Hide admob bannerview in cocos2d 3.0 iOS - ios

I am using cocos2d 3.0.
In AppDelegate class I have implemented admob and it works fine, but it is always on the screen. But I want admob to be hidden during the main scene and to appear when it is game over.
In AppDelegate.h I have
#import <UIKit/UIKit.h>
#import "cocos2d.h"
#import "GADBannerView.h"
typedef enum _bannerType
{
kBanner_Portrait_Top,
kBanner_Portrait_Bottom,
kBanner_Landscape_Top,
kBanner_Landscape_Bottom,
}CocosBannerType;
#define BANNER_TYPE kBanner_Portrait_Top
#interface AppController : CCAppDelegate
{
CocosBannerType mBannerType;
GADBannerView *mBannerView;
float on_x, on_y, off_x, off_y;
}
-(void)hideBannerView;
-(void)showBannerView;
In MainScene class I've tried to write
mBannerView.hidden = YES;
but it is said that mBannerView is undeclared identifier.
I guess i should somehow use -(void) hideBannerView, but I don't know how.
Could you please tell me what should I do to hide admob on certain scenes.

You can move banner up and down to hide.
AppController *app = (AppController*)[UIApplication sharedApplication].delegate;
[app hideBannerView];
Here is Full Source: Cocos2d v3 Admob Sample

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Demo project on github.
Just make your ViewController's TabBar to Opaque and your problem will be resolved.

How to extend Google Analytics file with each view in ios?

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Confused with syntax,please help.
You did it exactly right, for screen tracking in Google Analytics you only need to perform two simple steps:
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To make it clear, in your header-file, you need to extend GAITrackedViewController, so it would look somewhat like this:
IXComposeViewController.h
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I am trying to migrate a UIViewController Objective-C class to Swift. This view controller is inheriting from a BaseViewController where I have common functionality that I want to have in all controllers. The problem I am having is that the generated myproject-Swift.h is not able to find my BaseViewController.
Is there any way to implement a UIViewController in swift that inherits from a BaseViewController (subclass of UIViewController) written in Objective-C? Is there a bridging problem?
It can be reproduced with this minimal code:
BaseViewController.h
#import <UIKit/UIKit.h>
#interface BaseViewController : UIViewController
#end
BaseViewController.m
import "BaseViewController.h"
#implementation BaseViewController
#end
ViewController.swift
import UIKit
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}
AppDelegate.m
#import "AppDelegate.h"
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#implementation AppDelegate
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projectname-Bridging-Header.h
#import "BaseViewController.h"
As pointed out in the accepted answer on How can I add forward class references used in the -Swift.h header?
Interoperability guide (Importing Swift into Objective-C):
If you use your own Objective-C types in your Swift code, make sure to
import the Objective-C headers for those types prior to importing the
Swift generated header into the Objective-C .m file you want to access
the Swift code from.
The example is solved by importing BaseViewController before the importing projectname-Swift.h in:
AppDelegate.m
#import "AppDelegate.h"
#import "BaseViewController.h"
#import "projectname-Swift.h" // Replace with your project name
// ...
It looks like they have fixed the issue. Currently under XCode6-Beta6 the problem reported by #atxe does not occur anymore. Therefor you can finally roll your AppDelegate.m header back to:
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Here is a link to SVProgress git
One thing you can do from your view controller is grab the app delegate and cast it to the type of your delegate like so:
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Not really the cleanest but should get the job done.
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Like as:
#ifdef __OBJC__
#import <UIKit/UIKit.h>
#import <Foundation/Foundation.h>
#import "SVProgressHUD.h"
#endif
Then it will give you access to the file across all files.....
Just extending Roberts answer, In order to avoid repeating the code to get the app delegate and then cast it into MYAPPDelegate, I would create a header file/class in your project with a utility function.
Create new header called AppUtils.h
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#ifndef AppName_AppUtils_h
#define AppName_AppUtils_h
static inline MYAPPAppDelegate* AppDelegate() {
return (MYAPPDelegate *)[[UIApplication sharedApplication] delegate];
}
#endif
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...
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Thank you.
Have you connected the ViewController in the app's delegate's XIB to your "BaseViewController_iPhone *viewController" ?
Are you sure the ViewController in the app's delegate's XIB is of the type BaseViewController?
Is the ViewController loading the correct XIB (check that in the app's delegate's xib)?
Check that and give some feedback.

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