Expect Documentation - foreach

I want to do the following in expect, but I cannot find documentation that either shows how to do this or explains that it cannot be done.
I want to have a set or array of words, eg: "pig", "chicken", "house", "room"
I then want to run the same command for every word, eg: "delete $word"
I assume this has to be done in a foreach loop, but both Google and Bing refuse to show me any links that have both the word "expect" and "foreach" on the same page. Any pointer to the documentation will be greatly appreciated.

Expect is a Tcl extension, so the Tcl documentation is highly relevant: http://tcl.tk/man/tcl8.5/TclCmd/contents.htm
foreach word {pig chicken house room} {
delete $word
}

Related

Some questions about building a network-accessible, multi-user, programmable, interactive environment

Introduction
I've been attempting to build this project for many weeks now, and trying multiple solutions that I can't get my head around. Let me describe the project a little. It's a text-based server, that players can login to (via telnet or a client), essentially like a MUD. They can then create and interact with 'objects', giving them 'verbs' and 'properties'.
The server is basically just a database of 'objects', each object has an ID, a name, a location (which is another object), a list of its contents (objects) and some other flags. Objects can have 'verbs' and 'properties'. Properties are just stored data (string, int, float, w/e). Verbs are methods/functions. Objects are interacted with using commands such as "put something in container". An old version of the server already exists, it's called LambdaMOO. I'm attempting to re-create it since it hasn't been updated in a very, very long time.
You can read more in-depth about how objects, verbs and properties should work at: http://bit.ly/17XIqjY
An Example
Let me describe what I'd like. Imagine we have an object. Object #256, it's called "Button". It has the property "count" along with all the default properties that are inherited from it's parent (i.e. 'description'). It has one "verb" on it, called "push". This verb contains this code:
this.count += 1;
this.description = "This button has been pushed " + this.count + " times.";
player.tell("You press the button and feel a chill run down your spine.");
When the player types 'push button' on the server, the 'push' verb will run and output
You press the button and feel a chill run down your spine.
If you then look at the button, you'll see it's updated description.
Note that player in the above script refers the object of the player executing the verb. tell is another verb, on the player object. However the tell verb has a flag saying it is executable from other verbs.
What language?
My main question is what languages can I use for the 'verbs'? I've tried using node.js and the 'vm' library. I've tried using C# to parse C#. I've tried using C# to parse JavaScript. The issue I keep getting is that I have no way of controlling the permissions of the verbs and properties. If I translate them to literal functions in JavaScript, I can't determine which object they are running on and what permissions it should have. If a user calls a function on another users object, I have no way of intercepting that call and stopping it if the permissions aren't correct. I'm not entirely fussed as to which language is used for the verb code it just needs to be "sandboxed". Properties need to be only readable/writeable when they are set to be so by the user, same with verbs. I imagine I could use a language with overloading (like PHP's __get, __set, __call).
I need to also be able to inject these variables into the verb: (mostly determined from the command typed, unless the verb is being called from another verb)
player (object) the player who typed the command
this (object) the object on which this verb was found
caller (object) this will be the same as ‘player’, unless another
verb calls the command in which case it is the object
containing that verb.
verb (string) the first word of the command
argstr (string) everything after the first word of the command
args (list of strings) a list of the words in ‘argstr’
dobjstr (string) the direct object string found during parsing
dobj (object) the direct object value found during matching
prepstr (string) the prepositional phrase found during parsing
iobjstr (string) the indirect object string
iobj (object) the indirect object value
I also need to be able to access any object from any other object (so long as the permissions work out).
// Object #128. Verb: multiply Prep: this none this Perms: +r +x
return (args[0] * args[1]);
// Object #256. Verb: square Prep: this none this Perms: +r +x
return #128:multiply(args[0], args[0]);
// Object #512. Verb: touch Prep: any any this Perms: +r
// Has a property (int) 'size' on it.
this.size = #256:square(this.size);
this.description = "It's a large button, it spans " + this.size + " metres.";
player:tell("You touch the button, it gets bigger.");
The user could then push button and the button object's size property would be squared.
Recommended Reading
I highly recommend you to read the document at http://bit.ly/17XIqjY for a more in-depth idea of how the system should work.
It is also recommended you read the following documents, as μMOO is based upon LambdaMOO and it’s methodology:
https://en.wikipedia.org/wiki/LambdaMOO
https://en.wikipedia.org/wiki/MOO
http://www.hayseed.net/MOO/manuals/ProgrammersManual_toc.html
http://www.moo.mud.org/
I take this question as asking for a language that could do what you need. That's what I'll try to answer.
First, this task is hopelessly unsuited to any mainstream or imperative language such as C# or Java. I wouldn't even think about it. Javascript is possible, but not what it's good at and nothing specific to recommend it.
Second, if you had the right skills, it would be an excellent opportunity to design an entirely new language and spend the next year or two getting it working. People really do that, but I don't recommend it unless you like that kind of masochistic experience. [I do.]
So my recommendation is that you widen your language experience until you find a match. Of the languages I know moderately well, Ruby is the best to try first. As soon as you said inject these variables into the verb you made me think of Ruby, because lots of Ruby software (including Rails) is built exactly like that. Forget Python, Perl and Javascript: I really don't think they will hack it.
Beyond Ruby you might contemplate Lua. I haven't used it much recently, and it may not suit, but it is widely used as a games scripting language.
Beyond that are the true functional languages. There is the most ancient of them all: Lisp. You can do absolutely anything in Lisp, including implementing the language you were looking for in the first place. Then there are Scala and Haskell, to name just two. They are mind-bending to learn, but well suited to the kind of problem you have.
Not much of an answer because it basically says: learn each of these languages in turn until you find one that works for you. [Happy to help further if I can. I have fond memories of Moo.]

In transaction NACE, is it possible to find out the print program and form routine, if i know the name of the Smartform?

I want to find out the name of the Print Program, and the name of the subroutine (form) that prints my SmartForm.
Now luckily in NACE (Conditions for Output Control), one can "kinna" figure out the application and the output type by oneself, and then the print program is obviously written there.
So what about if one wouldn't know what application and Output Type, and would have to check all applicatios and output types manually? isn't there an easier way to do this?
The table TNAPR contains some print program -> script links, search for your smartform name in field SFORM. This is by no means an exhaustive list, however.
OR
Do a "where used" search for "SSF_FUNCTION_MODULE_NAME", which will give you a list of all smartform calling programs. You'd still need to go through it manually, but you might find a suitably matching program description or similar.
If you need to find out the actual printing program for a certain form and it is possible to get a print preview, you can always enter the debugger using /h and examine the call stack.

IDA Pro get Grey comments

I have an iOS App disassembly which has the following block:
There are 'greyed out' comments in the picture of great interest which we want to capture from IDAPython. Such as which selectors are used on imported Framework objects such as UIWindow, CLHeading etc. IDA python however only has calls to get Repeatable comments, regular comments and function comments. Any idea which idc/idapython function gets this 'greyed out' comments? I assume they are repeatable comments from somewhere. Thanks.
UPDATES
The grey out comments are repeatable comments so I tried following the labeled address (selRef_setLastHeading on the third line) to the repeatable comment and arrived at this line:
However, when I did a RptCmt(here()) at that address, I was expecting #selector(setLastHeading:) to be returned as the comment but it returned an empty string..
The grey comments are repeating comments from the referenced item, thus for the first grey comment on the third line, if you went to the selRef_setLastHeading_ it should have a repeating comment.
If this was in a structured data block, I'd say read the address and then use that for the comment request function (sorry no IDApython experience just IDC script). but as they are an operand of an instruction, for this type of thing I'd tend to write a script that had a switch based on the instruction so you knew how to decode the reference address.
I'm found a stupid way to get the grey comments,something likes below.
widget = ida_kernwin.open_xrefs_window(pk_ea)
title = ida_kernwin.get_widget_title(widget)
ida_kernwin.close_widget(widget,0)
print(title)

Use lua to do something in MUD room

This is my first time using an embedded language like this.
I'm trying to learn using lua as a script inside of MUSHclint, a sort of text-based role playing client.
In the client, if you just type the word help and hit enter, then it displays a help screen. If you type in "help then you get Character says, "Help"
In lua, I've made:
function hello ()
print("\"hello")
end
What I get is a "hello from the lua interpreter. Is there a way to make it "hello as if I typed it directly?
The end goal here is to create a random response when a person "CharacterX wants item" I know I'm way over my head, but please be nice to me.
In MUSH, you'd just do:
Send('"hello')
At least, that's if you're using the "Send to Script" option (rather than "Send to World"). MUSHClient has forums that are probably better suited to ask your questions regarding their product, though.

Ruby REXML: Get Value Of An XML Element

I am trying to put the values of some xml elements into an array using rexml. Here is an example of what I am doing:
doc = Document.new("<data><title>This is one title</title><title>This is another title</title></data>")
XPath.each( doc, "*/title") { |element|
puts element.text
}
However, that outputs:
[<title> ... </>, <title> ... </>]
How can I get it to output an array containing "This is one title" and "This is another title"?
Moving my comment to an answer, per request:
While puts may convert its argument its argument to a string anyway, you can have the XPath return the text node in the first place:
XPath.each(doc, "*/title/text()") {...
Are you sure about that? Here's a complete program:
#!/usr/bin/ruby
require 'rexml/document'
include REXML
doc = Document.new("<data><title>This is one title</title><title>This is another title</title></data>")
XPath.each( doc, "*/title") { |element|
puts element.text
}
Output:
This is one title
This is another title
Edit: It sounds like the OP has moved on, but I think there should be some clarification added here for future visitors. I upvoted #LarsH's good answer, but it should be noted that, given the OP's specific input, element.text should produce exactly the same output as would result from selecting the text() nodes in the first place. From the docs:
text( path = nil )
A convenience method which returns the String value
of the first child text element, if one exists, and nil otherwise.
The sample input given in the original question shows <title> elements containing only one text node in each case. Therefore, these two methods are the same (in this case).
However, pay attention to this important note:
Note that an element may have multiple Text elements, perhaps
separated by other children. Be aware that this method only returns
the first Text node.
You can get all of an element's child text nodes using texts() (plural).
What I suspect a lot of people are really looking for is an equivalent of the DOM's textContent (or its illegitimate cousin innerText). Here's how you might do that in Ruby:
XPath.each(doc, "*/title") { |el|
puts XPath.match(el,'.//text()').join
}
This joins all of the text descendants of each element into a single string.
The short answer is that there's no short answer. Which one of these you want, if any, is highly context-specific. The only requirement in the original question is to "put the values of some xml elements into an array", which isn't really much of a specification.

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