My code works for the most part.
The issue I am having is the images start out as square, and change to circle when I scroll the table or refresh it.
What am I missing?
Here's my code:
cell.imageView.layer.cornerRadius = cell.imageView.frame.size.width / 2.0;
cell.imageView.layer.borderWidth = 3.0;
cell.imageView.layer.borderColor = [UIColor colorWithRed:157.0/255.0 green:34.0/255.0 blue:53.0/255.0 alpha:1.0]
.CGColor;
cell.imageView.clipsToBounds = YES;
NSDictionary *tweet = (self.results)[indexPath.row];
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
dispatch_async(queue, ^{
NSString * imageString = [tweet valueForKeyPath:#"user.profile_image_url"];
NSData * imageData = [[NSData alloc] initWithContentsOfURL: [NSURL URLWithString:imageString]];
if (imageData != nil)
{
dispatch_async(dispatch_get_main_queue(), ^{
cell.imageView.image = [UIImage imageWithData: imageData];
[cell setNeedsLayout];
});
}
});
EDIT ---- The code is in cellForRowAtIndexPath
Right when I launch the app the cell images are square. If I pullToRefresh the change to round or if I start scrolling the table they change to round.
EDIT TWO
Another issue I am seeing is the images change as I scroll.
How do I prevent this?
In order if anyone having this problem, here is the solution in
Swift
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
var cell:ContactCellTableViewCell? = tableView.dequeueReusableCellWithIdentifier("contactCell", forIndexPath: indexPath) as? ContactCellTableViewCell
var contact : ContactStruct
image = searchResults[indexPath.row]
let newImage = resizeImage(image, toTheSize: CGSizeMake(70, 70))
var cellImageLayer: CALayer? = cell?.imageView.layer
cellImageLayer!.cornerRadius = 35
cellImageLayer!.masksToBounds = true
cell?.imageView.image = newImage
return cell!
}
As you might noticed the 35 hardcode is basically half of the image size which is 70 in here.
And here is the resize function:
func resizeImage(image:UIImage, toTheSize size:CGSize)->UIImage{
var scale = CGFloat(max(size.width/image.size.width,
size.height/image.size.height))
var width:CGFloat = image.size.width * scale
var height:CGFloat = image.size.height * scale;
var rr:CGRect = CGRectMake( 0, 0, width, height);
UIGraphicsBeginImageContextWithOptions(size, false, 0);
image.drawInRect(rr)
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext();
return newImage
}
Note: I am using a custom cell class as below:
import UIKit
class ContactCellTableViewCell: UITableViewCell {
#IBOutlet weak var nameLabel: UILabel!
#IBOutlet weak var contactImage: UIImageView!
#IBOutlet weak var phoneLabel: UILabel!
override func awakeFromNib() {
super.awakeFromNib()
}
override func setSelected(selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
}
It really took me a while to figure this one out. The images become rounded after scrolling at first, but now using this code you are going to have the rounded images inside the cell from beginning.
Hope it helped anyone.
Try this in override-
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
// image Width(84) / 2 = 42
cell.CellImage.layer.cornerRadius = 42.0
cell.CellImage.layer.masksToBounds = true
//or
cell.CellImage.layer.cornerRadius = cell.CellImage.frame.width / 2
cell.CellImage.clipsToBounds = true
}
Most likely the cell's frame (and hence the imageView's frame) isn't set the very first time the cell is created. So setting the imageView's layer's cornerRadius based on that initial frame doesn't work. The best solution is to implement the tableView:willDisplayCell:forRowAtIndexPath: delegate method and set the layer there:
- (void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath {
cell.imageView.layer.cornerRadius = cell.imageView.frame.size.width / 2.0;
}
Its simple..
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
cell.ImageView.layer.cornerRadius = 150.0f;
cell.ImageView.layer.borderWidth = 2.0f;
cell.ImageView.layer.borderColor = [UIColor blackColor].CGColor;
cell.ImageView.clipsToBounds = YES;
}
Refer this link for more information: http://ios-blog.co.uk/tutorials/quick-tips/how-to-create-rounded-avatars-in-your-ios-application/
Create a custom cell, and add an image view (with an IBOutlet), sized and positioned however you want (the outlet is "iv" in my example below). Put the code to make image view round in the awakeFromNib method (assuming your cell is created in a nib or storyboard).
-(void)awakeFromNib {
self.iv.layer.cornerRadius = self.iv.frame.size.width / 2.0;
self.iv.layer.borderWidth = 3.0;
self.iv.layer.borderColor = [UIColor colorWithRed:157.0/255.0 green:34.0/255.0 blue:53.0/255.0 alpha:1.0].CGColor;
self.iv.clipsToBounds = YES;
}
I had a similar issue, my UIImageView was initially a square and would only show as circular when the UITableViewCell it was within was either highlighted or selected.
It was a simple fix:
Swift 2.0
imgView.layer.cornerRadius = imgView.frame.width / 2
imgView.clipsToBounds = true
This was placed inside the awakeFromNib() for my custom UITableViewCell.
This is assuming imgView is the name of the UIImageView hooked up via storyboard inside this custom UITableViewCell.
#interface MyCell : UITableViewCell
#end
#implementation MyCell
- (void)awakeFromNib
{
[super awakeFromNib];
self.imageView.layer.masksToBounds = YES;
self.textLabel.font = [UIFont systemFontOfSize:17];
self.textLabel.textColor = [UIColor darkTextColor];
}
// --- image view frame is empty rect inside tableView: willDisplayCell:
// +++ set cornerRadius inside layoutSubviews works.
- (void)layoutSubviews
{
[super layoutSubviews];
// layout image view
CGRect vfr = self.frame;
CGRect imgvr = self.imageView.frame;
imgvr.origin.x = 16;
imgvr.size.width = CGRectGetHeight(vfr);
self.imageView.frame = imgvr;
// update corner radius
self.imageView.layer.cornerRadius = imgvr.size.width * 0.5f;
// layout label
CGRect lblr = self.textLabel.frame;
lblr.origin.x = CGRectGetMaxX(imgvr) + 16;
lblr.size.width = CGRectGetWidth(vfr) - CGRectGetMaxX(imgvr) - 32;
self.textLabel.frame = lblr;
}
#end
In case your cell is by code:
func tableView(_ tableView: UITableView, willDisplay cell: UITableViewCell, forRowAt indexPath: IndexPath) {
let myImageView = (cell as! MyCustomCell).myImageView
myImageView.layoutIfNeeded()
myImageView.layer.cornerRadius = myImageView.frame.width / 2.0
}
cell.imageView?.layer.cornerRadius = 22.0
cell.imageView?.layer.masksToBounds = true
Set the image view to a circle inside the async call where you set the image.
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
dispatch_async(queue, ^{
NSString * imageString = [tweet valueForKeyPath:#"user.profile_image_url"];
NSData * imageData = [[NSData alloc] initWithContentsOfURL: [NSURL URLWithString:imageString]];
if (imageData != nil)
{
dispatch_async(dispatch_get_main_queue(), ^{
cell.imageView.image = [UIImage imageWithData: imageData];
cell.imageView.layer.cornerRadius = cell.imageView.frame.size.width / 2.0;
cell.imageView.layer.borderWidth = 3.0;
cell.imageView.layer.borderColor = [UIColor colorWithRed:157.0/255.0 green:34.0/255.0 blue:53.0/255.0 alpha:1.0]
.CGColor;
cell.imageView.clipsToBounds = YES;
[cell setNeedsLayout];
});
}
});
Here is a perfect and state away solution for circular image in UITableview Cell.
Simply modify your UITableviewCell (custom cell) class with below code.
override func awakeFromNib() {
super.awakeFromNib()
imgEvent.layer.frame = (imgEvent.layer.frame).insetBy(dx: 0, dy: 0)
imgEvent.layer.borderColor = UIColor.gray.cgColor
imgEvent.layer.cornerRadius = (imgEvent.frame.height)/2
imgEvent.layer.masksToBounds = false
imgEvent.clipsToBounds = true
imgEvent.layer.borderWidth = 0.5
imgEvent.contentMode = UIViewContentMode.scaleAspectFill
}
It will also helps to solve the problem of image circular only after scrolling table..(if any)
Related
I have a tableView having 30 rows and I also have a View on the top of tableView(Not in the tableview header) ,I want to capture the complete screen shot of the screen including the View and all the row of tableview but i can only able to capture the visible rows of tableview and the view .Please help me and thanks in advance.
Here is my Code and the screen shot of simulator.
Note(I don't want my View to be in tableview header because it will also scroll when we scroll the tableview thats why the view is fixed)
- (void)viewDidLoad {
[super viewDidLoad];
_myTableView.delegate = self;
_myTableView.dataSource = self;
UIBarButtonItem *next = [[UIBarButtonItem alloc]initWithTitle:#"Next" style:UIBarButtonItemStylePlain target:self action:#selector(nextButtonAction)];
UIBarButtonItem *screenShot = [[UIBarButtonItem alloc]initWithTitle:#"Screenshot" style:UIBarButtonItemStylePlain target:self action:#selector(screenshotButtonAction)];
self.navigationItem.leftBarButtonItem = screenShot;
self.navigationItem.rightBarButtonItem = next;
}
-(void)nextButtonAction
{
NextViewController *myVc = [[UIStoryboard storyboardWithName:#"Main" bundle:nil]instantiateViewControllerWithIdentifier:#"NextViewController"];
NSLog(#"value of image is %#",viewImage);
myVc.myImage = viewImage;
[self.navigationController pushViewController:myVc animated:YES];
}
-(void)screenshotButtonAction
{
UIView *viewToRender = self.myTableView;
CGPoint contentOffset = self.myTableView.contentOffset;
UIGraphicsBeginImageContext(viewToRender.bounds.size);
CGContextRef ctx = UIGraphicsGetCurrentContext();
CGContextTranslateCTM(ctx, 0,-contentOffset.y ); //-contentOffset.y
[viewToRender.layer renderInContext:ctx];
viewImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return 30;
}
- (UITableViewCell )tableView:(UITableView )tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *myString = #"reused";
UITableViewCell *Cell = [tableView dequeueReusableCellWithIdentifier:myString];
if (Cell == nil)
{
Cell = [[UITableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:myString];
}
Cell.textLabel.text = [NSString stringWithFormat:#"This is Cell %ld",indexPath.row];
return Cell;
}
I've changed this code for Swift 3 from Getting a screenshot of a UIScrollView, including offscreen parts
Edit: 2022 - TableView get restored after screenshot
func screenshot() -> UIImage{
var image = UIImage();
UIGraphicsBeginImageContextWithOptions(self.tableView.contentSize, false, UIScreen.main.scale)
// save initial values
let savedContentOffset = self.tableView.contentOffset;
let savedFrame = self.tableView.frame;
let savedBackgroundColor = self.tableView.backgroundColor
// reset offset to top left point
self.tableView.contentOffset = CGPoint(x: 0, y: 0);
// set frame to content size
self.tableView.frame = CGRect(x: 0, y: 0, width: self.tableView.contentSize.width, height: self.tableView.contentSize.height);
// remove background
self.tableView.backgroundColor = self.tableView.backgroundColor;
// make temp view with scroll view content size
// a workaround for issue when image on ipad was drawn incorrectly
let tempView = UIView(frame: CGRect(x: 0, y: 0, width: self.tableView.contentSize.width, height: self.tableView.contentSize.height));
// save superview
let tempSuperView = self.tableView.superview
// Save constraints
guard let superView = self.tableView.superview else {
return UIImage();
}
//get old constraints from table
var oldConstraints: [NSLayoutConstraint] = []
for constraint in superView.constraints {
if constraint.firstItem as? NSObject == self.tableView || constraint.secondItem as? NSObject == self.tableView{
oldConstraints.append(constraint)
}
}
// remove scrollView from old superview
self.tableView.removeFromSuperview()
// and add to tempView
tempView.addSubview(self.tableView)
// render view
// drawViewHierarchyInRect not working correctly
tempView.layer.render(in: UIGraphicsGetCurrentContext()!)
// and get image
image = UIGraphicsGetImageFromCurrentImageContext()!;
// and return everything back
tempView.subviews[0].removeFromSuperview()
tempSuperView?.addSubview(self.tableView)
//activate table's old constraints
NSLayoutConstraint.activate(oldConstraints)
// restore saved settings
self.tableView.contentOffset = savedContentOffset;
self.tableView.frame = savedFrame;
self.tableView.backgroundColor = savedBackgroundColor
UIGraphicsEndImageContext();
return image
}
I am have a lot of difficulty trying to create a UICollectionView like in Spotify's Player that acts like this:
The problem for me is two fold.
1) How do I center the cells so that you can see the middle cell as well as the one of the left and right.
If I create cells that are square and add spacing between each cell, the cells are correctly displayed but are not centered.
2) With pagingEnabled = YES, the collectionview correctly swipes from one page to another. However, without the cells being centered, it simply moves the collection view over a page which is the width of the screen. So the question is how do you make the pages move so you get the effect above.
3) how do you animate the size of the cells as they move
I don't want to worry about this too much. If I can get that to work it would be great, but the harder problems are 1 and 2.
The code I have currently is a simple UICollectionView with normal delegate setup and custom UICollectionview cells that are squares. Maybe I neeed to subclass UICollectionViewFlowLayout? Or maybe I need to turn pagingEnabled to NO and then use custom swipe events? Would love any help!
In order to create an horizontal carousel layout, you'll have to subclass UICollectionViewFlowLayout then override targetContentOffset(forProposedContentOffset:withScrollingVelocity:), layoutAttributesForElements(in:) and shouldInvalidateLayout(forBoundsChange:).
The following Swift 5 / iOS 12.2 complete code shows how to implement them.
CollectionViewController.swift
import UIKit
class CollectionViewController: UICollectionViewController {
let collectionDataSource = CollectionDataSource()
let flowLayout = ZoomAndSnapFlowLayout()
override func viewDidLoad() {
super.viewDidLoad()
title = "Zoomed & snapped cells"
guard let collectionView = collectionView else { fatalError() }
//collectionView.decelerationRate = .fast // uncomment if necessary
collectionView.dataSource = collectionDataSource
collectionView.collectionViewLayout = flowLayout
collectionView.contentInsetAdjustmentBehavior = .always
collectionView.register(CollectionViewCell.self, forCellWithReuseIdentifier: "Cell")
}
}
ZoomAndSnapFlowLayout.swift
import UIKit
class ZoomAndSnapFlowLayout: UICollectionViewFlowLayout {
let activeDistance: CGFloat = 200
let zoomFactor: CGFloat = 0.3
override init() {
super.init()
scrollDirection = .horizontal
minimumLineSpacing = 40
itemSize = CGSize(width: 150, height: 150)
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func prepare() {
guard let collectionView = collectionView else { fatalError() }
let verticalInsets = (collectionView.frame.height - collectionView.adjustedContentInset.top - collectionView.adjustedContentInset.bottom - itemSize.height) / 2
let horizontalInsets = (collectionView.frame.width - collectionView.adjustedContentInset.right - collectionView.adjustedContentInset.left - itemSize.width) / 2
sectionInset = UIEdgeInsets(top: verticalInsets, left: horizontalInsets, bottom: verticalInsets, right: horizontalInsets)
super.prepare()
}
override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? {
guard let collectionView = collectionView else { return nil }
let rectAttributes = super.layoutAttributesForElements(in: rect)!.map { $0.copy() as! UICollectionViewLayoutAttributes }
let visibleRect = CGRect(origin: collectionView.contentOffset, size: collectionView.frame.size)
// Make the cells be zoomed when they reach the center of the screen
for attributes in rectAttributes where attributes.frame.intersects(visibleRect) {
let distance = visibleRect.midX - attributes.center.x
let normalizedDistance = distance / activeDistance
if distance.magnitude < activeDistance {
let zoom = 1 + zoomFactor * (1 - normalizedDistance.magnitude)
attributes.transform3D = CATransform3DMakeScale(zoom, zoom, 1)
attributes.zIndex = Int(zoom.rounded())
}
}
return rectAttributes
}
override func targetContentOffset(forProposedContentOffset proposedContentOffset: CGPoint, withScrollingVelocity velocity: CGPoint) -> CGPoint {
guard let collectionView = collectionView else { return .zero }
// Add some snapping behaviour so that the zoomed cell is always centered
let targetRect = CGRect(x: proposedContentOffset.x, y: 0, width: collectionView.frame.width, height: collectionView.frame.height)
guard let rectAttributes = super.layoutAttributesForElements(in: targetRect) else { return .zero }
var offsetAdjustment = CGFloat.greatestFiniteMagnitude
let horizontalCenter = proposedContentOffset.x + collectionView.frame.width / 2
for layoutAttributes in rectAttributes {
let itemHorizontalCenter = layoutAttributes.center.x
if (itemHorizontalCenter - horizontalCenter).magnitude < offsetAdjustment.magnitude {
offsetAdjustment = itemHorizontalCenter - horizontalCenter
}
}
return CGPoint(x: proposedContentOffset.x + offsetAdjustment, y: proposedContentOffset.y)
}
override func shouldInvalidateLayout(forBoundsChange newBounds: CGRect) -> Bool {
// Invalidate layout so that every cell get a chance to be zoomed when it reaches the center of the screen
return true
}
override func invalidationContext(forBoundsChange newBounds: CGRect) -> UICollectionViewLayoutInvalidationContext {
let context = super.invalidationContext(forBoundsChange: newBounds) as! UICollectionViewFlowLayoutInvalidationContext
context.invalidateFlowLayoutDelegateMetrics = newBounds.size != collectionView?.bounds.size
return context
}
}
CollectionDataSource.swift
import UIKit
class CollectionDataSource: NSObject, UICollectionViewDataSource {
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return 9
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "Cell", for: indexPath) as! CollectionViewCell
return cell
}
}
CollectionViewCell.swift
import UIKit
class CollectionViewCell: UICollectionViewCell {
override init(frame: CGRect) {
super.init(frame: frame)
contentView.backgroundColor = .green
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
Expected result:
Source:
WWDC 2012 session 219 - "Advanced Collection Views and Building Custom Layouts"
Well, I made UICollectionview moving just like this, yesterday.
I can share my code with you :)
Here's my storyboard
make sure uncheck 'Paging Enabled'
Here's my code.
#interface FavoriteViewController () <UICollectionViewDelegate, UICollectionViewDataSource, UICollectionViewDelegateFlowLayout>
{
NSMutableArray * mList;
CGSize cellSize;
}
#property (weak, nonatomic) IBOutlet UICollectionView *cv;
#end
#implementation FavoriteViewController
- (void) viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
// to get a size.
[self.view setNeedsLayout];
[self.view layoutIfNeeded];
CGRect screenFrame = [[UIScreen mainScreen] bounds];
CGFloat width = screenFrame.size.width*self.cv.frame.size.height/screenFrame.size.height;
cellSize = CGSizeMake(width, self.cv.frame.size.height);
// if cell's height is exactly same with collection view's height, you get an warning message.
cellSize.height -= 1;
[self.cv reloadData];
// setAlpha is for hiding looking-weird at first load
[self.cv setAlpha:0];
}
- (void) viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
[self scrollViewDidScroll:self.cv];
[self.cv setAlpha:1];
}
#pragma mark - scrollview delegate
- (void) scrollViewDidScroll:(UIScrollView *)scrollView
{
if(mList.count > 0)
{
const CGFloat centerX = self.cv.center.x;
for(UICollectionViewCell * cell in [self.cv visibleCells])
{
CGPoint pos = [cell convertPoint:CGPointZero toView:self.view];
pos.x += cellSize.width/2.0f;
CGFloat distance = fabs(centerX - pos.x);
// If you want to make side-cell's scale bigger or smaller,
// change the value of '0.1f'
CGFloat scale = 1.0f - (distance/centerX)*0.1f;
[cell setTransform:CGAffineTransformMakeScale(scale, scale)];
}
}
}
- (void)scrollViewWillEndDragging:(UIScrollView *)scrollView withVelocity:(CGPoint)velocity targetContentOffset:(inout CGPoint *)targetContentOffset
{ // for custom paging
CGFloat movingX = velocity.x * scrollView.frame.size.width;
CGFloat newOffsetX = scrollView.contentOffset.x + movingX;
if(newOffsetX < 0)
{
newOffsetX = 0;
}
else if(newOffsetX > cellSize.width * (mList.count-1))
{
newOffsetX = cellSize.width * (mList.count-1);
}
else
{
NSUInteger newPage = newOffsetX/cellSize.width + ((int)newOffsetX%(int)cellSize.width > cellSize.width/2.0f ? 1 : 0);
newOffsetX = newPage*cellSize.width;
}
targetContentOffset->x = newOffsetX;
}
#pragma mark - collectionview delegate
- (NSInteger)collectionView:(UICollectionView *)collectionView numberOfItemsInSection:(NSInteger)section
{
return mList.count;
}
- (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath
{
UICollectionViewCell * cell = [collectionView dequeueReusableCellWithReuseIdentifier:#"list" forIndexPath:indexPath];
NSDictionary * dic = mList[indexPath.row];
UIImageView * iv = (UIImageView *)[cell.contentView viewWithTag:1];
UIImage * img = [UIImage imageWithData:[dic objectForKey:kKeyImg]];
[iv setImage:img];
return cell;
}
- (CGSize)collectionView:(UICollectionView *)collectionView layout:(UICollectionViewLayout*)collectionViewLayout sizeForItemAtIndexPath:(NSIndexPath *)indexPath
{
return cellSize;
}
- (UIEdgeInsets)collectionView:(UICollectionView *)collectionView layout:(UICollectionViewLayout*)collectionViewLayout insetForSectionAtIndex:(NSInteger)section
{
CGFloat gap = (self.cv.frame.size.width - cellSize.width)/2.0f;
return UIEdgeInsetsMake(0, gap, 0, gap);
}
- (CGFloat)collectionView:(UICollectionView *)collectionView layout:(UICollectionViewLayout*)collectionViewLayout minimumLineSpacingForSectionAtIndex:(NSInteger)section
{
return 0;
}
- (CGFloat)collectionView:(UICollectionView *)collectionView layout:(UICollectionViewLayout*)collectionViewLayout minimumInteritemSpacingForSectionAtIndex:(NSInteger)section
{
return 0;
}
Key code of make cell centered is
scrollViewWillEndDragging
insetForSectionAtIndex
Key code of animate the size is
scrollviewDidScroll
I wish this helps you
P.S.
If you want to change alpha just like the image that you uploaded, add [cell setalpha] in scrollViewDidScroll
As you have said in the comment you want that in the Objective-c code, there is a very famous library called iCarousel which can be helpful in completing your requirement.Link: https://github.com/nicklockwood/iCarousel
You may use 'Rotary' or 'Linear' or some other style with little or no modification to implement the custom view
To implement it you have implement only some delegate methods of it and it's working for ex:
//specify the type you want to use in viewDidLoad
_carousel.type = iCarouselTypeRotary;
//Set the following delegate methods
- (NSInteger)numberOfItemsInCarousel:(iCarousel *)carousel
{
//return the total number of items in the carousel
return [_items count];
}
- (UIView *)carousel:(iCarousel *)carousel viewForItemAtIndex:(NSInteger)index reusingView:(UIView *)view
{
UILabel *label = nil;
//create new view if no view is available for recycling
if (view == nil)
{
//don't do anything specific to the index within
//this `if (view == nil) {...}` statement because the view will be
//recycled and used with other index values later
view = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 200.0f, 200.0f)];
((UIImageView *)view).image = [UIImage imageNamed:#"page.png"];
view.contentMode = UIViewContentModeCenter;
label = [[UILabel alloc] initWithFrame:view.bounds];
label.backgroundColor = [UIColor clearColor];
label.textAlignment = NSTextAlignmentCenter;
label.font = [label.font fontWithSize:50];
label.tag = 1;
[view addSubview:label];
}
else
{
//get a reference to the label in the recycled view
label = (UILabel *)[view viewWithTag:1];
}
//set item label
label.text = [_items[index] stringValue];
return view;
}
- (CGFloat)carousel:(iCarousel *)carousel valueForOption:(iCarouselOption)option withDefault:(CGFloat)value
{
if (option == iCarouselOptionSpacing)
{
return value * 1.1;
}
return value;
}
You can check the full working demo from 'Examples/Basic iOS Example' which is included with the Github repository link
As it is old and popular you can find some related tutorials for it and it will also be much stable than the custom code implementation
I wanted similar behavior a little while back, and with the help of #Mike_M I was able to figure it out. Although there are many, many way to do this, this particular implementation is to create a custom UICollectionViewLayout.
Code below(gist can be found here: https://gist.github.com/mmick66/9812223)
Now it's important to set the following: *yourCollectionView*.decelerationRate = UIScrollViewDecelerationRateFast, this prevents cells being skipped by a quick swipe.
That should cover part 1 and 2. Now, for part 3 you could incorporate that in the custom collectionView by constantly invalidating and updating, but it's a bit of a hassle if you ask me. So another approach would be to to set a CGAffineTransformMakeScale( , ) in the UIScrollViewDidScroll where you dynamically update the cell's size based on it's distance from the center of the screen.
You can get the indexPaths of the visible cells of the collectionView using [*youCollectionView indexPathsForVisibleItems] and then getting the cells for these indexPaths. For every cell, calculate the distance of its center to the center of yourCollectionView
The center of the collectionView can be found using this nifty method: CGPoint point = [self.view convertPoint:*yourCollectionView*.center toView:*yourCollectionView];
Now set up a rule, that if the cell's center is further than x away, the size of the cell is for example the 'normal size', call it 1. and the closer it gets to the center, the closer it gets to twice the normal size 2.
then you can use the following if/else idea:
if (distance > x) {
cell.transform = CGAffineTransformMakeScale(1.0f, 1.0f);
} else if (distance <= x) {
float scale = MIN(distance/x) * 2.0f;
cell.transform = CGAffineTransformMakeScale(scale, scale);
}
What happens is that the cell's size will exactly follow your touch. Let me know if you have any more questions as I'm writing most of this out of the top of my head).
- (CGPoint)targetContentOffsetForProposedContentOffset:(CGPoint)offset
withScrollingVelocity:(CGPoint)velocity {
CGRect cvBounds = self.collectionView.bounds;
CGFloat halfWidth = cvBounds.size.width * 0.5f;
CGFloat proposedContentOffsetCenterX = offset.x + halfWidth;
NSArray* attributesArray = [self layoutAttributesForElementsInRect:cvBounds];
UICollectionViewLayoutAttributes* candidateAttributes;
for (UICollectionViewLayoutAttributes* attributes in attributesArray) {
// == Skip comparison with non-cell items (headers and footers) == //
if (attributes.representedElementCategory !=
UICollectionElementCategoryCell) {
continue;
}
// == First time in the loop == //
if(!candidateAttributes) {
candidateAttributes = attributes;
continue;
}
if (fabsf(attributes.center.x - proposedContentOffsetCenterX) <
fabsf(candidateAttributes.center.x - proposedContentOffsetCenterX)) {
candidateAttributes = attributes;
}
}
return CGPointMake(candidateAttributes.center.x - halfWidth, offset.y);
}
pagingEnabled should not be enabled as it needs each cell to be the width of you view which will not work for you since you need to see the edges of other cells. For your points 1 and 2. I think you'll find what you need here from one of my late answers to another question.
The animation of the cell sizes can be achieved by subclassing UIcollectionviewFlowLayout and overriding layoutAttributesForItemAtIndexPath: Within that modify the layout attributes provided by first calling super and then modify the layout attributes size based on the position as it relates to the window centre.
Hopefully this helps.
If you want to have uniform spacing between cells you can replace the following method in ZoomAndSnapFlowLayout from Imanou Petit's solution:
override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? {
guard let collectionView = collectionView else { return nil }
let rectAttributes = super.layoutAttributesForElements(in: rect)!.map { $0.copy() as! UICollectionViewLayoutAttributes }
let visibleRect = CGRect(origin: collectionView.contentOffset, size: collectionView.frame.size)
let visibleAttributes = rectAttributes.filter { $0.frame.intersects(visibleRect) }
// Keep the spacing between cells the same.
// Each cell shifts the next cell by half of it's enlarged size.
// Calculated separately for each direction.
func adjustXPosition(_ toProcess: [UICollectionViewLayoutAttributes], direction: CGFloat, zoom: Bool = false) {
var dx: CGFloat = 0
for attributes in toProcess {
let distance = visibleRect.midX - attributes.center.x
attributes.frame.origin.x += dx
if distance.magnitude < activeDistance {
let normalizedDistance = distance / activeDistance
let zoomAddition = zoomFactor * (1 - normalizedDistance.magnitude)
let widthAddition = attributes.frame.width * zoomAddition / 2
dx = dx + widthAddition * direction
if zoom {
let scale = 1 + zoomAddition
attributes.transform3D = CATransform3DMakeScale(scale, scale, 1)
}
}
}
}
// Adjust the x position first from left to right.
// Then adjust the x position from right to left.
// Lastly zoom the cells when they reach the center of the screen (zoom: true).
adjustXPosition(visibleAttributes, direction: +1)
adjustXPosition(visibleAttributes.reversed(), direction: -1, zoom: true)
return rectAttributes
}
I currently have a list of 70 questions in a tableview. Once a question is solved, the table is updated and shows a checkmark (all works OK).
The issue I am having is with the shadow that I add to each of my cells in the tableview. For some reason they keep stacking when scrolling up and down. Also when putting the device in landscape, the new CGRect is drawn, but the old one is still there (also overlap).
The code:
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell:QuestionCell = tableView.dequeueReusableCellWithIdentifier("cell") as! QuestionCell
let bgColorView = UIView()
bgColorView.frame = CGRectMake(5, 5, (tableView.frame.width)-10, (cell.frame.height)-10)
bgColorView.backgroundColor = UIColor.clearColor();
cell.selectedBackgroundView = bgColorView
let myBackView=UIView(frame:cell.frame)
myBackView.frame = CGRectMake(5, 5, (tableView.frame.width)-10, (cell.frame.height)-10)
myBackView.backgroundColor = UIColor.whiteColor();
myBackView.layer.masksToBounds = false
myBackView.clipsToBounds = false
myBackView.layer.cornerRadius = 3
myBackView.layer.shadowOffset = CGSizeMake(-1, 1)
myBackView.layer.shadowRadius = 2
myBackView.layer.shadowOpacity = 0.4;
let test:CGRect = myBackView.layer.bounds
myBackView.layer.shadowPath = UIBezierPath(rect: test).CGPath
cell.addSubview(myBackView)
cell.sendSubviewToBack(myBackView)
if (question.showAfter == "true") {
cell.accessoryType = UITableViewCellAccessoryType.Checkmark
//give header of correct question blue color
cell.backgroundColor = UIColor.lightTextColor()
cell.headerQuestion.textColor = UIColor(red:0.01, green:0.53, blue:0.82, alpha:1.0)
}
else
{
cell.accessoryType = UITableViewCellAccessoryType.DisclosureIndicator
cell.backgroundColor = UIColor.whiteColor()
cell.headerQuestion.textColor = UIColor(red:0.38, green:0.49, blue:0.55, alpha:1.0)
}
return cell
}
I have already tried the following (it was a solution from someone on an objective-C topic):
let tag = 120
if (cell.tag != 120) {
//the above code here
cell.tag = tag
}
This solves the shadow issue, BUT when I turn the device to landscape mode it does not redraw.
Any ideas? All are welcome
Your adding a new shadow every time a cell is reused. You should only add the shadow once at creation time.
Make a subclass of UITableViewCell and do your common customizations (background color, shadow) there. Then register your class with the tableview. Only do stuff that's different per cell in tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell
Try this :
if(cell.viewWithTag(120)==nil)
{
let myBackView=UIView(frame:cell.frame)
myBackView.frame = CGRectMake(5, 5, (tableView.frame.width)-10, (cell.frame.height)-10)
myBackView.backgroundColor = UIColor.whiteColor();
myBackView.layer.masksToBounds = false
myBackView.clipsToBounds = false
myBackView.layer.cornerRadius = 3
myBackView.layer.shadowOffset = CGSizeMake(-1, 1)
myBackView.layer.shadowRadius = 2
myBackView.layer.shadowOpacity = 0.3;
let test:CGRect = myBackView.layer.bounds
myBackView.layer.shadowPath = UIBezierPath(rect: test).CGPath
myBackView.tag = 120;
cell.addSubview(myBackView)
}
cell.sendSubviewToBack(myBackView)
I am lazy loading some images in a table view
I followed the below tutorial
Lazy Load ios
This is the cell style which I want to display.
The problem is on the server side image is too big so the image view takes the full width and height of the image. Which results in an abrupt display of the table.
I cant reduce the size on the server. Isnt there any way with which I can set the image height and width for all images that are being lazy loaded.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *simpleTableIdentifier = #"videoCell1";
CellTableViewCell *cell =(CellTableViewCell *)[tableView1 dequeueReusableCellWithIdentifier:simpleTableIdentifier];
if (cell == nil) {
NSArray *nib = [[NSBundle mainBundle] loadNibNamed:#"videoCell" owner:self options:nil];
cell = [nib objectAtIndex:0];
}
cell.videoNameLabel.text = [videoTitle objectAtIndex:indexPath.row];
cell.videoImage.contentMode = UIViewContentModeScaleAspectFill;
[cell.videoImage sd_setImageWithURL:[NSURL URLWithString:[videoImage objectAtIndex:indexPath.row]]
placeholderImage:[UIImage imageNamed:#"placeholder.png"]];
return cell;
}
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
return 200;
}
Plus on scrolling the table view it also disrupts. How do I solve the issue? Any suggestions.
I would recommend looking at PHImageManager
Example code in swift
var assets: [PHAsset]
var imageRequests: [NSIndexPath: PHImageRequestID]
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("Cell", forIndexPath: indexPath) as UITableViewCell
let manager = PHImageManager.defaultManager()
if let request = imageRequests[indexPath] {
manager.cancelImageRequest(request)
}
let asset = assets[indexPath.row]
cell.textLabel?.text = NSDateFormatter.localizedStringFromDate(asset.creationDate, dateStyle: .MediumStyle, timeStyle: .MediumStyle)
imageRequests[indexPath] = manager.requestImageForAsset(asset, targetSize: CGSize(width: 100.0, height: 100.0), contentMode: .AspectFill, options: nil) { (result, _) in
cell.imageView?.image = result
}
return cell
}
The cell reusing is not properly implemented.
Add this code:
- (void)viewDidLoad
{
[super viewDidload];
[self.tableView registerNib:[UINib nibWithNibName:#"videoCell" bundle:nil]
forCellReuseIdentifier:#"videoCell1"];
}
And remove this code
if (cell == nil) {
NSArray *nib = [[NSBundle mainBundle] loadNibNamed:#"videoCell" owner:self options:nil];
cell = [nib objectAtIndex:0];
}
Before saving the image in your _diskCachePath, resize the image and then save. When you scroll the table view it will load smaller size images and it looks smooth scrolling.
For resizing the image use the following method. This will maintains the aspect ratio when resizing the image.
-(UIImage*) imageWithImage:(UIImage *)image scaledToSize:(CGSize)newSize{
CGFloat width = image.size.width;
CGFloat height = image.size.height;
if ((width/newSize.width) > (height/newSize.height)) {
if (width < newSize.width) {
newSize.width = width;
}
newSize.height = height*(newSize.width/width);
}
else if ((width/newSize.width) < (height/newSize.height)) {
if (height < newSize.height) {
newSize.height = height;
}
newSize.width = width*(newSize.height/height);
}
else if(newSize.width > width && newSize.height > height){
newSize.height = height;
newSize.width = width;
}
UIGraphicsBeginImageContext( newSize );
[image drawInRect:CGRectMake(0,0,newSize.width,newSize.height)];
UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
I have a view for the iPhone that is basically split in two, with an informational display in the top half, and a UITableView for selecting actions in the bottom half. The problem is that there is no border or separator above the first cell in the UITableView, so the first item in the list looks funny. How can I add an extra separator at the top of the table, to separate it from the display area above it?
Here's the code to build the cells - it's pretty straightforward. The overall layout is handled in a xib.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
}
switch(indexPath.row) {
case 0: {
cell.textLabel.text = #"Action 1";
break;
}
case 1: {
cell.textLabel.text = #"Action 2";
break;
}
// etc.......
}
return cell;
}
To replicate the standard iOS separator lines, I use a 1 px (not 1 pt) hair line tableHeaderView with the table view's separatorColor:
// in -viewDidLoad
self.tableView.tableHeaderView = ({
UIView *line = [[UIView alloc]
initWithFrame:CGRectMake(0, 0,
self.tableView.frame.size.width, 1 / UIScreen.mainScreen.scale)];
line.backgroundColor = self.tableView.separatorColor;
line;
});
The same in Swift (thanks, Dane Jordan, Yuichi Kato, Tony Merritt):
let px = 1 / UIScreen.main.scale
let frame = CGRect(x: 0, y: 0, width: self.tableView.frame.size.width, height: px)
let line = UIView(frame: frame)
self.tableView.tableHeaderView = line
line.backgroundColor = self.tableView.separatorColor
I just got hit with this same problem and realised that the separator at the top is only displayed whilst scrolling the table.
What I then did was the following
In Interface Builder go to "Scroll View Size"
Set the Content Insets of Top to 1
Alternatively in code you could do
[tableView setContentInset:UIEdgeInsetsMake(1.0, 0.0, 0.0, 0.0)];
NOTE: This no longer works for iOS7 as the separators are no longer shown at all.
I had the same problem and could not find an answer. So I added a line to the bottom of my table header.
CGRect tableFrame = [[self view] bounds] ;
CGFloat headerHeight = 100;
UIView * headerView = [[UIView alloc] initWithFrame:CGRectMake(0,0,tableFrame.size.width, headerHeight)];
// Add stuff to my table header...
// Create separator
UIView *lineView = [[UIView alloc] initWithFrame:CGRectMake(0, headerHeight-1, tableFrame.size.width, 1)] ;
lineView.backgroundColor = [UIColor colorWithRed:224/255.0 green:224/255.0 blue:224/255.0 alpha:1.0];
[headerView addSubview:lineView];
self.tableView.tableHeaderView = headerView;
Swift 4
extension UITableView {
func addTableHeaderViewLine() {
self.tableHeaderView = {
let line = UIView(frame: CGRect(x: 0, y: 0, width: self.frame.size.width, height: 1 / UIScreen.main.scale))
line.backgroundColor = self.separatorColor
return line
}()
}
}
I made a UITableView extension that displays a native style separator on top of the UITableView, while the table gets scrolled.
Here's the code
fileprivate var _topSeparatorTag = 5432 // choose unused tag
extension UITableView {
fileprivate var _topSeparator: UIView? {
return superview?.subviews.filter { $0.tag == _topSeparatorTag }.first
}
override open var contentOffset: CGPoint {
didSet {
guard let topSeparator = _topSeparator else { return }
let shouldDisplaySeparator = contentOffset.y > 0
if shouldDisplaySeparator && topSeparator.alpha == 0 {
UIView.animate(withDuration: 0.15, animations: {
topSeparator.alpha = 1
})
} else if !shouldDisplaySeparator && topSeparator.alpha == 1 {
UIView.animate(withDuration: 0.25, animations: {
topSeparator.alpha = 0
})
}
}
}
// Adds a separator to the superview at the top of the table
// This needs the separator insets to be set on the tableView, not the cell itself
func showTopSeparatorWhenScrolled(_ enabled: Bool) {
if enabled {
if _topSeparator == nil {
let topSeparator = UIView()
topSeparator.backgroundColor = separatorColor?.withAlphaComponent(0.85) // because while scrolling, the other separators seem lighter
topSeparator.translatesAutoresizingMaskIntoConstraints = false
superview?.addSubview(topSeparator)
topSeparator.leftAnchor.constraint(equalTo: self.leftAnchor, constant: separatorInset.left).isActive = true
topSeparator.rightAnchor.constraint(equalTo: self.rightAnchor, constant: separatorInset.right).isActive = true
topSeparator.topAnchor.constraint(equalTo: self.topAnchor).isActive = true
let onePixelInPoints = CGFloat(1) / UIScreen.main.scale
topSeparator.heightAnchor.constraint(equalToConstant: onePixelInPoints).isActive = true
topSeparator.tag = _topSeparatorTag
topSeparator.alpha = 0
superview?.setNeedsLayout()
}
} else {
_topSeparator?.removeFromSuperview()
}
}
func removeSeparatorsOfEmptyCells() {
tableFooterView = UIView(frame: .zero)
}
}
To enable it, simply call tableView.showTopSeparatorWhenScrolled(true) after you set your delegate for your UITableView
In complement of Ortwin's answer, if you need to add some margin to your top separator to fit the separator inset, you have to embedded your top separator in another view :
UIView *headerView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, self.tableView.frame.size.width, 1 / UIScreen.mainScreen.scale)];
UIView *topSeparator = [[UIView alloc] initWithFrame:CGRectMake(self.tableView.separatorInset.left, 0, self.tableView.frame.size.width - self.tableView.separatorInset.left - self.tableView.separatorInset.right, 1 / UIScreen.mainScreen.scale)];
topSeparator.backgroundColor = self.tableView.separatorColor;
[headerView addSubview:topSeparator];
self.tableView.tableHeaderView = headerView;
Hope it helps.
I solved this by adding one extra line at the beginning of the table. Just have to set its height to 1, set its the text to empty, disable user interaction for it and in the whole code adjust the indexPath.row value.
Add a separator between header view and first row :-
In view for Header in section delegate method add a subview self.separator
//#property (nonatomic, strong) UIImageView *separator;
- (CGFloat)tableView:(UITableView *)tableView
heightForHeaderInSection:(NSInteger)section {
return 41;
}
- (UIView *)tableView:(UITableView *)tableView
viewForHeaderInSection:(NSInteger)section {
self.headerView = [[UIView alloc] init];
self.headerView.backgroundColor = [UIUtils colorForRGBColor:TIMESHEET_HEADERVIEW_COLOR];
self.separator = [[UIImageView alloc]initWithImage:[UIImage imageNamed:#"seperator.png"]];
self.separator.frame = CGRectMake(0,40,self.view.frame.size.width,1);
[self.headerView addSubview:self.separator];
return self.headerView;
}