Can't load image taken by 4S but can 5S - ios

My application receive images from a UIImagePickerController and when the image comes from a 5S I can properly load the image in quick view in debug, however if the image comes from a 4S I cannot view it and my application does not properly work.
Here is my code for the UIImagePickerController
- (IBAction)scanButton:(UIButton *)sender
{
_imagePicker = [[UIImagePickerController alloc] init];
_imagePicker.delegate = self;
_imagePicker.sourceType = [UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera] ? UIImagePickerControllerSourceTypeCamera : UIImagePickerControllerSourceTypePhotoLibrary;
if (_imagePicker.sourceType == UIImagePickerControllerSourceTypeCamera) {
//_imagePicker.cameraFlashMode = UIImagePickerControllerCameraFlashModeAuto;
_imagePicker.showsCameraControls = NO;
CGAffineTransform translate = CGAffineTransformMakeTranslation(0.0, 71.0); //This slots the preview exactly in the middle of the screen by moving it down 71 points
_imagePicker.cameraViewTransform = translate;
CGAffineTransform scale = CGAffineTransformScale(translate, 1.333333, 1.333333);
_imagePicker.cameraViewTransform = scale;
CGRect screenRect = [[UIScreen mainScreen]bounds];
_overlay = [[CameraOverlay alloc] initWithFrame:CGRectMake(0, 0, screenRect.size.width, screenRect.size.height)];
[_overlay.shootButton addTarget:self action:#selector(takePhoto) forControlEvents:UIControlEventTouchUpInside];
[_overlay.cancelButton addTarget:self action:#selector(cancelPhoto) forControlEvents:UIControlEventTouchUpInside];
[_overlay.flashButton addTarget:self action:#selector(flashButton) forControlEvents:UIControlEventTouchUpInside];
_imagePicker.cameraOverlayView = _overlay;
}
_imagePicker.mediaTypes = [NSArray arrayWithObject:(NSString *)kUTTypeImage];
_imagePicker.allowsEditing = NO;
[self presentViewController:_imagePicker animated:YES completion:NULL];
}
And my didFinish method
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {
_image = info[UIImagePickerControllerOriginalImage];
_pickerDismissed = YES;
[self dismissViewControllerAnimated:YES completion:nil];
}
When I view _image from a 5S I can load the image, but from a 4S I cannot.
Does anyone have any idea why this might be happening?

Sounds weird, try a different iPhone 4S

Related

capture image is not working properly.?

Hi I am very new to developing iOS application please help me. i am facing a problem regarding capturing image by using UIImagePicker. I have integrated hip mob app in to our application.
In that window i want to show a UIButton so that the user click on that UIButton should capture the image. when i click on the button its throwing an message as (whose view is not in the window hierarchy!).
I think this happens due to this chat window. here is my code snippet.!
[[HMService sharedService] openChat:self withSetup:^(HMChatViewController * controller)
{
controller.chatDelegate = self;
controller.chatView.receivedMessageFont = [UIFont systemFontOfSize:20.0];
controller.navigationBarHidden = YES;
UIView * viewObjForVehicleDetails = [[UIView alloc]init];
UIButton * btnForCaputrePhoto = [[UIButton alloc]init];
[btnForCaputrePhoto addTarget:self action:#selector(CapturePhotoImage) forControlEvents:UIControlEventTouchUpInside];
btnForCaputrePhoto.frame = CGRectMake(55, 90, 103, 85);
[controller.chatView addSubview:viewObjForVehicleDetails];
[viewObjForVehicleDetails addSubview:btnForCaputrePhoto];
[[controller.chatView table] registerClass:[ChatTableViewCell class] forCellReuseIdentifier:#"ReuseChatTableViewCell"];
}
-(void)CapturePhotoImage
{
UIImagePickerController *picker = [[UIImagePickerController alloc] init];
picker.delegate = self;
picker.allowsEditing = YES;
picker.sourceType = UIImagePickerControllerSourceTypeCamera;
[self presentViewController:picker animated:NO completion:nil];
}
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info
{
[picker dismissViewControllerAnimated:YES completion:NULL];
}
Thanks in Advance.!
First be sure you are using the following delegate in your view controller
<UINavigationControllerDelegate, UIImagePickerControllerDelegate>
Secondly use this line to show the ImagePicker:-
[self presentModalViewController:picker animated:YES];
Alternative Way:-
[self.view addSubview:imagePicker.cameraOverlayView]
Change the method declaration as follows
- (IBAction) CapturePhotoImage:(id)sender
{
NSLog("Called");
}
And the method call "CapturePhotoImage" as CapturePhotoImage:
[btnForCaputrePhoto addTarget:self action:#selector(CapturePhotoImage:) forControlEvents:UIControlEventTouchUpInside];

How to display multiselected images in iOS

I am making an app for iPhone and want to give users the ability to multiselect images from their photo-library. I already have a working code for user to select four images at a time.
But I can't select 1 or 2 or 3 images at a time. I want to select the 1 or 2 or 3 images at a time.
This is my code. I have struggled for 3 days without finding a solution. Please help me anybody.
Thanks in advance.............
-(void)choosePhotoFromExistingImages
{
ELCImagePickerController *elcPicker = [[ELCImagePickerController alloc] initImagePicker];
elcPicker.maximumImagesCount = 4;
elcPicker.returnsOriginalImage = NO; //Only return the fullScreenImage, not the fullResolutionImage
elcPicker.imagePickerDelegate = self;
[self presentViewController:elcPicker animated:YES completion:nil];
}
- (void)imagePickerControllerDidCancel:(UIImagePickerController *)picker
{
[self.navigationController dismissViewControllerAnimated: YES completion: nil];
}
- (void)displayPickerForGroup:(ALAssetsGroup *)group
{
ELCAssetTablePicker *tablePicker = [[ELCAssetTablePicker alloc] initWithStyle:UITableViewStylePlain];
tablePicker.singleSelection = YES;
tablePicker.immediateReturn = YES;
ELCImagePickerController *elcPicker = [[ELCImagePickerController alloc] initWithRootViewController:tablePicker];
elcPicker.maximumImagesCount = 0;
elcPicker.imagePickerDelegate = self;
elcPicker.returnsOriginalImage = NO; //Only return the fullScreenImage, not the fullResolutionImage
tablePicker.parent = elcPicker;
// Move me
tablePicker.assetGroup = group;
[tablePicker.assetGroup setAssetsFilter:[ALAssetsFilter allAssets]];
[self presentViewController:elcPicker animated:YES completion:nil];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation
{
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
{
return YES;
}
else
{
return toInterfaceOrientation != UIInterfaceOrientationPortraitUpsideDown;
}
}
#pragma mark ELCImagePickerControllerDelegate Methods
- (void)elcImagePickerController:(ELCImagePickerController *)picker didFinishPickingMediaWithInfo:(NSArray *)info
{
[self dismissViewControllerAnimated:YES completion:nil];
CGRect workingFrame = _scrollView.frame;
workingFrame.origin.x = 0;
NSMutableArray *images = [NSMutableArray arrayWithCapacity:[info count]];
for (NSDictionary *dict in info)
{
UIImage *image = [dict objectForKey:UIImagePickerControllerOriginalImage];
[images addObject:image];
UIImageView *imageview = [[UIImageView alloc] initWithImage:image];
[imageview setContentMode:UIViewContentModeScaleAspectFit];
imageview.frame = workingFrame;
[self.view addSubview:imageview ];
self.chosenImages = images;
}
UIImageView *image1=[[UIImageView alloc]initWithFrame:CGRectMake(10, 240, 40, 40)];
image1.image=[images objectAtIndex:0];
[self.view addSubview:image1];
UIImageView *image2=[[UIImageView alloc]initWithFrame:CGRectMake(60, 240, 40, 40)];
image2.image=[images objectAtIndex:1];
[self.view addSubview:image2];
UIImageView *image3=[[UIImageView alloc]initWithFrame:CGRectMake(120, 240, 40, 40)];
image3.image=[images objectAtIndex:2];
[self.view addSubview:image3];
UIImageView *image4=[[UIImageView alloc]initWithFrame:CGRectMake(180, 240, 40, 40)];
image4.image=[images objectAtIndex:3];
[self.view addSubview:image4];
}
- (void)elcImagePickerControllerDidCancel:(ELCImagePickerController *)picker
{
[self dismissViewControllerAnimated:YES completion:nil];
}
Here is the link for the Tutorial. Its works fine in my project.Try this
Hope its useful for you.
Check your code in - (void)elcImagePickerController:(ELCImagePickerController *)picker didFinishPickingMediaWithInfo:(NSArray *)info
For example, you create array with length of 2, but in code below you try to get image3.image=[images objectAtIndex:2]; and image4.image=[images objectAtIndex:3];. It's not a surprise that your code throws exception.
Good luck!

How to create a custom UIImagePickerController with full-screen images ios

I have a simple UIImagePickerController which will use the camera to take a picture, but there are a couple things I would like it to do:
Have a custom camera UI
Take a full-screen instead of 480x640 (if on 4inch phone)
Here is my code for showing the UIImagePickerController:
- (IBAction)pick:(id)sender {
NSLog(#"abc");
picker = [[UIImagePickerController alloc] init];
if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]) {
[picker setSourceType:UIImagePickerControllerSourceTypeCamera];
} else {
[picker setSourceType:UIImagePickerControllerSourceTypePhotoLibrary];
}
[picker setDelegate:self];
[self presentViewController:picker animated:YES completion:nil];
}
and here is for when the image gets taken:
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {
[self dismissViewControllerAnimated:YES completion:nil];
UIImage *image = [info objectForKey:UIImagePickerControllerOriginalImage];
[imageView setImage:image];
}
How do I do this?
Thanks
For the first bullet point I suppose that you could use the cameraOverlayView property of an UIImagePickerController object to add your custom UI over the picker default interface:
- (IBAction)pick:(id)sender {
NSLog(#"abc");
picker = [[UIImagePickerController alloc] init];
if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]) {
[picker setSourceType:UIImagePickerControllerSourceTypeCamera];
} else {
[picker setSourceType:UIImagePickerControllerSourceTypePhotoLibrary];
}
// Add here your custom UI here
[picker setCameraOverlayView:self.customCameraOverlayView];
[picker setDelegate:self];
[self presentViewController:picker animated:YES completion:nil];
}
EDIT
I've tested the UIImagePickerController and it returns the image with it's full dimensions (PixelXDimension and PixelYDimension):
UIImagePickerControllerMediaMetadata = {
DPIHeight = 72;
DPIWidth = 72;
Orientation = 6;
"{Exif}" = {
ApertureValue = "2.526068811667588";
BrightnessValue = "-0.5779073354035674";
ColorSpace = 1;
DateTimeDigitized = "2013:04:07 22:30:03";
DateTimeOriginal = "2013:04:07 22:30:03";
ExposureMode = 0;
ExposureProgram = 2;
ExposureTime = "0.05882352941176471";
FNumber = "2.4";
Flash = 24;
FocalLenIn35mmFilm = 35;
FocalLength = "4.28";
ISOSpeedRatings = (
800
);
MeteringMode = 3;
PixelXDimension = 3264;
PixelYDimension = 2448;
SceneType = 1;
SensingMethod = 2;
ShutterSpeedValue = "4.058893689053568";
SubjectArea = (
1874,
1478,
610,
612
);
WhiteBalance = 0;
};
"{TIFF}" = {
DateTime = "2013:04:07 22:30:03";
Make = Apple;
Model = "iPhone 4S";
Software = "6.1.3";
XResolution = 72;
YResolution = 72;
};
};
EDIT
Also you could set to your image view the content mode to resize and fit the container view:
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {
[self dismissViewControllerAnimated:YES completion:nil];
UIImage *image = [info objectForKey:UIImagePickerControllerOriginalImage];
[imageView setContentMode:UIViewContentModeScaleAspectFill];
[imageView setImage:image];
}
and after that to fit the imageView as you need in you view controller taking in consideration the device screen (4inch or not) using auto layout or auto sizing.

UIImagePickerController didFinishPickingMediaWithInfo

Bellow is my didFinishPickingMediaWithInfo method and I know that I have a lot of unnecessary code, retains, releases, etc... But this was the way I could get it to work and I'm afraid of breaking it on trying to optimize it.
Can anyone help me on taking off the unnecessary stuff and have this method clean?
Also, I have a view controller that will load up 4 photos (Camera Roll or Camera) and after the 2nd or 3rd photo selection at the picker, the app crashes or at least, I got one of these alerts below. What I'm doing wrong? THanks!
-2012-06-23 10:54:07.399 LookdoDia[6525:707] Received memory warning.
-wait_fences: failed to receive reply: 10004003
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {
[self dismissModalViewControllerAnimated:YES];
UIImage *img = [info objectForKey:UIImagePickerControllerEditedImage];
if(!img) img = [info objectForKey:UIImagePickerControllerOriginalImage];
uiimvImagem.image = [img retain];
uiimvImagem.alpha = 0;
UIImageView *tempImageView = [[UIImageView alloc] initWithImage:img];
self.uiimvImagem = [tempImageView retain];
[tempImageView release];
CGRect frame = uiimvImagem.frame;
frame.size.width = 359;
frame.size.height = img.size.height / (img.size.width / 359);
uiimvImagem.frame = frame;
uisv1.showsVerticalScrollIndicator = NO;
uisv1.showsHorizontalScrollIndicator = NO;
uisv1.contentSize = CGSizeMake(uiimvImagem.frame.size.width, uiimvImagem.frame.size.height);
uisv1.maximumZoomScale = 3.0;
uisv1.minimumZoomScale = 0.8;
uisv1.clipsToBounds = YES;
uisv1.delegate = self;
[uisv1 addSubview:uiimvImagem];
[img release];
}
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {
UIImage *img = [info objectForKey:UIImagePickerControllerEditedImage];
if(!img) img = [info objectForKey:UIImagePickerControllerOriginalImage];
uiimvImagem.image = img; //why bother?
uiimvImagem.alpha = 0; //why bother?
UIImageView *tempImageView = [[UIImageView alloc] initWithImage:img];
self.uiimvImagem = tempImageView; //Make sure your self.uiimvImagem is a retained property! Also, don't forget to nil it out in your dealloc method
[tempImageView release];
CGRect frame = uiimvImagem.frame;
frame.size.width = 359;
frame.size.height = img.size.height / (img.size.width / 359);
uiimvImagem.frame = frame;
uisv1.showsVerticalScrollIndicator = NO;
uisv1.showsHorizontalScrollIndicator = NO;
uisv1.contentSize = CGSizeMake(uiimvImagem.frame.size.width, uiimvImagem.frame.size.height);
uisv1.maximumZoomScale = 3.0;
uisv1.minimumZoomScale = 0.8;
uisv1.clipsToBounds = YES;
uisv1.delegate = self;
[uisv1 addSubview:uiimvImagem];
[self dismissModalViewControllerAnimated:YES];
}
This should be a bit better - though I'm not sure about how the rest is hooked up (i.e. property declarations and I'm not sure where uisv1 is allocated.) There's still something that doesn't look right - you are assigning an image to an image view but then running the whole thing over with a newly allocated UIImageView.

open UIImagePickerController in landscape mode

I want to open iphone saved images in my application. my application working in landscape mode. when I trying to load all saved photo from iphone library using presentModalViewController method, it will open in portrait mode. I want that in landscape mode. here is the code:
picker = [[UIImagePickerController alloc] init];
picker.delegate = self;
picker.sourceType = UIImagePickerControllerSourceTypeSavedPhotosAlbum;
picker.allowsEditing = NO;
picker.navigationBarHidden = YES;
picker.wantsFullScreenLayout = YES;
[picker setNavigationBarHidden:TRUE];
[self presentModalViewController:picker animated:NO];
NSLog(#"%#", self.view.subviews);
[picker release];
can any one help me..
Thanks in advance.
You can't. Quoth the documentation:
The UIImagePickerController class supports portrait mode only. This class is intended to be used as-is and does not support subclassing.
It's a bit more work, but you can use the AssetsLibrary framework to access the list of images and create your own image picker.
we cant get UIImagePickerController in landscape...
but we can get the images in our device into an array and display them in landscape mode and in portrait mode....itseems same like UIImagePickerController...
we should use ALAsset class and ALAssetsLibrary for this..
void (^assetEnumerator)(struct ALAsset *, NSUInteger, BOOL *) = ^(ALAsset *result, NSUInteger index, BOOL *stop)
{
if(result != NULL)
{
[assets addObject:result];
}
};
void (^assetGroupEnumerator)(struct ALAssetsGroup *, BOOL *) = ^(ALAssetsGroup *group, BOOL *stop)
{
if(group != nil)
{
[group enumerateAssetsUsingBlock:assetEnumerator];
}
[self meth];
[activity stopAnimating];
[activity setHidden:YES];
};
assets = [[NSMutableArray alloc] init];
ALAssetsLibrary *library = [[ALAssetsLibrary alloc] init];
[library enumerateGroupsWithTypes:ALAssetsGroupAlbum usingBlock:assetGroupEnumerator
failureBlock: ^(NSError *error) { NSLog(#"Failure");}];
in viewDidLoad
-(void)meth
{
NSLog(#"%i",[assets count]);
if(userOrientation==UIInterfaceOrientationPortrait || userOrientation==UIInterfaceOrientationPortraitUpsideDown)
{
NSLog(#"haii");
[scrollView removeFromSuperview];
scrollView=[[UIScrollView alloc]initWithFrame:CGRectMake(0, 0, 320, 460)];
scrollView.backgroundColor=[UIColor whiteColor];
NSLog(#"%i",[assets count]);
for (int i = 0; i < [assets count]; i++)
{
imgBtn = [UIButton buttonWithType:UIButtonTypeCustom];
[imgBtn setFrame:CGRectMake((i%4*80)+2,(i/4*80)+2,75,75)];
imgBtn.tag=i;
[imgBtn addTarget:self action:#selector(imageClicked:) forControlEvents:UIControlEventTouchUpInside];
ALAsset *asset=[assets objectAtIndex:i];
[imgBtn setImage:[UIImage imageWithCGImage:[asset thumbnail]] forState:UIControlStateNormal];
[scrollView addSubview:imgBtn];
}
scrollView.contentSize = CGSizeMake(320,(([assets count]/4)+1)*300 );
}
if(userOrientation==UIInterfaceOrientationLandscapeRight || userOrientation==UIInterfaceOrientationLandscapeLeft)
{
[scrollView removeFromSuperview];
scrollView=[[UIScrollView alloc]initWithFrame:CGRectMake(0, 0, 480,320)];
for (int i = 0; i < [assets count]; i++)
{
imgBtn = [UIButton buttonWithType:UIButtonTypeCustom];
[imgBtn setFrame:CGRectMake((i%6*80)+2,(i/6*80)+2,75,75)];
imgBtn.tag=i;
[imgBtn addTarget:self action:#selector(imageClicked:) forControlEvents:UIControlEventTouchUpInside];
ALAsset *asset=[assets objectAtIndex:i];
[imgBtn setImage:[UIImage imageWithCGImage:[asset thumbnail]] forState:UIControlStateNormal];
[scrollView addSubview:imgBtn];
}
scrollView.contentSize = CGSizeMake(480,(([assets count]/4)+1)*300);
}
[self.view addSubview:scrollView];
}
I have tried the code with some additions
[self.navigationController setNavigationBarHidden:YES];
[self addChildViewController:picker];
[self.view addSubview:picker.view];
picker.view.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth;
picker.view.frame = self.view.bounds;
[picker didMoveToParentViewController:self];
(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info
{
UIImage *chosenImage = info[UIImagePickerControllerEditedImage];
self.imageView.image = chosenImage;
[picker.view removeFromSuperview];
[picker removeFromParentViewController];
}
(void)imagePickerControllerDidCancel:(UIImagePickerController *)picker
{
[picker.view removeFromSuperview];
[picker removeFromParentViewController];
}
I used following code:
[self.view addSubview:imgPicker.view];
[imgPicker viewWillAppear:YES];
[imgPicker viewDidAppear:YES];
instead of using presentModalViewController method,
[self presentModalViewController:picker animated:NO];
I tried this approach, while following the API docs more closely:
- (void)openEmbeddedImagePicker:(UIImagePickerController *)picker {
[self.navigationController setNavigationBarHidden:YES];
[self addChildViewController:picker];
[self.view addSubview:picker.view];
picker.view.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth;
picker.view.frame = self.view.bounds;
[picker didMoveToParentViewController:self];
}
But the video recorder's Cancel and playback buttons don't respond. Also, while the containing VC (self in the above method) restricts the orientation to landscape, rotating between the two landscape modes messes up the layout of the picker's overlay bar (on iOS 6, at least).
Does anyone have success restricting the video recorder to landscape mode?
From the UIImagePickerController Class Reference.
Important: The UIImagePickerController class supports portrait mode only. This class is intended to be used as-is and does not support subclassing. The view hierarchy for this class is private and must not be modified, with one exception. You can assign a custom view to the cameraOverlayView property and use that view to present additional information or manage the interactions between the camera interface and your code.

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