Cocos2d Scroll for iOS - ios

It took several days trying to do this (image). And I don't find how do it.
In summary I need a scroll with snapping (like CCScrollLayer) on left, and change content panel (right) when scrolling.
I tried with CCScrollLayer, but the scroll is horizontal, and I can't resize.
I find other solutions with vertical scroll, but it is continuous scroll, and I need the same effect like CCScrollLayer (snapping).
I would be grateful if someone could help me.
I'm using the Cocos2D-iPhone framework.

Related

How can I show horizontal scrollbar on top and bottom of grid in Ag-grid

I have an ag-grid-react set up with a series of components in place for cell rendering. When my dataset loads the vertical scroll works well but the horizontal scroll isn't obvious unless using a trackpad or horizontal scroll enabled mouse.
I would like to be able to add a scroll bar to the top of the grid as well as the automatically generated one at the bottom?
Has anyone encountered this, come up with as solution?
Thanks in advance.
Note : I found this solution How to add a horizontal scrollbar on top of the ag-grid but seems this is old and not working.

Disable scrolling on content inset in SwiftUI

I'm trying to create a complex view using SwiftUI.
I'm trying to do a profile view with two scroll views on top of each other. I created wireframes, so it's easier to understand.
Here you can see the red and blue rectangle. They are both scroll views. I'm trying to achieve that the blue rectangle must only be scrollable from its content (blue section) but must be able to cover the whole screen when we scroll on it. See the next two states:
I tried adding some content inset using the library SwiftUIX, but can't seem to find a way to disable the scrolling mechanism on that content inset. So the red section of the wireframes must still be scrollable when scrolling on that area.
I tried only using drag gestures with offset, but the feeling was not as smooth as a scrolling view, and I could not mimic that feeling.
The default Apple implementation for a bottom sheet is not ideal because it works in steps, whereas I need it to be as smooth and controllable as a standard scroll view.
If any of you had any leads or ideas, it would be life-saving. I have spent hours on this and have been able to find a suitable solution.

Quick scroll by touching scroll indicator in UITextView

I'm trying to create the effect seen in some iOS apps where swiping the screen scrolls the ScollView/TextView normally, but sliding on the far right (where the scroll indicator is) creates a quick scrolling effect that allows the user to scroll through the position in the overall length of the view. For example, sliding on the far right from the middle of the screen to the bottom would take the TextView from the middle of its content to the very end.
Is there any pre-established way to do this, or is this an effect I would have to create from scratch?
Thanks a lot for any help, and I'm sorry if this question wasn't very clear.

CCScrollView content is still showing out of the bounds of the scrollview?

I have started making a game using SpriteBuilder and Xcode, and everything is going fine. But then I wanted to add a stats page in the game, and wanted some kind of scrollview. So i dragged in a CCScrollView (in Spritebuilder). And it scrolls just fine.
Problem is : if i set the size of the scrollview to fill the bottom half of the screen, then when i scroll, the content just goes up the screen. It isn't just scrolling inside the 'box' size I set for the scrollview from the start?
Have read about 'clipsToBounds', but I think its not working with a CCScrollView?
Any suggestions for me? And if i haven't descriped it good enough, fell free to ask :-)

Triple Nested UIScrollView paging issue

Backstory
I have an iPad app that needs to allow the user to navigate through groups of images. Each group is laid out in its own vertical UIScrollView (paged) so the user can swipe up and down down to see each image. Each of the group UIScrollViews is placed in a single (only one exists in the app) outer horizontal UIScrollView (also paged). This works great.... I can swipe up and down to view the images in a group and swipe left and right to go to the next or previous group.
Problem
The problem started when I needed to add zooming for each image. I accomplished this by placing each image inside its own UIScrollView. When the image is zoomed I can pan around the image and when I get to the top or the bottom of the zoomed image the group's vertical UIScrollView pages to the next or previous image as expected. Unfortunately the outer horizontal scrollview will not page to the next group when the image is zoomed and I pan to the leftmost or rightmost edge.
Is there a better(more correct) approach than triple nesting UIScrollViews or can I somehow forward touches to the outer horizontal scrollview?
Any help or suggestions would be greatly appreciated.
hope i'm not too late but I think I have a solution for your problem.
Here you can find an Xcode project demonstrating the scrollview setup you have, your problem and the proposed solution: https://bitbucket.org/reydan/threescrollviews
Basically the solution was to add 1 pixel to the contentSize.width of the vertical scrollviews. This forces the vertical scrollview to scroll a little when you pan to the edge of the zoomed image. It scrolls a little and then continues to the next vertical scrollview.
If you download the project you will see that I've created some scrollviews in the viewDidLoad method. There, I create one horizontal scrollview containing 3 vertical scrollviews, each containing 5 images. Each image is actually incapsulated in a scrollview to enable per-image zooming. In total... triple nested scrollviews.
I've also left some colored borders so that I can easily see how each scrollview scrolls.
the magenta = horizontal scrollview
the white = vertical scrollview
the blue = the image scrollview (the one that contains the image and allows for zooming)
the red = the UIImageView
You will see that I've tagged each image scrollview with value 10. This is used in the implementation of - (UIView*)viewForZoomingInScrollView:(UIScrollView *)scrollView delegate method where I return nil unless the event came from one of the image scrollviews.
If you have any questions about the project I made feel free to ask.
In the end, I would like to say that this browsing method is a little quirky for me as I sometimes scroll in the unwanted direction. Often I think I flick my finger vertically only to find the scrollview going left or right because it interpreted some tiny horizontal movement I had.
The problem I found with paging enabled for both horizontal and vertical movement is that the scrollviews are direction-locked, or so it seemed to me.
EDIT:
Today I've investigated the problem even more. These are my conclusions:
it's not a problem with zooming, it's a problem with having larger content in the innermost scrollview than the visible area(you can try this by zooming or simply initializing the content size larger than the bounds). This enables panning inside the inner-most scrollview and completely changes the behaviour of the touch events.
the bounce for a scrollview flag affects the behaviour of the panning(dragging) gesture when it reaches the edges of the content. If bounces=false then your panning gesture will stop at the edge, not forwarding the drag event up the chain (and thus not scrolling the parent scrollviews to show you other images). If bounces=true then, when you reach the edge and continue to drag the events will be forwarded to the parent scrollview and that scrollview will also be dragged. However, I've found that the dragging while bouncing reduces the distance dragged by aproximately 50%. This also happens in the Photos app.
if you start the dragging while the innermost scrollview is at the edge of the content then the scrollview is smart and will forward all events to the parent scrollview.
for some reason, triple nested scrollviews are problematic as the events are simply not forwarded between the topmost and middle scrollviews while panning inside the innermost scrollview. I have no idea why.
My solution with that +1 pixel to the content size, partially solves the problem.
EDIT 2013
Boy, these scrollviews are something out of this world :(
After more than a year of searching (just kidding... it was actually 2 days) I think I found a good elegant solution to the triple nested scrollviews.
I created a test project here:
https://github.com/reydanro/TripleNestedScrollViews
Inside the app, there is a switch which you can use to test with/without the fix.
The setup I am using in my app is a little different than this question. I have 1 vertical paged scrollview. Inside it, I have multiple horizontal paged scrollviews.
Inside some of the horizontal scrollviews I have another vertical paged scrollview.
Without the fix, once you get to the page with the inner-most scrollview you are pretty much stuck there as the vertical scrolling gestures are not forwarded to the outer-most scroll.
The fix is a custom UIGestureRecognizer that you need to add to the inner-most scrollviews. This recognizer follows touch events and if it detects a drag beyond the contentArea, then it will temporarily disable the rest of the scrollview's recognizers. This is the only method I discovered to make the scrollview forward the events up the chain
The gesture recognizer code is very rough with limited customization but should get the job done. At the moment I am focused on the app I develop, but will continue to update the repository.
PS: I haven't tested what happens with zoom but I see no reason why this method should not work (or be adapted to work).

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