How can we setup access to different builds so that they can easily / quickly viewed in the simulator..
We have several builds - production, development and one or more feature branches.
From a development and testing point of view, it would be really useful to be able to quickly see each of these versions of our app.
I'm just wondering if there are any services or some sort of configuration we could employ to make this easier.
I'm thinking one major obsticle might be the app id is always the same, so this would stop of from running the builds / app in the same simulator...
I'm wondering if the app could be bundled locally (perhaps from some kind of snapshot) and a script could copy in app to the simulator ?
I guess this could be some kind of tool which would use use the simulator command line tool and swap app builds.
I found a solution, all you need to do is keep a copy of the app and drag and drop it into the simulator
https://medium.com/swift2go/how-transfer-your-app-from-one-xcode-simulator-to-another-f4225da9eb7b
Im not sure this is the right place for this but I need an answer - in the past I have always saved backups (so I can revert back if I break something) of my Xcode projects by copy-pasting the project folder with the project tests/files inside (image below) and naming it a new version (i,e Project 1, project 2, so on):
This has worked well and in the past Ive been able to simply delete a screwed up version and open a past one and the code will be as I left it.
I have now started incorporating pods into my project so I am using the workspace instead of the Xcode project. This now brings in the issue of build "schemes" which appear in the upper left corner.
Not always, but sometimes after copy-pasting I will go back to a previous version and the code has "carried over" from the latest version/scheme. I don't really understand what a scheme is or if this is the problem but it has caused major problems at times.
When using the workspace, how does one properly save backups/new versions to go back to?
It sounds like you need a source control tool, the most used Source Control Management tool is called git. It's what a lot of people use, and you may have heard of GitHub - which is centered around git.
I'd recommend starting by going through this website: https://try.github.io/
As others have mentioned, you should definitely get acquainted with git. And the good news is that about a year after this question was asked, with the release of Xcode 9 (and with all subsequent versions since then), git is built right into Xcode. When you create a project, on the screen where you select the folder you would like to save the project to, you will see a check box, as in this screenshot:
Always enable this (i.e., check the box), and you will never again need to manually save versions of your project to separate folders, as you outlined.
Cheers!
I'm working on my first iOS app and have decided to stop being irresponsible and do a good job with version control. My project has been migrated over to a new repository that I established with the DP of Xcode 5. There are a number of images that I've created with Paint Code and Pixelmator that most certainly deserve the same attention to version control as the source code for the app. I love having git hidden behind the UI of xcode - Is there a clean way to include other random files (like Pixelmator files for example) in the same repository as my iOS project and have it all maintained together? Presumably this would not happen in xcode. Don't want any files left out of the party.
I would recommend to use SourceTree or the command line for this. Every other git tool should work fine too.
You don't have to (and honestly, you should not) add your assets (.psd, .ai, .pxm, etc) to Xcode. Just commit them without Xcode.
I do exactly this since a couple of years. All my "raw" files go into an "assets" folder in the root folder of my project. Those files are not added to Xcode, I manage them with SourceTree.
Actually I manage the whole project with SourceTree. I don't use Xcodes Source Control features at all. The git support in Xcode is really basic if you compare it to SourceTree.
Once you've used "Stage Selected Lines" and "Stage Hunk" in SourceTree you can't go back to Xcode.
I put my graphic work files in a folder alongside Resources, but i exclude it and all its content from the target(s). Works for me (using Git).
Can't talk about Xcode 5 here since it's NDA - check out the developer forums for more info (once they get unborked from the hack attempt).
In every recent project I've worked on, we have just included the files in the git repository. Git handles binary files like images just fine, so Xcode should pickup the fact that they're modified and you'll be able to commit them. I personally use the command line 90% of the time, and the other 10% of the time I use SourceTree (for merging / conflict resolution).
I have little experience using VSS before. For iOS development, I have installed Subversion on a remote Windows machine and accessing it from my Mac. And I have a few gray areas to clear up.
This is one of the tutorials I followed. But its written based
on an older version of XCode. The SCM tab in XCode preferences is
not in XCode 4.6. Is it completely removed or moved somewhere else?
The main reason to choose Subversion over Git was the ability to
lock files in Subversion. I know you can do it through the Terminal.
Is there a way to do it through XCode itself?
Say I checkout an XCode project to my local mac. And locked a
certain file. An another co-worker also checkout the same project to
edit that same file I locked. I read that the other person can also
edit that file but he cannot commit it back since it is locked. Is there a way to
notify the other people that a certain file is locked at the time of
checking out?
In the repository, I have created the standard tags, branches and
trunk folders. The project should be in trunk folder, right?
From the menu bar, choose Window > Organizer. Then in the Organizer window, choose the Repositories tab. The + button at the bottom left lets you add a new repository.
No.
You could try setting the svn:needs-lock property, I suppose, but you won't be able to do that from Xcode.
Yes.
It seems that all of the initial Google results for "using subversion with xcode" are actually just tutorials for installing and configuring svn and Xcode, as opposed to actually using the two (i.e. interacting with svn via Xcode's GUI).
Is anyone aware of a good guide that teaches the tricks and pitfalls of working with svn via Xcode's GUI? Something that bridges the gap between the most excellent Version Control with Subversion book and the Xcode IDE (as in pure Xcode GUI without any terminal command use)?
Edit:
We all love our terminal commands, and we all love Eclipse but (and I mean this in the nicest possible way) neither is really the point of the question. I’d prefer to use svn via Xcode’s IDE instead of via terminal just as I prefer (well, for this case) to code in Xcode’s IDE instead of using vim and gcc. Apple engineers spent a good bit of time implementing that SCM menu in Xcode; someone has to have seen a usage guide somewhere.
I used this page as a reference for setting up my XCode projects with SVN. It is a good starting point, but I'll give a short walkthrough of what I did (since the page isn't really all that helpful!).
A couple notes: I'm using XCode 3.1.2 and Subversion 1.4.2. I've heard of problems with using SVN 1.5, but there are ways around that which I wont get into.
First off, I had a repository already set up and created the XCode project afterwards.
In XCode you need to set it up to know about your repository using the SCM tab in the preferences window. Enter:
A Name (this is arbitrary and used for reference with XCode)
The scheme (http or svn)
The host (i.e. svn.example.com)
The path (the exact path to the SVN repository located on the host)
The port (only if it isn't the default)
And a username and password used to access the repository.
The URL will be auto-filled as you enter the other fields. Hit "OK" when all the fields are good and XCode says it can connect.
Then open your project and do a "Get Info" (Round blue icon with an exclamation mark) on the project itself. Under the "General" tab down at the bottom is an option for SCM, select the repository you made in 1 and close the window.
Now open SCM in the menu-bar and go to "Repositories." Hopefully you've built your repository right using branches, trunk, and other directories at the base level because XCode doesn't have support for checking out the root directory. So go one directory at a time down the list and click the "Checkout" button and select a directory to check it out to (I recommend a "Code" or "Source" or "SVN" directory inside your XCode project directory). You cannot checkout multiple directories at once, but you can tell the next directory to checkout before the first has finished and XCode with queue the commands.
Once that is all done go back to your XCode project window and "Add -> Existing Files..." to your project. Select the directory you've checked out the repository to and I recommend using the "Create folder references" option instead of the "Recursively create groups" option because added and removed items will be automatically reflected in a Folder Reference but not in a Group.
Now you've imported your SVN repository into an XCode project. From here any time you make a change, simply Right-Click (Control-Click if you only have 1 button) in the file and at the bottom of the context menu are the SCM options for comparing, committing, updating, and discarding (reverting) the file. You can also use the SCM menu in the menubar for file or project-wide updates/commits/reverts.
I second the comment by the_mandrill, SVN support from within XCode is very limited, especially if you're used to Eclipse.
I also don't understand why everyone seems to need visual clients. I keep a terminal window open on my project directory and I have no problems interacting with SVN from the command line.
I know this is not quite what you asked, but I wouldn't rely much on the use of SVN from Xcode as what you can do with it is very limited. It's useful for being able to do a diff or annotate direct from the IDE but not a great deal else. I don't think it's any substitute for using a separate standalone client such as SmartSVN or Versions.
You also have to jump through a number of hoops to get Xcode to work with SVN version 1.5 onwards, so that's something to be aware of before installing a standalone client. If in doubt, check out a sandbox first.
Here is one of the best tutorials to configure subversion in XCode - http://iphonedevelopment.blogspot.com/2009/03/version-control-is-your-friend.html
It also teaches even to create repository in local MAC.
if you want to work with svn through a gui interface then i suggest you use eclipse + subclipse plugin (which have more features and much more reliable and easy than svn on xcode)..
you will work in xcode as normal but you will use eclipse only as an svn client (by creating a general project in eclipse and make it points to your xcode project directory )
and here is a tutorial of how to install subclipse
A lot of people have problems using the build in svn client, especially to get a new project into svn and that it works.
I created a straight foreward tutorial on how to do this, along with a very well known pitfall (works for Xcode up till the latest version of xcode incl. Iphone 4 sdk)
http://www.sodeso.nl/?p=599
I myself looked up for some good resources and one of the best I've found is a quite recent video from the WWDC 2012 :
Sign in here if it's not already the case : https://developer.apple.com/videos/wwdc/2012/
Then there is a video called :Session 411 - Source Control Management in Xcode
It explains how to use version control both with GIT and Subversion. It's really nice !
Hope it helps!
As has been mentioned in many other answers, the svn client with Xcode is quite weak (and that is being kind).
Personally, I think that running Eclipse just to get access to a svn client is a bit heavy handed.
I would suggest two answers:
Use a dedicated svn client for the Mac (Versions and Cornerstone are both very good, albeit not free... there are free ones, such as svnX)
If you are not wildly comfortable with the terminal, you can script a couple of the key commands that you want to use and add them to your Xcode user scripts folder, then you can trigger them from a menu item of from a keystroke, just as if you were using the Xcode native client. There's a ton of examples on how to do this available via Google.
I came across these - no idea how well they work, but wanted to add some resources if I could:
http://www.macresearch.org/tutorial-introducing-xcode-30-organizer
http://developer.apple.com/tools/subversionxcode.html
With XCode4 you can perform almost all of your SCM tasks from within the IDE itself, this is a great step forward.
Here is a link to the official guide :
http://developer.apple.com/library/mac/#documentation/ToolsLanguages/Conceptual/Xcode4UserGuide/SCM/SCM.html#//apple_ref/doc/uid/TP40010215-CH7-SW26
Unfortunately you still have to use the Terminal command line to add a new project to SCM, this is also clearly documented in the link above.
What it does not tell you is that you also need to manually add ignore instructions to your SCM configuration otherwise you are going to end up with user settings and build outputs in your repositories. I am currently figuring out the list and I will update this answer once I have it finalised.
PS :
I know this question is quite old now but I have added this for those of you who arrive here looking for answers like I did.
PPS :
Terminal command line increases probability of human error, takes longer, is more complex and is less transparent to end users. Overall the omission of being able to add projects to SCM from within XCode is poor design, I expected better from Apple who are usually good at simplifying UI. For the command line fans out there you might feel L337 but try managing a team of programmers and being responsible for their code, command line is not your friend.