Displaying an UIAlertView When A User Unlocks iPhone - ios

I have recently been having some trouble with iOS 7 and unlocking. I am trying to get an UIAlertView to display every time a user unlocks his/her device.
I have gotten the same thing to work with respringing. I am using iOSOpenDev with the logos template. Does anyone know how to achieve an Alert right after unlocking with iOS 7's SBLockscreenViewController, or with something else?

Check out these methods from SBLockScreenViewController:
-(void) prepareForUIUnlock;
-(void) finishUIUnlockFromSource:(int)source;
Both should work fine.

Every time when your application becomes active the following action will be called:
- (void)applicationWillEnterForeground:(UIApplication *)application {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
- (void)applicationDidBecomeActive:(UIApplication *)application {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}

Related

How to show alert when the app is being closed in ios

When my app is running in foreground, If user clicks on home button i want to show some alert like
Do u want to exit the app with Yes/No buttons. Is there any delegate methods called when home button is clicked…
Thank you….
There is no way to do this on iOS. I think you want a similar behavior to Android back button.
Think of iOS home button as Android home button, which doesn't let you prompt user either.
You can not stop the app to go to background, even if you show the alert message, it will go to the background anyways when you hit the home button and you won't see the alert message either.
There is no delegate method that would trigger when the app is going to the background, but there is a delegate method that will trigger when your app has totally gone to background.
Just to show you visually-
In the AppDelegate implementation file(.m), I added an alert message at the end of applicationDidEnterBackground method and put a break point just to check if it is entering that block as I expected. See the result--
You can use these methods in AppDelegate.m
- (void)applicationDidEnterBackground:(UIApplication *)application {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
- (void)applicationWillEnterForeground:(UIApplication *)application {
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}

UI issues when closing and reopening the app in iOS6

I am running a synchronization process where I download files from the server into my iPad. When I am running the process in iOS6, the UI looks like this:
However, when the process is running, I close the app and return to the home screen and when I relaunch the app, it looks like this:
The screen blacks out...
At the same time, when I run this in iOS5, it works perfectly fine. But the problem is when I run it in iOS6.
At times, it runs properly returning me the red background.. at times, it returns the black screen... Totally amused by this problem...
What might be the reason?
EDIT:
- (void)applicationWillResignActive:(UIApplication *)application
{
/*
Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
*/
}
- (void)applicationDidEnterBackground:(UIApplication *)application
{
/*
Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
*/
}
- (void)applicationWillEnterForeground:(UIApplication *)application
{
/*
Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
*/
}
- (void)applicationDidBecomeActive:(UIApplication *)application
{
/*
Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
*/
}
- (void)applicationWillTerminate:(UIApplication *)application
{
/*
Called when the application is about to terminate.
Save data if appropriate.
See also applicationDidEnterBackground:.
*/
}
When app goes in background OS can reduce memory usage for your app, so background view may be released. Try reloading background every time when you load the view with viewWillApperar method.

How to make iPhone application go to pause menu when home button is clicked?

I am making an iPhone application that is fairly simple. All I need to do is set the bool "paused" to true to pause the game. How can I make my application do that when the home button is hit?
Thanks guys, that was exactly what I wanted. Since it is in the appDelegate, though, I can't access the boolean "paused" to change it. How can I make it global so that I can access it from the appDelegate?
The Appdelegate.m of your app provides functions you can use to track if the Application will be entering the background;
User pressed the button;
- (void)applicationWillResignActive:(UIApplication *)application
Application is in the background;
- (void)applicationDidEnterBackground:(UIApplication *)application
Within any of these functions you could set the BOOL to True/YES. -> See the comments provided by Apple within the functions for their exact usage.
When the application becomes active again, the appdelegate will (again) fire a function;
- (void)applicationDidBecomeActive:(UIApplication *)application
In your AppDelegate there are two method which is called when the button is called
You can pause the game here:
- (void)applicationDidEnterBackground:(UIApplication *)application
{
//Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
}
or here:
- (void)applicationWillResignActive:(UIApplication *)application{
//Sent when the application is about to move from active to inactive state.
}
In your app delegate, implement applicationWillResignActive:. Set paused = YES; there.
Reset it in applicationDidBecomeActive:.
- (void)applicationWillResignActive:(UIApplication *)application
implement your pause method and it will be called when your app is going to become inactive.

Can the application know whether the Home button or the Power button was pressed? [duplicate]

I have an app that needs to do something when it’s sent to background using the Home button and something else when the device is locked using the top hardware button. The standard way of solving these requirements are the notifications and delegate methods sent out by UIApplication. On iOS 4 they look like this:
// Pressing the home button
Will resign active.
Did enter background.
// Tapping app icon on Springboard
Will enter foreground.
Did become active.
// Pressing the lock button
Will resign active.
// Unlocking the device
Did become active.
In other words, it’s quite easy to tell between locking and backgrounding. On iOS 5 the behaviour changed:
// Pressing the home button
Will resign active.
Did enter background.
// Tapping app icon on Springboard
Will enter foreground.
Did become active.
// Pressing the lock button
Will resign active.
Did enter background.
// Unlocking the device
Will enter foreground.
Did become active.
Notice that the didEnterBackground and willEnterForeground notifications are now sent out even when (un)locking the device, making it impossible to tell between locking and backgrounding. Is this change documented somewhere? Is it a regression? Do you know another way to distinguish the two cases?
iOS 6
In my preliminary testing via the simulator, checking the application state with
[[UIApplication sharedApplication] applicationState]
in either
- (void)applicationWillEnterForeground:(UIApplication *)application
- (void)applicationDidEnterBackground:(UIApplication *)application
allows you to differentiate between a call to lock the device and just switching back to the homescreen. A lock screen will return 1 (UIApplicationStateInactive), whereas a home button press will register as a 2 (UIApplicationStateBackground).
It seems consistent and should work on an iOS device just as reliably as it does in the simulator.
iOS 7
The iOS 6 method no longer works in iOS 7. In order to do this now, you have to utilize CFNotificationCenter and listen for a darwin notification (labeled: com.apple.springboard.lockcomplete). You can find the github repo with the sample project here: https://github.com/binarydev/ios-home-vs-lock-button
Credit for the iOS 7 fix goes out to wqq
I have looked into this quite a bit so I would love to be wrong here if someone knows something I don't, but technically, there is no documented way to tell the difference between locking the device, and sending to background.
One thing you can check however, is the UIApplicationState during the transition from foreground to background. Locking a device will give UIApplicationStateInactive and moving the App to the background will give UIApplicationStateBackground. But, since this behaviour is not officially documented it may change in the future.
A basic example:
- (void)applicationDidEnterBackground:(UIApplication *)application {
UIApplicationState state = [[UIApplication sharedApplication] applicationState];
NSLog(#"Device state: %#", state);
switch (state) {
case UIApplicationStateActive:
/* ... */
break;
case UIApplicationStateInactive:
/* Device was/is locked */
break;
case UIApplicationStateBackground:
/* User pressed home button or opened another App (from an alert/email/etc) */
break;
}
}
UIApplicationState - The running states of an application
typedef enum {
UIApplicationStateActive,
UIApplicationStateInactive,
UIApplicationStateBackground
}
UIApplicationState
Constants
UIApplicationStateActive - The application
is running in the foreground and currently receiving events. Available
in iOS 4.0 and later.
UIApplicationStateInactive - The application is running in the
foreground but is not receiving events. This might happen as a result
of an interruption or because the application is transitioning to or
from the background.
UIApplicationStateBackground - The application is
running in the background.
According to the UIApplicationDelegate Protocol Reference:
applicationWillResignActive:
didEnterBackground:
// ...
willEnterForeground:
applicationDidBecomeActive:
are the only methods that ever get called in both situations.
According to the iOS 4.3 to iOS 5.0 API Diff, these are the ONLY changes regarding UIApplication or UIApplicationDelegate, so I couldn't find where they documented any of these notification changes:
UIApplication.h
Added -[UIApplication setNewsstandIconImage:]
Added UIApplication.userInterfaceLayoutDirection
Added UIApplicationDelegate.window
Added UIApplication(UINewsstand)
Added UIApplicationLaunchOptionsNewsstandDownloadsKey
Added UIRemoteNotificationTypeNewsstandContentAvailability
Added UIUserInterfaceLayoutDirection
Added UIUserInterfaceLayoutDirectionLeftToRight
Added UIUserInterfaceLayoutDirectionRightToLeft
This is more of a workaround/hack, but according to my experience it's very reliable.
When the device is screen-locked (not just home button-ed, if that's a word :)) - bound network (UDP) sockets are broken.
I was using GCDAsyncUDPSocket (also AsyncUDPSocket before) and they both fire a network/broken pipe error reliably when the device is turned off.
In my case I need the UDP socket anyway, for other apps it might be a bit smelly, however, just binding/listening on a UDP socket without any action is not too terrible if you really need to differentiate here.
This note will [self destruct]; is 5 minutes (so Apple won't find out).
There’s a thread about this issue on Apple Developer Forums (registered developers only, sorry). The gist is that the new behaviour is by design. There are requests for a new API feature to distinguish between the two use cases, but nothing working yet.
Here is what Apple's iOS Programming Guide says:
Pressing the Sleep/Wake button is another type of interruption that
causes your app to be deactivated temporarily. When the user presses
this button, the system disables touch events, moves the app to the
background but sets the value of the app’s applicationState property
to UIApplicationStateInactive (as opposed to
UIApplicationStateBackground), and finally locks the screen.
http://developer.apple.com/library/ios/#DOCUMENTATION/iPhone/conceptual/iPhoneOSProgrammingGuide/ManagingYourApplicationsFlow/ManagingYourApplicationsFlow.html
So, you should check the UIApplication's applicationState property in applicationDidEnterBackground:. If it is UIApplicationStateBackground the user pressed the home button. But if it is UIApplicationStateInactive the user locked the device.

applicationWillEnterForeground vs. applicationDidBecomeActive, applicationWillResignActive vs. applicationDidEnterBackground

Which is the proper delegate to implement when an application is waking up from being in the background and you want it to prep it to be active?
applicationWillEnterForeground vs applicationDidBecomeActive -- What's the difference?
Which is the proper delegate to implement for when an application is going to sleep and you want to prep it to cleanup and save data?
applicationWillResignActive vs. applicationDidEnterBackground -- What's the difference?
Also, I've noticed that applicationWillResignActive gets called when an incoming SMS or call comes in but the user chooses to click Ok and continue. I don't want my app to take any action in these cases. I just want it to keep running without any intermediate cleanup since the user didn't exit the app. So, I would think it makes more sense to do cleanup work just in applicationDidEnterBackground.
I would appreciate your input on best practices to follow on choosing which delegates to implement for waking up and going to sleep as well as considering events like being interrupted by SMS/calls.
Thanks
When waking up i.e. relaunching an app (either through springboard, app switching or URL) applicationWillEnterForeground: is called. It is only executed once when the app becomes ready for use, after being put into the background, while applicationDidBecomeActive: may be called multiple times after launch. This makes applicationWillEnterForeground: ideal for setup that needs to occur just once after relaunch.
applicationWillEnterForeground: is called:
when app is relaunched
before applicationDidBecomeActive:
applicationDidBecomeActive: is called:
when app is first launched after application:didFinishLaunchingWithOptions:
after applicationWillEnterForeground: if there's no URL to handle.
after application:handleOpenURL: is called.
after applicationWillResignActive: if user ignores interruption like a phone call or SMS.
applicationWillResignActive: is called:
when there is an interruption like a phone call.
if user takes call applicationDidEnterBackground: is called.
if user ignores call applicationDidBecomeActive: is called.
when the home button is pressed or user switches apps.
docs say you should
pause ongoing tasks
disable timers
pause a game
reduce OpenGL frame rates
applicationDidEnterBackground: is called:
after applicationWillResignActive:
docs say you should:
release shared resources
save user data
invalidate timers
save app state so you can restore it if app is terminated.
disable UI updates
you have 5 seconds to do what you need to and return the method
if you don't return within ~5 seconds the app is terminated.
you can ask for more time with beginBackgroundTaskWithExpirationHandler:
The official documentation.
Managing Your App's Life Cycle is helpful to your questions. For quick concept, you can see Figures in that document.
You can also read the comment from the code generated by the XCode Wizard. Listed as follows:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
// Override point for customization after application launch.
return YES;
}
- (void)applicationWillResignActive:(UIApplication *)application
{
/*
Sent when the application is about to move from active to inactive state.
This can occur for certain types of temporary interruptions (such as an
incoming phone call or SMS message) or when the user quits the application
and it begins the transition to the background state.
Use this method to pause ongoing tasks, disable timers, and throttle down
OpenGL ES frame rates. Games should use this method to pause the game.
*/
}
- (void)applicationDidEnterBackground:(UIApplication *)application
{
/*
Use this method to release shared resources, save user data, invalidate
timers, and store enough application state information to restore your
application to its current state in case it is terminated later.
If your application supports background execution, this method is called
instead of applicationWillTerminate: when the user quits.
*/
}
- (void)applicationWillEnterForeground:(UIApplication *)application
{
/*
Called as part of the transition from the background to the active state;
here you can undo many of the changes made on entering the background.
*/
}
- (void)applicationDidBecomeActive:(UIApplication *)application
{
/*
Restart any tasks that were paused (or not yet started) while the
application was inactive. If the application was previously in the
background, optionally refresh the user interface.
*/
}
- (void)applicationWillTerminate:(UIApplication *)application
{
/*
Called when the application is about to terminate.
Save data if appropriate.
See also applicationDidEnterBackground:.
*/
}
For more detailed explanations, please refer to official document for UIApplicationDelegate
I was still a bit confused with Dano's answer so I did a little test to get the flow of events in certain scenarios for my reference, but it might be useful to you too. This is for apps that DO NOT use UIApplicationExitsOnSuspend in their info.plist. This was conducted on an iOS 8 simulator + confirmed with iOS 7 device. Please excuse Xamarin's event handler names. They are very similar.
Initial and all subsequent launches from a not-running state:
FinishedLaunching
OnActivated
Interruption (phone call, top slide-down, bottom slide-up):
Home button double-press listing inactive apps, then reselecting our app:
OnResignActivation
OnActivated
Home button double-press listing inactive apps, selecting another app, then relaunching our app:
Home button single press, then relaunch:
Lock (on/off button), then unlock:
OnResignActivation
DidEnterBackground
WillEnterForeground
OnActivated
Home button double-press, and terminate our app: (subsequent relaunch is first case)
OnResignActivation
DidEnterBackground
DidEnterBackground (iOS 7 only?)
Yes, DidEnterBackground is called twice on iOS7 device. Both times UIApplication state is Background. However, iOS 8 simulator does not. This needs testing on iOS 8 device. I will update my answer when I get my hand on it, or someone else could confirm.
applicationWillEnterForeground is called:
when app is relaunched(comes from background to foreground)
This method is not invoked when app starts for the first time i.e when applicationDidFinishLaunch is called but only when comes from background
applicationDidBecomeActive
applicationDidBecomeActive is called
when app is first launched after didFinishLaunching
after applicationWillEnterForeground if there’s no URL to handle.
after application:handleOpenURL: is called.
after applicationWillResignActive if user ignores interruption like a phone call or SMS.
after disappearing of alertView anywhere from the application
applicationWillResignActive is called when system is asking for permissions. (in iOS 10). Just in case someone hit into the same trouble as me...
In iOS 8+ there is a subtle but important difference for taking phone call.
In iOS 7 if user takes phone call both applicationWillResignActive: and applicationDidEnterBackground: are called. But in iOS 8+ only applicationWillResignActive: is called.
For iOS 13+ the following methods will be executed:
- (void)sceneWillEnterForeground:(UIScene *)scene
- (void)sceneDidBecomeActive:(UIScene *)scene

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