I need to show 3 items in a UICollectionView, with paging enabled like this
but I am getting like this
I have made custom flow, plus paging is enabled but not able to get what i need. How can i achieve this or which delegate should i look into, or direct me to some link from where i can get help for this scenario.
- (void)awakeFromNib
{
self.itemSize = CGSizeMake(480, 626);
self.minimumInteritemSpacing = 112;
self.minimumLineSpacing = 112;
self.scrollDirection = UICollectionViewScrollDirectionHorizontal;
self.sectionInset = UIEdgeInsetsMake(0, 272, 0, 272);
}
Edit:
Demo link: https://github.com/raheelsadiq/UICollectionView-horizontal-paging-with-3-items
After a lot searching I did it, find the next point to scroll to and disable the paging. In scrollviewWillEndDragging scroll to next cell x.
- (void)scrollViewWillEndDragging:(UIScrollView *)scrollView withVelocity:(CGPoint)velocity targetContentOffset:(inout CGPoint *)targetContentOffset
{
float pageWidth = 480 + 50; // width + space
float currentOffset = scrollView.contentOffset.x;
float targetOffset = targetContentOffset->x;
float newTargetOffset = 0;
if (targetOffset > currentOffset)
newTargetOffset = ceilf(currentOffset / pageWidth) * pageWidth;
else
newTargetOffset = floorf(currentOffset / pageWidth) * pageWidth;
if (newTargetOffset < 0)
newTargetOffset = 0;
else if (newTargetOffset > scrollView.contentSize.width)
newTargetOffset = scrollView.contentSize.width;
targetContentOffset->x = currentOffset;
[scrollView setContentOffset:CGPointMake(newTargetOffset, scrollView.contentOffset.y) animated:YES];
}
I also had to make the left and right small and center large, so i did it with transform.
The issue was finding the index, so that was very difficult to find.
For transform left and right in this same method use the newTargetOffset
int index = newTargetOffset / pageWidth;
if (index == 0) { // If first index
UICollectionViewCell *cell = [self.collectionView cellForItemAtIndexPath:[NSIndexPath indexPathForItem:index inSection:0]];
[UIView animateWithDuration:ANIMATION_SPEED animations:^{
cell.transform = CGAffineTransformIdentity;
}];
cell = [self.collectionView cellForItemAtIndexPath:[NSIndexPath indexPathForItem:index + 1 inSection:0]];
[UIView animateWithDuration:ANIMATION_SPEED animations:^{
cell.transform = TRANSFORM_CELL_VALUE;
}];
}else{
UICollectionViewCell *cell = [self.collectionView cellForItemAtIndexPath:[NSIndexPath indexPathForItem:index inSection:0]];
[UIView animateWithDuration:ANIMATION_SPEED animations:^{
cell.transform = CGAffineTransformIdentity;
}];
index --; // left
cell = [self.collectionView cellForItemAtIndexPath:[NSIndexPath indexPathForItem:index inSection:0]];
[UIView animateWithDuration:ANIMATION_SPEED animations:^{
cell.transform = TRANSFORM_CELL_VALUE;
}];
index ++;
index ++; // right
cell = [self.collectionView cellForItemAtIndexPath:[NSIndexPath indexPathForItem:index inSection:0]];
[UIView animateWithDuration:ANIMATION_SPEED animations:^{
cell.transform = TRANSFORM_CELL_VALUE;
}];
}
And in cellForRowAtIndex add
if (indexPath.row == 0 && isfirstTimeTransform) { // make a bool and set YES initially, this check will prevent fist load transform
isfirstTimeTransform = NO;
}else{
cell.transform = TRANSFORM_CELL_VALUE; // the new cell will always be transform and without animation
}
Add these two macros too or as u wish to handle both
#define TRANSFORM_CELL_VALUE CGAffineTransformMakeScale(0.8, 0.8)
#define ANIMATION_SPEED 0.2
The end result is
Part one of #Raheel Sadiq answer in Swift 3, without Transform.
func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {
let pageWidth: Float = Float(self.collectionView.frame.width / 3) //480 + 50
// width + space
let currentOffset: Float = Float(scrollView.contentOffset.x)
let targetOffset: Float = Float(targetContentOffset.pointee.x)
var newTargetOffset: Float = 0
if targetOffset > currentOffset {
newTargetOffset = ceilf(currentOffset / pageWidth) * pageWidth
}
else {
newTargetOffset = floorf(currentOffset / pageWidth) * pageWidth
}
if newTargetOffset < 0 {
newTargetOffset = 0
}
else if (newTargetOffset > Float(scrollView.contentSize.width)){
newTargetOffset = Float(Float(scrollView.contentSize.width))
}
targetContentOffset.pointee.x = CGFloat(currentOffset)
scrollView.setContentOffset(CGPoint(x: CGFloat(newTargetOffset), y: scrollView.contentOffset.y), animated: true)
}
Swift 3.0
Complete Solution based on Raheel Sadiq
var isfirstTimeTransform:Bool = true
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell : UICollectionViewCell = collectionView.dequeueReusableCell(withReuseIdentifier: "YourCustomViewCell", for: indexPath)
if (indexPath.row == 0 && isfirstTimeTransform) {
isfirstTimeTransform = false
}else{
cell.transform = CGAffineTransform(scaleX: 0.8, y: 0.8)
}
return cell
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize {
return CGSize(width: collectionView.bounds.width/3, height: collectionView.bounds.height)
}
func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {
// Simulate "Page" Function
let pageWidth: Float = Float(self.collectionView.frame.width/3 + 20)
let currentOffset: Float = Float(scrollView.contentOffset.x)
let targetOffset: Float = Float(targetContentOffset.pointee.x)
var newTargetOffset: Float = 0
if targetOffset > currentOffset {
newTargetOffset = ceilf(currentOffset / pageWidth) * pageWidth
}
else {
newTargetOffset = floorf(currentOffset / pageWidth) * pageWidth
}
if newTargetOffset < 0 {
newTargetOffset = 0
}
else if (newTargetOffset > Float(scrollView.contentSize.width)){
newTargetOffset = Float(Float(scrollView.contentSize.width))
}
targetContentOffset.pointee.x = CGFloat(currentOffset)
scrollView.setContentOffset(CGPoint(x: CGFloat(newTargetOffset), y: scrollView.contentOffset.y), animated: true)
// Make Transition Effects for cells
let duration = 0.2
var index = newTargetOffset / pageWidth;
var cell:UICollectionViewCell = self.collectionView.cellForItem(at: IndexPath(row: Int(index), section: 0))!
if (index == 0) { // If first index
UIView.animate(withDuration: duration, delay: 0.0, options: [ .curveEaseOut], animations: {
cell.transform = CGAffineTransform.identity
}, completion: nil)
index += 1
cell = self.collectionView.cellForItem(at: IndexPath(row: Int(index), section: 0))!
UIView.animate(withDuration: duration, delay: 0.0, options: [ .curveEaseOut], animations: {
cell.transform = CGAffineTransform(scaleX: 0.8, y: 0.8)
}, completion: nil)
}else{
UIView.animate(withDuration: duration, delay: 0.0, options: [ .curveEaseOut], animations: {
cell.transform = CGAffineTransform.identity;
}, completion: nil)
index -= 1 // left
if let cell = self.collectionView.cellForItem(at: IndexPath(row: Int(index), section: 0)) {
UIView.animate(withDuration: duration, delay: 0.0, options: [ .curveEaseOut], animations: {
cell.transform = CGAffineTransform(scaleX: 0.8, y: 0.8);
}, completion: nil)
}
index += 1
index += 1 // right
if let cell = self.collectionView.cellForItem(at: IndexPath(row: Int(index), section: 0)) {
UIView.animate(withDuration: duration, delay: 0.0, options: [ .curveEaseOut], animations: {
cell.transform = CGAffineTransform(scaleX: 0.8, y: 0.8);
}, completion: nil)
}
}
}
#raheel-sadiq answer is great but pretty hard to understand, I think. Here's a much readable version, in my opinion:
func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint,
targetContentOffset: UnsafeMutablePointer<CGPoint>) {
//minimumLineSpacing and insetForSection are two constants in my code
//this cell width is for my case, adapt to yours
let cellItemWidth = view.frame.width - (insetForSection.left + insetForSection.right)
let pageWidth = Float(cellItemWidth + minimumLineSpacing)
let offsetXAfterDragging = Float(scrollView.contentOffset.x)
let targetOffsetX = Float(targetContentOffset.pointee.x)
let pagesCountForOffset = pagesCount(forOffset: offsetXAfterDragging, withTargetOffset: targetOffsetX, pageWidth: pageWidth)
var newTargetOffsetX = pagesCountForOffset * pageWidth
keepNewTargetInBounds(&newTargetOffsetX, scrollView)
//ignore target
targetContentOffset.pointee.x = CGFloat(offsetXAfterDragging)
let newTargetPoint = CGPoint(x: CGFloat(newTargetOffsetX), y: scrollView.contentOffset.y)
scrollView.setContentOffset(newTargetPoint, animated: true)
//if you're using pageControl
pageControl.currentPage = Int(newTargetOffsetX / pageWidth)
}
fileprivate func pagesCount(forOffset offset: Float, withTargetOffset targetOffset: Float, pageWidth: Float) -> Float {
let isRightDirection = targetOffset > offset
let roundFunction = isRightDirection ? ceilf : floorf
let pagesCountForOffset = roundFunction(offset / pageWidth)
return pagesCountForOffset
}
fileprivate func keepNewTargetInBounds(_ newTargetOffsetX: inout Float, _ scrollView: UIScrollView) {
if newTargetOffsetX < 0 { newTargetOffsetX = 0 }
let contentSizeWidth = Float(scrollView.contentSize.width)
if newTargetOffsetX > contentSizeWidth { newTargetOffsetX = contentSizeWidth }
}
you will have to override targetContentOffsetForProposedContentOffset:withScrollingVelocity: method of the flow layout. This way you snap the stopping point of the scrollview.
-(CGPoint)targetContentOffsetForProposedContentOffset:(CGPoint)proposedContentOffset withScrollingVelocity:(CGPoint)velocity
{
CGFloat yOffset = MAXFLOAT;
CGRect proposedRect;
proposedRect.origin = proposedContentOffset;
proposedRect.size = self.collectionView.bounds.size;
CGPoint proposedCenterPoint = CGPointMake(CGRectGetMidX(proposedRect), CGRectGetMidY(proposedRect)) ;
NSArray *array = [super layoutAttributesForElementsInRect:proposedRect];
for (UICollectionViewLayoutAttributes *attributes in array)
{
CGFloat newOffset = attributes.center.y - proposedCenterPoint.y;
if ( fabsf(newOffset) < fabs(yOffset))
{
yOffset = newOffset;
}
}
return CGPointMake(proposedContentOffset.x, proposedContentOffset.y + yOffset);
}
Also you will beed to set the sectionInset of the flow layout to center the first cell and the last cell. My example is the height but easy to switch to width.
CGFloat height = (self.collectionView.bounds.size.height / 2.0 ) - (self.itemSize.height / 2.0) ;
self.sectionInset = UIEdgeInsetsMake(height, 30.0, height, 30.0) ;
Mine solution to horizontal collection view paging
func scrollViewDidEndDecelerating(_ scrollView: UIScrollView) {
if scrollView == collectionView { collectionView.scrollToPage() }
}
func scrollViewDidEndDragging(_ scrollView: UIScrollView, willDecelerate decelerate: Bool) {
if scrollView == collectionView { if !decelerate { collectionView.scrollToPage() } }
}
And small extension to collectionView
public func scrollToPage() {
var currentCellOffset = contentOffset
currentCellOffset.x += width / 2
var path = indexPathForItem(at: currentCellOffset)
if path.isNil {
currentCellOffset.x += 15
path = indexPathForItem(at: currentCellOffset)
}
if path != nil {
logInfo("Scrolling to page \(path!)")
scrollToItem(at: path!, at: .centeredHorizontally, animated: true)
}
}
I am having collection view cell with leading and trailing padding of 15px and was facing paging issue, so I resolved it overriding scrollViewWillEndDragging. You can use below function as:
func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {
let pageWidth: Float = Float(UIScreen.main.bounds.size.width)
let currentOffset = Float(scrollView.contentOffset.x)
let targetOffset: Float = Float(targetContentOffset.pointee.x)
var newTargetOffset: Float = 0
if targetOffset > currentOffset {
newTargetOffset = ceilf(currentOffset / pageWidth) * pageWidth
} else {
newTargetOffset = floorf(currentOffset / pageWidth) * pageWidth
}
if newTargetOffset < 0 {
newTargetOffset = 0
} else if CGFloat(newTargetOffset) > scrollView.contentSize.width {
newTargetOffset = Float(scrollView.contentSize.width)
}
targetContentOffset.pointee.x = CGFloat(currentOffset)
let index = Int(newTargetOffset / pageWidth)
if index != 0 {
let spacingForCell:Float = 15
scrollView.setContentOffset(CGPoint(x: CGFloat( newTargetOffset - spacingForCell*Float(index)), y: 0), animated: true)
} else {
scrollView.setContentOffset(CGPoint(x: CGFloat(newTargetOffset), y: 0), animated: true)
}
}
Related
I have collection view and six cells every cell have images and it cames the animation like cover vertical effect. but I need every single cell came from the cover vertical effect with animation time delay. For example if one cell came from cover vertical(It came from bottom to top effect)with time delay 0.2 means second cell came from time delay with 0.6 likewise it has to come. this is what I need. please help me.
- (void)collectionView:(UICollectionView *)collectionView
willDisplayCell:(UICollectionViewCell *)cell
forItemAtIndexPath:(NSIndexPath *)indexPath{
CGFloat collectionHeight = self.CollectionView.bounds.size.height;
CGFloat contentOffsetY = self.CollectionView.contentOffset.y;
CGFloat contentSizeHeight = self.CollectionView.contentSize.height;
CGFloat height = 0.0;
if(isCollectionViewScrollUp && contentOffsetY + self.CollectionView.frame.size.height < contentSizeHeight) {
int index = (int)indexPath.row + 1;
if (index % 3 == 1){
height = collectionHeight + 300;
}else if(index % 3 == 2){
height = collectionHeight + 300 * 2;
}else{
height = collectionHeight + 300 * 3;
}
cell.transform = CGAffineTransformMakeTranslation(0, height);
}else if(!isCollectionViewScrollUp && contentOffsetY > 0.0){
int index = (int)indexPath.row + 1;
if(index % 3 == 1){
height = collectionHeight + 300 * 3;
}else if(index % 3 == 2){
height = collectionHeight + 300 * 2;
}else{
height = collectionHeight + 300;
}
cell.transform = CGAffineTransformMakeTranslation(0, -height);
}
[UIView animateWithDuration:1 delay:0.03 usingSpringWithDamping:0.8 initialSpringVelocity:0 options:UIViewAnimationOptionCurveEaseIn animations:^{
cell.transform = CGAffineTransformMakeTranslation(0, 0);
} completion:nil];
}
-(void) scrollViewDidScroll:(UIScrollView *)scrollView {
CGPoint scrollVelocity = [CollectionView.panGestureRecognizer velocityInView:CollectionView.superview];
if (scrollVelocity.y > 0.0) { //ScrollDown
isCollectionViewScrollUp = NO;
} else if (scrollVelocity.y < 0.0 ){ //ScrollUp
isCollectionViewScrollUp = YES;
}
}
Try This:
var isCollectionViewScrollUp: Bool = true
func collectionView(_ collectionView: UICollectionView, willDisplay cell: UICollectionViewCell, forItemAt indexPath: IndexPath) {
let collectionHeight: CGFloat = self.collectionView!.bounds.size.height
let contentOffsetY: CGFloat = self.collectionView.contentOffset.y
let contentSizeHeight: CGFloat = self.collectionView.contentSize.height
var height:CGFloat = 0.0//collectionHeight * CGFloat(indexPath.row)
if isCollectionViewScrollUp && (contentOffsetY + self.collectionView.frame.size.height) < contentSizeHeight {
let index = Int(indexPath.row) + Int(1)
if index % 3 == 1 {
height = collectionHeight + 300
}
else if index % 3 == 2 {
height = collectionHeight + 300 * 2
}
else {
height = collectionHeight + 300 * 3
}
cell.transform = CGAffineTransform(translationX: 0, y: height)
} else if !isCollectionViewScrollUp && contentOffsetY > 0.0 {
let index = Int(indexPath.row) + Int(1)
if index % 3 == 1 {
height = collectionHeight + 300 * 3
}
else if index % 3 == 2 {
height = collectionHeight + 300 * 2
}
else {
height = collectionHeight + 300
}
cell.transform = CGAffineTransform(translationX: 0, y: -height)
}
UIView.animate(withDuration: 1, delay: 0.03, usingSpringWithDamping: 0.8, initialSpringVelocity: 0, options: [], animations: {
cell.transform = CGAffineTransform(translationX: 0, y: 0);
}, completion: nil)
}
func scrollViewDidScroll(_ scrollView: UIScrollView) {
let scrollVelocity:CGPoint = self.collectionView.panGestureRecognizer.velocity(in: self.collectionView?.superview)
if scrollVelocity.y > 0.0 { //ScrollDown
isCollectionViewScrollUp = false
} else if scrollVelocity.y < 0.0 { //ScrollUp
isCollectionViewScrollUp = true
}
}
I have a collectionView that returns back to the first cell when I tap a new cell in the second page.
Although it should be the second page, I am getting Page 0.0 in the second one and 0.0 in the first one too.
func scrollViewDidEndDecelerating(_ scrollView: UIScrollView) {
let pageWidth = collectionCustom.frame.size.width
let page = floor((collectionCustom.contentOffset.x - pageWidth / 2) / pageWidth) + 1
print("Page number: \(page)")
}
I have nothing happening in the didSelectItem method, so why am I getting that scroll?
func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: (inout CGPoint)) {
let pageWidth: Float = Float(collectionCustom.frame.width)
// width + space
let currentOffset: Float = Float(collectionCustom.contentOffset.x)
let targetOffset: Float = Float(targetContentOffset.x)
var newTargetOffset: Float = 0
if targetOffset > currentOffset {
newTargetOffset = ceilf(currentOffset / pageWidth) * pageWidth
}
else {
newTargetOffset = floorf(currentOffset / pageWidth) * pageWidth
}
if newTargetOffset < 0 {
newTargetOffset = 0
}
else if newTargetOffset > Float(collectionCustom.contentSize.width) {
newTargetOffset = Float(collectionCustom.contentSize.width)
}
targetContentOffset.x = CGFloat(currentOffset)
collectionCustom.setContentOffset(CGPoint(x: CGFloat(newTargetOffset), y: CGFloat(0)), animated: true)
var index: Int = Int(newTargetOffset / pageWidth)
var cell: UICollectionViewCell? = collectionCustom.cellForItem(at: IndexPath(item: index, section: 0))
cell = collectionCustom.cellForItem(at: IndexPath(item: index + 1, section: 0))
}
}
If you want to current page than you should get you page from scrollview as this
func scrollViewDidEndDecelerating(_ scrollView: UIScrollView) {
let pageNumber = round(scrollView.contentOffset.x / collectionCustom.frame.width) // You can change width according you
pageControl.currentPage = Int(pageNumber)
}
so I have a custom collectionviewflowlayout that works perfectly but in one of my collection views it is not scaling the image as desired. I have attached some images below, you can see that the last cell is not scaling properly.
I'm not sure why this scaling issue is happening in this cell.
the collectionview is a custom class of collectionviewflowlayout which the snapping of cells to the centre of the screen:
class VerticalCollectionViewFlow: UICollectionViewFlowLayout {
override func targetContentOffset(forProposedContentOffset proposedContentOffset: CGPoint, withScrollingVelocity velocity: CGPoint) -> CGPoint {
if let cv = self.collectionView {
let cvBounds = cv.bounds
let halfHeight = cvBounds.size.height * 0.5
print(proposedContentOffset.y)
let proposedContentOffsetCenterY = proposedContentOffset.y + halfHeight
if let attributesForVisibleCells = self.layoutAttributesForElements(in: cvBounds) {
var candidateAttributes : UICollectionViewLayoutAttributes?
for attributes in attributesForVisibleCells {
// == Skip comparison with non-cell items (headers and footers) == //
if attributes.representedElementCategory != UICollectionElementCategory.cell {
continue
}
if (attributes.center.y == 0) || (attributes.center.y > (cv.contentOffset.y + halfHeight) && velocity.y < 0) {
continue
}
// == First time in the loop == //
guard let candAttrs = candidateAttributes else {
candidateAttributes = attributes
continue
}
let a = attributes.center.y - proposedContentOffsetCenterY
let b = candAttrs.center.y - proposedContentOffsetCenterY
if fabsf(Float(a)) < fabsf(Float(b)) {
candidateAttributes = attributes;
}
}
// Beautification step , I don't know why it works!
if(proposedContentOffset.y == -(cv.contentInset.top)) {
return proposedContentOffset
}
if candidateAttributes != nil {
return CGPoint(x: proposedContentOffset.x, y: floor(candidateAttributes!.center.y - halfHeight))
}
}
}
// fallback
return super.targetContentOffset(forProposedContentOffset: proposedContentOffset)
}
}
and the scaling is handled from another class that is called from viewdidload of the main viewcontroller where the delegates of UIcollectionViewController are set.
import UIKit
public enum SC_ScaledPattern {
case horizontalCenter
case horizontalLeft
case horizontalRight
case verticalCenter
case verticalBottom
case verticalTop
}
open class ScaledVisibleCellsCollectionView {
static let sharedInstance = ScaledVisibleCellsCollectionView()
var maxScale: CGFloat = 1.0
var minScale: CGFloat = 0.5
var maxAlpha: CGFloat = 1.0
var minAlpha: CGFloat = 0.5
var scaledPattern: SC_ScaledPattern = .verticalCenter
}
extension UICollectionView {
/**
Please always set
*/
public func setScaledDesginParam(scaledPattern pattern: SC_ScaledPattern, maxScale: CGFloat, minScale: CGFloat, maxAlpha: CGFloat, minAlpha: CGFloat) {
ScaledVisibleCellsCollectionView.sharedInstance.scaledPattern = pattern
ScaledVisibleCellsCollectionView.sharedInstance.maxScale = maxScale
ScaledVisibleCellsCollectionView.sharedInstance.minScale = minScale
ScaledVisibleCellsCollectionView.sharedInstance.maxAlpha = maxAlpha
ScaledVisibleCellsCollectionView.sharedInstance.minAlpha = minAlpha
}
/**
Please call at any time
*/
public func scaledVisibleCells() {
switch ScaledVisibleCellsCollectionView.sharedInstance.scaledPattern {
case .horizontalCenter, .horizontalLeft, .horizontalRight:
scaleCellsForHorizontalScroll(visibleCells)
break
case .verticalCenter, .verticalTop, .verticalBottom:
self.scaleCellsForVerticalScroll(visibleCells)
break
}
}
}
extension UICollectionView {
fileprivate func scaleCellsForHorizontalScroll(_ visibleCells: [UICollectionViewCell]) {
let scalingAreaWidth = bounds.width / 2
let maximumScalingAreaWidth = (bounds.width / 2 - scalingAreaWidth) / 2
for cell in visibleCells {
var distanceFromMainPosition: CGFloat = 0
switch ScaledVisibleCellsCollectionView.sharedInstance.scaledPattern {
case .horizontalCenter:
distanceFromMainPosition = horizontalCenter(cell)
break
case .horizontalLeft:
distanceFromMainPosition = abs(cell.frame.midX - contentOffset.x - (cell.bounds.width / 2))
break
case .horizontalRight:
distanceFromMainPosition = abs(bounds.width / 2 - (cell.frame.midX - contentOffset.x) + (cell.bounds.width / 2))
break
default:
return
}
let preferredAry = scaleCells(distanceFromMainPosition, maximumScalingArea: maximumScalingAreaWidth, scalingArea: scalingAreaWidth)
let preferredScale = preferredAry[0]
let preferredAlpha = preferredAry[1]
cell.transform = CGAffineTransform(scaleX: preferredScale, y: preferredScale)
cell.alpha = preferredAlpha
}
}
fileprivate func scaleCellsForVerticalScroll(_ visibleCells: [UICollectionViewCell]) {
let scalingAreaHeight = bounds.height / 2
let maximumScalingAreaHeight = (bounds.height / 2 - scalingAreaHeight) / 2
for cell in visibleCells {
var distanceFromMainPosition: CGFloat = 0
switch ScaledVisibleCellsCollectionView.sharedInstance.scaledPattern {
case .verticalCenter:
distanceFromMainPosition = verticalCenter(cell)
break
case .verticalBottom:
distanceFromMainPosition = abs(bounds.height - (cell.frame.midY - contentOffset.y + (cell.bounds.height / 2)))
break
case .verticalTop:
distanceFromMainPosition = abs(cell.frame.midY - contentOffset.y - (cell.bounds.height / 2))
break
default:
return
}
let preferredAry = scaleCells(distanceFromMainPosition, maximumScalingArea: maximumScalingAreaHeight, scalingArea: scalingAreaHeight)
let preferredScale = preferredAry[0]
let preferredAlpha = preferredAry[1]
cell.transform = CGAffineTransform(scaleX: preferredScale, y: preferredScale)
cell.alpha = preferredAlpha
}
}
fileprivate func scaleCells(_ distanceFromMainPosition: CGFloat, maximumScalingArea: CGFloat, scalingArea: CGFloat) -> [CGFloat] {
var preferredScale: CGFloat = 0.0
var preferredAlpha: CGFloat = 0.0
let maxScale = ScaledVisibleCellsCollectionView.sharedInstance.maxScale
let minScale = ScaledVisibleCellsCollectionView.sharedInstance.minScale
let maxAlpha = ScaledVisibleCellsCollectionView.sharedInstance.maxAlpha
let minAlpha = ScaledVisibleCellsCollectionView.sharedInstance.minAlpha
if distanceFromMainPosition < maximumScalingArea {
// cell in maximum-scaling area
preferredScale = maxScale
preferredAlpha = maxAlpha
} else if distanceFromMainPosition < (maximumScalingArea + scalingArea) {
// cell in scaling area
let multiplier = abs((distanceFromMainPosition - maximumScalingArea) / scalingArea)
preferredScale = maxScale - multiplier * (maxScale - minScale)
preferredAlpha = maxAlpha - multiplier * (maxAlpha - minAlpha)
} else {
// cell in minimum-scaling area
preferredScale = minScale
preferredAlpha = minAlpha
}
return [ preferredScale, preferredAlpha ]
}
}
extension UICollectionView {
fileprivate func horizontalCenter(_ cell: UICollectionViewCell)-> CGFloat {
return abs(bounds.width / 2 - (cell.frame.midX - contentOffset.x))
}
fileprivate func verticalCenter(_ cell: UICollectionViewCell)-> CGFloat {
return abs(bounds.height / 2 - (cell.frame.midY - contentOffset.y))
}
}
I have this working on multi collection views, just this one is producing the scaling error.
below is the extension of the collectionview that is handling the sticky nature of the collection/scrollview
extension JourneyViewController: UIScrollViewDelegate {
//------------------------------------------------------------------ make the scrolling a bit sticky
func scrollViewDidScroll(_ scrollView: UIScrollView) {
self.collectionViewPart.scaledVisibleCells()
let offsetY = scrollView.contentOffset.x
let contentHeight = scrollView.contentSize.width
if offsetY > contentHeight - scrollView.frame.size.width {
self.collectionViewPart.reloadData()
}
}
func scrollViewWillBeginDragging(_ scrollView: UIScrollView) {
startingScrollingOffset = scrollView.contentOffset
}
func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {
let cellWidth = collectionViewPart.collectionViewLayout.collectionViewContentSize.width
let page: CGFloat
let proposedPage = scrollView.contentOffset.x / cellWidth
// 10% of next cell to change / 90% of previous cell to change
let delta: CGFloat = scrollView.contentOffset.x > startingScrollingOffset.x ? 0.1 : 0.9
if floor(proposedPage + delta) == floor(proposedPage) {
page = floor(proposedPage)
}
else {
page = floor(proposedPage + 1)
}
}
}
hope someone smarter than me can figure this out I've been staring at it for countless hours.
thanks!
I know some people have asked this question before but they were all about UITableViews or UIScrollViews and I couldn't get the accepted solution to work for me. What I would like is the snapping effect when scrolling through my UICollectionView horizontally - much like what happens in the iOS AppStore. iOS 9+ is my target build so please look at the UIKit changes before answering this.
Thanks.
While originally I was using Objective-C, I since switched so Swift and the original accepted answer did not suffice.
I ended up creating a UICollectionViewLayout subclass which provides the best (imo) experience as opposed to the other functions which alter content offset or something similar when the user has stopped scrolling.
class SnappingCollectionViewLayout: UICollectionViewFlowLayout {
override func targetContentOffset(forProposedContentOffset proposedContentOffset: CGPoint, withScrollingVelocity velocity: CGPoint) -> CGPoint {
guard let collectionView = collectionView else { return super.targetContentOffset(forProposedContentOffset: proposedContentOffset, withScrollingVelocity: velocity) }
var offsetAdjustment = CGFloat.greatestFiniteMagnitude
let horizontalOffset = proposedContentOffset.x + collectionView.contentInset.left
let targetRect = CGRect(x: proposedContentOffset.x, y: 0, width: collectionView.bounds.size.width, height: collectionView.bounds.size.height)
let layoutAttributesArray = super.layoutAttributesForElements(in: targetRect)
layoutAttributesArray?.forEach({ (layoutAttributes) in
let itemOffset = layoutAttributes.frame.origin.x
if fabsf(Float(itemOffset - horizontalOffset)) < fabsf(Float(offsetAdjustment)) {
offsetAdjustment = itemOffset - horizontalOffset
}
})
return CGPoint(x: proposedContentOffset.x + offsetAdjustment, y: proposedContentOffset.y)
}
}
For the most native feeling deceleration with the current layout subclass, make sure to set the following:
collectionView?.decelerationRate = UIScrollViewDecelerationRateFast
Based on answer from Mete and comment from Chris Chute,
Here's a Swift 4 extension that will do just what OP wants. It's tested on single row and double row nested collection views and it works just fine.
extension UICollectionView {
func scrollToNearestVisibleCollectionViewCell() {
self.decelerationRate = UIScrollViewDecelerationRateFast
let visibleCenterPositionOfScrollView = Float(self.contentOffset.x + (self.bounds.size.width / 2))
var closestCellIndex = -1
var closestDistance: Float = .greatestFiniteMagnitude
for i in 0..<self.visibleCells.count {
let cell = self.visibleCells[i]
let cellWidth = cell.bounds.size.width
let cellCenter = Float(cell.frame.origin.x + cellWidth / 2)
// Now calculate closest cell
let distance: Float = fabsf(visibleCenterPositionOfScrollView - cellCenter)
if distance < closestDistance {
closestDistance = distance
closestCellIndex = self.indexPath(for: cell)!.row
}
}
if closestCellIndex != -1 {
self.scrollToItem(at: IndexPath(row: closestCellIndex, section: 0), at: .centeredHorizontally, animated: true)
}
}
}
You need to implement UIScrollViewDelegate protocol for your collection view and then add these two methods:
func scrollViewDidEndDecelerating(_ scrollView: UIScrollView) {
self.collectionView.scrollToNearestVisibleCollectionViewCell()
}
func scrollViewDidEndDragging(_ scrollView: UIScrollView, willDecelerate decelerate: Bool) {
if !decelerate {
self.collectionView.scrollToNearestVisibleCollectionViewCell()
}
}
Snap to the nearest cell, respecting scroll velocity.
Works without any glitches.
import UIKit
final class SnapCenterLayout: UICollectionViewFlowLayout {
override func targetContentOffset(forProposedContentOffset proposedContentOffset: CGPoint, withScrollingVelocity velocity: CGPoint) -> CGPoint {
guard let collectionView = collectionView else { return super.targetContentOffset(forProposedContentOffset: proposedContentOffset, withScrollingVelocity: velocity) }
let parent = super.targetContentOffset(forProposedContentOffset: proposedContentOffset, withScrollingVelocity: velocity)
let itemSpace = itemSize.width + minimumInteritemSpacing
var currentItemIdx = round(collectionView.contentOffset.x / itemSpace)
// Skip to the next cell, if there is residual scrolling velocity left.
// This helps to prevent glitches
let vX = velocity.x
if vX > 0 {
currentItemIdx += 1
} else if vX < 0 {
currentItemIdx -= 1
}
let nearestPageOffset = currentItemIdx * itemSpace
return CGPoint(x: nearestPageOffset,
y: parent.y)
}
}
For what it is worth here is a simple calculation that I use (in swift):
func snapToNearestCell(_ collectionView: UICollectionView) {
for i in 0..<collectionView.numberOfItems(inSection: 0) {
let itemWithSpaceWidth = collectionViewFlowLayout.itemSize.width + collectionViewFlowLayout.minimumLineSpacing
let itemWidth = collectionViewFlowLayout.itemSize.width
if collectionView.contentOffset.x <= CGFloat(i) * itemWithSpaceWidth + itemWidth / 2 {
let indexPath = IndexPath(item: i, section: 0)
collectionView.scrollToItem(at: indexPath, at: .centeredHorizontally, animated: true)
break
}
}
}
Call where you need it. I call it in
func scrollViewDidEndDragging(scrollView: UIScrollView, willDecelerate decelerate: Bool) {
snapToNearestCell(scrollView)
}
And
func scrollViewDidEndDecelerating(scrollView: UIScrollView) {
snapToNearestCell(scrollView)
}
Where collectionViewFlowLayout could come from:
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
// Set up collection view
collectionViewFlowLayout = collectionView.collectionViewLayout as! UICollectionViewFlowLayout
}
SWIFT 3 version of #Iowa15 reply
func scrollToNearestVisibleCollectionViewCell() {
let visibleCenterPositionOfScrollView = Float(collectionView.contentOffset.x + (self.collectionView!.bounds.size.width / 2))
var closestCellIndex = -1
var closestDistance: Float = .greatestFiniteMagnitude
for i in 0..<collectionView.visibleCells.count {
let cell = collectionView.visibleCells[i]
let cellWidth = cell.bounds.size.width
let cellCenter = Float(cell.frame.origin.x + cellWidth / 2)
// Now calculate closest cell
let distance: Float = fabsf(visibleCenterPositionOfScrollView - cellCenter)
if distance < closestDistance {
closestDistance = distance
closestCellIndex = collectionView.indexPath(for: cell)!.row
}
}
if closestCellIndex != -1 {
self.collectionView!.scrollToItem(at: IndexPath(row: closestCellIndex, section: 0), at: .centeredHorizontally, animated: true)
}
}
Needs to implement in UIScrollViewDelegate:
func scrollViewDidEndDecelerating(_ scrollView: UIScrollView) {
scrollToNearestVisibleCollectionViewCell()
}
func scrollViewDidEndDragging(_ scrollView: UIScrollView, willDecelerate decelerate: Bool) {
if !decelerate {
scrollToNearestVisibleCollectionViewCell()
}
}
Here is my implementation
func snapToNearestCell(scrollView: UIScrollView) {
let middlePoint = Int(scrollView.contentOffset.x + UIScreen.main.bounds.width / 2)
if let indexPath = self.cvCollectionView.indexPathForItem(at: CGPoint(x: middlePoint, y: 0)) {
self.cvCollectionView.scrollToItem(at: indexPath, at: .centeredHorizontally, animated: true)
}
}
Implement your scroll view delegates like this
func scrollViewDidEndDragging(_ scrollView: UIScrollView, willDecelerate decelerate: Bool) {
self.snapToNearestCell(scrollView: scrollView)
}
func scrollViewDidEndDecelerating(_ scrollView: UIScrollView) {
self.snapToNearestCell(scrollView: scrollView)
}
Also, for better snapping
self.cvCollectionView.decelerationRate = UIScrollViewDecelerationRateFast
Works like a charm
I tried both #Mark Bourke and #mrcrowley solutions but they give the pretty same results with unwanted sticky effects.
I managed to solve the problem by taking into account the velocity. Here is the full code.
final class BetterSnappingLayout: UICollectionViewFlowLayout {
override func targetContentOffset(forProposedContentOffset proposedContentOffset: CGPoint, withScrollingVelocity velocity: CGPoint) -> CGPoint {
guard let collectionView = collectionView else {
return super.targetContentOffset(forProposedContentOffset: proposedContentOffset, withScrollingVelocity: velocity)
}
var offsetAdjusment = CGFloat.greatestFiniteMagnitude
let horizontalCenter = proposedContentOffset.x + (collectionView.bounds.width / 2)
let targetRect = CGRect(x: proposedContentOffset.x, y: 0, width: collectionView.bounds.size.width, height: collectionView.bounds.size.height)
let layoutAttributesArray = super.layoutAttributesForElements(in: targetRect)
layoutAttributesArray?.forEach({ (layoutAttributes) in
let itemHorizontalCenter = layoutAttributes.center.x
if abs(itemHorizontalCenter - horizontalCenter) < abs(offsetAdjusment) {
if abs(velocity.x) < 0.3 { // minimum velocityX to trigger the snapping effect
offsetAdjusment = itemHorizontalCenter - horizontalCenter
} else if velocity.x > 0 {
offsetAdjusment = itemHorizontalCenter - horizontalCenter + layoutAttributes.bounds.width
} else { // velocity.x < 0
offsetAdjusment = itemHorizontalCenter - horizontalCenter - layoutAttributes.bounds.width
}
}
})
return CGPoint(x: proposedContentOffset.x + offsetAdjusment, y: proposedContentOffset.y)
}
}
If you want simple native behavior, without customization:
collectionView.pagingEnabled = YES;
This only works properly when the size of the collection view layout items are all one size only and the UICollectionViewCell's clipToBounds property is set to YES.
Got an answer from SO post here and docs here
First What you can do is set your collection view's scrollview's delegate your class by making your class a scrollview delegate
MyViewController : SuperViewController<... ,UIScrollViewDelegate>
Then make set your view controller as the delegate
UIScrollView *scrollView = (UIScrollView *)super.self.collectionView;
scrollView.delegate = self;
Or do it in the interface builder by control + shift clicking on your collection view and then control + drag or right click drag to your view controller and select delegate. (You should know how to do this). That doesn't work. UICollectionView is a subclass of UIScrollView so you will now be able to see it in the interface builder by control + shift clicking
Next implement the delegate method - (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView
MyViewController.m
...
- (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView
{
}
The docs state that:
Parameters
scrollView | The scroll-view object that is decelerating the scrolling
of the content view.
Discussion The scroll view calls this method when the scrolling
movement comes to a halt. The decelerating property of UIScrollView
controls deceleration.
Availability Available in iOS 2.0 and later.
Then inside of that method check which cell was closest to the center of the scrollview when it stopped scrolling
- (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView
{
//NSLog(#"%f", truncf(scrollView.contentOffset.x + (self.pictureCollectionView.bounds.size.width / 2)));
float visibleCenterPositionOfScrollView = scrollView.contentOffset.x + (self.pictureCollectionView.bounds.size.width / 2);
//NSLog(#"%f", truncf(visibleCenterPositionOfScrollView / imageArray.count));
NSInteger closestCellIndex;
for (id item in imageArray) {
// equation to use to figure out closest cell
// abs(visibleCenter - cellCenterX) <= (cellWidth + cellSpacing/2)
// Get cell width (and cell too)
UICollectionViewCell *cell = (UICollectionViewCell *)[self collectionView:self.pictureCollectionView cellForItemAtIndexPath:[NSIndexPath indexPathWithIndex:[imageArray indexOfObject:item]]];
float cellWidth = cell.bounds.size.width;
float cellCenter = cell.frame.origin.x + cellWidth / 2;
float cellSpacing = [self collectionView:self.pictureCollectionView layout:self.pictureCollectionView.collectionViewLayout minimumInteritemSpacingForSectionAtIndex:[imageArray indexOfObject:item]];
// Now calculate closest cell
if (fabsf(visibleCenterPositionOfScrollView - cellCenter) <= (cellWidth + (cellSpacing / 2))) {
closestCellIndex = [imageArray indexOfObject:item];
break;
}
}
if (closestCellIndex != nil) {
[self.pictureCollectionView scrollToItemAtIndexPath:[NSIndexPath indexPathWithIndex:closestCellIndex] atScrollPosition:UICollectionViewScrollPositionCenteredVertically animated:YES];
// This code is untested. Might not work.
}
A modification of the above answer which you can also try:
-(void)scrollToNearestVisibleCollectionViewCell {
float visibleCenterPositionOfScrollView = _collectionView.contentOffset.x + (self.collectionView.bounds.size.width / 2);
NSInteger closestCellIndex = -1;
float closestDistance = FLT_MAX;
for (int i = 0; i < _collectionView.visibleCells.count; i++) {
UICollectionViewCell *cell = _collectionView.visibleCells[i];
float cellWidth = cell.bounds.size.width;
float cellCenter = cell.frame.origin.x + cellWidth / 2;
// Now calculate closest cell
float distance = fabsf(visibleCenterPositionOfScrollView - cellCenter);
if (distance < closestDistance) {
closestDistance = distance;
closestCellIndex = [_collectionView indexPathForCell:cell].row;
}
}
if (closestCellIndex != -1) {
[self.collectionView scrollToItemAtIndexPath:[NSIndexPath indexPathForRow:closestCellIndex inSection:0] atScrollPosition:UICollectionViewScrollPositionCenteredHorizontally animated:YES];
}
}
This from a 2012 WWDC video for an Objective-C solution. I subclassed UICollectionViewFlowLayout and added the following.
-(CGPoint)targetContentOffsetForProposedContentOffset:(CGPoint)proposedContentOffset withScrollingVelocity:(CGPoint)velocity
{
CGFloat offsetAdjustment = MAXFLOAT;
CGFloat horizontalCenter = proposedContentOffset.x + (CGRectGetWidth(self.collectionView.bounds) / 2);
CGRect targetRect = CGRectMake(proposedContentOffset.x, 0.0, self.collectionView.bounds.size.width, self.collectionView.bounds.size.height);
NSArray *array = [super layoutAttributesForElementsInRect:targetRect];
for (UICollectionViewLayoutAttributes *layoutAttributes in array)
{
CGFloat itemHorizontalCenter = layoutAttributes.center.x;
if (ABS(itemHorizontalCenter - horizontalCenter) < ABS(offsetAdjustment))
{
offsetAdjustment = itemHorizontalCenter - horizontalCenter;
}
}
return CGPointMake(proposedContentOffset.x + offsetAdjustment, proposedContentOffset.y);
}
And the reason I got to this question was for the snapping with a native feel, which I got from Mark's accepted answer... this I put in the collectionView's view controller.
collectionView.decelerationRate = UIScrollViewDecelerationRateFast;
I just found what I think is the best possible solution to this problem:
First add a target to the collectionView's already existing gestureRecognizer:
[self.collectionView.panGestureRecognizer addTarget:self action:#selector(onPan:)];
Have the selector point to a method which takes a UIPanGestureRecognizer as a parameter:
- (void)onPan:(UIPanGestureRecognizer *)recognizer {};
Then in this method, force the collectionView to scroll to the appropriate cell when the pan gesture has ended.
I did this by getting the visible items from the collection view and determining which item I want to scroll to depending on the direction of the pan.
if (recognizer.state == UIGestureRecognizerStateEnded) {
// Get the visible items
NSArray<NSIndexPath *> *indexes = [self.collectionView indexPathsForVisibleItems];
int index = 0;
if ([(UIPanGestureRecognizer *)recognizer velocityInView:self.view].x > 0) {
// Return the smallest index if the user is swiping right
for (int i = index;i < indexes.count;i++) {
if (indexes[i].row < indexes[index].row) {
index = i;
}
}
} else {
// Return the biggest index if the user is swiping left
for (int i = index;i < indexes.count;i++) {
if (indexes[i].row > indexes[index].row) {
index = i;
}
}
}
// Scroll to the selected item
[self.collectionView scrollToItemAtIndexPath:indexes[index] atScrollPosition:UICollectionViewScrollPositionLeft animated:YES];
}
Keep in mind that in my case only two items can be visible at a time. I'm sure this method can be adapted for more items however.
This solution gives a better and smoother animation.
Swift 3
To get the first and last item to center add insets:
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, insetForSectionAt section: Int) -> UIEdgeInsets {
return UIEdgeInsetsMake(0, cellWidth/2, 0, cellWidth/2)
}
Then use the targetContentOffset in the scrollViewWillEndDragging method to alter the ending position.
func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {
let numOfItems = collectionView(mainCollectionView, numberOfItemsInSection:0)
let totalContentWidth = scrollView.contentSize.width + mainCollectionViewFlowLayout.minimumInteritemSpacing - cellWidth
let stopOver = totalContentWidth / CGFloat(numOfItems)
var targetX = round((scrollView.contentOffset.x + (velocity.x * 300)) / stopOver) * stopOver
targetX = max(0, min(targetX, scrollView.contentSize.width - scrollView.frame.width))
targetContentOffset.pointee.x = targetX
}
Maybe in your case the totalContentWidth is calculated differently, f.e. without a minimumInteritemSpacing, so adjust that accordingly.
Also you can play around with the 300 used in the velocity
P.S. Make sure the class adopts the UICollectionViewDataSource protocol
I've been solving this issue by setting 'Paging Enabled' on the attributes inspector on the uicollectionview.
For me this happens when the width of the cell is the same as the width of the uicollectionview.
No coding involved.
Here is a Swift 3.0 version, which should work for both horizontal and vertical directions based on Mark's suggestion above:
override func targetContentOffset(
forProposedContentOffset proposedContentOffset: CGPoint,
withScrollingVelocity velocity: CGPoint
) -> CGPoint {
guard
let collectionView = collectionView
else {
return super.targetContentOffset(
forProposedContentOffset: proposedContentOffset,
withScrollingVelocity: velocity
)
}
let realOffset = CGPoint(
x: proposedContentOffset.x + collectionView.contentInset.left,
y: proposedContentOffset.y + collectionView.contentInset.top
)
let targetRect = CGRect(origin: proposedContentOffset, size: collectionView.bounds.size)
var offset = (scrollDirection == .horizontal)
? CGPoint(x: CGFloat.greatestFiniteMagnitude, y:0.0)
: CGPoint(x:0.0, y:CGFloat.greatestFiniteMagnitude)
offset = self.layoutAttributesForElements(in: targetRect)?.reduce(offset) {
(offset, attr) in
let itemOffset = attr.frame.origin
return CGPoint(
x: abs(itemOffset.x - realOffset.x) < abs(offset.x) ? itemOffset.x - realOffset.x : offset.x,
y: abs(itemOffset.y - realOffset.y) < abs(offset.y) ? itemOffset.y - realOffset.y : offset.y
)
} ?? .zero
return CGPoint(x: proposedContentOffset.x + offset.x, y: proposedContentOffset.y + offset.y)
}
Swift 4.2. Simple. For fixed itemSize. Horizontal flow direction.
func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {
if let layout = collectionView.collectionViewLayout as? UICollectionViewFlowLayout {
let floatingPage = targetContentOffset.pointee.x/scrollView.bounds.width
let rule: FloatingPointRoundingRule = velocity.x > 0 ? .up : .down
let page = CGFloat(Int(floatingPage.rounded(rule)))
targetContentOffset.pointee.x = page*(layout.itemSize.width + layout.minimumLineSpacing)
}
}
I am using UICollectionView in my UIViewController.
My collectionview properties are set as below.
Now I would like cell to be Centre on screen after scroll!
Option 1:
Option 2:
What would I have to do achieve option 2?
UPDATE:
In the end I have used following code as scrolling with other answer is not smooth.
- (CGPoint)targetContentOffsetForProposedContentOffset:(CGPoint)proposedContentOffset withScrollingVelocity:(CGPoint)velocity
{ CGFloat offsetAdjustment = MAXFLOAT;
CGFloat horizontalCenter = proposedContentOffset.x + (CGRectGetWidth(self.collectionView.bounds) / 2.0);
CGRect targetRect = CGRectMake(proposedContentOffset.x, 0.0, self.collectionView.bounds.size.width, self.collectionView.bounds.size.height);
NSArray* array = [super layoutAttributesForElementsInRect:targetRect];
for (UICollectionViewLayoutAttributes* layoutAttributes in array) {
CGFloat itemHorizontalCenter = layoutAttributes.center.x;
if (ABS(itemHorizontalCenter - horizontalCenter) < ABS(offsetAdjustment)) {
offsetAdjustment = itemHorizontalCenter - horizontalCenter;
}
}
return CGPointMake(proposedContentOffset.x + offsetAdjustment, proposedContentOffset.y);
}
You can override targetContentOffsetForProposedContentOffset:withScrollingVelocity: method in your UICollectionViewLayout subclass and calculate your offset there like this:
#property (nonatomic, assign) CGFloat previousOffset;
#property (nonatomic, assign) NSInteger currentPage;
...
- (CGPoint)targetContentOffsetForProposedContentOffset:(CGPoint)proposedContentOffset withScrollingVelocity:(CGPoint)velocity {
NSInteger itemsCount = [self.collectionView.dataSource collectionView:self.collectionView numberOfItemsInSection:0];
// Imitating paging behaviour
// Check previous offset and scroll direction
if ((self.previousOffset > self.collectionView.contentOffset.x) && (velocity.x < 0.0f)) {
self.currentPage = MAX(self.currentPage - 1, 0);
} else if ((self.previousOffset < self.collectionView.contentOffset.x) && (velocity.x > 0.0f)) {
self.currentPage = MIN(self.currentPage + 1, itemsCount - 1);
}
// Update offset by using item size + spacing
CGFloat updatedOffset = (self.itemSize.width + self.minimumInteritemSpacing) * self.currentPage;
self.previousOffset = updatedOffset;
return CGPointMake(updatedOffset, proposedContentOffset.y);
}
EDIT: thanks for pointing this out, forgot to say that you have to disable paging first:
self.collectionView.pagingEnabled = NO;
UPDATE: attaching Swift 4.2 version
...
collectionView.isPagingEnabled = false
...
class YourCollectionLayoutSubclass: UICollectionViewFlowLayout {
private var previousOffset: CGFloat = 0
private var currentPage: Int = 0
override func targetContentOffset(forProposedContentOffset proposedContentOffset: CGPoint, withScrollingVelocity velocity: CGPoint) -> CGPoint {
guard let collectionView = collectionView else {
return super.targetContentOffset(forProposedContentOffset: proposedContentOffset, withScrollingVelocity: velocity)
}
let itemsCount = collectionView.numberOfItems(inSection: 0)
// Imitating paging behaviour
// Check previous offset and scroll direction
if previousOffset > collectionView.contentOffset.x && velocity.x < 0 {
currentPage = max(currentPage - 1, 0)
} else if previousOffset < collectionView.contentOffset.x && velocity.x > 0 {
currentPage = min(currentPage + 1, itemsCount - 1)
}
// Update offset by using item size + spacing
let updatedOffset = (itemSize.width + minimumInteritemSpacing) * CGFloat(currentPage)
previousOffset = updatedOffset
return CGPoint(x: updatedOffset, y: proposedContentOffset.y)
}
}
you can use code
self.collectionView.scrollToItem(at: indexPath, at: .centeredHorizontally, animated: true)
Here's a Swift 3 version of #dmitry-zhukov (thanks btw!)
class PagedCollectionLayout : UICollectionViewFlowLayout {
var previousOffset : CGFloat = 0
var currentPage : CGFloat = 0
override func targetContentOffset(forProposedContentOffset proposedContentOffset: CGPoint, withScrollingVelocity velocity: CGPoint) -> CGPoint {
let sup = super.targetContentOffset(forProposedContentOffset: proposedContentOffset, withScrollingVelocity: velocity)
guard
let validCollection = collectionView,
let dataSource = validCollection.dataSource
else { return sup }
let itemsCount = dataSource.collectionView(validCollection, numberOfItemsInSection: 0)
// Imitating paging behaviour
// Check previous offset and scroll direction
if (previousOffset > validCollection.contentOffset.x) && (velocity.x < 0) {
currentPage = max(currentPage - 1, 0)
}
else if (previousOffset < validCollection.contentOffset.x) && (velocity.x > 0) {
currentPage = min(currentPage + 1, CGFloat(itemsCount - 1))
}
// Update offset by using item size + spacing
let updatedOffset = ((itemSize.width + minimumInteritemSpacing) * currentPage)
self.previousOffset = updatedOffset
let updatedPoint = CGPoint(x: updatedOffset, y: proposedContentOffset.y)
return updatedPoint
}
}
I have found a lot of information and solutions.
now, I use this.
on UICollectionViewFlowLayout override:
override public func targetContentOffset(forProposedContentOffset proposedContentOffset: CGPoint, withScrollingVelocity velocity: CGPoint) -> CGPoint {
if display != .inline {
return super.targetContentOffset(forProposedContentOffset: proposedContentOffset, withScrollingVelocity: velocity)
}
guard let collectionView = collectionView else {
return super.targetContentOffset(forProposedContentOffset: proposedContentOffset, withScrollingVelocity: velocity)
}
let willtoNextX: CGFloat
if proposedContentOffset.x <= 0 || collectionView.contentOffset == proposedContentOffset {
willtoNextX = proposedContentOffset.x
} else {
let width = collectionView.bounds.size.width
willtoNextX = collectionView.contentOffset.x + (velocity.x > 0 ? width : -width)
}
let targetRect = CGRect(x: willtoNextX, y: 0, width: collectionView.bounds.size.width, height: collectionView.bounds.size.height)
var offsetAdjustCoefficient = CGFloat.greatestFiniteMagnitude
let horizontalOffset = proposedContentOffset.x + collectionView.contentInset.left
let layoutAttributesArray = super.layoutAttributesForElements(in: targetRect)
layoutAttributesArray?.forEach({ (layoutAttributes) in
let itemOffset = layoutAttributes.frame.origin.x
if fabsf(Float(itemOffset - horizontalOffset)) < fabsf(Float(offsetAdjustCoefficient)) {
offsetAdjustCoefficient = itemOffset - horizontalOffset
}
})
return CGPoint(x: proposedContentOffset.x + offsetAdjustCoefficient, y: proposedContentOffset.y)
}
and on UICollectionViewController:
collectionView.decelerationRate = .fast
collectionView.isPagingEnabled = false
collectionView.contentInset = UIEdgeInsets.init(top: 0, left: 16, bottom: 0, right: 16)
now, cell is in center!!
preview
After setting proper itemSize, left and right insets I prefer doing this rather than subclassing layout
//Setting decelerationRate to fast gives a nice experience
collectionView.decelerationRate = .fast
//Add this to your view anywhere
func centerCell () {
let centerPoint = CGPoint(x: collectionView.contentOffset.x + collectionView.frame.midX, y: 100)
if let path = collectionView.indexPathForItem(at: centerPoint) {
collectionView.scrollToItem(at: path, at: .centeredHorizontally, animated: true)
}
}
//Set collectionView.delegate = self then add below funcs
func scrollViewDidEndDecelerating(_ scrollView: UIScrollView) {
centerCell()
}
func scrollViewDidEndScrollingAnimation(_ scrollView: UIScrollView) {
centerCell()
}
func scrollViewDidEndDragging(_ scrollView: UIScrollView, willDecelerate decelerate: Bool) {
if !decelerate {
centerCell()
}
}
I don't know why everybody's answer is so complicated, I simply turn on Paging enabled in Interface Builder and it works perfectly.
My solution for scrolling like paging.
//
collectionview.isPaging = false
//
class CollectionLayoutSubclass: UICollectionViewFlowLayout {
override func targetContentOffset(forProposedContentOffset proposedContentOffset: CGPoint, withScrollingVelocity velocity: CGPoint) -> CGPoint {
var point = super.targetContentOffset(forProposedContentOffset: proposedContentOffset, withScrollingVelocity: velocity)
guard let collectionView = collectionView else {
return point
}
let cells = collectionView.visibleCells
let centerPoint = collectionView.center
var cellFrame: CGRect = CGRect.zero
for cell in cells {
cellFrame = collectionView.convert(cell.frame, to: collectionView.superview)
var newCenterPoint: CGPoint = centerPoint
if velocity.x > 0 {
newCenterPoint = CGPoint(x: centerPoint.x * 1.5, y: centerPoint.y)
} else if velocity.x < 0 {
newCenterPoint = CGPoint(x: centerPoint.x * 0.5, y: centerPoint.y)
}
guard cellFrame.contains(newCenterPoint) else {
continue
}
let x = collectionView.frame.width / 2 - cell.frame.width / 2
point.x = cell.frame.origin.x - x
break
}
return point
}
}
Copied from an answer from another question:
Here is my implementation
func snapToNearestCell(scrollView: UIScrollView) {
let middlePoint = Int(scrollView.contentOffset.x + UIScreen.main.bounds.width / 2)
if let indexPath = self.collectionView.indexPathForItem(at: CGPoint(x: middlePoint, y: 0)) {
self.collectionView.scrollToItem(at: indexPath, at: .centeredHorizontally, animated: true)
}
}
Implement your scroll view delegates like this
func scrollViewDidEndDragging(_ scrollView: UIScrollView, willDecelerate decelerate: Bool) {
self.snapToNearestCell(scrollView: scrollView)
}
func scrollViewDidEndDecelerating(_ scrollView: UIScrollView) {
self.snapToNearestCell(scrollView: scrollView)
}
Also, for better snapping
self.collectionView.decelerationRate = UIScrollViewDecelerationRateFast