I have a property in my view controller (the app only has one view controller)
#property (weak, nonatomic) NSString * correctAnswer;
In viewDidLoad, I set that property like this and the log statement confirms that it's being set
self.correctAnswer = info.correctAnswer;
NSLog(#"correctAnswer %#", self.correctAnswer);
However, when I click a button in the view and try to inspect that same property in the action (in the same view controller) triggered by the button, it's turning out to be (null) Therefore the string comparison is always wrong. Can you explain what I'm doing wrong?
- (IBAction)checkResponse:(UIButton *)sender {
UIButton *resultButton = (UIButton *)sender;
NSLog(#" The button's title is %#.", resultButton.currentTitle);
NSLog(#"correct answer %#", self.correctAnswer); //null
if ([resultButton.currentTitle isEqualToString:self.correctAnswer]){
NSLog(#"you guessed right");
}else {
NSLog(#"You guessed wrong");
}
}
Change the property from weak to strong (or better yet in this case, copy).
Weak properties are set to nil as soon as the referenced object is deallocated.
Related
Here is my .h file
#import <UIKit/UIKit.h>
#interface PersonViewController : UIViewController
#property(strong,nonatomic) NSString *personTitle;
And here is my .m file
#interface PersonViewController ()
#property (weak, nonatomic) IBOutlet UILabel *titleView;
#end
#implementation PersonViewController
//stuff …
-(void)setPersonTitle:(NSString *)personTitle
{
[self.titleView setText:personTitle];// also self.titleView.text=personTitle
[self.titleView setNeedsDisplay];
NSLog(#"The title shoud match as %# :: %#",personTitle,self.titleView.text);
}
-(NSString *)personTitle
{
return self.titleView.text;
}
//… more stuff
#end
The logging shows that the value is (null) for self.titleView.text whereas personTitle prints the appropriate value.
I remember doing this same thing a number of times and it worked. Any ideas why it’s failing this time?
update I use storyboard to set my scenes. And I am using xcode-5 and iOS-7
update: how I call
The user clicks a button, leading to a push segue
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
NSLog(#"enter prepare for segue.");
NSIndexPath *indexPath = [self.tableView indexPathForCell:sender];
if ([segue.identifier isEqualToString:the_identifier_for_person]) {
NSLog(#"segue to person is progressing“);
if ([segue.destinationViewController isKindOfClass:[PersonViewController class]]) {
NSLog(#"segue to person destination is a match");
PersonViewController *aPerson = (PersonViewController *)segue.destinationViewController;
aPerson.personTitle=((MyItem*)self.allItems[indexPath.row]).title;
NSLog(#"segue to person is done");
}
}
}
This sounds like you forgot to wire up your UILabel in the storyboard. Can you confirm that self.titleView is not null?
View controllers create their views on demand, but can spot that only via a call to view. When the view is loaded, your outlets will be populated.
Either call view to force loading or keep the string in abeyance until you get viewDidLoad.
(aside: prior to iOS 6, views would also be released in low-memory situations so the idiomatic thing is to store the string and populate on viewDidLoad)
Having accepted another answer, I wanted to show the pattern that I actually used to solve the problem, in case someone else comes looking. This pattern is best practice (yes, I forgot it for a long moment there).
#pragma mark - update UI
-(void)setPersonTitle:(NSString *)personTitle
{
_personTitle=personTitle;
if (self.view.window) [self updateUI];//only if I am on screen; or defer to viewWillAppear
}
-(void) viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
[self updateUI];
}
-(void)updateUI
{
self.titleView.text=self.personTitle;
}
It is always important to update the ui when the data has changed, which is why I must make the call inside setPersonTitle. But because the IBOutlets are not yet set when I set personTitle in prepareForSegue, then I must also make the call inside viewWillAppear.
Do you actually call the -(void)setPersonTitle:(NSString *)personTitle method?
It seems that you aren't calling it correctly which would result in the title being null.
After reviewing the prepareForSeque it is clear that you are not calling the method. You are actually just changing the #property named personTitle.
In the viewDidLoad you should have it so that self.titleView.text = self.personTitle;
I'm new to Objective-C and have a question. Did the search multiple times but I couldn't find what I was looking for.
I'm using storyboard for this app. On the homescreen you've got some buttons with labels above them. Those labels should tell a number. When pushing the button you go to a new viewController where you have input that (after 'save') goes back to the homescreen and updates the label with the correct number. All that works great for one button and I'm very happy about it.
The problems are:
1. Since I have multiple buttons with labels, I want to use the same viewController to give input over and over again. I tried connecting every button to slide to the viewController under the identifier "AddData", but Xcode doesn't allow the same identifiers twice or more in storyboard. So I would need something else for this. Any idea?
2. Currently I use the following code to bring back the data to the homescreen:
homeScreenViewController
- (IBAction)unwindToHomeScreen:(UIStoryboardSegue *)segue;
{
inputDataViewController *source = [segue sourceViewController];
self.logoOneLabel.text = source.endTotalNumber;
}
inputDataViewController:
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if (sender != self.saveButton) {
return;
} else {
if (endTotalLabelNumber > 0) {
self.endTotalNumber = [NSString stringWithFormat:#"%.0f", totalLabelNumber + endTotalLabelNumber];
} else if (endTotalLabelNumber == 0 && totalLabelNumber == 0){
self.endTotalNumber = 0;
} else {
self.endTotalNumber = [NSString stringWithFormat:#"%.0f", totalLabelNumber + endTotalLabelNumber];
}
}
}
This works great for the one button, but how to use this with multiple? I heard about Delegates to use the same viewController multiple time and get data back to different places, but I just don't get it. Any help?
You shouldn't need delegates.
What you will need is a property on the view controller that handles input to it knows which button it is handling input for.
When you segue to the input controller, set this property, based on which button was pushed. When you unwind back, fetch this property to know which label to modify.
For example, in your input view controller's .h file, add a property like this:
#property (nonatomic,assign) NSInteger handlingTag;
Or something, whatever name makes sense to you.
Now you need to implement your home screen view controller's prepareForSegue:sender:.
Use the sender argument to determine which button was pushed, and based on that, set the input view controller's new handlingTag property based on the button in a way that you will know what to do with it when we unwind.
Now in the unwind method:
switch (source.handlingTag)
Create a switch structure based on the source's handlingTag property, and set the appropriate label based on this value.
As Jeff points out in the comments, it'd be a really good idea to define an NS_ENUM to use here for the property rather than an NSInteger. The NS_ENUM would allow you to name the values you're using.
There is a few different way to implement what you need. But i think most common its a delegate.
This is how your inputDataViewController looks like:
#import <UIKit/UIKit.h>
#protocol inputDataDelegate;
#interface inputDataViewController : UIViewController
#property (weak) id<inputDataDelegate> delegate;
#property (strong, nonatomic) NSNumber *buttonTag;
#end
#protocol inputDataDelegate <NSObject>
-(void) inputDataViewControllerDismissed:(id)data;
#end
Then in #implementation, you should in "save" button action, message to you delegate method :
[self inputDataViewControllerDismissed:#{#"buttonTag":buttonTag,#"endTotalNumber":endTotalNumber}
Next in homeScreenViewController connect delegate :
#interface homeScreenViewController : UIViewController<inputDataDelegate>
After that in #implementation:
-(void)inputDataViewControllerDismissed:(id)data
{
// if you use modal
[self dismissViewControllerAnimated:YES completion:nil];
// or if you use push
//[self.navigationController popViewControllerAnimated:YES];
switch (data[#"buttonTag"]) {
case 1:
self.lableWtiTagOne = data[#"endTotalNumber"];
break;
case 2:
self.lableWtiTagTwo = data[#"endTotalNumber"];
break;
// number of cases depend how many buttons you have
}
Also, most important, thing didn't forget send self to our delegate:
-(void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if ([[segue identifier] isEqualToString:#"inputDataController"])
{
inputDataViewController *inputCtrl = [segue destinationViewController];
inputCtrl.delegate = self;
inputCtrl.buttonTag = sender.tag
}
}
I am trying to update a label on view controller 1 by pressing a button on different view controller 2. I have this IBAction in the view controller 2:
- (IBAction)done:(id)sender {
DropPinVC * vc = [[DropPinVC alloc]init];
NSString *updatedLabel = [[NSUserDefaults standardUserDefaults] stringForKey:#"Type Location"];
NSLog(#"Updated Label = %#", updatedLabel);
vc.TypeLabel.text = updatedLabel;
[self closeScreen];
}
However, the label on view controller 1 does not update. Does anybody know a solution to this problem?
vc is a new instance of DropPinVC class declared in the scope of the action posted, and is not the same instance as the one you want to update.
One way to achieve this is to keep a pointer to the first view controller.
In order for viewController2(vc2) to update a UILabel that is owned by viewController1(vc1), vc2 needs a reference to vc1 so it can access the label.
Add a property to vc2 of type DropPinVC
#property (nonatomic, strong) DropPinVC *vc1Ref;
Assuming vc1 allocates and initialises vc2 then where after this happens assign the vc1Ref property.
vc2.vc1Ref = self;
Now in the IBAction, your code can now access the correct instance and update the correct label.
- (IBAction)done:(id)sender {
NSString *updatedLabel = [[NSUserDefaults standardUserDefaults] stringForKey:#"Type Location"];
NSLog(#"Updated Label = %#", updatedLabel);
self.vc1Ref.TypeLabel.text = updatedLabel;
[self closeScreen];
}
I have a UIButton in a Storyboard scene. The button has a User-Defined-RunTime-Attribute 'type'(String) configured. When pressed the button calls
-(IBAction)pressedButton:(id)sender
Will I be able to access the User-Defined-RunTime-Attribute from 'sender'?
Yes:
-(IBAction)pressedButton:(id)sender
{
id value = [sender valueForKey:key];
}
Note that you cannot use a User Defined Run Time attribute, unless you subclass UIButton and add it as a strong property, for example
#interface UINamedButton : UIButton
#property (strong) NSString *keyName;
#end
If you set a User Defined Run Time attribute, and you have not done this, Xcode will badly crash unfortunately.
You can then get that value like
-(IBAction)clicked:(UIControl *)sender
{
NSString *test = #"???";
if ( [sender respondsToSelector:#selector(keyName)] )
test = [sender valueForKey:#"keyName"];
NSLog(#"the value of keyName is ... %#", test);
// if you FORGOT TO SET the keyName value in storyboard, that will be NULL
// if it's NOT a UINamedButton button, you'll get the "???"
// and for example...
[self performSegueWithIdentifier:#"idUber" sender:sender];
// ...the prepareForSegue could then use that value in the button.
// note that a useful alternative to
// if ( [sender respondsToSelector:#selector(stringTag)] )
// is...
// if ( [sender respondsToSelector:NSSelectorFromString(#"stringTag")] )
}
I am currently designing the structure for my first iPhone game and ran into a problem. Currently, I have a 'MenuViewController' that allows you to pick the level to play and a 'LevelViewController' where the level is played.
A UIButton on the 'MenuViewController' triggers a modal segue to the 'LevelViewController'.
A UIButton on the 'LevelViewController' triggers the following method to return to the 'MenuViewController':
-(IBAction)back:(id)sender //complete
{
[self dismissModalViewControllerAnimated:YES];
}
The problem is, I have a UILabel on the menu page that prints the number of total points a player has. Whenever I go back to the menu from the level, I want this label to automatically update. Currently, the label is defined programmatically in the 'MenuViewController':
-(void)viewDidLoad {
[super viewDidLoad];
CGRect pointsFrame = CGRectMake(100,45,120,20);
UILabel *pointsLabel = [[UILabel alloc] initWithFrame:pointsFrame];
[pointsLabel setText:[NSString stringWithFormat:#"Points: %i", self.playerPoints]];
[self.pointsLabel setTag:-100]; //pointsLabel tag is -100 for id purposes
}
self.playerPoints is an integer property of MenuViewController
Is there a way I could update the label? Thanks ahead of time!
This is a perfect case for delegation. When the LevelViewController is done, it needs to fire off a delegate method which is handled in the MenuViewController. This delegate method should dismiss the modal VC and then do whatever else you need it to do. The presenting VC should normally handled the dismissal of modal views it presents.
Here is a basic example of how to implement this:
LevelViewController.h (Above the Interface declaration):
#protocol LevelViewControllerDelegate
-(void)finishedDoingMyThing:(NSString *)labelString;
#end
Same file inside ivar section:
__unsafe_unretained id <LevelViewControllerDelegate> _delegate;
Same File below ivar section:
#property (nonatomic, assign) id <LevelViewControllerDelegate> delegate;
In LevelViewController.m file:
#synthesize delegate = _delegate;
Now in the MenuViewController.h, #import "LevelViewController.h" and declare yourself as a delegate for the LevelViewControllerDelegate:
#interface MenuViewController : UIViewController <LevelViewControllerDelegate>
Now inside MenuViewController.m implement the delegate method:
-(void)finishedDoingMyThing:(NSString *)labelString {
[self dismissModalViewControllerAnimated:YES];
self.pointsLabel.text = labelString;
}
And then make sure to set yourself as the delegate for the LevelViewController before presenting the modal VC:
lvc.delegate = self; // Or whatever you have called your instance of LevelViewController
Lastly, when you are done with what you need to do inside the LevelViewController just call this:
[_delegate finishedDoingMyThing:#"MyStringToPassBack"];
If this doesn't make sense, holler and I can try to help you understand.
Make a property self.pointsLabel that points to the UILabel, then you can just call something like [self.pointsLabel setText:[NSString stringWithFormat:#"Points: %i", self.playerPoints]]; to update the label with the new score
In your modal view header file, add the property:
#property (nonatomic,assign) BOOL updated;
Then in your main view controller, use didViewAppear with something like:
-(void)viewDidAppear:(BOOL)animated{
if (modalView.updated == YES) {
// Do stuff
modalView.updated = NO;
}
}
Where "modalView" is the name of that UIViewController that you probably alloc/init there.
Add more properties if you want to pass more info, like what level the user picked.