Upload .ipa using application loader - ios

I want to submit iOS app using application loader. I keep seeing
Authenticating with the iTunes Store.
On this answer I found that I should change port from 443 to 80 in file
/Applications/Xcode.app/Contents/Applications/Application Loader.app/Contents/MacOS/itms/java/lib/net.properties.
But I am not able to do that.
Changing the file through terminal says it is read only. The answer in above link asks to use text mate command. But using that says text -command not found.
Is there a way to do it through finder? Or any other way?

If you want to open file in textmate the run this commend
mate <the file name>

Application loader must be compatible with xcode and itunes then only it will work, so please check for compatibility if the available application loader version is not compatible then you can download it from your developer account.

Got solution from SO question.
Just restating from that :
Launch Application Loader and started submitting.
When it gets to the Authenticating with the iTunes Store,
Launch Organiser from Xcode and select Distribution over archiver in Xcode and start uploading .ipa file.
This will work. Look at more answers on same question.

Related

Xcode 8.3.3 "No accounts with iTunes Connect access"

When trying to upload an App to iTunes connect in Xcode 8.3.3, I get the error:
iTunes Connect access for "Team-Name" is required. Add an account in the Accounts preference plane.
The account already exists and (in some cases) has been working without incident previously.
How do I get around this issue with Xcode so that I can upload my app to the AppStore?
Had the same problem,
First had to export the .ipa to disk using XCode and then upload to the AppStore with Application Loader tool.
It worked.
I suspect that Apple has broken something with the IOS 11, etc upgrades going on. It was all working fine over the last few months, including yesterday, and suddenly today its broken.
As a temporary solution, I had to use export to local disk (from Archive), then select: XCode/Open Developer Tool/Application Loader.
Had the same stupid problem.
Ultimately exported the .ipa to disk (via Xcode itself) and used altool command line tool to upload the ipa. It worked!!
altool --upload-app -f YourIpa.ipa -u <username>
Apple should really spend some $$$ on improving Xcode and the overall Developer experience. Its painful.
I again went back to Xcode to try and upload but met with the same error, so command line was indeed helpful.
A restart to Xcode did the job for me
I just spoke with an Apple rep, and he said I had to update to Xcode 9 GM and rebuild. After doing that, I was able to upload builds again.
On Xcode 9.3.3, a simple restart of Xcode fixed the issue for me.
This goes along with the other answers, eventually I had to export it and deliver the ipa with Application Loader.
However, Application Loader didn't initially work for me. I had to go into my apple id account (appleid.apple.com) and add an application specific password. Then I signed out of Application Loader and signed back in with the application specific password.
As far as I know, xCode doesn't let you sign in with an application specific password. My guess is that Apple broke authentication via regular passwords on their backend, but didn't break application specific ones.
It works for me to follow the steps:
Archive the app with Xcode 8.3.3.
Upload to iTunes Connect with Xcode 9 GM.
I started to panic this morning too, but then I remembered something like this happens every time a new iOS is released. Use Application Loader. Don't start changing certs/provisioning profiles. I'm sure Apple will fix soon. Plus Application Loader is super-easy to use. Good luck!
When nothing works. Just restart your computer and try again! Nonsense but works like magic.
Edit: This worked for me in Xcode 9 GM. I don't know if it will be an issue in the final version
What worked for me is that I changed my regular AppleID email, with the equivalent #icloud.com alias.
For example, I didn't use myemail#gmail.com, I used myemail#icloud.com and it worked.
(Which I really don't prefer, I prefer using my personal email, but if it works, it works)
Same answer here: https://stackoverflow.com/a/46225187/4772647
I did as some of you suggested, I used the Export function in Archive/Organizer to export an .ipa, then go to the Xcode application, use the Show Contents, then nav to "Application" and "Application Loader" and uploaded my app using Loader and that all worked perfectly!
This happened to me when my app was rejected when uploading on AppStore (not sure if this could be connected).
I tried to remove and readd the Developer's account in XCode but that didn't help.
Then it started working after I replied to the Binary Rejected message on App Store Connect and restarted XCode.
Not sure if that could be connected but it started working again instantly after those steps.
In My case none of the above solutions worked,
I have an access for both Developer account and iTunes Connect account, but I faced the same Issue.
The only option worked for me is updating my MAC OS before it was 10.13.4, after update to 10.13.6 the problem was resolved. Hope this will help to someone.

App upload with Application loader

I have tried to upload app using Application Loader on Mac.
An upload is succeed however there is not any app in iTunes Connect in my app.
Version and SkuID and AppleID is match between app information in iTunes Connect and the app which is uploaded using Application Loader.
so causing of that, I cannot complete 'submit for review'.
Could you help me please?
Thank you for any further help.
succeed upload app
there is not appearance
Binary on iTunes connect is corrupted. To resolve this, check your binary is compatible with Ios 10.
Please use this link for permission in plist file then try to upload new build with new build version.
iOS 10 - Changes in asking permissions of Camera, microphone and Photo Library causing application to crash
https://i.stack.imgur.com/aY8RG.png
If it's not resolved , please contact iTunes connect support to find out the exact reason. They will reply on mailbox with exact reason of binary corruption. Then needful actions to resolve issue.
https://www.apple.com/itunes/go/itunesconnect/contactus
The problem was to use XCode 5.1.
When I use XCode 6.2, everything went thought well.
Use Application Loader with XCode after 6.
Thank you for everyone.

xcode sumbission the application you have selected does not exist

Has anyone seen such an error ? What does it mean ?
It was an update of already existed app.
Xcode automatically manage provisioning profiles.
Xcode 6.3.2
OS X Yosemite 10.10.3
try to use Application Loader (https://itunesconnect.apple.com/apploader/ApplicationLoader_3.0.dmg)
Had the same problem with Xcode 6.4, but went thru using Application Loader
Or you can open it from Xcode -> Open Developer Tools -> Application Loader
I finally got my binary uploaded to iTunesConnect.
Archive your app in Xcode as normal. (I'm still using 6.2)
In Organizer, select the archive, Export, select Ad Hoc or App Store. This saves an .ipa file.
Open AppLoader, select "Deliver Your App", click "Choose", select the .ipa file from step 2. Follow the prompts.
Notes
Going this route, you won't need to recreate the In-App-Purchase that AppLoader expects when you start from scratch.
I got a warning that the API analysis file being too large, but I think that can be safely ignored.
The uploaded binary has a warning that the entitlement for TestFlight Beta testing is missing, but I don't use that, and it can also be ignored.
If you have xcode < 7.x then you are going to face this problem..What fixed for me was building the project from xcode 6.x(mine 6.4) and then opening xcode > 7.x (mine 7.0) and then uploading app from there...
Note:You dont need to build app from xcode 7.x . Just open the xcode
and select window organizer...select the build and upload...
In my case firstly I installed last Xcode version 7.1
In my application I used GoogleMaps.framework, I opened it's bundle and removed "Executable file" and "CFSupportedPlatforms" from Info.plist, then I did the same to all my added frameworks
Finally fixed this problem, first you need to upload it with Application loader. Cause when the error happen, you can have more detail about it.
This is the Issues I got, and I found that the version numbers are the same as those library in cocoapod or other library. To solve this. Go thought all the info.plist. And change the Bundle versions string, short, and Bundle version to higher value, in my cause version number > 1.3.5.
hope this can help :D
Im stuck with the same issued, solved by download xcode 7 and submit app with it, error gone!. Hope it help everyone!.
I was using atool from a shell script to verify and upload builds to TestFlight, then I found this thread and decided to follow #bwang's advice to use the Application Loader, and it worked!
I didn't have to download ApplicationLoader because it already comes bundled with Xcode 6.4, I just opened Xcode, then from the Dock I right clicked the Xcode icon, and then I selected "Open Developer Tools > Application Loader".
I hope Apple fixes this issue soon, because its breaking many CI tools like jenkins when using it to upload builds using atool.
Encountered the same issue, tried all the options mentioned but no luck, Finally could solve the issue by modifying 3rd parties info.plist
Search all info.plist files in your project and see where each and every plist has "Bundle Identifier". If not add it and submit via application loader.
When Xcode submission isn't working, upload using Application Loader instead:
Archive from Xcode.
Save the resulting .IPA file.
Upload with Application Loader.
That solves this issue and many other times when Xcode upload isn't working. Additionally, if it still fails, it will often give you a more detailed error message output.

Application Loader stuck at "Authenticating with the iTunes store" when uploading an iOS app

We have been trying to submit an app to the iTunes store using Application Loader for three days and keep getting stuck at the "Authenticating with the iTunes store" step.
We have read many forums (including stackoverflow) and tried what was suggested:
making a new provisioning profile
using different or multiple versions of Application Loader
changing proxy settings
rebooting the Mac
uploading at a different time of the day, etc.
We have even left it running overnight and have not had success with getting past this step. Unfortunately, no feedback is given about what the issue may be, and we have not gotten any error messages. We have submitted multiple apps without any difficulty in the past but are completely stuck this time!
How were you able to solve it?
This only started happening to me today (May 2017) and no answers in this thread solved my issue. The resolution for me was from here;
https://forums.developer.apple.com/thread/76803
Open Terminal. Change to home directory,
cd ~
Move the current transporter directory,
mv .itmstransporter/ .old_itmstransporter/
Invoke the following file to let Transporter update itself.
"/Applications/Xcode.app/Contents/Applications/Application Loader.app/Contents/itms/bin/iTMSTransporter"
Wait till it updates, then open Xcode and attempt upload.
You have to agree to a new sign up in Application Loader. Select "Application Loader" under the "Xcode -> Open Developer Tool" menu (the first menu to the right of the Apple in the menu bar). Once you open Application Loader there will be a prompt to agree to new terms and then to login again into your iTunes account. After this any upload method will work.
Just wait. In a few minutes all will be ok.
Dec 10th 2019, Xcode Version 11.2.1, MacOS X 10.15.1
I was facing exactly same issue yesterday and I thought it might be network issues, at least it looks like so. But this morning I had tried couple different networks and several VPN connections, none of them is working!
The highest voted answer here asks me to reset a cache folder named .itmstransporter under my home dir, the run a program iTMSTransporter under a specific folder, but I can't find both of them.
But soon I figured that it is the cache folder for the people who uses the legacy uploader program: Application Loader, which is deprecated by Apple and can be no longer found in Xcode 11. Then I found that the latest Xcode has located iTMSTransporter here:
/Applications/Xcode.app/Contents/SharedFrameworks/ContentDeliveryServices.framework/itms/bin/iTMSTransporter
And its cache folder is here:
/Users/your_user_name/Library/Caches/com.apple.amp.itmstransporter/
I removed my existed cache folder, and run iTMSTransporter without any parameter, it soon started to output logs and download a bunch of files, and finished in 2 or 3 minutes. Then I tried again to upload my ipa file, it works!!!
CONCLUTION:
Either the old Application Loader, or the latest Xcode, uses a Java program iTMSTransporter to process the ipa file uploading.
To function correctly, iTMSTransporter requires a set of jar files downloaded from Internet and cached in your local folder.
If your cache is somehow broken, or doesn't exist at all, directly invoking iTMSTransporter with functional parameters such as --upload-app in our case, iTMSTransporter DOES NOT WARN YOU, NOR FIX CACHE BY ITSELF, it just gets stuck there, SAYS NOTHING AT ALL! (Whoever wrote this iTMSTransporter, you seriously need to improve your programming sense).
Invoking iTMSTransporter without any parameter fixes the cache.
A functional cache is about 65MB, at Dec 10th 2019 with Xcode Version 11.2.1 (11B500)
I was stuck at "Authenticating with the iTunes Store" today. I had used the same version and build number as a previous submission. After I updated the build number, the upload went fine. I don't know if it's related, or if it was a coincidence.
I had the same issue for months, I just removed hotspot shield and private tunnel applications from my computer and tried to upload my app and everything worked just fine. so I suggest if you have installed any VPN application on your computer, remove the application and then try uploading your app from either application loader or xcode's organizer.
Try answer mentioned in this Reference Link, it really worked for me and for others as well.
Mentioning answer here as well.
Open Terminal and run:
cd ~
mv .itmstransporter/ .old_itmstransporter/
"/Applications/Xcode.app/Contents/Applications/Application Loader.app/Contents/itms/bin/iTMSTransporter"
iTMSTransporter will then update itself, then you can try uploading in XCode again or via application loader.
There is no magic fix. Itunes is just working bad. Lately is having more and more issues and it takes more and more to update and send an ipa to the store.
I had this issue with AppLoader and Xcode organiser too and after trying multiple times it just went through.
Changing network connection helped.
Turned off wifi on my phone
Enabled 3G
Created HotSpot
Connected my mac to the hotspot and got through the authetication issue
In my case, I hadn't agreed to the newest Developer Agreement. Just run Application Loader once, click on [Accept] to agree, then quit the Application Loader and the Upload to App Store should work fine.
Following worked for me.
Open another instance of Application Loader.
( Select "Application Loader" under the "Xcode -> Open Developer Tool" menu)
"Agree" to the terms.
After completing Step 2. First instance of Application Loader proceeded to the next step and build got submitted.
I have also encounter the same issue. One possible solution is to go to Xcode -> Preferences -> Accounts and from the left menu select on App ID then click on the View Details and tap on the refresh button. while reloading you will get following error
The selected team's agent, 'ADMIN NAME' must agree to the latest
Program License Agreement.
If you will not get above error, Following solution will not work.
It means that you need to login into the developer account using Admin login and accept that latest agreement.
Then you will be able to upload binary on the app store.
The updated answer for Xcode 11.x.x and Transporter application, open terminal:
rm -rf ~/.itmstransporter/
"/Applications/Transporter.app/Contents/itms/bin/iTMSTransporter"
Wait a while
Problem solved!
I'm running MacOS Mojave 10.14.6, Xcode 11.3.1 and Transporter 1.1.1, and always got stuck at the Authentication with App Store stage, no matter how long I wait, I tried uploading using Xcode, using xcrun altool, Transporter, nada.
Finally I got it working by exporting the ipa file to a new Macbook (10.15.3, Xcode 11.3.1, Transporter 1.1.1), and used the Transporter app to upload it there.
The key difference is the Transporter tool on my new Macbook asked for a 6-digit code as authentication while the old Macbook did not, I suspect the authentication token on my old device expired but the system didn't ask for a new one when trying to upload the app. I had 2-FA enabled.
So I think forcing a manual re-authentication when you upload the app is the answer, the only other difference is the MacOS version, but I didn't test if it'll make a difference.
I solved the problem by removing ~/Library/Caches/com.apple.amp.itmstransporter.
For safety, renaming will be better,
cd ~/Library/Caches
mv com.apple.amp.itmstransporter com.apple.amp.itmstransporter.old
Then, xcrun altool uploaded my ipa successfully.
By the way, I'm using Xcode 11.x & 12.2, macOS Catalina.
In 2020 Dec, the fix did finally worked for me was restarting my mac.
Today I ran into this issue, on Xcode 11.2.1 I solved it by going to Xcode -> Preferences -> Accounts -> Tapped on the '-' next to my Apple ID, then signed in again. This fixed it for me!
In April 21, 2021, I followed #DawnSong's answer, outlined in the image below but I also restarted my Mac and voila it worked.
Spec
Xcode 12.4
macOS Big Sur 11.2.3
You may try to relogin your ITC account via Application Loader.
Just try a different Internet connection. I tried all the solutions above but none worked. However, when I tried using my cellular connection (instead of my DSL connection that stands behind a firewall), it worked immediately.
It might be a network issue. If you are running inside a virtual machine (e.g. VMWare or VirtualBox), try setting the network adapter mode from the default NAT to Bridged.
All i did was duplicate my Application Loader.app in /Applications and
ran both Application loaders at the same time.
this solution is out there, it used to work for me, but today not even that! what I did and worked is that (2 instances) + uploading with XCode (organizer). Had to try a couple of times and it worked.
hope this helps someone, this bug has been there for quite a lot of time now() an apple doesn't seem to care too much
Another reason could be that you have changed the machine from which you're submitting the app. Or the user account on the machine. The new machine may lack the private key and/or certificate for the App Store. Although a certificate with the correct name is displayed in Xcode.
In this case, go to https://developer.apple.com -> certificates, use the plus sign (+) to add a new certificate (distribution), and follow the steps to request a certificate for the private key on your current machine. After installing the certificate, authentication may work.
For me I tried almost all the suggestions given above but the problem still reoccurred after the first success in uploading to App store. Until I found this website. In summary, do the following
Open terminal
Run this command:
rm -rf ~/.itmstransporter/
“/Applications/Xcode.app/Contents/Applications/Application
Loader.app/Contents/itms/bin/iTMSTransporter”
Note: this command(which is different from others above) will delete your ITMSTansporter folder and create a new one and ensure that xcode is quitted before running this command.
3. Start Xcode and all should be well.
Using Xcode 12.3 Distribute App and xcodebuild both got stuck today at this point.
I finally was able to solve this. Peeking around my system I found 3 versions of iTMSTransporter.
Printing the version of each using ./iTMSTransporter -version gives the following results:
/Applications/Transporter.app/Contents/itms/bin/ has version 2.0.0
/Applications/Xcode.app/Contents/SharedFrameworks/ContentDeliveryServices.framework/Versions/A/itms/bin/ has version 2.1.0
/usr/local/itms/bin/ has version version 1.9.3
So it looks that old version in /usr/local/itms was used by Xcode. After deleting /usr/local/itms I was able to upload my binary within Xcode 12.2 and using the xcodebuild command line tool.
Check your firewall
Network settings - (Check with network admin, usually they have blocked apple services unknowingly)
Check your system data/time.
I had same sort of issue, I resolved it by getting direct access to internet.
Also check Application Loader logs to see at which point it gets stuck.
I think I followed all the approaches given, but none worked for me.
My own approach that seems to work for me is to go thru the initial steps to upload a binary, then, after selecting the binary, do NOT click Send; instead close the window, and in the new window that will appear, start anew: hopefully it will go thru.
Found the solution:
I was uploading the build, Every activity went well except “Authenticating with the iTunes store”.
I disconnected my LAN cable and Connected my MAC with my mobile hotspot. and authentication problem was solved. If you have a limited internet plan then as soon as you pass authentication stage, again connect your LAN so that it will upload the app from you LAN cable's internet connection.
my upload failed each time when I uncheck the "include bitcode" option when uploading. So I checked the "include bitcode" option and upload went well.
Check your Firewall, If it is "On" then just Off it, then try

An error occurred talking to the iTunes Store : message while validating App

I am trying to submit an app to the apple store via Xcode 4's in-built application loader. I created an archive, then went to itunes connect and made sure the app status is ready to upload. Then when I come to xcode and do 'Validate' or 'Submit', I just get the following message:
An error occurred talking to the iTunes Store
No details are given. Any ideas?
Update: I used the classic Application loader and submitted my app. No idea what the real issue was.
My mbp now run Xcode4.2(4D199) on Lion, I installed the latest java for Lion. And finally I sovled this issue.
Many guys said, he can used the old Application Loader app to upload the apps. so I guess the problem is the latest Application Loader app(2.4.1 (190)), and the fact told me I am right
Okie, in short words:
Here is the solution:
I hope you guys do not delete the old Xcode(4.1). We Should pick up the old version Application Loader app.
cd /Contents/Resources/Packages
cp ApplicationLoader.pkg ~/Desktop/
Now, you get the ApplicationLoader package.
Install the old one.
Tips: you can remove the latest Application Loader app in path: /Developer/Applications/Utilities/ or just remane it.
That's All.
Hope this way can help you and enjoy the new Xcode4.2. Also hope apple developer can saw this problem and test the latest Application Loader app more.
If your target has any spaces or special characters, remove them as they can sometimes cause this error.
It sounds like a connectivity or temporary network issue. I would check your network connection and try a bit later.

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