_feature(int j,double arr[][7],int n){
float sum = 0.0;
int i;
for(i=0;i<n;i++){
sum = sum + pow(arr[i][j],2);
}
return sum;
}
/*Computes the partial sum*/
float approx(int dim,int d_ignore,float weights[],double arr[][7],int
i){
int flag = 1;
if(d_ignore == -1)
flag = 0;
int j;
float sum = 0.0;
for(j=0;j<dim;j++){
if(j != d_ignore)
sum = sum + weights[j]*arr[i][j];
else
continue;
}
return sum;
}
/* Computes rho-j */
float rho_j(double arr[][7],int n,int j,float weights[7]){
float sum = 0.0;
int i;
float partial_sum ;
for(i=0;i<n;i++){
partial_sum = approx(num_dim,j,weights,arr,i);
sum = sum + arr[i][j]*(arr[i][num_dim]-partial_sum);
}
return sum;
}
float intercept(float arr1[7],double arr[][7],int dim) {
int i;
float sum =0.0;
for (i = 0; i < num_obs; i++) {
sum = sum + pow((arr[i][num_dim]) - approx(num_dim, -1, arr1, arr,
i), 1);
}
return sum;
}
int main(){
double data[num_obs][7];
int i=0,j=0;
float a = 1.0;
float lambda = 0.1; //Setting lambda
float weights[7]; //weights[6] contains the intercept
srand((unsigned int) time(NULL));
/*Generating the data matrix */
for(i=0;i<11;i++)
data[i][0] = ((float)rand()/(float)(RAND_MAX)) * a;
for(i=0;i<11;i++)
for(j=1;j<6;j++)
data[i][j] = pow(data[i][0],j+1);
for(i=0;i<11;i++)
data[i][6] = exp(-pow(data[i][0],2)); // the last column in the
datamatrix contains the y values generated by the dummy function
/*Printing the data matrix */
printf("Data Matrix:\n");
for(i=0;i<11;i++){
for(j=0;j<7;j++){
printf("%lf ",data[i][j]);}
printf("\n");}
printf("\n");
int seed =0;
while(seed<20) {
//Initializing the weight vector
for (i = 0; i < 7; i++)
weights[i] = ((float) rand() / (float) (RAND_MAX)) * a;
int iter = 500;
int t = 0;
int r, l;
double rho[num_dim];
for (i = 0; i < 6; i++) {
rho[i] = rho_j(data, num_obs, r, weights);
}
// Intercept initialization
weights[num_dim] = intercept(weights,data,num_dim);
printf("Weights initialization: ");
for (i = 0; i < (num_dim+1); i++)
printf("%f ", weights[i]);
printf("\n");
while (t < iter) {
for (r = 0; r < num_dim; r++) {
rho[r] = rho_j(data, num_obs, r, weights);
//printf("rho %d:%f ",r,rho[r]);
if (rho[r] < -lambda / 2)
weights[r] = (rho[r] + lambda / 2) / norm_feature(r,
data, num_obs);
else if (rho[r] > lambda / 2)
weights[r] = (rho[r] - lambda / 2) / norm_feature(r,
data, num_obs);
else
weights[r] = 0;
weights[num_dim] = intercept(weights, data, num_dim);
}
/* printf("Iter(%d): ", t);
for (l = 0; l < 7; l++)
printf("%f ", weights[l]);
printf("\n");*/
t++;
}
//printf("\n");
printf("Final Weights: ");
for (i = 0; i < 7; i++)
printf("%f ", weights[i]);
printf("\n");
printf("\n");
seed++;
}
return 0;
}
PseudoCode:

Multi otsu(multi-thresholding) with openCV

I am trying to carry out multi-thresholding with otsu. The method I am using currently is actually via maximising the between class variance, I have managed to get the same threshold value given as that by the OpenCV library. However, that is just via running otsu method once.
Documentation on how to do multi-level thresholding or rather recursive thresholding is rather limited. Where do I do after obtaining the original otsu's value? Would appreciate some hints, I been playing around with the code, adding one external for loop, but the next value calculated is always 254 for any given image:(
My code if need be:
//compute histogram first
cv::Mat imageh; //image edited to grayscale for histogram purpose
//imageh=image; //to delete and uncomment below;
cv::cvtColor(image, imageh, CV_BGR2GRAY);
int histSize[1] = {256}; // number of bins
float hranges[2] = {0.0, 256.0}; // min andax pixel value
const float* ranges[1] = {hranges};
int channels[1] = {0}; // only 1 channel used
cv::MatND hist;
// Compute histogram
calcHist(&imageh, 1, channels, cv::Mat(), hist, 1, histSize, ranges);
IplImage* im = new IplImage(imageh);//assign the image to an IplImage pointer
IplImage* finalIm = cvCreateImage(cvSize(im->width, im->height), IPL_DEPTH_8U, 1);
double otsuThreshold= cvThreshold(im, finalIm, 0, 255, cv::THRESH_BINARY | cv::THRESH_OTSU );
cout<<"opencv otsu gives "<<otsuThreshold<<endl;
int totalNumberOfPixels= imageh.total();
cout<<"total number of Pixels is " <<totalNumberOfPixels<< endl;
float sum = 0;
for (int t=0 ; t<256 ; t++)
{
sum += t * hist.at<float>(t);
}
cout<<"sum is "<<sum<<endl;
float sumB = 0; //sum of background
int wB = 0; // weight of background
int wF = 0; //weight of foreground
float varMax = 0;
int threshold = 0;
//run an iteration to find the maximum value of the between class variance(as between class variance shld be maximise)
for (int t=0 ; t<256 ; t++)
{
wB += hist.at<float>(t); // Weight Background
if (wB == 0) continue;
wF = totalNumberOfPixels - wB; // Weight Foreground
if (wF == 0) break;
sumB += (float) (t * hist.at<float>(t));
float mB = sumB / wB; // Mean Background
float mF = (sum - sumB) / wF; // Mean Foreground
// Calculate Between Class Variance
float varBetween = (float)wB * (float)wF * (mB - mF) * (mB - mF);
// Check if new maximum found
if (varBetween > varMax) {
varMax = varBetween;
threshold = t;
}
}
cout<<"threshold value is: "<<threshold;
To extend Otsu's thresholding method to multi-level thresholding the between class variance equation becomes:
Please check out Deng-Yuan Huang, Ta-Wei Lin, Wu-Chih Hu, Automatic
Multilevel Thresholding Based on Two-Stage Otsu's Method with Cluster
Determination by Valley Estimation, Int. Journal of Innovative
Computing, 2011, 7:5631-5644 for more information.
http://www.ijicic.org/ijicic-10-05033.pdf
Here is my C# implementation of Otsu Multi for 2 thresholds:
/* Otsu (1979) - multi */
Tuple < int, int > otsuMulti(object sender, EventArgs e) {
//image histogram
int[] histogram = new int[256];
//total number of pixels
int N = 0;
//accumulate image histogram and total number of pixels
foreach(int intensity in image.Data) {
if (intensity != 0) {
histogram[intensity] += 1;
N++;
}
}
double W0K, W1K, W2K, M0, M1, M2, currVarB, optimalThresh1, optimalThresh2, maxBetweenVar, M0K, M1K, M2K, MT;
optimalThresh1 = 0;
optimalThresh2 = 0;
W0K = 0;
W1K = 0;
M0K = 0;
M1K = 0;
MT = 0;
maxBetweenVar = 0;
for (int k = 0; k <= 255; k++) {
MT += k * (histogram[k] / (double) N);
}
for (int t1 = 0; t1 <= 255; t1++) {
W0K += histogram[t1] / (double) N; //Pi
M0K += t1 * (histogram[t1] / (double) N); //i * Pi
M0 = M0K / W0K; //(i * Pi)/Pi
W1K = 0;
M1K = 0;
for (int t2 = t1 + 1; t2 <= 255; t2++) {
W1K += histogram[t2] / (double) N; //Pi
M1K += t2 * (histogram[t2] / (double) N); //i * Pi
M1 = M1K / W1K; //(i * Pi)/Pi
W2K = 1 - (W0K + W1K);
M2K = MT - (M0K + M1K);
if (W2K <= 0) break;
M2 = M2K / W2K;
currVarB = W0K * (M0 - MT) * (M0 - MT) + W1K * (M1 - MT) * (M1 - MT) + W2K * (M2 - MT) * (M2 - MT);
if (maxBetweenVar < currVarB) {
maxBetweenVar = currVarB;
optimalThresh1 = t1;
optimalThresh2 = t2;
}
}
}
return new Tuple(optimalThresh1, optimalThresh2);
}
And this is the result I got by thresholding an image scan of soil with the above code:
(T1 = 110, T2 = 147).
Otsu's original paper: "Nobuyuki Otsu, A Threshold Selection Method
from Gray-Level Histogram, IEEE Transactions on Systems, Man, and
Cybernetics, 1979, 9:62-66" also briefly mentions the extension to
Multithresholding.
https://engineering.purdue.edu/kak/computervision/ECE661.08/OTSU_paper.pdf
Hope this helps.
Here is a simple general approach for 'n' thresholds in python (>3.0) :
# developed by- SUJOY KUMAR GOSWAMI
# source paper- https://people.ece.cornell.edu/acharya/papers/mlt_thr_img.pdf
import cv2
import numpy as np
import math
img = cv2.imread('path-to-image')
img = cv2.cvtColor(img, cv2.COLOR_BGR2GRAY)
a = 0
b = 255
n = 6 # number of thresholds (better choose even value)
k = 0.7 # free variable to take any positive value
T = [] # list which will contain 'n' thresholds
def sujoy(img, a, b):
if a>b:
s=-1
m=-1
return m,s
img = np.array(img)
t1 = (img>=a)
t2 = (img<=b)
X = np.multiply(t1,t2)
Y = np.multiply(img,X)
s = np.sum(X)
m = np.sum(Y)/s
return m,s
for i in range(int(n/2-1)):
img = np.array(img)
t1 = (img>=a)
t2 = (img<=b)
X = np.multiply(t1,t2)
Y = np.multiply(img,X)
mu = np.sum(Y)/np.sum(X)
Z = Y - mu
Z = np.multiply(Z,X)
W = np.multiply(Z,Z)
sigma = math.sqrt(np.sum(W)/np.sum(X))
T1 = mu - k*sigma
T2 = mu + k*sigma
x, y = sujoy(img, a, T1)
w, z = sujoy(img, T2, b)
T.append(x)
T.append(w)
a = T1+1
b = T2-1
k = k*(i+1)
T1 = mu
T2 = mu+1
x, y = sujoy(img, a, T1)
w, z = sujoy(img, T2, b)
T.append(x)
T.append(w)
T.sort()
print(T)
For full paper and more informations visit this link.
I've written an example on how otsu thresholding work in python before. You can see the source code here: https://github.com/subokita/Sandbox/blob/master/otsu.py
In the example there's 2 variants, otsu2() which is the optimised version, as seen on Wikipedia page, and otsu() which is more naive implementation based on the algorithm description itself.
If you are okay in reading python codes (in this case, they are pretty simple, almost pseudo code like), you might want to look at otsu() in the example and modify it. Porting it to C++ code is not hard either.
#Antoni4 gives the best answer in my opinion and it's very straight forward to increase the number of levels.
This is for three-level thresholding:
#include "Shadow01-1.cuh"
void multiThresh(double &optimalThresh1, double &optimalThresh2, double &optimalThresh3, cv::Mat &imgHist, cv::Mat &src)
{
double W0K, W1K, W2K, W3K, M0, M1, M2, M3, currVarB, maxBetweenVar, M0K, M1K, M2K, M3K, MT;
unsigned char *histogram = (unsigned char*)(imgHist.data);
int N = src.rows*src.cols;
W0K = 0;
W1K = 0;
M0K = 0;
M1K = 0;
MT = 0;
maxBetweenVar = 0;
for (int k = 0; k <= 255; k++) {
MT += k * (histogram[k] / (double) N);
}
for (int t1 = 0; t1 <= 255; t1++)
{
W0K += histogram[t1] / (double) N; //Pi
M0K += t1 * (histogram[t1] / (double) N); //i * Pi
M0 = M0K / W0K; //(i * Pi)/Pi
W1K = 0;
M1K = 0;
for (int t2 = t1 + 1; t2 <= 255; t2++)
{
W1K += histogram[t2] / (double) N; //Pi
M1K += t2 * (histogram[t2] / (double) N); //i * Pi
M1 = M1K / W1K; //(i * Pi)/Pi
W2K = 1 - (W0K + W1K);
M2K = MT - (M0K + M1K);
if (W2K <= 0) break;
M2 = M2K / W2K;
W3K = 0;
M3K = 0;
for (int t3 = t2 + 1; t3 <= 255; t3++)
{
W2K += histogram[t3] / (double) N; //Pi
M2K += t3 * (histogram[t3] / (double) N); // i*Pi
M2 = M2K / W2K; //(i*Pi)/Pi
W3K = 1 - (W1K + W2K);
M3K = MT - (M1K + M2K);
M3 = M3K / W3K;
currVarB = W0K * (M0 - MT) * (M0 - MT) + W1K * (M1 - MT) * (M1 - MT) + W2K * (M2 - MT) * (M2 - MT) + W3K * (M3 - MT) * (M3 - MT);
if (maxBetweenVar < currVarB)
{
maxBetweenVar = currVarB;
optimalThresh1 = t1;
optimalThresh2 = t2;
optimalThresh3 = t3;
}
}
}
}
}
#Guilherme Silva
Your code has a BUG
You Must Replace:
W3K = 0;
M3K = 0;
with
W2K = 0;
M2K = 0;
and
W3K = 1 - (W1K + W2K);
M3K = MT - (M1K + M2K);
with
W3K = 1 - (W0K + W1K + W2K);
M3K = MT - (M0K + M1K + M2K);
;-)
Regards
EDIT(1): [Toby Speight]
I discovered this bug by applying the effect to the same picture at different resoultions(Sizes) and seeing that the output results were to much different from each others (Even changing resolution a little bit)
W3K and M3K must be the totals minus the Previous WKs and MKs.
(I thought about this for Code-similarity with the one with one level less)
At the moment due to my lacks of English I cannot explain Better How and Why
To be honest I'm still not 100% sure that this way is correct, even thought from my outputs I could tell that it gives better results. (Even with 1 Level more (5 shades of gray))
You could try yourself ;-)
Sorry
My Outputs:
3 Thresholds
4 Thresholds
I found a useful piece of code in this thread. I was looking for a multi-level Otsu implementation for double/float images. So, I tried to generalize example for N-levels with double/float matrix as input. In my code below I am using armadillo library as dependency. But this code can be easily adapted for standard C++ arrays, just replace vec, uvec objects with single dimensional double and integer arrays, mat and umat with two-dimensional. Two other functions from armadillo used here are: vectorise and hist.
// Input parameters:
// map - input image (double matrix)
// mask - region of interest to be thresholded
// nBins - number of bins
// nLevels - number of Otsu thresholds
#include <armadillo>
#include <algorithm>
#include <vector>
mat OtsuFilterMulti(mat map, int nBins, int nLevels) {
mat mapr; // output thresholded image
mapr = zeros<mat>(map.n_rows, map.n_cols);
unsigned int numElem = 0;
vec threshold = zeros<vec>(nLevels);
vec q = zeros<vec>(nLevels + 1);
vec mu = zeros<vec>(nLevels + 1);
vec muk = zeros<vec>(nLevels + 1);
uvec binv = zeros<uvec>(nLevels);
if (nLevels <= 1) return mapr;
numElem = map.n_rows*map.n_cols;
uvec histogram = hist(vectorise(map), nBins);
double maxval = map.max();
double minval = map.min();
double odelta = (maxval - abs(minval)) / nBins; // distance between histogram bins
vec oval = zeros<vec>(nBins);
double mt = 0, variance = 0.0, bestVariance = 0.0;
for (int ii = 0; ii < nBins; ii++) {
oval(ii) = (double)odelta*ii + (double)odelta*0.5; // centers of histogram bins
mt += (double)ii*((double)histogram(ii)) / (double)numElem;
}
for (int ii = 0; ii < nLevels; ii++) {
binv(ii) = ii;
}
double sq, smuk;
int nComb;
nComb = nCombinations(nBins,nLevels);
std::vector<bool> v(nBins);
std::fill(v.begin(), v.begin() + nLevels, true);
umat ibin = zeros<umat>(nComb, nLevels); // indices from combinations will be stored here
int cc = 0;
int ci = 0;
do {
for (int i = 0; i < nBins; ++i) {
if(ci==nLevels) ci=0;
if (v[i]) {
ibin(cc,ci) = i;
ci++;
}
}
cc++;
} while (std::prev_permutation(v.begin(), v.end()));
uvec lastIndex = zeros<uvec>(nLevels);
// Perform operations on pre-calculated indices
for (int ii = 0; ii < nComb; ii++) {
for (int jj = 0; jj < nLevels; jj++) {
smuk = 0;
sq = 0;
if (lastIndex(jj) != ibin(ii, jj) || ii == 0) {
q(jj) += double(histogram(ibin(ii, jj))) / (double)numElem;
muk(jj) += ibin(ii, jj)*(double(histogram(ibin(ii, jj)))) / (double)numElem;
mu(jj) = muk(jj) / q(jj);
q(jj + 1) = 0.0;
muk(jj + 1) = 0.0;
if (jj>0) {
for (int kk = 0; kk <= jj; kk++) {
sq += q(kk);
smuk += muk(kk);
}
q(jj + 1) = 1 - sq;
muk(jj + 1) = mt - smuk;
mu(jj + 1) = muk(jj + 1) / q(jj + 1);
}
if (jj>0 && jj<(nLevels - 1)) {
q(jj + 1) = 0.0;
muk(jj + 1) = 0.0;
}
lastIndex(jj) = ibin(ii, jj);
}
}
variance = 0.0;
for (int jj = 0; jj <= nLevels; jj++) {
variance += q(jj)*(mu(jj) - mt)*(mu(jj) - mt);
}
if (variance > bestVariance) {
bestVariance = variance;
for (int jj = 0; jj<nLevels; jj++) {
threshold(jj) = oval(ibin(ii, jj));
}
}
}
cout << "Optimized thresholds: ";
for (int jj = 0; jj<nLevels; jj++) {
cout << threshold(jj) << " ";
}
cout << endl;
for (unsigned int jj = 0; jj<map.n_rows; jj++) {
for (unsigned int kk = 0; kk<map.n_cols; kk++) {
for (int ll = 0; ll<nLevels; ll++) {
if (map(jj, kk) >= threshold(ll)) {
mapr(jj, kk) = ll+1;
}
}
}
}
return mapr;
}
int nCombinations(int n, int r) {
if (r>n) return 0;
if (r*2 > n) r = n-r;
if (r == 0) return 1;
int ret = n;
for( int i = 2; i <= r; ++i ) {
ret *= (n-i+1);
ret /= i;
}
return ret;
}

What's the best way to fit a set of points in an image one or more good lines using RANSAC using OpenCV?

What's the best way to fit a set of points in an image one or more good lines using RANSAC using OpenCV?
Is RANSAC is the most efficient way to fit a line?
RANSAC is not the most efficient but it is better for a large number of outliers. Here is how to do it using opencv:
A useful structure-
struct SLine
{
SLine():
numOfValidPoints(0),
params(-1.f, -1.f, -1.f, -1.f)
{}
cv::Vec4f params;//(cos(t), sin(t), X0, Y0)
int numOfValidPoints;
};
Total Least squares used to make a fit for a successful pair
cv::Vec4f TotalLeastSquares(
std::vector<cv::Point>& nzPoints,
std::vector<int> ptOnLine)
{
//if there are enough inliers calculate model
float x = 0, y = 0, x2 = 0, y2 = 0, xy = 0, w = 0;
float dx2, dy2, dxy;
float t;
for( size_t i = 0; i < nzPoints.size(); ++i )
{
x += ptOnLine[i] * nzPoints[i].x;
y += ptOnLine[i] * nzPoints[i].y;
x2 += ptOnLine[i] * nzPoints[i].x * nzPoints[i].x;
y2 += ptOnLine[i] * nzPoints[i].y * nzPoints[i].y;
xy += ptOnLine[i] * nzPoints[i].x * nzPoints[i].y;
w += ptOnLine[i];
}
x /= w;
y /= w;
x2 /= w;
y2 /= w;
xy /= w;
//Covariance matrix
dx2 = x2 - x * x;
dy2 = y2 - y * y;
dxy = xy - x * y;
t = (float) atan2( 2 * dxy, dx2 - dy2 ) / 2;
cv::Vec4f line;
line[0] = (float) cos( t );
line[1] = (float) sin( t );
line[2] = (float) x;
line[3] = (float) y;
return line;
}
The actual RANSAC
SLine LineFitRANSAC(
float t,//distance from main line
float p,//chance of hitting a valid pair
float e,//percentage of outliers
int T,//number of expected minimum inliers
std::vector<cv::Point>& nzPoints)
{
int s = 2;//number of points required by the model
int N = (int)ceilf(log(1-p)/log(1 - pow(1-e, s)));//number of independent trials
std::vector<SLine> lineCandidates;
std::vector<int> ptOnLine(nzPoints.size());//is inlier
RNG rng((uint64)-1);
SLine line;
for (int i = 0; i < N; i++)
{
//pick two points
int idx1 = (int)rng.uniform(0, (int)nzPoints.size());
int idx2 = (int)rng.uniform(0, (int)nzPoints.size());
cv::Point p1 = nzPoints[idx1];
cv::Point p2 = nzPoints[idx2];
//points too close - discard
if (cv::norm(p1- p2) < t)
{
continue;
}
//line equation -> (y1 - y2)X + (x2 - x1)Y + x1y2 - x2y1 = 0
float a = static_cast<float>(p1.y - p2.y);
float b = static_cast<float>(p2.x - p1.x);
float c = static_cast<float>(p1.x*p2.y - p2.x*p1.y);
//normalize them
float scale = 1.f/sqrt(a*a + b*b);
a *= scale;
b *= scale;
c *= scale;
//count inliers
int numOfInliers = 0;
for (size_t i = 0; i < nzPoints.size(); ++i)
{
cv::Point& p0 = nzPoints[i];
float rho = abs(a*p0.x + b*p0.y + c);
bool isInlier = rho < t;
if ( isInlier ) numOfInliers++;
ptOnLine[i] = isInlier;
}
if ( numOfInliers < T)
{
continue;
}
line.params = TotalLeastSquares( nzPoints, ptOnLine);
line.numOfValidPoints = numOfInliers;
lineCandidates.push_back(line);
}
int bestLineIdx = 0;
int bestLineScore = 0;
for (size_t i = 0; i < lineCandidates.size(); i++)
{
if (lineCandidates[i].numOfValidPoints > bestLineScore)
{
bestLineIdx = i;
bestLineScore = lineCandidates[i].numOfValidPoints;
}
}
if ( lineCandidates.empty() )
{
return SLine();
}
else
{
return lineCandidates[bestLineIdx];
}
}
Take a look at Least Mean Square metod. It's faster and simplier than RANSAC.
Also take look at OpenCV's fitLine method.
RANSAC performs better when you have a lot of outliers in your data, or a complex hypothesis.

Search for lines with a small range of angles in OpenCV

I'm using the Hough transform in OpenCV to detect lines. However, I know in advance that I only need lines within a very limited range of angles (about 10 degrees or so). I'm doing this in a very performance sensitive setting, so I'd like to avoid the extra work spent detecting lines at other angles, lines I know in advance I don't care about.
I could extract the Hough source from OpenCV and just hack it to take min_rho and max_rho parameters, but I'd like a less fragile approach (have to manually update my code w/ each OpenCV update, etc.).
What's the best approach here?
Well, i've modified the icvHoughlines function to go for a certain range of angles. I'm sure there's cleaner ways that plays with memory allocation as well, but I got a speed gain going from 100ms to 33ms for a range of angle going from 180deg to 60deg, so i'm happy with that.
Note that this code also outputs the accumulator value. Also, I only output 1 line because that fit my purposes but there was no gain really there.
static void
icvHoughLinesStandard2( const CvMat* img, float rho, float theta,
int threshold, CvSeq *lines, int linesMax )
{
cv::AutoBuffer<int> _accum, _sort_buf;
cv::AutoBuffer<float> _tabSin, _tabCos;
const uchar* image;
int step, width, height;
int numangle, numrho;
int total = 0;
float ang;
int r, n;
int i, j;
float irho = 1 / rho;
double scale;
CV_Assert( CV_IS_MAT(img) && CV_MAT_TYPE(img->type) == CV_8UC1 );
image = img->data.ptr;
step = img->step;
width = img->cols;
height = img->rows;
numangle = cvRound(CV_PI / theta);
numrho = cvRound(((width + height) * 2 + 1) / rho);
_accum.allocate((numangle+2) * (numrho+2));
_sort_buf.allocate(numangle * numrho);
_tabSin.allocate(numangle);
_tabCos.allocate(numangle);
int *accum = _accum, *sort_buf = _sort_buf;
float *tabSin = _tabSin, *tabCos = _tabCos;
memset( accum, 0, sizeof(accum[0]) * (numangle+2) * (numrho+2) );
// find n and ang limits (in our case we want 60 to 120
float limit_min = 60.0/180.0*PI;
float limit_max = 120.0/180.0*PI;
//num_steps = (limit_max - limit_min)/theta;
int start_n = floor(limit_min/theta);
int stop_n = floor(limit_max/theta);
for( ang = limit_min, n = start_n; n < stop_n; ang += theta, n++ )
{
tabSin[n] = (float)(sin(ang) * irho);
tabCos[n] = (float)(cos(ang) * irho);
}
// stage 1. fill accumulator
for( i = 0; i < height; i++ )
for( j = 0; j < width; j++ )
{
if( image[i * step + j] != 0 )
//
for( n = start_n; n < stop_n; n++ )
{
r = cvRound( j * tabCos[n] + i * tabSin[n] );
r += (numrho - 1) / 2;
accum[(n+1) * (numrho+2) + r+1]++;
}
}
int max_accum = 0;
int max_ind = 0;
for( r = 0; r < numrho; r++ )
{
for( n = start_n; n < stop_n; n++ )
{
int base = (n+1) * (numrho+2) + r+1;
if (accum[base] > max_accum)
{
max_accum = accum[base];
max_ind = base;
}
}
}
CvLinePolar2 line;
scale = 1./(numrho+2);
int idx = max_ind;
n = cvFloor(idx*scale) - 1;
r = idx - (n+1)*(numrho+2) - 1;
line.rho = (r - (numrho - 1)*0.5f) * rho;
line.angle = n * theta;
line.votes = accum[idx];
cvSeqPush( lines, &line );
}
If you use the Probabilistic Hough transform then the output is in the form of a cvPoint each for lines[0] and lines[1] parameters. We can get x and y co-ordinated for each of the two points by pt1.x, pt1.y and pt2.x and pt2.y.
Then use the simple formula for finding slope of a line - (y2-y1)/(x2-x1). Taking arctan (tan inverse) of that will yield that angle in radians. Then simply filter out desired angles from the values for each hough line obtained.
I think it's more natural to use standart HoughLines(...) function, which gives collection of lines directly in rho and theta terms and select nessessary angle range from it, rather than recalculate angle from segment end points.

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