Will the facebook old version work for new features? [closed] - ios

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We are working on iOS App. We are providing a feature to sign in with Facebook and it is working fine.
The Facebook version integrated with my app already seems old (we are using code not really sdk as they are providing now) and we are trying to implement the posting related functionality.
My question is: Can we continue with the Same version? as new sdk is released now If I use the same version Is there any chance to miss any new feature.
Note: It is already working code, that why wanted to double check before integrate the new one.

This question is kinda too broad/vague - but Facebook very strongly recommends you use the latest iOS SDK rather than code against the API directly.
The SDK manages a proper, supported authentication flow, as well as things like the Native Share and Message dialogs.

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Xcode SwiftUI PayPal Integration iOS [closed]

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I am the founder of a Covid-19 relief nonprofit. I'm writing an app to accept donations and provide news and event information to anyone who has the app. I was wondering if there's any easy way to integrate a Paypal donation system into this? I thought BraintreeIOS would work but it seems to be outdated and doesn't support SwiftUI, only Swift.
Anyone have any ideas on how to achieve this?
The Native Checkout SDK might be overkill for donations. Most simply, open the following in a web browser or SafariViewController with an address bar:
https://www.paypal.com/webscr?cmd=_donations&item_name=STRING%20DESCRIBING%20PURPOSE%20OF%20DONATION&currency_code=USD&business=EMAIL_ADDRESS_OR_MERCHANT_ID
Use merchant ID from https://www.paypal.com/businessmanage/account/aboutBusiness , though primary email of PayPal account also works
You can even prefill the amount with &amount=xxx%2exx (though that gives no option for monthly recurrence)
For more see HTML Variables for PayPal Payments Standard, it's a legacy Web 2.0 integration but it gets the job done

What apps can not be created with flutter? [closed]

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I am very interested about what apps I can not create using flutter?
It seems like almost everything (except what?) can be done, and the only price of cross-platform is app speed.
The primary downside of using Flutter is library support. Only a very small number of libraries have been ported over. For instance, Realm is a popular database solution. It has not been ported to Dart or Flutter. So if you have either an existing app or an idea for an app that you want to develop in Flutter, then you should first think about what libraries you need (databases, maps, etc.) and then ensure that there exist the appropriate libraries.
Everything CAN be done in Flutter, but unless all of the main libraries you need have been ported over, it will be a lot of work. So in that case, you should choose a different framework.

What's the state of developing iOS apps in Linux? [closed]

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I thought this would be the appropriate community to ask this question.
Back when Apple had their developer's conference over the summer, I was aware that they were going to make Swift open source.
I was under the impression that Xcode would not be ported to Linux, but I was under the understanding that some entity would create a development program to imitate Xcode.
Therefore, I am wondering about new developments in this situation.
Does anyone have any more current knowledge about this topic or any experiences with this?
There's a misunderstanding here.
Swift the programming language is open source.
It doesn't mean that iOS or OS X frameworks, like Cocoa, UIKit, etc, are available in Linux - Apple didn't announce that.
When you make an app for iOS using Swift, you have to import UIKit and other libraries - those are the iOS parts.
Swift is just the language - you can already make an iOS app with Ruby, Objective-C, JavaScript, etc, using these same libraries.

Support both 32 & 64 bit iOS binary without code changes in Xamarin [closed]

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I wanted to check if its possible to build iOS app with both 32-bit and 64-bit support without using the new Unified Apis in Xamarin. Unified API support will require code changes in existing Xamarin iOS apps which are using MonoTouch Foundation and we want to avoid that.
Any pointers will be welcome
Thanks in advance!
No it is not possible to support 64 bit apps with the classic API. This is explained in the Xamarin blog post: http://blog.xamarin.com/unified-api-with-64-bit-support-for-ios-and-mac/
It is actually quite easy to update to unified, so i don't see a reason why you want to avoid that, also because it will be a requirement of Apple soon, and you can't publish new updates anymore after there deadline. For more information on how to update see the Xamarin documentation on that: http://developer.xamarin.com/guides/cross-platform/macios/updating_ios_apps/

Sending Instagram DM with API [closed]

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I’m currently trying to find a way of sending Instagram DMs to specific users via an API (im building an iOS app and this is one of the functionality im trying to build). I know there are solutions that currently offer that (like Jarvee or Instazood) however none of them seems to offer an API that will allow me to do that in my own app. Given that Instagram current legacy of Instagram API that seems to allow DM will be discontinued on Dec 1st, I cant seem to find an option that enables me to do that. Any idea guys ?
Hey you can use https://github.com/dilame/instagram-private-api to send dm's to your user.
It's written in node but you can find other libraries in other languages

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