I currently develop an app just on iPad only and it exists on Apple store. Now I want to make it on iPhone. I figure out myself two ways to do this:
Add a folder iphone on my existing project for iPad. I will put all code and resources just for iPhone on this folder. On my opinion, this will make my app heavier because user download my app from iPhone will have iPad resources but useless, it wastes.
Create absolutely new project for iPhone which has the same name with existing iPad app. I think Apple will consider it a branch new app because of different bundleID. I doubt with this approach.
So how can I do it for the best, most convenient and usual like everybody does?
approach 1 will make the app larger cos it contains 2 sorts of code and ui element images, but its easy for users to install and use your app.
second approach is allowed by apple, and much easier to maintain the code cos you have 2 logics to match 2 kinds of devices
Related
I got an email from Apple that apps now require iOS13 + storyboard for app launch screen for existing apps. (I do not use storyboard for main app functionality)
I have developed a couple swift1/swift2 based for schools a long time ago. (Still works well)
Can I somehow ditch the app store and then provide direct access or download for school pupils?
i.e. is there any way forward to simple keep the apps-as-they-are? Maybe limited download availability?
Or will I have to take plunge back into app-building?
The requirement of a Storyboard launch screen is only when you need to submit an app update. If you are not wanting to update your app any more, then it won’t stop working because of this new requirement.
Regarding distribution outside of the App Store, you could use Adhoc distribution which requires you to know the device ID’s of the devices you want to install it to.
I had developed two separate builds for my game, one for iPhone and one for iPad. I had uploaded each of these builds on the iOS App Store a few years ago, back before universal builds become common.
The names for these builds are “XYZ” (for iPhone) and “XYZ HD” (for iPad). Now, I have developed a universal build for the same game and I would like to name my updated game as “XYZ HD” on the iOS App Store. I have two questions:
How many listings for this game should I maintain? I definitely want to maintain the iPhone listing as it has better and more user reviews compared to the iPad version. If I keep both listings, it would be odd as I would have the same universal build for each listing and the same pricing. I suppose I could point out in the updated listing that it is a universal build.
What should I name the updated listing(s)? If I only maintain one listing, I would maintain the iPhone version but I understand that Apple will not allow me to call my iPhone build “XYZ HD” even if I unpublish the iPad version. Therefore, I could keep the old name “XYZ” which does not highlight that it now has better graphics for iPads or I could do some weird new name to get around Apple’s naming restrictions such as “XYZ–HD”.
I’d appreciate any suggestions on these issues. Thank you.
Maintain 1 listing (your most downloaded/rated/reviewed one)
Get rid of the "HD", it's not relevant anymore. All apps and devices are HD in 2015. Apps that have "HD" in their name are most likely old apps from the times of not universal apps.
You could make a little update to your iPad version to warn your user of the new listing model. (Or use your app messaging/notification system if you already have one)
I developed my first iphone app recently and would like to port it to an ipad. I've got a couple of related questions.
1) from what i've read, it sounds like creating a universal app will increase the size of the app that the user will download onto their iphone/ipad. is that right? my app is not small right now and i'd like to add some functions to the ipad version. Its something of a disincentive to package a universal app if it means a larger app for iphone users who won't benefit from the added functions added to the ipad app.
2) is it possible to have separate apps for the ipad and iphone but only make users pay for one version of them, if i don't go for a universal app? That is, if someone pays for the iphone version right now, i'd like them to have the ipad version for free when i finish it in about a month. is that possible outside of a universal app?
thanks,
rich
1) Yes, a universal app has everything for both versions so it is bigger. For a user that wants the app on both types of devices this isn't really a problem.
2) No, there is no way to have two separate apps such that the user can have both while only paying for one. At least it's not possible through standard means. If you make both apps free with IAP, then you could have your apps generate some sort of code that could be entered into the other to grant full functionality. Such a scheme is a lot of extra work.
Try to do a universal app and see how big it gets. All of the code is shared and as long as you don't have too many iPad-only full screen images or iPhone-only full screen images, the universal app isn't much bigger than a non-universal app.
I am trying to decide on whether or not an app should be Universal. Here are my requirements and questions related to each:
In-app purchases. If you download the app on the iPhone and make a purchase, it should reflect that in the iPad version. Obviously you shouldn't have to buy it twice. Is this a dealbreaker? Is there some way to tie in-app purchases together in separate binaries?
iCloud sync would be nice. The user creates content in the app and it would be great if the content created on the iPhone showed up in the iPad app. Again, does this mean it has to be universal?
The app is large and contains a lot of images. The main drawback of a universal app is that I'm capped at 50MB over-air download, and that the single binary means iPhones get all the iPad images and vice versa.
if I did make them two separate apps, do I separate everything in my Xcode project into two different targets and build that way?
Any answers to these questions or other things I should consider would be appreciated.
I think,better option is Universal App.
The app is large and contains a lot of images. The main drawback of a
universal app is that I'm capped at 50MB over-air download, and that
the single binary means iPhones get all the iPad images and vice
versa.
Yes. This is the only difficulty that I measured. However you can clearly specify which images should be load in iPad and which should only load in iPhone by naming it separately.
If Im correct , you can use some thing like myImage~iPhone.png or myImage~iPad.png
At the office where I work we are trying to deploy iPads. We now have 16 iPads all around the company and we use Sophos Mobile Control to monitor and manage those iPads.
However, we found out this is not enough. Everytime I come across an iPad given to an employee, he changed things to the device or the software. Although we do have policies for that, the iPads are NOT covered by a BYOD-policy that would allow such things within the company.
After a lot of desperate tries to disable all sorts of things in the iPad (from trying to disable the Settings App to using a "sort-of" kiosk mode using one app) all solutions I came to didn't fit the whole need for clean devices.
When trying to disable settings, you just can't disable everything, and things like backgrounds etc. are still changeable by the employee. We don't want this since this iPad is kind of like a trademark for our company - we try to maintain a steady pace in developing and implementing new devices and ways to get the job done - and clients must in no way be confronted by the unprofessional backgrounds set on the iPads by those employees.
Whenever things are possible, people will try to (ab)use it. I want to have the control over what apps, settings and web pages can be viewed/used by the iPad users. Is there any way for us to change the way iPads secure themselves?
I think you are after the "apple enterprise configurator"
http://www.apple.com/support/ipad/enterprise/
I've not used it but it sounds like the (only) option.
http://help.apple.com/configurator/mac/1.2/
Have you tried the guided access? I'm not that familiar with it, so it could be that this is just meant for temporary sessions. I understand the employees have longer access to the device?
iOS: About Guided Access
Another option would be to lock the iPad into a single app. I wrote a blog post on this earlier. It worked for iOS 5, not sure about iOS 6. Though the enterprise configuratior might have options to enable this too:
Kiosk mode for iOS