UIPageViewController setViewController causing app to crash - ios

I have a - (void)setViewControllers:(NSArray *)viewControllers direction:(UIPageViewControllerNavigationDirection)direction animated:(BOOL)animated completion:(void (^)(BOOL finished))completion set up in a method. Whenever the method is called it doesn't go to the next page. Instead, it goes to the UIPageViewController storyboard and then crashes. I'm not sure what I'm doing wrong. I am using MSPageViewController for the pageviewcontroller, could that be it?
Heres my code:
UIViewController *viewcont = [[UIViewController alloc]init];
NSArray *viewControllers = [NSArray arrayWithObject:viewcont];
[self setViewControllers:viewControllers direction:UIPageViewControllerNavigationDirectionForward animated:YES completion:nil];
Thanks.
There are 3 storyboards all conforming to MSPageViewControllerChild with the pageIndex property synthesized. IntroPageViewController is the first storyboard (p1).
PagingViewController.h:
//
// PagingViewController.m
// MordechaiLevi
//
// Created by Mordechai Levi on 4/10/14.
// Copyright (c) 2014 Mordechai Levi. All rights reserved.
//
#import "PagingViewController.h"
#import "IntroPageViewController.h"
#import "MSPageViewController.h"
#interface PagingViewController ()
#end
#implementation PagingViewController
- (void)viewDidLoad
{
[super viewDidLoad];
self.device = [UIDevice currentDevice];
self.device.proximityMonitoringEnabled = YES;
if (self.device.proximityMonitoringEnabled == YES) {
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(sensorCovered) name:#"UIDeviceProximityStateDidChangeNotification" object:nil];
}else{
UIAlertView *alert = [[UIAlertView alloc]initWithTitle:#"Uh Oh!" message:#"To use this app you need a device with a proximity sensor." delegate:self cancelButtonTitle:#"Got it" otherButtonTitles:nil, nil];
[alert show];
}
self.view.backgroundColor = [UIColor colorWithRed:0.2 green:0.859 blue:0.643 alpha:1.0];
}
- (UIStatusBarStyle)preferredStatusBarStyle {
return UIStatusBarStyleLightContent;
}
- (void)sensorCovered {
if (self.device.proximityState == YES) {
IntroPageViewController *viewcont = [[IntroPageViewController alloc]init];
NSArray *viewControllers = [NSArray arrayWithObject:viewcont];
[self setViewControllers:viewControllers direction:UIPageViewControllerNavigationDirectionForward animated:YES completion:nil];
NSLog(#"sensor covered");
}else{
NSLog(#"sensor not covered");
}
}
- (NSArray *)pageIdentifiers {
return #[#"p1", #"p2", #"p3"];
}
#end

Looks like you're using MSPageViewController, with a controller that doesn't conform to MSPageViewControllerChild.
From the documentation:
Each of them [controllers] must be a class that conforms to MSPageViewControllerChild (if you don't need to add any extra functionality to it you can use MSPageViewControllerPage).

Related

MPMediaPicker does not show

In a sample app that I'm making for Apple, I cannot get the MPMediaPickerController to show.
I've already added the NSAppleMusicUsageDescription key in the info.plist file, and this is what makes my post different from any other answers found online.
I've also tried adding CoreMedia.framework.
I'm using XCode 10 beta 4
The app never asks for permissions to access the media library, and when I present the picker, the mediaPickerDidCancel method is called right away.
What am I doing wrong?
Thanks for any help!
Header file:
#import <UIKit/UIKit.h>
#import <MediaPlayer/MPMediaPickerController.h>
#interface ViewController : UIViewController<MPMediaPickerControllerDelegate>
#end
Objc file:
#import "ViewController.h"
#import <MediaPlayer/MediaPlayer.h>
#interface ViewController ()
#end
#implementation ViewController {
MPMediaPickerController *picker;
}
- (void)viewDidLoad {
[super viewDidLoad];
}
- (IBAction)selectButtonPressed:(id)sender {
picker = [[MPMediaPickerController alloc] initWithMediaTypes: MPMediaTypeAnyAudio];
[picker setDelegate: self];
[picker setAllowsPickingMultipleItems: NO];
picker.prompt = #"Select a Song.";
UIViewController *rootController = [UIApplication sharedApplication].keyWindow.rootViewController;
[rootController presentViewController:picker animated:YES completion:^{
NSLog(#"Complete!");
}];
}
- (void) mediaPicker: (MPMediaPickerController *) mediaPicker didPickMediaItems: (MPMediaItemCollection *) collection {
MPMediaItem *firstItem;
for (MPMediaItem *item in collection.items) {
firstItem = item;
break;
}
MPMusicPlayerController *samplePlayer = [MPMusicPlayerController applicationMusicPlayer];
[samplePlayer setShuffleMode: MPMusicShuffleModeOff];
[samplePlayer setRepeatMode: MPMusicRepeatModeOne];
[samplePlayer beginGeneratingPlaybackNotifications];
// self.mediaItem chosen using MPMediaPickerController
[samplePlayer setQueueWithItemCollection:[[MPMediaItemCollection alloc] initWithItems:#[firstItem]]];
[samplePlayer prepareToPlay];
// Assume that song is at least 120 seconds long
[samplePlayer play];
}
#pragma mark - delegate methods and segues
- (void) mediaPickerDidCancel: (MPMediaPickerController *) mediaPicker {
[self dismissViewControllerAnimated:true completion:^{
}];
}
#end

Cancel and send button missing on MFMailComposeViewController iOS

I am working on an iOS app where user can email and send sms.I am using MFMailComposeViewController & MFMessageComposeViewController for sending email and SMS but sometimes Cancel and Send button appear over composer and sometime it doesn't appear at all. This issue is random and I have tried alot to figure out. Any help will be greatly appreciated.
Code
MFMailComposeViewController *mail = [[MFMailComposeViewController alloc] init];
mail.mailComposeDelegate = self;
[mail setSubject:Email_Subject];
[mail setMessageBody:Share_Message isHTML:NO];
[mail setToRecipients:#[#""]];
[self presentViewController:mail animated:YES completion:NULL];
I have implemented MFMailComposeViewControllerDelegate in my viewController in header file.
OK, I've got some traction on this finally. My problem stemmed in part from me changing nav bar colors in my app delegate (Swift):
UINavigationBar.appearance().barTintColor = UIColor.black
UIApplication.shared.statusBarStyle = .lightContent
// To get my hamburger menu white colored
UINavigationBar.appearance().tintColor = UIColor.white
Due to this, and some interaction with the Zoomed mode (see my comment above), sometimes I'd get the Cancel/Send buttons set to white color in my mail controller. Like this:
I'll show you my class (Objective C) that displays the mail controller, which now works for me to solve the problem in this question. Note that the line:
[UINavigationBar appearance].tintColor = appleBlueTintColor;
is really the secret sauce in all of this:
#import <MessageUI/MessageUI.h>
#interface SendEmail : MFMailComposeViewController
// Returns nil if can't send email on this device. Displays an alert before returning in this case.
- (id) initWithParentViewController: (UIViewController *) parent;
// Show the email composer.
- (void) show;
// Message to append to the bottom of support emails. The string doesn't contain HTML.
+ (NSString *) getVersionDetailsFor: (NSString *) appName;
#end
#interface SendEmail ()<MFMailComposeViewControllerDelegate>
#property (nonatomic, weak) UIViewController *myParent;
#property (nonatomic, strong) UIColor *previousBarTintColor;
#property (nonatomic, strong) UIColor *previousTintColor;
#end
#import "SendEmail.h"
#import <sys/utsname.h>
#implementation SendEmail
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
// Using this init method depends on the `show` method being called immediately after-- to reset the nav bar colors back to what they were originally.
- (id) initWithParentViewController: (UIViewController *) theParent {
if (![MFMailComposeViewController canSendMail]) {
NSString *title = #"Sorry, the app isn't allowed to send email.";
NSString *message = #"Have you configured this device to send email?";
UIAlertController *alert = [UIAlertController alertControllerWithTitle:title message:message preferredStyle:UIAlertControllerStyleAlert];
[alert addAction:[UIAlertAction actionWithTitle:#"OK" style:UIAlertActionStyleDefault handler:nil]];
[theParent presentViewController:alert animated:YES completion:nil];
return nil;
}
// The default app nav bar color is black-- and that looks bad on the mail VC. Need to change and then set back both the barTintColor and the tintColor (in the `show` method).
self.previousBarTintColor = [UINavigationBar appearance].barTintColor;
self.previousTintColor = [UINavigationBar appearance].tintColor;
[[UINavigationBar appearance] setBarTintColor:[UIColor whiteColor]];
// I got this color from the digital color meter-- this is what it is supposed to be on the Cancel/Send buttons.
UIColor *appleBlueTintColor = [UIColor colorWithRed:31.0/255.0 green:134.0/255.0 blue:254.0/255.0 alpha:1.0];
[UINavigationBar appearance].tintColor = appleBlueTintColor;
self = [super init];
if (self) {
self.mailComposeDelegate = self;
self.myParent = theParent;
}
return self;
}
- (void) show {
[self.myParent presentViewController:self animated:YES completion:^{
[[UINavigationBar appearance] setBarTintColor: self.previousBarTintColor];
[UINavigationBar appearance].tintColor = self.previousTintColor;
}];
}
- (void)mailComposeController:(MFMailComposeViewController*)controller didFinishWithResult:(MFMailComposeResult)result error:(NSError*)error {
[self.myParent dismissViewControllerAnimated:YES completion:nil];
}
+ (NSString *) getVersionDetailsFor: (NSString *) appName;
{
NSMutableString *message = [NSMutableString string];
[message appendString:#"\n\n\n--------------\n"];
[message appendFormat:#"iOS version: %#\n", [[UIDevice currentDevice] systemVersion]];
[message appendFormat:#"%# version: %# (%#)\n", appName,
[[NSBundle mainBundle] objectForInfoDictionaryKey:#"CFBundleShortVersionString"],
[[NSBundle mainBundle]objectForInfoDictionaryKey:#"CFBundleVersion"]];
[message appendFormat:#"Hardware: %#\n", [self machineName]];
return message;
}
// See http://stackoverflow.com/questions/11197509/ios-iphone-get-device-model-and-make
+ (NSString *) machineName;
{
struct utsname systemInfo;
uname(&systemInfo);
return [NSString stringWithCString:systemInfo.machine
encoding:NSUTF8StringEncoding];
}
#end
My problem was the below line. Just comment this line as it makes the Barbutton title colour Clear.
UIBarButtonItem.appearance().setTitleTextAttributes([NSAttributedStringKey.foregroundColor: UIColor.clear], for: .normal)
//comment this line

Hide Admob banner in iOS with SpriteKit

I'm using a 2d game engine called Sprite kit within Xcode and i want to hide my ad banner in specific areas such as the game scene and then show it once it's game over for the player. But i'm having trouble trying to access the hidden property of the banner within other scenes/classes.
GameViewController.h
#import <UIKit/UIKit.h>
#import <SpriteKit/SpriteKit.h>
#import <GoogleMobileAds/GoogleMobileAds.h>
#import <AVFoundation/AVFoundation.h>
#interface GameViewController : UIViewController
-(void) hideBanner;
#end
GameViewController.m
#implementation GameViewController
-(void) hideBanner {
self.bannerView.hidden = YES;
}
- (void)viewDidLoad {
[super viewDidLoad];
// Create a banner ad and add it to the view hierarchy.
self.bannerView = [[GADBannerView alloc] initWithAdSize:kGADAdSizeSmartBannerPortrait];
//TEST UNIT ID
self.bannerView.adUnitID = #"ca-app-pub-3940256099942544/2934735716";
self.bannerView.rootViewController = self;
[self.view addSubview:self.bannerView];
GADRequest *request = [GADRequest request];
request.testDevices = #[ #"*log id*" ];
[self.bannerView loadRequest:request];
}
GameScene.h
#class GameViewController;
#interface GameScene : SKScene <SKPhysicsContactDelegate>
#property (strong, nonatomic) GameViewController *gameViewController;
#end
GameScene.m
//This line of code will be executed in the "performGameOver" method but it does not work and the banner is still shown?
[self.gameViewController hideBanner];
You should use NSNotification
In viewController.m
- (void)handleNotification:(NSNotification *)notification {
if ([notification.name isEqualToString:#"hideAd"]) {
[self hidesBanner];
}else if ([notification.name isEqualToString:#"showAd"]) {
[self showBanner];
}}
-(void)hidesBanner {
NSLog(#"HIDING BANNER");
[adView setAlpha:0];
self.bannerIsVisible = NO;
}
-(void)showsBanner {
NSLog(#"SHOWING BANNER");
[adView setAlpha:1];
self.bannerIsVisible = YES;
}
In your scene:
Sends message to viewcontroller to show ad.
[[NSNotificationCenter defaultCenter] postNotificationName:#"showAd" object:nil];
Sends message to viewcontroller to hide ad.
[[NSNotificationCenter defaultCenter] postNotificationName:#"hideAd" object:nil];
More info:
https://stackoverflow.com/a/21967530/4078517

Custom UIStoryboardPopoverSegue wont work under iOS 5.1

I've implemented a custom story board segue which is working fine under iOS 6 but nothing happens in the simulator under iOS 5.1.
The problem is that the popoverController is always nil under iOS 5.1?!
#implementation PopoverFromRectSegue
-(id)initWithIdentifier:(NSString *)identifier
source:(UIViewController *)source
destination:(UIViewController *)destination {
if(self = [super initWithIdentifier:identifier
source:source
destination:destination]) {
}
return self;
}
- (void)perform {
UIPopoverController *popCtrl = ((UIStoryboardPopoverSegue *)self).popoverController;
id controller = [self sourceViewController];
if ([controller isKindOfClass:[UIViewController class]] && [controller respondsToSelector:#selector(popoverRect)]) {
[popCtrl presentPopoverFromRect:[[controller performSelector:#selector(popoverRect)] CGRectValue] inView:[controller view] permittedArrowDirections:UIPopoverArrowDirectionAny animated:YES];
}
}
#end
Any help/hint is appreciated.
Edit:
Just made new sample project. It seems that under iOS5.1 the popoverController is not set
for custom UIStoryBoardSegues.
What else can I do.
The normal popover requires an anchor but a prototype tableView cells is not accepted (failure during compile) and I couldn't find a way to modify the rect the popover is presented from.
Here's my workaround.
PopoverFromRectSegue.h
#interface PopoverFromRectSegue : UIStoryboardPopoverSegue
#property (strong, nonatomic) UIPopoverController *popoverCtrl;
#end
PopoverRectFromSegue.m
#import "PopoverFromRectSegue.h"
#implementation PopoverFromRectSegue
- (void)perform
{
UIPopoverController *popCtrl = ((UIStoryboardPopoverSegue *)self).popoverController;
// under iOS 5.1 the popoverController iVar is not set
// so we have to use our own one
if (nil == popCtrl) {
popCtrl = self.popoverCtrl;
}
id controller = [self sourceViewController];
if ([controller isKindOfClass:[UIViewController class]] && [controller respondsToSelector:#selector(popoverRect)]) {
[popCtrl presentPopoverFromRect:[[controller performSelector:#selector(popoverRect)] CGRectValue] inView:[controller view] permittedArrowDirections:UIPopoverArrowDirectionAny animated:YES];
}
}
#end
In my prepareForSegue method I do the following.
if (isPad) {
self.popoverCtrl = [(UIStoryboardPopoverSegue *)segue popoverController];
if (nil == _popoverCtrl) {
self.popoverCtrl = [[UIPopoverController alloc] initWithContentViewController:[segue destinationViewController]];
((PopoverFromRectSegue *)segue).popoverCtrl = _popoverCtrl;
}
self.popoverRect = [NSValue valueWithCGRect:[self.myTableView rectForRowAtIndexPath:indexPath]];
}

iOS dismiss UIAlertView beforing showing another

I have a Utils class which shows UIAlertView when certain notifications are triggered. Is there a way to dismiss any open UIAlertViews before showing a new one?
Currenty I am doing this when the app enters the background using
[self checkViews:application.windows];
on applicationDidEnterBackground
- (void)checkViews:(NSArray *)subviews {
Class AVClass = [UIAlertView class];
Class ASClass = [UIActionSheet class];
for (UIView * subview in subviews){
if ([subview isKindOfClass:AVClass]){
[(UIAlertView *)subview dismissWithClickedButtonIndex:[(UIAlertView *)subview cancelButtonIndex] animated:NO];
} else if ([subview isKindOfClass:ASClass]){
[(UIActionSheet *)subview dismissWithClickedButtonIndex:[(UIActionSheet *)subview cancelButtonIndex] animated:NO];
} else {
[self checkViews:subview.subviews];
}
}
}
This makes it easy on applicationDidEnterBackground as I can use application.windows
Can I use the AppDelegate or anything similar to get all the views, loop through them and dismiss any UIAlertViews?
for (UIWindow* window in [UIApplication sharedApplication].windows) {
NSArray* subviews = window.subviews;
if ([subviews count] > 0)
if ([[subviews objectAtIndex:0] isKindOfClass:[UIAlertView class]])
[(UIAlertView *)[subviews objectAtIndex:0] dismissWithClickedButtonIndex:[(UIAlertView *)[subviews objectAtIndex:0] cancelButtonIndex] animated:NO];
}
iOS6 compatible version:
for (UIWindow* w in UIApplication.sharedApplication.windows)
for (NSObject* o in w.subviews)
if ([o isKindOfClass:UIAlertView.class])
[(UIAlertView*)o dismissWithClickedButtonIndex:[(UIAlertView*)o cancelButtonIndex] animated:YES];
iOS7 compatible version:
I made a category interface that stores all instance in init method.
I know it's a very inefficient way.
#import <objc/runtime.h>
#import <objc/message.h>
#interface UIAlertView(EnumView)
+ (void)startInstanceMonitor;
+ (void)stopInstanceMonitor;
+ (void)dismissAll;
#end
#implementation UIAlertView(EnumView)
static BOOL _isInstanceMonitorStarted = NO;
+ (NSMutableArray *)instances
{
static NSMutableArray *array = nil;
if (array == nil)
array = [NSMutableArray array];
return array;
}
- (void)_newInit
{
[[UIAlertView instances] addObject:[NSValue valueWithNonretainedObject:self]];
[self _oldInit];
}
- (void)_oldInit
{
// dummy method for storing original init IMP.
}
- (void)_newDealloc
{
[[UIAlertView instances] removeObject:[NSValue valueWithNonretainedObject:self]];
[self _oldDealloc];
}
- (void)_oldDealloc
{
// dummy method for storing original dealloc IMP.
}
static void replaceMethod(Class c, SEL old, SEL new)
{
Method newMethod = class_getInstanceMethod(c, new);
class_replaceMethod(c, old, method_getImplementation(newMethod), method_getTypeEncoding(newMethod));
}
+ (void)startInstanceMonitor
{
if (!_isInstanceMonitorStarted) {
_isInstanceMonitorStarted = YES;
replaceMethod(UIAlertView.class, #selector(_oldInit), #selector(init));
replaceMethod(UIAlertView.class, #selector(init), #selector(_newInit));
replaceMethod(UIAlertView.class, #selector(_oldDealloc), NSSelectorFromString(#"dealloc"));
replaceMethod(UIAlertView.class, NSSelectorFromString(#"dealloc"), #selector(_newDealloc));
}
}
+ (void)stopInstanceMonitor
{
if (_isInstanceMonitorStarted) {
_isInstanceMonitorStarted = NO;
replaceMethod(UIAlertView.class, #selector(init), #selector(_oldInit));
replaceMethod(UIAlertView.class, NSSelectorFromString(#"dealloc"), #selector(_oldDealloc));
}
}
+ (void)dismissAll
{
for (NSValue *value in [UIAlertView instances]) {
UIAlertView *view = [value nonretainedObjectValue];
if ([view isVisible]) {
[view dismissWithClickedButtonIndex:view.cancelButtonIndex animated:NO];
}
}
}
#end
Start instance monitoring before using UIAlertView.
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
//...
//...
[UIAlertView startInstanceMonitor];
return YES;
}
Call dismissAll before showing another.
[UIAlertView dismissAll];
It's better using a singleton pattern if you can control all UIAlertViews.
But in my case, I need this code for closing javascript alert dialog in a UIWebView.
Since UIAlertView is deprecated in iOS8 in favor of UIAlertController (which is a UIViewController, presented modally), you can't preset 2 alerts at the same time (from the same viewController at least). The second alert will simply not be presented.
I wanted to partially emulate UIAlertView's behavior, as well as prevent showing multiple alerts at once. Bellow is my solution, which uses window's rootViewController for presenting alerts (usually, that is appDelegate's navigation controller). I declared this in AppDelegate, but you can put it where you desire.
If you encounter any sorts of problems using it, please report here in comments.
#interface UIViewController (UIAlertController)
// these are made class methods, just for shorter semantics. In reality, alertControllers
// will be presented by window's rootViewController (appdelegate.navigationController)
+ (UIAlertController *)presentAlertWithTitle:(NSString *)title
message:(NSString *)message
cancelButtonTitle:(NSString *)cancelButtonTitle
otherButtonTitles:(NSArray *)otherButtonTitles
handler:(void (^)(NSInteger buttonIndex))block;
+ (UIAlertController *)presentAlertWithTitle:(NSString *)title
message:(NSString *)message
cancelButtonTitle:(NSString *)cancelButtonTitle;
#end
#implementation UIViewController (UIAlertController)
+ (UIAlertController *)presentAlertWithTitle:(NSString *)title
message:(NSString *)message
cancelButtonTitle:(NSString *)cancelButtonTitle
{
return [self presentAlertWithTitle:title message:message cancelButtonTitle:cancelButtonTitle
otherButtonTitles:nil handler:nil];
}
+ (UIAlertController *)presentAlertWithTitle:(NSString *)title
message:(NSString *)message
cancelButtonTitle:(NSString *)cancelButtonTitle
otherButtonTitles:(NSArray *)otherButtonTitles
handler:(void (^)(NSInteger buttonIndex))block
{
UIAlertController *alert = [UIAlertController alertControllerWithTitle:title message:message
preferredStyle:UIAlertControllerStyleAlert];
UIAlertAction *cancelAction = [UIAlertAction actionWithTitle:cancelButtonTitle style:UIAlertActionStyleCancel handler:^(UIAlertAction *action) {
if (block)
block(0);
}];
[alert addAction:cancelAction];
[otherButtonTitles enumerateObjectsUsingBlock:^(NSString *title, NSUInteger idx, BOOL *stop) {
UIAlertAction *action = [UIAlertAction actionWithTitle:title style:UIAlertActionStyleDefault handler:^(UIAlertAction *action) {
if (block)
block(idx + 1); // 0 is cancel
}];
[alert addAction:action];
}];
id<UIApplicationDelegate> appDelegate = [[UIApplication sharedApplication] delegate];
UIViewController *rootViewController = appDelegate.window.rootViewController;
if (rootViewController.presentedViewController) {
[rootViewController dismissViewControllerAnimated:NO completion:^{
[rootViewController presentViewController:alert animated:YES completion:nil];
}];
} else {
[rootViewController presentViewController:alert animated:YES completion:nil];
}
return alert;
}
#end

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