Enable UIButton after UIImagePicker is presented - ios

I have tried everything or at least I think I have.
I am presenting a custom UIImagePicker with a shutter UIButton disable.
This UIButton is only enable when my view controller receives a notification telling that the camera is ready.
This method is being called; however, when I set the UIButton to enable nothing happen. The button is there because I can touch it but I cannot see it.
Here is a piece of code:
- (void)viewDidLoad
{
...
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(cameraIsReady:) name:AVCaptureSessionDidStartRunningNotification object:nil];
}
- (void)cameraIsReady:(NSNotificationCenter *)notigivation{
NSLog(#"Camera is ready");
[self.shutterButton setEnable:YES];
[self.shutterButton setNeedsDisplay]; //I tried with and without this method.
}

Related

iOS: listener of the "hide" button in the keyboard

I'm using the
- (BOOL)textFieldShouldReturn:(UITextField *)theTextField
to remove the keyboard when the user click on the return or done button and it works perfectly. My problem is that when my application is in the landscape mode or when I run it in the iPad, the "hide" button is added in the keyboard (the button displayed in the picture). When I click it, the keyboard is hided but the textFieldShouldReturn is never called.
How can I detect when this button is tapped?
Receiving Keyboard Notifications
When the keyboard is shown or hidden, iOS sends out the following notifications to any registered observers:
UIKeyboardWillShowNotification
UIKeyboardDidShowNotification
UIKeyboardWillHideNotification
UIKeyboardDidHideNotification
you can get the detail information from Apple document
for e.g
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(keyboardhideHandle:)
name:UIKeyboardWillHideNotification
object:nil];
- (void) keyboardhideHandle:(NSNotification *)notification {
NSLog(#"you received the action here");
}
To detect when the keyboard from a UITextField is being brought up we could setup the observers in viewDidLoad, like this for example:
- (void)viewDidLoad {
[super viewDidLoad];
// setup keyboard observers
[[NSNotificationCenter defaultCenter]addObserver:self selector:#selector(keyboardCameUp:) name:UIKeyboardWillShowNotification object:nil];
[[NSNotificationCenter defaultCenter]addObserver:self selector:#selector(keyboardWentAway:) name:UIKeyboardWillHideNotification object:nil];
}
These observers will call a method in our class (using #selector). Mine are called keyboardCameUp and keyboardWentAway:
- (void)keyboardCameUp:(NSNotification *)notification {
NSLog(#"Keyboard came up!");
}
- (void)keyboardWentAway:(NSNotification *)notification {
NSLog(#"Keyboard went away!");
}
src: e.g. http://pinkstone.co.uk

Multiple NSNotifications when screen rotates

I’m getting multiple UIKeyboardDidShowNotification and UIKeyboardDidHideNotification notifications when I rotate the device and I can’t figure out why.
I have an app that lets you edit the text for each picture. (It’s in a UITextView.) Most of the time I need to slide the text up so you can see it above the keyboard, then I slide it down when you are done editing. Then I do a database update to save the new text. I use notifications to tell me when the keyboard is displayed and when it goes away. It works fine on iPad when the user taps the keyboard close icon on the keyboard. It also works fine if the user swipes to the next page and iOS closes the keyboard. Since iPhones and iPods don’t have a keyboard close key, I wrote a method to close the keyboard when the picture or background is tapped. It works fine there too. However, when I rotate the device, I get multiple hide and show notifications. And I don’t know why.
Instead of getting one UIKeyboardDidHideNotification notification, I get a hide, a show, a hide, and then a show.
2:39:44.200 Picts for SLPs[16533:907] keyboardDidHide called. Keyboard showing flag is YES.
2:39:51.751 Picts for SLPs[16533:907] keyboardDidShow called. Keyboard showing flag is NO.
2:39:55.224 Picts for SLPs[16533:907] keyboardDidHide called. Keyboard showing flag is YES.
2:39:56.124 Picts for SLPs[16533:907] keyboardDidShow called. Keyboard showing flag is NO.
I posted the relevant code below. It is taken mostly from StackOverflow posts (Thanks guys).
In my class that displays the pictures I start notifications when it is initialized.
- (id)initWithParentView:(UIView *)parentview {
self = [super init];
if (self) {
_parentView = parentview;
if (ALLOW_DATABASE_EDITING) [self startNotifications];
}
return self;
}
- (void)startNotifications {
// Listen for keyboard appearances and disappearances
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(keyboardDidShow:)
name:UIKeyboardDidShowNotification
object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(keyboardDidHide:)
name:UIKeyboardDidHideNotification
object:nil];
}
The View Controller calls the hideKeyboard method in the View when the user taps on the picture.
- (void)dismissKeyboard {
if (self.showArtic.keyBoardIsShowing) {
[self.showArtic hideTheKeyboard];
}
}
resignFirstResponder sends a notification that closes the keyboard
- (void)hideTheKeyboard {
id <ShowArticDelegate> SA_delegate = _delegate;
// Don't update the database when there is no text.
if ( ![self.editableTextView.text isEqualToString:#""] ) {
[SA_delegate updateTextInDatabase:self.editableTextView.text];
}
[self.editableTextView resignFirstResponder];
}
These methods respond to the notifications.
- (void)keyboardDidHide:(NSNotification *)notification {
NSLog(#"keyboardDidHide called. Keyboard showing flag is %#.", self.keyBoardIsShowing ? #"YES" : #"NO");
self.keyBoardIsShowing = NO;
// Move the text, update the database
}
- (void)keyboardDidShow:(NSNotification *)notification {
NSLog(#"keyboardDidShow called. Keyboard showing flag is %#.", self.keyBoardIsShowing ? #"YES" : #"NO");
self.keyBoardIsShowing = YES;
// Move the text
}
any chance you could manually dismiss the keyboard and clean up your database from within this method:
- (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
and then if you want the keyboard brought back up once the rotation completes, manually call your method to display it from within:
- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation {
That may or may not fit your needs, but it's a pretty common and clean technique to "get out of the way" while Apple handles the rotation, and then get back to business once everything is back on solid ground again.

Update primary viewController on action in popupView

I am creating a popupView in my application using MJPopupViewController. Now, I need to update a UILabel on the main view when a button is pressed on the popupView. Either I need to update the UILabel on main view as soon the button is pressed(preferably) or when it is closed.
I have already tried viewWillDisappear and viewWillAppear methods, but both don't seem to work.
you can use NSNotificationCenter for calling other class Method from current class like bellow example:-
add Notification at MainClass in your ViewDidLoad Method:-
- (void)viewDidLoad
{
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(UpdateLable:)
name:#"UpdateLbl"
object:nil];
[super viewDidLoad];
}
-(void)UpdateLable:(NSNotification *)notification {
//Update lable code here
}
Now you just need to call this method From your popupView class Button click Action for calling update Notification
[[NSNotificationCenter defaultCenter] postNotificationName:#"UpdateLbl" object:self]
;
Hope it's Helps you:)

UITextfield doesn't show keyboard after dismiss from presentMoviePlayerViewControllerAnimated

I am working with an app which required to open "MPMoviePlayerViewController" when clicked on a video file.
There is a tabbarController into our app which has four Navigation controllers for four tabs.
My app only support portrait orientation, but video should support both landscape & portrait orientations. So, I make Subclass of "MPMoviePlayerViewController".
Code of that class..
#interface MyMovieViewController : MPMoviePlayerViewController
#end
#implementation MyMovieViewController
-(void)viewDidLoad{
[self setWantsFullScreenLayout:NO];
}
-(void)viewWillDisappear:(BOOL)animated{
[self resignFirstResponder];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation
{
return YES;
}
-(BOOL)shouldAutorotate{
return YES;
}
#end
In First tab, I show Gallery. There is a code to open video file.
UIGraphicsBeginImageContext(CGSizeMake(1,1));
MPMoviePlayerViewController * vc = [[MyMovieViewController alloc] initWithContentURL:[[[elcAsset asset] valueForProperty:ALAssetPropertyURLs] valueForKey:[[[[elcAsset asset] valueForProperty:ALAssetPropertyURLs] allKeys] objectAtIndex:0]]];
UIGraphicsEndImageContext();
// Remove the movie player view controller from the "playback did finish" notification observers
[[NSNotificationCenter defaultCenter] removeObserver:vc
name:MPMoviePlayerPlaybackDidFinishNotification
object:vc.moviePlayer];
// Register this class as an observer instead
[[NSNotificationCenter defaultCenter]
addObserver: self
selector: #selector(doneButtonClick:)
name: MPMoviePlayerPlaybackDidFinishNotification
object: vc.moviePlayer];
[self presentMoviePlayerViewControllerAnimated:vc];
[vc.moviePlayer prepareToPlay];
[vc.moviePlayer play];
Video is working file. It also support both orientations. but when I switch to another tab, then no textfield show keyboard when clicked on it.
Please help. Thanks is advance.
I have solved the issue.
Actually, MPMoviePlayerViewController support both orientations and my app support only portrait. When i dismiss MPMoviePlayerViewController,then parentview of it think that it is Landscape mode.
So, it display landscape keyboard, which's CGPoint is lower than screen. Thats why I am not able to see keyboard.
I have make write following code into my CustomNavigationController.
- (BOOL)shouldAutorotate
{
return [self.visibleViewController shouldAutorotate];
}
- (NSUInteger)supportedInterfaceOrientations
{
return [self.visibleViewController supportedInterfaceOrientations];
}
Now, it is working fine.
YOu need to dismiss Your MoviePlayer..
Use this notification that calls when your video is over
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(myMovieFinishedCallback:)
name:MPMoviePlayerPlaybackDidFinishNotification
object:self.theMoviePlayer];
and write method of it.
-(void)myMovieFinishedCallback:(NSNotification*)aNotification
{
[self dismissMoviePlayerViewControllerAnimated];
MPMoviePlayerController* theMovie = [aNotification object];
[[NSNotificationCenter defaultCenter] removeObserver:self name:MPMoviePlayerPlaybackDidFinishNotification object:theMovie];
}
You can try this delegate method,
(BOOL)searchBarShouldBeginEditing:(UISearchBar *)searchBar{
[myTextField becomeFirstResponder];
return YES;
}
If this does not work, try to find out what is called after dismissing the view and then insert following code... This will definitely work.
[myTextField becomeFirstResponder];

Can UIWebView catche the event caused by pressing the MediaPlayer's done button

I want to use UIWebView to load URL and play vedios. When I press done button in MediaPlayer control on the UIWebView, I want to do something.
My Question is, in this case can it be OK, or does the UIWwebView has a delegate method to do after pressing done button?
The "Done" button only shows up in full screen mode. You can detect the end of full screen mode by observing the #"UIMoviePlayerControllerDidExitFullscreenNotification" mode:
- (void)viewDidLoad
{
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(moviePlayerDidExitFullscreen:)
name:#"UIMoviePlayerControllerDidExitFullscreenNotification"
object:nil];
}
- (void)viewDidUnload
{
[[NSNotificationCenter defaultCenter] removeObserver:self];
}
- (void)moviePlayerDidExitFullScreen:(NSNotification *)notification
{
// This is where you do whatever you want because the user pressed "Done".
}
The UIMoviePlayerControllerDidExitFullscreenNotification is not documented, so I don't know if it will pass App Store review. If you're not planning to distribute via the App Store, it shouldn't matter.

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