Got SIGABRT when running my first iOS app - ios

Trying to write my first iPhone application using Xcode 5.1. Here is part of my AppDelegate code
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.storyboard = [UIStoryboard storyboardWithName:#"Main" bundle:nil];
self.viewController = [self.storyboard instantiateViewControllerWithIdentifier:#"AddViewController"];
self.navigationController = [[UINavigationController alloc] initWithRootViewController:self.viewController];
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
[self.window setRootViewController:self.viewController];
[self.window addSubview:self.navigationController.view];
[self.window makeKeyAndVisible];
return YES;
}
I have a storyboard called "Main.Storyboard" with Navigation Controller and View Controller.
When I run my app I get SIGABRT error with NSInternalInconsistencyException exception.
Could anyone help me to fix this error?
Thanks.

why you adding subview as a UINavigationController.view and root-view as a view-controller? Your code must be look like this:-
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.storyboard = [UIStoryboard storyboardWithName:#"Main" bundle:nil];
self.viewController = [self.storyboard instantiateViewControllerWithIdentifier:#"AddViewController"];
self.navigationController = [[UINavigationController alloc] initWithRootViewController:self.viewController];
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
[self.window setRootViewController:self.navigationController];
[self.window makeKeyAndVisible];
return YES;
}
And verified that identifier of your viewcontroller is setting correct or not that you are given in above.

Try this
-(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
UIStoryboard *storyBord = [UIStoryboard storyboardWithName:#"Main_iPad" bundle:[NSBundle mainBundle]];
self.window.rootViewController = [storyBord instantiateInitialViewController] ;
[self.window makeKeyAndVisible];
return YES;
}

If you use storyboard as a main interface you don't need to setup any code. So you can add UINavigationController to the scene in you storyboard. Then set rootViewController using connection inspector.
Check the video for understanding: link
the code will look like this:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
return YES;
}

Related

How to instantiate and push an (additional) storyboard into my app?

My app is mainly constructed without storyboards.
However, I have created just one for the registration of users.
This storyboard consists of a navigation controller containing 2 views controllers.
The first one is called "FirstVC", and the one "SecondVC" (this one would not be used for my question).
I am trying to push it in the AppDelegate.m file (trying various ways, see below) but my screen is always black.
attempt 1
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
UIStoryboard *sb = [UIStoryboard storyboardWithName:#"FirstRegistration" bundle:nil];
FirstVC *fvc = [sb instantiateViewControllerWithIdentifier:#"FirstVC"];
UINavigationController *navController =(UINavigationController *)self.window.rootViewController;
[navController pushViewController:fvc animated:YES];
return YES;
}
attempt 2
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
UIStoryboard *sb = [UIStoryboard storyboardWithName:#"FirstRegistration" bundle:nil];
FirstVC *fvc = [sb instantiateViewControllerWithIdentifier:#"FirstVC"];
self.window.rootViewController = fvc;
return YES;
}
Note : I've set the FirstVC scene to FirstVC in the identifier Custom Class section and also set the storyboard ID to FirstVC. However I have not touched to the NavigationController scene, should I just set the custom class to UINavigationController ?
can you try adding this line
[self.window makeKeyAndVisible];
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
UIStoryboard *sb = [UIStoryboard storyboardWithName:#"FirstRegistration" bundle:nil];
FirstVC *fvc = [sb instantiateViewControllerWithIdentifier:#"FirstVC"];
self.window.rootViewController = fvc;
[self.window makeKeyAndVisible]; //**Add this**
return YES;
}

Modal view does not fire from child controller

My MainViewController loads another view modally.
#implementation MainViewController
- (void)viewDidLoad {
[super viewDidLoad];
UIStoryboard *storyboard = [UIStoryboard storyboardWithName:#"Main" bundle:nil];
UIViewController *uiViewController = [storyboard instantiateViewControllerWithIdentifier:#"splashViewController"];
[uiViewController setModalPresentationStyle:UIModalPresentationCustom];
[uiViewController setModalTransitionStyle:UIModalTransitionStyleCrossDissolve];
[self presentViewController:uiViewController animated:YES completion:nil];
}
When I load the MainViewController directly from the AppDelegate, the modal view is loaded.
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
UIViewController *rootController = [[RootViewController alloc] init];
navigationController = [[UINavigationController alloc] initWithRootViewController:rootController];
[navigationController setNavigationBarHidden:true];
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
[self.window setRootViewController:navigationController];
[self.window makeKeyAndVisible];
return YES;
}
If I load the MainViewController as a child controller of another controller, then the modal view fails to load.
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
self.drawerViewController.leftViewController = self.leftDrawerViewController;
self.drawerViewController.centerViewController = self.mainViewController;
self.drawerViewController.animator = self.drawerAnimator;
UIViewController *rootController = self.drawerViewController;
navigationController = [[UINavigationController alloc] initWithRootViewController:rootController];
[navigationController setNavigationBarHidden:true];
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
[self.window setRootViewController:navigationController];
[self.window makeKeyAndVisible];
return YES;
}
The main view still loads. It's only that the modal view is not created.
What's causing the problem and how can I resolve this?
You should not present another view controller from viewDidLoad method ,
by that time , current view is NOT finished with its view-hieararchy changes ,
You can present new viewcontroller after viewDidAppear is called ,
so you can move that code to viewDidAppear

content doesn't rotate if I use UINavigationController

App content doesn't rotate if I use UINavigationController in my app. Only status bar orientation changes.
This is my didFinishLaunchingWithOptions method.
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Override point for customization after application launch.
UIStoryboard* sb = [UIStoryboard storyboardWithName:#"Main"
bundle:nil];
SpecificViewController *control=[sb instantiateViewControllerWithIdentifier:#"specific"];
UINavigationController *navigationController = [[UINavigationController alloc] initWithRootViewController:control];
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; [self.window setRootViewController:navigationController];
return YES;
}
I dont understand why I am getting this result.
FOUND IT
Finally, I found a solution. But I don't understand why.
this is my didFinishLaunchingWithOptions method.
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Override point for customization after application launch.
self.window.rootViewController =nil;
UIStoryboard* sb = [UIStoryboard storyboardWithName:#"Main"
bundle:nil];
SpecificViewController *control=[sb instantiateViewControllerWithIdentifier:#"specific"];
UINavigationController *navigationController = [[UINavigationController alloc] initWithRootViewController:control];
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
[self.window setRootViewController:navigationController];
return YES;
}
And this is viewDidLoad method of SpecificViewController.
- (void)viewDidLoad {
[super viewDidLoad];
[[UIApplication sharedApplication] setStatusBarHidden:YES withAnimation:UIStatusBarAnimationNone];
[[UIApplication sharedApplication] setStatusBarHidden:NO withAnimation:UIStatusBarAnimationNone];
self.navigationItem.title=#"The Title";
}
And I set "View controller-based status bar appearance" property to NO in plist file.
It is working now but I don't understand what do all these mean and why.
I don't think the answer you've accepted is the correct one here, I guess if it works for you that's great but it still looks wrong to me.
The reason rotation wasn't working was because you're using Storyboards which automatically create a UIWindow. Then in your application didFinishLaunching method you are alloc'ing a new UIWindow. Only the first UIWindow (created by your storyboard) will receive the rotation notifications, which is why you only noticed the status bar rotating and not your views.
The solution is to remove the following lines from your didFinishLaunchingWithOptions method:
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
[self.window setRootViewController:navigationController];
Your rootViewController will also be set in the storyboard, there's no need to set it again in code.
This works for me, try:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
UIStoryboard* sb = [UIStoryboard storyboardWithName:#"Main"
bundle:nil];
SpecificViewController *control=[sb instantiateViewControllerWithIdentifier:#"specific"];
UINavigationController *navigationController = [[UINavigationController alloc] initWithRootViewController:control];
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
[self.window setRootViewController:navigationController];
[self.window makeKeyAndVisible];
return YES;
}
add this to SpecificViewController.m
- (BOOL)prefersStatusBarHidden
{
return NO;
}
set "View controller-based status bar appearance" property to YES and remove "Main" from Main Interface options.You don't need to use setStatusBarHidden method.

ECSlidingViewController loading from XIB

I want to use this ECSlidingViewController in my project. Example app from link uses storyboards, but i want to load all from xibs.
What i must implement in application:didFinishLaunchingWithOptions: to do this?
Code from example app:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
ECSlidingViewController *slidingViewController = (ECSlidingViewController *)self.window.rootViewController;
UIStoryboard *storyboard;
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone) {
storyboard = [UIStoryboard storyboardWithName:#"iPhone" bundle:nil];
} else if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
storyboard = [UIStoryboard storyboardWithName:#"iPad" bundle:nil];
}
slidingViewController.topViewController = [storyboard instantiateViewControllerWithIdentifier:#"FirstTop"];
return YES;
}
Instead of using storyboards to get an instance of the UIViewController, you can instantiate it from a nib:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
ECSlidingViewController *slidingViewController = [[ECSlidingViewController alloc] init];
FirstTopViewController *firstTop = [[FirstTopViewController alloc] initWithNibName:#"FirstTop" bundle:nil];
slidingViewController.topViewController = firstTop;
self.window.rootViewController = slidingViewController
return YES;
}
Try this that worked on my env.
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
self.initialViewController = [[InitialViewController alloc] initWithNibName:#"InitialViewController" bundle:nil];
self.window.rootViewController = self.initialViewController;
ECSlidingViewController *slidingViewController = (ECSlidingViewController *)self.window.rootViewController;
FirstViewController *firstController = [[FirstViewController alloc] initWithNibName:#"FirstViewController" bundle:nil];
slidingViewController.topViewController = firstController;
[self.window makeKeyAndVisible];
return YES;
}
and also do not forget to add
[self.slidingViewController setAnchorRightRevealAmount:280.0f];
into your firstviewcontroller's viewWillAppear method.
Good luck

login view does not load before main ViewController in Xcode 4

Here is the layout of my app.
ApplicationName
LoginViewController.h
LoginViewController.m
LoginView.xib
AppDelegate.h
AppDelegate.m
ViewController.h
ViewController.m
ViewController_iPhone.xib
ViewController_iPad.xib
Currently in my AppDelegate.m I have:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions: (NSDictionary *)launchOptions
{
LoginViewController *_loginViewController = [[LoginViewController alloc] initWithNibName:#"LoginView" bundle:[NSBundle mainBundle]];
self.loginViewController = _loginViewController;
[_loginViewController release];
[_window addSubview:[loginViewController view]];
self.window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease];
// Override point for customization after application launch.
if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
self.viewController = [[[ViewController alloc] initWithNibName:#"ViewController_iPhone" bundle:nil] autorelease];
} else {
self.viewController = [[[ViewController alloc] initWithNibName:#"ViewController_iPad" bundle:nil] autorelease];
}
self.window.rootViewController = self.viewController;
[self.window makeKeyAndVisible];
return YES;
}
My LoginView.xib has it's File's Owner defined as LoginViewController.
I was at first getting an error stating: reason: '-[UITableViewController loadView] loaded the "LoginView" nib but didn't get a UITableView.'"
I changed UITableViewController to UIViewController and I was able to run the app without an error. The only problem now is that my LoginViewController does not load. I see the blank grey ViewController_iPad.xib loading.
What am I missing here?
I can post up any other code that would be useful.
Thanks in advance!
You should be setting your window's root view controller to self.loginViewController.
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions: (NSDictionary *)launchOptions
{
self.window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease];
self.loginViewController = [[LoginViewController alloc] initWithNibName:#"LoginView" bundle:[NSBundle mainBundle]];
[self.loginViewController release];
self.window.rootViewController = self.loginViewController;
[self.window makeKeyAndVisible];
return YES;
}

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