Xamarin FlyoutNavigationController does not show section FooterView - ios

I want to implement a flyout navigation in Xamarin.iOS. For this purpose I am using the FlyoutNavigationController, which works good so far.
But now I have to display some additional content underneath the navigation list inside of the flyout-menu (basically an image, some labels and buttons). For this purpose, I wanted to use the FooterView property of the "section" control that holds the menu items.
When I set
section.Footer = "Test";
it will work (I can see the text), but when I use the 'FooterView' property, nothing shows up:
public class ViewController : UIViewController
{
FlyoutNavigationController navigation;
private const string PageNamePage1 = "The first page";
private const string PageNamePage2 = "The second page";
readonly string[] pages =
{
PageNamePage1,
PageNamePage2
};
public override void ViewDidLoad()
{
base.ViewDidLoad();
navigation = new FlyoutNavigationController
{
View =
{
Frame = UIScreen.MainScreen.Bounds
}
};
View.AddSubview(navigation.View);
var elements = pages.Select(page => new StringElement(page) as Element);
navigation.NavigationRoot = new RootElement("Induserv App");
var section = new Section();
section.AddAll(elements);
var uiTextView = new UITextView {Text = "--> This won't show!"};
section.FooterView = new UIView
{
uiTextView
};
navigation.NavigationRoot.Add(section);
navigation.ViewControllers = new UIViewController[]
{
new UINavigationController(new Page1Controller(navigation, PageNamePage1)),
new UINavigationController(new Page2Controller(navigation, PageNamePage2)),
};
}
}
Does anyone have an idea what it needs to display this footer here? Is there another way to put some controls in this panel?

Set a frame for both the footer view and uiTextView, like so:
var uiTextView = new UITextView(new RectangleF(0, 0, 10, 10)) {Text = "--> This won't show!"};
section.FooterView = new UIView(new RectangleF(0, 0, 10, 10))
{
uiTextView
};

Related

UIPickerView not interactive

I have an application that from the main app "hamburger" menu, if an option is selected I want to show a PickerView for the user to select a number from.
Because it's needs to be accessible throughout the app from this menu I built the UIPickerView in the AppDelegate.cs (as that's where the UINavigationController code is and from that the menu).
Everything shows up correctly: User selected menu button -> menu displays -> User selects "Show Picker" button -> Picker displays with all items. But once the picker displays, you can't scroll the options, nor does the "Done" button I've added register clicks. In fact text fields from the ViewController behind this popup can be clicked on through the popup.
I'm not sure why this UIPickerView is non interactive, does anyone have some thoughts?
public override bool FinishedLaunching(UIApplication app, NSDictionary options)
{
// create a new window instance based on the screen size
window = new UIWindow(UIScreen.MainScreen.Bounds);
// instantiate the navigation controller
nav = new UINavigationController(new SplashController());
vwNav = new UIView(nav.NavigationBar.Bounds);
var pickerView = new UIPickerView(new CGRect(275f, (UIScreen.MainScreen.Bounds.Size.Height / 2) - (375f / 2), 275f, 375f));
pickerView.ShowSelectionIndicator = true;
var myPickerViewModel = new PickerViewModel(itemList);
pickerView.Model = myPickerViewModel;
myPickerViewModel.PickerChanged += (sender, e) => {
var temp = myPickerViewModel.SelectedItem;
};
// Set up toolbar
var toolbar = new UIToolbar();
toolbar.SizeToFit();
toolbar.Hidden = false;
UILabel titleLabel = new UILabel();
titleLabel.Text = "Select an Item";
titleLabel.Frame = new RectangleF(75, 13, 200, 20);
UIButton doneButton = new UIButton(UIButtonType.Custom);
doneButton.Frame = new RectangleF(40, 335, (float)200, 30);
doneButton.SetTitle("Done", UIControlState.Normal);
doneButton.TouchDown += (sender, e) =>
{
pickerView.Hidden = true;
};
toolbar.AddSubview(titleLabel);
toolbar.AddSubview(doneButton);
pickerView.AddSubview(toolbar);
pickerView.Hidden = true;
btnMenu = new UIButton(UIButtonType.Custom);
btnMenu.Frame = new CGRect(vwNav.Frame.Right - 45, 0, 45, nav.NavigationBar.Bounds.Height);
btnMenu.SetImage(imgMenu, UIControlState.Normal);
btnMenu.SetImage(imgMenu, UIControlState.Selected);
btnMenu.TouchUpInside += (object sender, EventArgs e) =>
{
UIAlertView alert = new UIAlertView();
alert.Title = "Settings";
alert.AddButton("Open PickerView");
alert.AddButton("Exit");
alert.Dismissed += delegate (object alertSender, UIButtonEventArgs args)
{
if (args.ButtonIndex == 0)
{
pickerView.Hidden = false;
}
else
return;
}
}
vwNav.AddSubviews(btnMenu, pickerView);
nav.NavigationBar.Layer.BorderWidth = 2f;
nav.NavigationBar.Layer.BorderColor = (UIColor.FromPatternImage(imgNavBar)).CGColor;
nav.NavigationBar.AddSubviews(vwNav);
// If you have defined a root view controller, set it here:
this.window.RootViewController = nav;
this.window.MakeKeyAndVisible();
return true;
}
I removed some of the unrelated code (a few nav.PushViewController() for different screens and other menu options) to keep it as clear as I could.
From your code, the frame of vwNav is nav.NavigationBar.Bounds, and the frame of pickerView is new CGRect(275f, (UIScreen.MainScreen.Bounds.Size.Height / 2) - (375f / 2), 275f, 375f), if you add pickView to vwNav, the pickerView is out of bounds of vwNav.
Remember that views don't receive touch events where they're outside the bounds of their superview.
That's the cause of your issue.
Solution:
I don't think you should built the UIPickerView in the AppDelegate.cs, create it in your ViewController instead.
You can also add buttons to Navigationbar in ViewController :
UIBarButtonItem btn = new UIBarButtonItem();
btn.Image = UIImage.FromFile("Image");
btn.Clicked += (sender, e) => { System.Diagnostics.Debug.WriteLine("show picker"); };
NavigationItem.RightBarButtonItem = btn;
And remember to add picker to the View of Viewcontroller.
Refer: uinavigationitem and add-uibarbuttonitem-to-navigation-bar-in-xamarin-ios
Feel free to ask me any question:).

Adding Tag View to Xamarin iOS Application

How to have a tag bubbles like in the attached image.I have done this for android using TagView component but not sure how to do it for Xamarin iOS?Any component that I can refer?
You will have to write this custom component yourself .
I would recommend having this designed in XIB/Storyboard and place em at runtime .
very rough idea to create one such subview programmitically could be something like
var myView = new UIView(frame: new CoreGraphics.CGRect(10, 10, 120, 40));
myView.BackgroundColor = UIColor.Blue;
myView.Layer.CornerRadius = 20;
var mylabel = new UILabel(frame: new CoreGraphics.CGRect(10, 10, 80, 40));
mylabel.Text = "MUMBAI";
myView.Add(mylabel);
UIButton button = new UIButton();
button.Frame = new CoreGraphics.CGRect(mylabel.Frame.X + mylabel.Frame.Width, 10f, 40, 25);
button.SetTitle("Title", UIControlState.Normal);
button.SetBackgroundImage(UIImage.FromBundle("MyImage"),UIControlState.Normal);
myView.Add(button);
View.Add(myView);
Here frame calculation you need to do ,above are just some sample frame I put .
so ultimately you gonna make such views stack em horizontally ,and when user clicks "x" button , you change the frame with animation .
Try this
https://github.com/nmilcoff/TagsView
It's super simple to get started:
public class ViewController : UIViewController
{
private TagListView tagsView;
public override void ViewDidLoad()
{
// code
this.tagsView = new TagListView()
{
// you can customize properties here!
};
this.View.AddSubview(this.tagsView);
this.View.AddConstraints(
// Add your constraints!
);
// you can attach a source object to each tag
var myObject = new MyModel { Title = "I'm a MyModel!" };
this.tagsView.AddTag(myObject.Title, myObject);
// but, if none is provided, it will be the text string
this.tagsView.AddTag("I'm a simple tag!");
}
}

mvvmcross N-06-Books Sample How to change Tableview size after loading?

Stuart's N-06 Books sample is good for getting basic understanding about using MvxSimpleTableViewSource.
[Register("FirstView")]
public class FirstView : MvxViewController
{
public override void ViewDidLoad()
{
View = new UIView(){ BackgroundColor = UIColor.White};
base.ViewDidLoad();
// ios7 layout
if (RespondsToSelector(new Selector("edgesForExtendedLayout")))
EdgesForExtendedLayout = UIRectEdge.None;
var textField = new UITextField(new RectangleF(10, 10, 300, 40));
Add(textField);
var tableView = new UITableView(new RectangleF(0, 50, 320, 500), UITableViewStyle.Plain);
Add(tableView);
tableView.RowHeight = 88;
var source = new MvxSimpleTableViewSource(tableView, BookCell.Key, BookCell.Key);
tableView.Source = source;
var set = this.CreateBindingSet<FirstView, Core.ViewModels.FirstViewModel>();
set.Bind(textField).To(vm => vm.SearchTerm);
set.Bind(source).To(vm => vm.Results);
set.Apply();
tableView.ReloadData();
}
}
But how can resize the tableview's height according it's content once it loads data?
Not entirely sure what you want to do... Normally in an iOS UI, the tableview size is fixed regardless of its content.
However, if you did want to resize the table then you could:
Inherit from MvxTableViewSource or UITableView and provide some logic there
Or add a binding in your class to some View property TableCount, bind that property and then implement the sizing logic there. Something like:
set.Bind(this).For(v => v.TableCount).To(vm => vm.Results.Count);
private int _tableCount
public int TableCount {
get { return _tableCount; }
set {
// implement your sizing animations here (maybe animate constraints?)
}
}
Just to add to Stuart's answer, here is an example for the frame of the table:
int _tableHeight;
public int TableHeight
{
get { return _tableHeight; }
set
{
_tableHeight = value;
_myPlayers.Frame = _tableHeight > 0 ? new CGRect(0, 0, UIScreen.MainScreen.Bounds.Width, Dimens.TableRowHeight * _tableHeight) : new CGRect(0, 0, UIScreen.MainScreen.Bounds.Width, Dimens.TableRowHeight * BusinessConstants.GetBiggestPositionCount());
_myPlayers.ReloadData();
}
}

Add icons to menu items in Evolve FlyoutNavigationController in Monotouch

I have the Evolve Flyout Navigation Controller working on my iOS app but i'm not sure how to add icons to this code. I want an icon to display to the left of each menu item and be unique to the menu item. Here's my code:
// Subclass the component to keep the configuration in one place
using FlyoutNavigation;
namespace Mobile.iOS7
{
public class EvolveFlyoutNavigationController : FlyoutNavigationController
{
string[] MenuTasks = {
"Menu Item One",
"Menu Item Two",
"Menu Item Three",
"Menu Item Four",
};
UINavigationController notImplementedVC;
public EvolveFlyoutNavigationController () : base ()
{
// Create the navigation menu
var menuSection = new Section ();
foreach(var page in MenuTasks)
menuSection.Add(new StyledStringElement (page) { BackgroundColor = MyColors.DarkGray, TextColor = UIColor.White, Font = UIFont.FromName("Lato-Black", 16f) });
NavigationRoot = new RootElement ("Menu") {
menuSection
};
List <UINavigationController> vcList = new List<UINavigationController> ();
var mainSB = UIStoryboard.FromName ("MainStoryboard", null);
vcList.Add(new UINavigationController (mainSB.InstantiateViewController ("DashboardViewController") as DashboardViewController));
vcList.Add(new UINavigationController (mainSB.InstantiateViewController ("LocatorTabController") as LocatorTabController));
ViewControllers = vcList.ToArray ();
NavigationTableView.BackgroundView = new UIImageView (new UIImage ("bg-nav.png"));
NavigationTableView.SeparatorColor = UIColor.LightGray;
}
}
}
Any help is much appreciated!
The menu is being draw with MonoTouch.Dialog, using a StyledStringElement. This element supports an ImageUri property you can use to specify an image to display:
menuSection.Add(new StyledStringElement (page) {
BackgroundColor = MyColors.DarkGray,
TextColor = UIColor.White,
Font = UIFont.FromName("Lato-Black", 16f),
ImageUri = new Uri(__path_to_your_image__)
});

Xamarin iOS - Multiple dynamically sized UIWebViews

I'm having an issue asynchronously loading several UIWebViews into one Section. I'm using MonoTouch.Dialog to generate the UI. I am loading data from a blog and showing 10 items which consist of an image plus some HTML text. What's happening is that the posts are not all showing up and the ones that are showing up are out of order. Here's what I'm doing:
public partial class BlogViewController : DialogViewController
{
private Section mainSection;
public BlogViewController () : base (UITableViewStyle.Grouped, null)
{
Root = new RootElement ("");
mainSection = new Section ("");
mainSection.Add(new ActivityElement ());
Root.Add (mainSection);
}
public override void ViewDidLoad()
{
base.ViewDidLoad ();
new Thread (new ThreadStart(PopulateBlog)).Start ();
}
private void PopulateBlog ()
{
var posts = service.GetPosts (currentOffset, 10);
InvokeOnMainThread (delegate {
foreach (var post in posts) {
//grab an appropriate image size
var altSize = post.photos [0].alt_sizes.Where (x => x.width < 401).OrderByDescending(x => x.width).FirstOrDefault ();
if (altSize != null) {
var img = LoadImageFromUri(altSize.url);
//scale the image, not really important
var imageView = new UIImageView (new RectangleF (0, 0, screenWidth, height));
imageView.Image = img;
var content = new UIWebView ();
//When the HTML finishes rendering figure out the size and add it to the section. Apparently can't figure the size ahead of time?
content.LoadFinished += (sender, e) =>
{
var contentHeight = Int32.Parse (content.EvaluateJavascript ("document.getElementById('content').offsetHeight;"));
content.Frame = new RectangleF (0, height + 10, screenWidth, contentHeight + 10);
//dynamically size this view to fit the content
var view = new UIView
(new RectangleF (0, 0,
screenWidth,
height + contentHeight));
view.AddSubview (content);
view.AddSubview (imageView);
//add the view to the Section which is later added to the Root
mainSection.Add(view);
};
var htmlString = #"some HTML here";
content.LoadHtmlString(someHtml);
content.ScrollView.ScrollEnabled = false;
content.ScrollView.Bounces = false;
}
}
});
Root.Reload(mainSection, UITableViewRowAnimation.None);
}
}
I'm guessing that A) the LoadFinished events are not happening in the same order that they are queued up, and that B) The Root.Reload gets called before they all fire. I tried spinning with a Thread.Sleep prior to the Root.Reload but then the LoadFinished events never even get fired.
I also tried putting all of the UIView elements in a Dictionary to be added after they are all populated but it seems like as soon as InvokeOnMainThread ends the LoadFinished event handler never gets called again.
Do you have to use MT.Dialog? I would personal try to use UITableView instead. Load the web view content, determine its size (maybe use sizeThatFits?) and push it to the data source at correct location. Then return the size on the UITableViewDelegate's heightForRowAtIndexPath call. UITableView should take care of the rest.

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