I am very new to IOS and the first task given to me is Image cropping. means If I am using an image as banner image and the given frame size is more then or smaller thn the size of the image . my code should automatically resize image in respective aspect ratio of the image and then set image in that frame.
I have done so much R&D and after that i have written code.
-(UIImage *)MyScaleNEwMethodwithImage:(UIImage *)image andframe:(CGRect)frame{
float bmHeight= image.size.height;
float bmWidth= image.size.width;
UIImage *RecievedImage=image;
if (bmHeight>bmWidth) {
float ratio = frame.size.height/frame.size.width;
float newbmHeight = ratio*bmWidth;
float cropedHeight= (bmHeight-newbmHeight)/2;
if (cropedHeight<0) {
float ratio1= frame.size.width/frame.size.height;
float newbmHeight1= (ratio1*bmHeight);
float cropedimageHeight1 = (bmWidth- newbmHeight1)/2;
CGRect cliprect = CGRectMake(cropedimageHeight1, 0,bmWidth-cropedimageHeight1,bmHeight);
CGImageRef imref = CGImageCreateWithImageInRect([image CGImage],cliprect);
UIImage *newSubImage = [UIImage imageWithCGImage:imref];
return newSubImage;
}
else
{
CGRect cliprect = CGRectMake(0,cropedHeight,bmWidth,bmHeight-cropedHeight);
CGImageRef imref = CGImageCreateWithImageInRect([image CGImage],cliprect);
UIImage *newSubImage = [UIImage imageWithCGImage:imref];
return newSubImage;
}
}
else
{
float ratio = frame.size.height/frame.size.width;
float newbmHeight = ratio*bmHeight;
float cropedHeight= (bmHeight-newbmHeight)/4;
if (cropedHeight<0) {
float ratio1= frame.size.width/frame.size.height;
float newbmHeight1= (ratio1*bmWidth);
float cropedimageHeight1 = (bmWidth- newbmHeight1)/2;
UIImageView *DummyImage=[[UIImageView alloc]initWithFrame:CGRectMake(0,cropedimageHeight1,bmWidth,(bmHeight-cropedimageHeight1))];
[DummyImage setImage:RecievedImage];
CGImageRef imageRef = CGImageCreateWithImageInRect([DummyImage.image CGImage], CGRectMake(0,cropedimageHeight1/2,bmWidth/2,(bmHeight-cropedimageHeight1)/2));
// or use the UIImage wherever you like
[DummyImage setImage:[UIImage imageWithCGImage:imageRef]];
CGImageRelease(imageRef);
UIImage *ScaledImage=[UIImage imageWithCGImage:imageRef];
return ScaledImage;
} else {
UIImageView *DummyImage=[[UIImageView alloc]initWithFrame:CGRectMake(cropedHeight,0,bmWidth-cropedHeight,bmHeight)];
[DummyImage setImage:RecievedImage];
CGImageRef imageRef = CGImageCreateWithImageInRect([DummyImage.image CGImage],CGRectMake(cropedHeight,2*cropedHeight,(bmWidth-cropedHeight),bmHeight/2));
// or use the UIImage wherever you like
[DummyImage setImage:[UIImage imageWithCGImage:imageRef]];
CGImageRelease(imageRef);
UIImage *ScaledImage=[UIImage imageWithCGImage:imageRef];
return ScaledImage;
}
}
}
In my frame i am getting required image but when screen changes i can see full image. i want to cut the unwanted image.
Thise piece of code may help you out
-(CGRect) cropImage:(CGRect)frame
{
NSAssert(self.contentMode == UIViewContentModeScaleAspectFit, #"content mode should be aspect fit");
CGFloat wScale = self.bounds.size.width / self.image.size.width;
CGFloat hScale = self.bounds.size.height / self.image.size.height;
float x, y, w, h, offset;
if (wScale<hScale) {
offset = (self.bounds.size.height - (self.image.size.height*widthScale))/2;
x = frame.origin.x / wScale;
y = (frame.origin.y-offset) / wScale;
w = frame.size.width / wScale;
h = frame.size.height / wScale;
} else {
offset = (self.bounds.size.width - (self.image.size.width*heightScale))/2;
x = (frame.origin.x-offset) / hScale;
y = frame.origin.y / hScale;
w = frame.size.width / hScale;
h = frame.size.height / hScale;
}
return CGRectMake(x, y, w, h);
}
The code which I had referred to crop the image as per aspect ratio is :
typedef enum {
MGImageResizeCrop,
MGImageResizeCropStart,
MGImageResizeCropEnd,
MGImageResizeScale
} MGImageResizingMethod;
- (UIImage *)imageToFitSize:(CGSize)fitSize method:(MGImageResizingMethod)resizeMethod
{
float imageScaleFactor = 1.0;
#if __IPHONE_OS_VERSION_MAX_ALLOWED >= 40000
if ([self respondsToSelector:#selector(scale)]) {
imageScaleFactor = [self scale];
}
#endif
float sourceWidth = [self size].width * imageScaleFactor;
float sourceHeight = [self size].height * imageScaleFactor;
float targetWidth = fitSize.width;
float targetHeight = fitSize.height;
BOOL cropping = !(resizeMethod == MGImageResizeScale);
// Calculate aspect ratios
float sourceRatio = sourceWidth / sourceHeight;
float targetRatio = targetWidth / targetHeight;
// Determine what side of the source image to use for proportional scaling
BOOL scaleWidth = (sourceRatio <= targetRatio);
// Deal with the case of just scaling proportionally to fit, without cropping
scaleWidth = (cropping) ? scaleWidth : !scaleWidth;
// Proportionally scale source image
float scalingFactor, scaledWidth, scaledHeight;
if (scaleWidth) {
scalingFactor = 1.0 / sourceRatio;
scaledWidth = targetWidth;
scaledHeight = round(targetWidth * scalingFactor);
} else {
scalingFactor = sourceRatio;
scaledWidth = round(targetHeight * scalingFactor);
scaledHeight = targetHeight;
}
float scaleFactor = scaledHeight / sourceHeight;
// Calculate compositing rectangles
CGRect sourceRect, destRect;
if (cropping) {
destRect = CGRectMake(0, 0, targetWidth, targetHeight);
float destX, destY;
if (resizeMethod == MGImageResizeCrop) {
// Crop center
destX = round((scaledWidth - targetWidth) / 2.0);
destY = round((scaledHeight - targetHeight) / 2.0);
} else if (resizeMethod == MGImageResizeCropStart) {
// Crop top or left (prefer top)
if (scaleWidth) {
// Crop top
destX = 0.0;
destY = 0.0;
} else {
// Crop left
destX = 0.0;
destY = round((scaledHeight - targetHeight) / 2.0);
}
} else if (resizeMethod == MGImageResizeCropEnd) {
// Crop bottom or right
if (scaleWidth) {
// Crop bottom
destX = round((scaledWidth - targetWidth) / 2.0);
destY = round(scaledHeight - targetHeight);
} else {
// Crop right
destX = round(scaledWidth - targetWidth);
destY = round((scaledHeight - targetHeight) / 2.0);
}
}
sourceRect = CGRectMake(destX / scaleFactor, destY / scaleFactor,
targetWidth / scaleFactor, targetHeight / scaleFactor);
} else {
sourceRect = CGRectMake(0, 0, sourceWidth, sourceHeight);
destRect = CGRectMake(0, 0, scaledWidth, scaledHeight);
}
// Create appropriately modified image.
UIImage *image = nil;
#if __IPHONE_OS_VERSION_MAX_ALLOWED >= 40000
if ([[[UIDevice currentDevice] systemVersion] floatValue] >= 4.0) {
UIGraphicsBeginImageContextWithOptions(destRect.size, NO, 0.0); // 0.0 for scale means "correct scale for device's main screen".
CGImageRef sourceImg = CGImageCreateWithImageInRect([self CGImage], sourceRect); // cropping happens here.
image = [UIImage imageWithCGImage:sourceImg scale:0.0 orientation:self.imageOrientation]; // create cropped UIImage.
[image drawInRect:destRect]; // the actual scaling happens here, and orientation is taken care of automatically.
CGImageRelease(sourceImg);
image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
}
#endif
if (!image) {
// Try older method.
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(NULL, fitSize.width, fitSize.height, 8, (fitSize.width * 4),
colorSpace, kCGImageAlphaPremultipliedLast);
CGImageRef sourceImg = CGImageCreateWithImageInRect([self CGImage], sourceRect);
CGContextDrawImage(context, destRect, sourceImg);
CGImageRelease(sourceImg);
CGImageRef finalImage = CGBitmapContextCreateImage(context);
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
image = [UIImage imageWithCGImage:finalImage];
CGImageRelease(finalImage);
}
return image;
}
Check if this helps you.
Related
I want to compress a (900 * 900) picture to (600*600) on an iPhone 6 plus.
If I use:
UIGraphicsBeginImageContextWithOptions(CGSizeMake(600, 600), NO, 0)
the generated UIImage becomes (1800 * 1800).
If I use:
UIGraphicsBeginImageContextWithOptions(CGSizeMake(200, 200), NO, 0)
or
UIGraphicsBeginImageContextWithOptions(CGSizeMake(600, 600), NO, 1)
the resulting image will be blurred, which is obviously wrong.
Is there a good way to solve this problem?
This is the code
- (UIImage*)imageByScalingForSize:(CGSize)targetSize withSourceImage:(UIImage *)sourceImage
{
UIImage *newImage = nil;
//Omit scaledWidth/scaledHeight calculation
CGFloat scaledWidth = targetSize.width;
CGFloat scaledHeight = targetSize.height;
//UIGraphicsBeginImageContext(targetSize);
UIGraphicsBeginImageContextWithOptions(targetSize, NO, 0);
CGRect thumbnailRect = CGRectZero;
thumbnailRect.origin = CGPointMake(0, 0);
thumbnailRect.size.width= scaledWidth;
thumbnailRect.size.height = scaledHeight;
[sourceImage drawInRect:thumbnailRect];
newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
Try this lib!
UIImage+Zoom.h
#import <UIKit/UIKit.h>
enum {
enSvResizeScale, // image scaled to fill
enSvResizeAspectFit, // image scaled to fit with fixed aspect. remainder is transparent
enSvResizeAspectFill, // image scaled to fill with fixed aspect. some portion of content may be cliped
};
typedef NSInteger SvResizeMode;
#interface UIImage (Zoom)
- (UIImage*)resizeImageToSize:(CGSize)newSize resizeMode:(SvResizeMode)resizeMode;
#end
UIImage+Zoom.m
#import "UIImage+Zoom.h"
#implementation UIImage (Zoom)
/*
* #brief resizeImage
* #param newsize the dimensions(pixel) of the output image
*/
- (UIImage*)resizeImageToSize:(CGSize)newSize resizeMode:(SvResizeMode)resizeMode
{
CGRect drawRect = [self caculateDrawRect:newSize resizeMode:resizeMode];
UIGraphicsBeginImageContext(newSize);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextClearRect(context, CGRectMake(0, 0, newSize.width, newSize.height));
CGContextSetInterpolationQuality(context, 0.8);
[self drawInRect:drawRect blendMode:kCGBlendModeNormal alpha:1];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}
// caculate drawrect respect to specific resize mode
- (CGRect)caculateDrawRect:(CGSize)newSize resizeMode:(SvResizeMode)resizeMode
{
CGRect drawRect = CGRectMake(0, 0, newSize.width, newSize.height);
CGFloat imageRatio = self.size.width / self.size.height;
CGFloat newSizeRatio = newSize.width / newSize.height;
switch (resizeMode) {
case enSvResizeScale:
{
// scale to fill
break;
}
case enSvResizeAspectFit: // any remain area is white
{
CGFloat newHeight = 0;
CGFloat newWidth = 0;
if (newSizeRatio >= imageRatio) { // max height is newSize.height
newHeight = newSize.height;
newWidth = newHeight * imageRatio;
}
else {
newWidth = newSize.width;
newHeight = newWidth / imageRatio;
}
drawRect.size.width = newWidth;
drawRect.size.height = newHeight;
drawRect.origin.x = newSize.width / 2 - newWidth / 2;
drawRect.origin.y = newSize.height / 2 - newHeight / 2;
break;
}
case enSvResizeAspectFill:
{
CGFloat newHeight = 0;
CGFloat newWidth = 0;
if (newSizeRatio >= imageRatio) { // max height is newSize.height
newWidth = newSize.width;
newHeight = newWidth / imageRatio;
}
else {
newHeight = newSize.height;
newWidth = newHeight * imageRatio;
}
drawRect.size.width = newWidth;
drawRect.size.height = newHeight;
drawRect.origin.x = newSize.width / 2 - newWidth / 2;
drawRect.origin.y = newSize.height / 2 - newHeight / 2;
break;
}
default:
break;
}
return drawRect;
}
If I use:
UIGraphicsBeginImageContextWithOptions(CGSizeMake(600, 600), NO, 0)
the generated UIImage becomes (1800 * 1800).
That is not quite true. It's true that the bitmap underlying the image is 1800 by 1800, but that is not the only thing about the image that it's important; the UIImage also has a scale and that scale is 3. Thus, the UIImage is in fact treated (with respect to the screen geometry) as 600 by 600, plus it is triple-resolution to match the triple-resolution of the Plus screen — which is exactly what you want.
(The scaling will work best, of course, if you also start with the triple-resolution version of your original image. But that's a different matter.)
Hi I am working with the UIimage, I need to crop my image to specific size, Suppose my specific size width is equal to device width and height is fixed 200.
I tried in Google lot of examples but non of those not working for me, I tried below samples
-(UIImage *)resizeImage:(UIImage *)image
{
float h=200;
float w=400;
float actualHeight = image.size.height;
float actualWidth = image.size.width;
float maxHeight = h;
float maxWidth = w;
float imgRatio = actualWidth/actualHeight;
float maxRatio = maxWidth/maxHeight;
float compressionQuality = 0.8;//50 percent compression
if (actualHeight > maxHeight || actualWidth > maxWidth)
{
if(imgRatio < maxRatio)
{
//adjust width according to maxHeight
imgRatio = maxHeight / actualHeight;
actualWidth = imgRatio * actualWidth;
actualHeight = maxHeight;
}
else if(imgRatio > maxRatio)
{
//adjust height according to maxWidth
imgRatio = maxWidth / actualWidth;
actualHeight = imgRatio * actualHeight;
actualWidth = maxWidth;
}
else
{
actualHeight = maxHeight;
actualWidth = maxWidth;
}
}
CGRect rect = CGRectMake(0.0, 0.0, actualWidth, actualHeight);
UIGraphicsBeginImageContext(rect.size);
//UIGraphicsBeginImageContextWithOptions(rect.size,NO,0.0);
[image drawInRect:rect];
UIImage *img = UIGraphicsGetImageFromCurrentImageContext();
NSData *imageData = UIImageJPEGRepresentation(img, compressionQuality);
UIGraphicsEndImageContext();
return [UIImage imageWithData:imageData];
}
Below is my actual image
After cropping I am getting like below
All of my examples are stretching the image But i want with out stretching need to scale the image.Where i am missing?Please help me.
The code you are using will resize your image, We use it for image compression or image resizing.
If you want to crop an Image there are two way.
1)Allow user to edit when image is selected.
You can achieve this by adding allowEditing property to picker like,
pickerView.allowEditing = true
This will give you rectangle to crop image, you can retrieve edited image from didFinish method of picker view
2)Programatically
To crop image programatically you need to pass frame for cropping.
Here is the function i am using
func croppImage(originalImage:UIImage, toRect rect:CGRect) -> UIImage{
var imageRef:CGImageRef = CGImageCreateWithImageInRect(originalImage.CGImage, rect)
var croppedimage:UIImage = UIImage(CGImage:imageRef)
return croppedimage
}
The above code will return you cropped image.
These will crop your image into size you required.
- (CGImageRef)newTransformedImage:(CGAffineTransform)transform
sourceImage:(CGImageRef)sourceImage
sourceSize:(CGSize)sourceSize
sourceOrientation:(UIImageOrientation)sourceOrientation
outputWidth:(CGFloat)outputWidth
cropSize:(CGSize)cropSize
imageViewSize:(CGSize)imageViewSize
{
CGImageRef source = [self newScaledImage:sourceImage
withOrientation:sourceOrientation
toSize:sourceSize
withQuality:kCGInterpolationNone];
CGFloat aspect = cropSize.height/cropSize.width;
CGSize outputSize = CGSizeMake(outputWidth, outputWidth*aspect);
CGContextRef context = CGBitmapContextCreate(NULL,
outputSize.width,
outputSize.height,
CGImageGetBitsPerComponent(source),
0,
CGImageGetColorSpace(source),
CGImageGetBitmapInfo(source));
CGContextSetFillColorWithColor(context, [[UIColor clearColor] CGColor]);
CGContextFillRect(context, CGRectMake(0, 0, outputSize.width, outputSize.height));
CGAffineTransform uiCoords = CGAffineTransformMakeScale(outputSize.width / cropSize.width,
outputSize.height / cropSize.height);
uiCoords = CGAffineTransformTranslate(uiCoords, cropSize.width/2.0, cropSize.height / 2.0);
uiCoords = CGAffineTransformScale(uiCoords, 1.0, -1.0);
CGContextConcatCTM(context, uiCoords);
CGContextConcatCTM(context, transform);
CGContextScaleCTM(context, 1.0, -1.0);
CGContextDrawImage(context, CGRectMake(-imageViewSize.width/2.0,
-imageViewSize.height/2.0,
imageViewSize.width,
imageViewSize.height)
, source);
CGImageRef resultRef = CGBitmapContextCreateImage(context);
CGContextRelease(context);
CGImageRelease(source);
return resultRef;
}
- (CGImageRef)newScaledImage:(CGImageRef)source withOrientation:(UIImageOrientation)orientation toSize:(CGSize)size withQuality:(CGInterpolationQuality)quality
{
CGSize srcSize = size;
CGFloat rotation = 0.0;
switch(orientation)
{
case UIImageOrientationUp: {
rotation = 0;
} break;
case UIImageOrientationDown: {
rotation = M_PI;
} break;
case UIImageOrientationLeft:{
rotation = M_PI_2;
srcSize = CGSizeMake(size.height, size.width);
} break;
case UIImageOrientationRight: {
rotation = -M_PI_2;
srcSize = CGSizeMake(size.height, size.width);
} break;
default:
break;
}
CGContextRef context = CGBitmapContextCreate(NULL,
size.width,
size.height,
8, //CGImageGetBitsPerComponent(source),
0,
CGImageGetColorSpace(source),
(CGBitmapInfo)kCGImageAlphaNoneSkipFirst //CGImageGetBitmapInfo(source)
);
CGContextSetInterpolationQuality(context, quality);
CGContextTranslateCTM(context, size.width/2, size.height/2);
CGContextRotateCTM(context,rotation);
CGContextDrawImage(context, CGRectMake(-srcSize.width/2 ,
-srcSize.height/2,
srcSize.width,
srcSize.height),
source);
CGImageRef resultRef = CGBitmapContextCreateImage(context);
CGContextRelease(context);
return resultRef;
}
///where you want to crop.
CGImageRef imageRef = [self newTransformedImage:transform
sourceImage:self.image.CGImage
sourceSize:self.image.size
sourceOrientation:self.image.imageOrientation
outputWidth:self.image.size.width
cropSize:self.photoView.cropView.frame.size
imageViewSize:self.photoView.photoContentView.bounds.size];
UIImage *image = [UIImage imageWithCGImage:imageRef];
CGImageRelease(imageRef);
Thank you. Enjoy Coding :)
I need to find the biggest centered square from a portrait or a landscape image scaled to a size.
E.g. if I get an image of size 1200x800 and I need to get the centered square down to size 300x300.
I found an answer on this question on stackoverflow which has been widely copied. However that answer is incorrect, so want to post the correct answer which is as follows:
+ (UIImage*) cropBiggestCenteredSquareImageFromImage:(UIImage*)image withSide:(CGFloat)side
{
// Get size of current image
CGSize size = [image size];
if( size.width == size.height && size.width == side){
return image;
}
CGSize newSize = CGSizeMake(side, side);
double ratio;
double delta;
CGPoint offset;
//make a new square size, that is the resized imaged width
CGSize sz = CGSizeMake(newSize.width, newSize.width);
//figure out if the picture is landscape or portrait, then
//calculate scale factor and offset
if (image.size.width > image.size.height) {
ratio = newSize.height / image.size.height;
delta = ratio*(image.size.width - image.size.height);
offset = CGPointMake(delta/2, 0);
} else {
ratio = newSize.width / image.size.width;
delta = ratio*(image.size.height - image.size.width);
offset = CGPointMake(0, delta/2);
}
//make the final clipping rect based on the calculated values
CGRect clipRect = CGRectMake(-offset.x, -offset.y,
(ratio * image.size.width),
(ratio * image.size.height));
//start a new context, with scale factor 0.0 so retina displays get
//high quality image
if ([[UIScreen mainScreen] respondsToSelector:#selector(scale)]) {
UIGraphicsBeginImageContextWithOptions(sz, YES, 0.0);
} else {
UIGraphicsBeginImageContext(sz);
}
UIRectClip(clipRect);
[image drawInRect:clipRect];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
Incorrect answer which I found earlier is as follows:
+ (UIImage*) cropBiggestCenteredSquareImageFromImage:(UIImage*)image withSide:(CGFloat)side
{
// Get size of current image
CGSize size = [image size];
if( size.width == size.height && size.width == side){
return image;
}
CGSize newSize = CGSizeMake(side, side);
double ratio;
double delta;
CGPoint offset;
//make a new square size, that is the resized imaged width
CGSize sz = CGSizeMake(newSize.width, newSize.width);
//figure out if the picture is landscape or portrait, then
//calculate scale factor and offset
if (image.size.width > image.size.height) {
ratio = newSize.width / image.size.width;
delta = (ratio*image.size.width - ratio*image.size.height);
offset = CGPointMake(delta/2, 0);
} else {
ratio = newSize.width / image.size.height;
delta = (ratio*image.size.height - ratio*image.size.width);
offset = CGPointMake(0, delta/2);
}
//make the final clipping rect based on the calculated values
CGRect clipRect = CGRectMake(-offset.x, -offset.y,
(ratio * image.size.width) + delta,
(ratio * image.size.height) + delta);
//start a new context, with scale factor 0.0 so retina displays get
//high quality image
if ([[UIScreen mainScreen] respondsToSelector:#selector(scale)]) {
UIGraphicsBeginImageContextWithOptions(sz, YES, 0.0);
} else {
UIGraphicsBeginImageContext(sz);
}
UIRectClip(clipRect);
[image drawInRect:clipRect];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
The problem with this code is that it does not crop correctly.
Both the codes can be tried on following image:
https://s3.amazonaws.com/anandprakash/ImageWithPixelGrid.jpg
Correct Algo generates following image on the above base url:
https://s3.amazonaws.com/anandprakash/ScreenshotCorrectAlgo.png
Wrong Algo generates following image on the above base url - notice the extra 50px on the width on each side.
https://s3.amazonaws.com/anandprakash/ScreenshotWrongAlgo.png
Same answer above as a Swift extension on UIImage:
private extension UIImage {
func cropBiggestCenteredSquareImage(withSide side: CGFloat) -> UIImage {
if self.size.height == side && self.size.width == side {
return self
}
let newSize = CGSizeMake(side, side)
let ratio: CGFloat
let delta: CGFloat
let offset: CGPoint
if self.size.width > self.size.height {
ratio = newSize.height / self.size.height
delta = ratio * (self.size.width - self.size.height)
offset = CGPointMake(delta / 2, 0)
}
else {
ratio = newSize.width / self.size.width
delta = ratio * (self.size.height - self.size.width)
offset = CGPointMake(0, delta / 2)
}
let clipRect = CGRectMake(-offset.x, -offset.y, ratio * self.size.width, ratio * self.size.height)
if UIScreen.mainScreen().respondsToSelector(#selector(NSDecimalNumberBehaviors.scale)) {
UIGraphicsBeginImageContextWithOptions(newSize, true, 0.0)
} else {
UIGraphicsBeginImageContext(newSize);
}
UIRectClip(clipRect)
self.drawInRect(clipRect)
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage
}
}
I want to get the thumbnail from the jpg file and display as a UIImage. The display style is fit out mode, such as the UIViewContentModeScaleAspectFill. below is the sample code, but it is too complicate.
-(UIImage*)scaleToSize:(CGSize)size
{
CGFloat width = CGImageGetWidth(self.CGImage);
CGFloat height = CGImageGetHeight(self.CGImage);
NSLog(#"size w=%f, h=%f, image w=%f, h=%f", size.width, size.height, width, height);
float verticalRadio = size.height*1.0/height;
float horizontalRadio = size.width*1.0/width;
float radio = 1;
if(verticalRadio>1 && horizontalRadio>1)
{
radio = verticalRadio > horizontalRadio ? horizontalRadio : verticalRadio;
}
else
{
radio = verticalRadio < horizontalRadio ? verticalRadio : horizontalRadio;
}
width = width*radio;
height = height*radio;
NSLog(#"width=%f, height=%f", width, height);
int xPos = (size.width - width)/2;
int yPos = (size.height-height)/2;
NSLog(#"xpos=%d, ypos=%d", xPos, yPos);
CGSize sz = CGSizeMake(width, height);
UIGraphicsBeginImageContext(sz);
//
[self drawInRect:CGRectMake(0, 0, width, height)];
UIImage* scaledImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
CGRect rt = CGRectMake(-xPos, -yPos, size.width, size.height);
UIImage* thub = [scaledImage getSubImage:rt];
scaledImage = nil;
return thub;
}
- (UIImage *)getSubImage:(CGRect) rect{
CGImageRef subImageRef = CGImageCreateWithImageInRect(self.CGImage, rect);
CGRect smallBounds = CGRectMake(rect.origin.x, rect.origin.y, CGImageGetWidth(subImageRef), CGImageGetHeight(subImageRef));
NSLog(#"small bounds x=%f, y=%f, w=%f, h=%f", smallBounds.origin.x, smallBounds.origin.y, smallBounds.size.width, smallBounds.size.height);
UIGraphicsBeginImageContext(smallBounds.size);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextDrawImage(context, smallBounds, subImageRef);
UIImage* smallImg = [UIImage imageWithCGImage:subImageRef];
UIGraphicsEndImageContext();
return smallImg;
}
I have update the method:
-(UIImage*)getSubImage:(CGSize)size
{
CGFloat width = CGImageGetWidth(self.CGImage);
CGFloat height = CGImageGetHeight(self.CGImage);
float verticalRadio = size.height*1.0/height;
float horizontalRadio = size.width*1.0/width;
float radio = 1;
radio = verticalRadio < horizontalRadio ? horizontalRadio : verticalRadio;
CGRect displayRect = CGRectMake((size.width - width*radio)/2.0f,
(size.height-height*radio)/2.0f,
width*radio,
height*radio);
// create a bitmap context and then set the context to current using
UIGraphicsBeginImageContext(size);
//clip
UIRectClip(displayRect);
//draw the bitmap in rect
[self drawInRect:displayRect];
// from context to get a UIIMage
UIImage* scaledImage = UIGraphicsGetImageFromCurrentImageContext();
// move context out of buffer
UIGraphicsEndImageContext();
NSLog(#"getSubImage ---->");
// return.
return scaledImage;
}
I'm using CGRect to display an image. I'd like the CGRect to use the width and height of the image without me specifying it.
can this:
CGRectMake(0.0f, 40.0f, 480.0f, 280.0f);
become this:
CGRectMake(0.0f, 40.0f, myImage.width, myImage.height);
some images get distorted when I specify the parameters.
here's the code:
CGRect myImageRect = CGRectMake(0.0f, 40.0f, 480.0f, 280.0f);
UIImageView *myImage = [[UIImageView alloc] initWithFrame:myImageRect];
[myImage setImage:[UIImage imageNamed:recipe.img]];
thanks for any help.
Once you have a UIImage, you can find its size by looking at the size property:
UIImage * image = [UIImage imageNamed:recipe.img];
CGRect rect = CGRectMake(0.0f, 40.0f, image.size.width, image.size.height);
UIImageView * imageView = [[UIImageView alloc] initWithFrame:rect];
[imageView setImage:image];
This category on UIImage might be helpful.
Use it like this: aImage =[aImage imageByScalingProportionallyToSize: myImageRect]
#implementation UIImage (Extras)
- (UIImage *)imageByScalingProportionallyToSize:(CGSize)targetSize {
UIImage *sourceImage = self;
UIImage *newImage = nil;
CGSize imageSize = sourceImage.size;
CGFloat width = imageSize.width;
CGFloat height = imageSize.height;
CGFloat targetWidth = targetSize.width;
CGFloat targetHeight = targetSize.height;
CGFloat scaleFactor = 0.0;
CGFloat scaledWidth = targetWidth;
CGFloat scaledHeight = targetHeight;
CGPoint thumbnailPoint = CGPointMake(0.0,0.0);
if (CGSizeEqualToSize(imageSize, targetSize) == NO) {
CGFloat widthFactor = targetWidth / width;
CGFloat heightFactor = targetHeight / height;
if (widthFactor < heightFactor)
scaleFactor = widthFactor;
else
scaleFactor = heightFactor;
scaledWidth = width * scaleFactor;
scaledHeight = height * scaleFactor;
// center the image
// if (widthFactor < heightFactor) {
// thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5;
// } else if (widthFactor > heightFactor) {
// thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5;
// }
//thumbnailPoint.x
}
// this is actually the interesting part:
UIGraphicsBeginImageContext(targetSize);
CGRect thumbnailRect = CGRectZero;
thumbnailRect.origin = thumbnailPoint;
thumbnailRect.size.width = scaledWidth;
thumbnailRect.size.height = scaledHeight;
[sourceImage drawInRect:thumbnailRect];
newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
if(newImage == nil) NSLog(#"could not scale image");
return newImage ;
}
#end;