I have an IF statement that checks labels to see if a label is empty, if it is show an alert.
if ([_DOBDate.text length] == 0)
{
UIAlertView *message = [[UIAlertView alloc] initWithTitle:#"Cannot Proceed"
message:#"Please Submit your DOB and Gender"
delegate:nil
cancelButtonTitle:#"OK"
otherButtonTitles:nil];
[message show];
}
later on in the function I have perform segue, like this :
[self performSegueWithIdentifier:#"SetUptoMain" sender:self];
True, the alert does fire when the label is blank, but it also performs the segue. This perform segue line is not in the IF statement. So I would have thought it would have ran the IF statement and stayed there till I pressed OK. OK would be staying on the same view controller.
The segue is performed, is this due to Blocks ? any advice ?
So if the USER pressed Ok from the UIAlert the VC does not move, it stays where it was so the user can enter the details required.
This is my code :
- (IBAction)SettingsSave:(id)sender {
if ([_DOBDate.text length] == 0)
{
UIAlertView *message = [[UIAlertView alloc] initWithTitle:#"Cannot Proceed"
message:#"Please Submit your DOB and Gender"
delegate:self
cancelButtonTitle:#"OK"
otherButtonTitles:nil];
[message show];
}
more code...
then at the end
[self performSegueWithIdentifier:#"SetUptoMain" sender:self];
}
thanks
Seems to be an if/else logic issue. Read about it.
-(IBAction)yourAction:(id)sender
{
if ([_DOBDate.text length] == 0)
{
//Show your AlertView as you did
}
else
{
//put the rest of your code, including the performSegue
}
}
UIAlertView doesn't block execution. It runs asynchronously. Therefore the code path will go into your if statement, then continue past it.
If you only want the segue to be performed after the user presses the alert view button then you need to implement UIAlertViewDelegate.
In your header file add something like this:
#interface MyController : UIViewController <UIAlertViewDelegate>
When you create the alert view do it like this:
UIAlertView *message = [[UIAlertView alloc] initWithTitle: #"Cannot Proceed"
message: #"Please Submit your DOB and Gender"
delegate: self
cancelButtonTitle: #"OK"
otherButtonTitles: nil];
[message show];
And add this method to implement the UIAlertViewDelegate.
- (void) alertView: (UIAlertView *) alertView clickedButtonAtIndex: (NSInteger) buttonIndex {
// perform segue here. You can also check what button was pressed based on the button index.
}
Related
I Created Password Validation. Password created successfully it will show one UIAlertView and press when user presses the OK, the Password Text field will get clear. How to do that? Please any Example?
Add UIAlertViewDelegate protocol:
#interface YourViewController : UIViewController <UIAlertViewDelegate>
Show Alert View using :
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"TITLE_HERE"
message:#"ALERT_MESSAGE HERE."
delegate:self
cancelButtonTitle:#"OK"
otherButtonTitles:nil];
[alert show];
After user presses OK, this method will called automatically:
- (void)alertView:(UIAlertView *)alertView didDismissWithButtonIndex:(NSInteger)buttonIndex {
// the user clicked OK
if (buttonIndex == 0) {
// do something here...
yourTextField.text = nil;
}
}
Your question is not clear. If you want the password field text to be empty after displaying the UIAlert, please add the following code to make your password filed empty.
yourTextField.text = ""
Here's an example.
if(passwordValid==YES)
{
UIAlertView *passwordValidated = [[UIAlertView alloc] initWithTitle:#"Password Validated!"
message:#"Your password is successfully validated. Press OK to continue"
delegate:nil
cancelButtonTitle:#"OK"
otherButtonTitles:nil];
yourTextField.text = "";
[updateMessage show];
So I have the following code and when the round is over it pops up with the following UIAlertView. Now when the user pushes the leaderboards button I want it to run the - (void) statement I have that displays the leaderboards. Please not that this is all inside of a sprite kit view controller. How should I do this?
Also I have my void statement in a different class, is there anyway to bring that over via an #import?
- (void) gameEnded
{
// indicate our game state as stopped
_gameState = STOPPED;
// create a message to let the user know their score
NSString *message = [NSString stringWithFormat:#"You scored %d this time", _score];
// show the message to the user
UIAlertView *av = [[UIAlertView alloc] initWithTitle:#"Game over!"
message:message
delegate:nil
cancelButtonTitle:#"Ok"
otherButtonTitles:#"Leaderboards",nil];
[av show];
// reset the score tracker for the next game
_score = 0;
//reset playing area
[self removeAllBlocks];
[self addBlocks];
}
Here:
// show the message to the user
UIAlertView *av = [[UIAlertView alloc] initWithTitle:#"Game over!"
message:message
delegate:nil
cancelButtonTitle:#"Ok"
otherButtonTitles:#"Leaderboards",nil];
You need to set the delegate to 'self', or another class that you want be handling the alert view events as its delegate. That class must conform to the UIAlertViewDelegate, for example:
#interface YourController : YourControllerSuperClass <UIAlertViewDelegate>
Then, Xcode will probably suggest you to implement:
– alertView:clickedButtonAtIndex:
As this is the method called by the alert view on its delegate when a button is pressed.
Here you'll receive a reference to your alert view and the index of the pressed button.
With this, you can find which action was performed.
For example:
- (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex{
// In case there are more then one alert view and a reference to each of the alert views are kept.
if(alertView == self.avAlertView){
switch(buttonIndex){
// Your button's cases!
}
}
}
Your current Controller should implement UIAlertViewDelegate, and call the method alertView:clickedButtonAtIndex: with the index of your leaderboard button.
Your CustomController.h:
#import <UIKit/UIKit.h>
#interface AdsEventViewController : UITabBarController<UIAlertViewDelegate>
#end
Your CustomController.m:
[...]
- (void) gameEnded
{
// indicate our game state as stopped
_gameState = STOPPED;
// create a message to let the user know their score
NSString *message = [NSString stringWithFormat:#"You scored %d this time", _score];
// show the message to the user
UIAlertView *av = [[UIAlertView alloc] initWithTitle:#"Game over!"
message:message
delegate:nil
cancelButtonTitle:#"Ok"
otherButtonTitles:#"Leaderboards",nil];
[av show];
// reset the score tracker for the next game
_score = 0;
//reset playing area
[self removeAllBlocks];
[self addBlocks];
}
[...]
- (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex{
if(buttonIndex == _LEADERBOARD_BUTTON_INDEX_ ){
// leaderboard method
}
}
I have a UIAlertView with UIAlertViewStyleSecureTextInput. When the user taps "Login" and the password is correct, it will push the next ViewController. If the password is incorrect, it displays another UIAlertView prompting a single "Dismiss" button. What I am trying to do is when the user taps the return key, the "Login" button will be triggered. As it sits now, when the return key is pressed the alert just dismisses, regardless if the password is correct or not. Maybe there is a more logical solution than what I have attempted? Sorry if the title is a little confusing, I don't know how else to explain it. Any help is greatly appreciated. Thanks.
I have declared the first alert in my .h file, and conformed to the UIAlertViewDelegate and UITextFieldDelegate:
#interface EndViewController : UIViewController <UIAlertViewDelegate, UITextFieldDelegate>
#property (retain, strong) UIAlertView *loginRequiredMsg;
Method for the "Login" alert:
- (IBAction)resultsBtnPressed:(UIButton *)sender {
self.loginRequiredMsg = [[UIAlertView alloc]initWithTitle:#"Login Required"
message:#"Please enter the admin password"
delegate:self
cancelButtonTitle:#"Cancel"
otherButtonTitles:#"Login", nil];
self.loginRequiredMsg.alertViewStyle = UIAlertViewStyleSecureTextInput;
[self.loginRequiredMsg textFieldAtIndex:0].delegate = self;
[self.loginRequiredMsg show];
}
Method for dismissing the keyboard when return key is tapped (I think I need to somehow call the next alert here if the password is incorrect, as currently it just dismisses the alert):
- (BOOL)textFieldShouldReturn:(UITextField *)textField {
// Dismiss keyboard when return key is pressed
[self.loginRequiredMsg dismissWithClickedButtonIndex:self.loginRequiredMsg.firstOtherButtonIndex animated:YES];
return YES;
}
And finally the method containing the outcome of the password entered:
- (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex
{
NSString *title = [alertView buttonTitleAtIndex:buttonIndex];
if([title isEqualToString:#"Login"]) {
UITextField *password = [alertView textFieldAtIndex:0];
// Basic login authentication
if ([password.text isEqualToString:#"admin"]) {
// Allocate & initialise ViewController
ResultsViewController *Results = [[ResultsViewController alloc]initWithNibName:#"ResultsViewController" bundle:nil];
// Push next ViewController
[self.navigationController pushViewController:Results animated:YES];
NSLog(#"Show results");
} else {
UIAlertView *errorMsg = [[UIAlertView alloc]initWithTitle:#"Error"
message:#"Admin password is incorrect. Please try again."
delegate:self
cancelButtonTitle:#"Dismiss"
otherButtonTitles:nil];
[errorMsg show];
}
}
}
As discussed in the comments, you need to implement alertView:didDismissWithButtonIndex: which tells you when the alert view has been dismissed. When you tap the return key, it calls that method with the index of the OK button.
In my application i want alertview in many views.So what i did is just wrote a single alertview in a utility class and use it everywhere.This is working fine.
I even tried by setting <UIAlertViewDelegate> but in vain.
Utility Class
#interface SSUtility: NSObject<UIAlertViewDelegate> {
}
+(void)showAllert;
#end
#implementation SSUtility
+(void)showAllert{
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(#"gotoappAppstore",#"") message:#"" delegate:self cancelButtonTitle:NSLocalizedString(#"Ok",#"") otherButtonTitles:nil];
[alert show];
[alert release];
}
#end
Now from my view
-(void)pressButton{
[SSutility showAllert]
}
Now i want to give a button action for alert view click and call a method on that button action.
So im stuck with,in which class i want to implement this method.I tried it in utility class and viewc controller but the method is not getting triggered when "ok" button is pressed.
-(void)alertView:(UIAlertView *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex
Can anyone please help me on this?
Thanks in advance.
You wire the alert view button response method by setting your alert view object delegate usually to the owner object and implementing the – alertView:clickedButtonAtIndex: method.
You need 4 parts in your code:
instantiate your UIAlertView object
send show message to your UIAlertView object
set delegate
implement the delegate method
Example:
UIAlertView *myAlertView = [[UIAlertView alloc] initWithTitle:#"myTitle" message:#"myMessage" delegate:self cancelButtonTitle:#"Cancel" otherButtonTitle:#"Another button"];
[myAlertView setDelegate:self];
[myAlertView show];
- (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex
{
if (buttonIndex == 0) //index 0 is cancel, I believe
{
// code for handling cancel tap in your alert view
}
else if (buttonIndex == 1)
{
// code for handling button with index 1
}
}
I would recommend you get more familiar with how delegates work. This'll come back again a lot.
You set delegate:nil in your UIAlertView's init.
You should set to delegate:self, like this:
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(#"gotoappAppstore",#"") message:#"" delegate:self cancelButtonTitle:NSLocalizedString(#"Ok",#"") otherButtonTitles:nil];
in order to use the delegate in the same class (a.k.a. self).
As a sidenote, if you use Automatic Reference Counting (ARC), you do not need [alert release] (your Xcode compiler should warn you about this)
Hope you are all doing good.
Where is my problem is concern one UIAlertView shows twice while executing the code. I have written it within -(void)viewDidAppear:(BOOL)animated as shown following
-(void)viewDidAppear:(BOOL)animated
{
//Finding city Name from coordinate
UIAlertView * alertForCoordinate=[[UIAlertView alloc]initWithTitle:#"Coordinate" message:[NSString stringWithFormat:#"latitude==>%f\nlongitude==>%f",self.userLocation.coordinate.latitude,self.userLocation.coordinate.longitude] delegate:nil cancelButtonTitle:#"OK" otherButtonTitles:nil,nil];
[alertForCoordinate show];
[SVGeocoder reverseGeocode:CLLocationCoordinate2DMake(self.userLocation.coordinate.latitude, self.userLocation.coordinate.longitude)
completion:^(NSArray *placemarks, NSHTTPURLResponse *urlResponse, NSError *error)
{
if (placemarks.count>0)
{
CLPlacemark * placemark=[placemarks objectAtIndex:0];
currentLocationUpcoming =[placemark locality];
UIAlertView * alert=[[UIAlertView alloc]initWithTitle:#"Location" message:[NSString stringWithFormat:#"currentLocation==>%#",currentLocationUpcoming] delegate:nil cancelButtonTitle:#"OK" otherButtonTitles:nil, nil];
[alert show];
[self.eventsTableView reloadData];
}
}];
}
As view appears First UIAlertView gets call and dismiss automatically then second gets call When I tap OK button of second alert and again first UIAlertView appears . I am struggling with it since last 4 hours and some of the answer put here also not intended the context in which I am working. Can anybody suggest me where I am wrong.
Thanks
You don't actually have the first UIAlertView showing twice - the animation just makes it look like this because you are showing two UIAlertViews in a row. You're probably seeing Alert 1-> Alert 2-> tap OK on Alert 2 -> Alert 1. This is because the UIAlertViews stack up if multiple are shown.
Think of it this way: Alert 1 shows first but animates for only a very brief period until it is interrupted by Alert 2 showing. Dismissing Alert 2 animates Alert 1 onscreen again, and even though it is still the same alert, it looks like it is showing twice.
Try this simple test case:
-(void)viewDidAppear:(BOOL)animated
{
[[[UIAlertView alloc] initWithTitle:#"Alert #1" message: delegate:nil cancelButtonTitle:#"OK" otherButtonTitles:nil] show];
[[[UIAlertView alloc] initWithTitle:#"Alert #2" message: delegate:nil cancelButtonTitle:#"OK" otherButtonTitles:nil] show];
}
You will see "Alert #1" for a fraction of a second, then "Alert #2" will remain onscreen. Tapping OK on "Alert #2" will show "Alert #1" again because it was below Alert #2 on the stack.
Your second alert overlaping the first one, and after dismissing second alert, the first one reappears on screen.
-(void)viewDidAppear:(BOOL)animated
{
UIAlertView * alertForCoordinate=[[UIAlertView alloc]initWithTitle:#"Coordinate" message:[NSString stringWithFormat:#"latitude==>%f\nlongitude==>%f",self.userLocation.coordinate.latitude,self.userLocation.coordinate.longitude] delegate:self cancelButtonTitle:#"OK" otherButtonTitles:nil,nil];
alertForCoordinate.tag = 1;
[alertForCoordinate show];
}
- (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex {
if (buttonIndex == 0 && alertView.tag == 1) {
[SVGeocoder reverseGeocode:CLLocationCoordinate2DMake(self.userLocation.coordinate.latitude, self.userLocation.coordinate.longitude)
completion:^(NSArray *placemarks, NSHTTPURLResponse *urlResponse, NSError *error)
{
if (placemarks.count>0)
{
CLPlacemark * placemark=[placemarks objectAtIndex:0];
currentLocationUpcoming =[placemark locality];
/*****************Second Alert******************/
UIAlertView * alert=[[UIAlertView alloc]initWithTitle:#"Location" message:[NSString stringWithFormat:#"currentLocation==>%#",currentLocationUpcoming] delegate:nil cancelButtonTitle:#"OK" otherButtonTitles:nil, nil];
[alert show];
[self.eventsTableView reloadData];
}
}];
}
}
i had same issue "UIAlertView Shows two times", but in my case it was because of coding error with long press gesture recognizer (different than original question, but may be useful for other folks that google uialertview showing twice). inside method to handle long press, i called method to show UIAlertView. my mistake was not recalling that handle long press method gets called twice each time user long presses (once for press and hold down, once when user releases their finger). the correct code recognizes gesture state (code below).
-(IBAction)handleHoldOnContact:(UILongPressGestureRecognizer*)sender {
if (sender.state == UIGestureRecognizerStateBegan){
// NSLog(#"UIGestureRecognizerStateBegan hold");
//Do Whatever You want on Began of Gesture
// ...
} else if (sender.state == UIGestureRecognizerStateEnded) {
// NSLog(#"UIGestureRecognizerStateEnded release");
//Do Whatever You want on End of Gesture
// ...
}
}
I too get the same issue. To overcome this problem, i done the following things. Get the alertview as global variable. And then,
if(!alertForCoordinate){
alertForCoordinate=[[UIAlertView alloc]initWithTitle:#"Coordinate" message:[NSString stringWithFormat:#"latitude==>%f\nlongitude==>%f",self.userLocation.coordinate.latitude,self.userLocation.coordinate.longitude] delegate:nil cancelButtonTitle:#"OK" otherButtonTitles:nil,nil];
[alertForCoordinate show];
}
After that, when you clicking "OK" button from the Alertview. set that to nil. Like the following,
alertForCoordinate = nil;
Hope, this will help you.
It could be a case of duplicating a button, and therefore it's IBaction references, in main.storyboard.
I had a button that was styled perfectly in main.storyboard, so I alt drag duplicated it and attached a new IBaction to the viewController. I didn't realize it but when I tapped that new button it fired the IBaction for both the first button and the second button, because it was hooked up to both, as it was a duplicate of the first.
I right clicked the second button in main.storyboard, saw the reference to the IBaction from the first button AND the second, then deleted the reference to the first. Problem solved. What a nightmare. Hope this helps someone.