What's the difference between unwind segues and popping to view controllers? - ios

The app I'm working on will need to implement a workflow to allow users to enter information in a form. Instead of using a scroll view, I'm planning to break it up into a bunch of separate view controllers, which will be managed by a navigation controller. I started by laying out all the form fragments in a storyboard, and began connecting all the push and unwind segues for the different parts of the form.
My question is, how is using all these push and unwind segues any better than simply using the pushViewController and popToViewController methods of my navigation controller, and skipping the storyboard altogether? Is there any difference in terms of memory management or performance? Wouldn't simply using push and pop be better practice in terms of design and maintainability? I can't find anything in the docs that addresses this.

There's basically no difference in terms of what they do. The one thing that's good about using unwinds, is that you can pass data back to the controller you're unwinding to. If you use the pop methods, then you have to create a delegate protocol to do this. But a lot of this is subjective. You can use which ever is more comfortable for you. I like using the storyboard because it makes it easy to see the relationships between the controllers. Using storyboards can be a problem (so I've heard anyway) when you are working in a large team, so that's another consideration.

This is a great question.
In my 1st iOS project I followed the tutorials online and used storyboard segues etc. In my 2nd iOS project, I scrapped that and just push and pop view controllers.
I actually find it cleaner because with the storyboard way, you have to call performSegueWithIdentifier, and then you can prep the receiving view controller by sync'ing up with prepareForSegue. Why do this when you can just prep a view controller and push it all in one place?
Additionally, it decouples view controllers with transitions. It opens everything up and allows for more versatility..and more rapid development.
So my take on the matter is to just push and pop view controllers. Maybe somebody will make me look dumb but I've had much success just using this method.

For this case
(NAV_A --root view controller -- VC1) -- modally presents -- (NAV_B -- root view controller -- VC2 -- push -- VC3)
If you do pop at VC3 you will always reach VC2, ie view controller just below it.
With unwind you can do what you did above plus , jump back to VC1 in one go.
Unwind can take you back to any point in the view controller hierarchy that you want but not pop.

Related

good ios design with mutiple controllers

I intend to build a rather complicated app and I am wondering how to design it correctly.
I have a rootcontroller that is in charge of dispatching the creation of several Controllers (VC1 to VC5), each of them associated with its own storyboard.
So each of these storyboards are quite complex with several levels of controllers usually driven by a navigationcontroller.
My question is the following : let assume that the user is using the deepest controller in the storyboard of VC1. In this controller there is a button. When the user click it I want VC1 and all the controllers linked to it to close and also to have some data sent to the rootcontroller.
My idea is alse to be able to reuse VC1 to VC5 somewhere else in the app but from a different controller than rootcontroller.
What is the best design to achieve that ?
Thks
First off, there is no best design.There might be better design in this world for everything.
Your First Quest:
You can use Tabbar Controller with 5 Tabs.
Each tab will have navigation controllers for holding your complex design.
For data passing:
Unwind Segue.
Delegates.
Notifications.
For your quest :
user click it I want VC1 and all the controllers linked to it to close and also to have some data sent to the rootController.
There are many tutorials of how to go back to root view controller along with data.One of them is passing-data-between-view-controllers
I don't want to elaborate this whole procedure but the theme is.
One of many solutions:
Assign that data to destination VC' variable before moving to that VC .For navigation controller, to move to rootView controller,
[self.navigationController popToRootViewControllerAnimated:YES];
is used. Hope i've given some light. :)

Correct way of removing (deleting) a view/viewController from the stack after segue in Swift

I am running into a problem here. I am presenting views with performSegueWithIdentifier. Everything goes smoothly. The problem is that as a test, I only have 2 viewControllers with some data in them and I have two buttons that call a segue back to the other VC. If I keep performingSegues, you can clearly see that the memory usage goes up every two segues by around 0.4Mb. This tells me that the Views are not being deleted/removed from the view stack and are just using memory. I would like to know the correct way of getting rid of the view that presents the other view by using performSegueWithIdentifier (of course, after it finished presenting the view, else it will not work I guess).
Could you point me in the right direction? I found some objective-c code that tried to do this but it was very extensive and I don't know much about objective-C, so it was a little hard for me to understand.
Thank you in advance for your help!
Cheers!
Edit:
I am doing a "manual segue". By this I mean I have two view controllers standing on their own. They are not embedded in any navigationVCs or something like that. I am using an "Adaptive Segue" of type "Show".
If your goal is to always keep one VC, and since you already have a manual segue, what you can do is, after presenting the next VC you can pop the existing VC from the root and assign the destination VC as your root VC like so
class ManualSegue: UIStoryboardSegue {
override func perform() {
sourceViewController.presentViewController(destinationViewController, animated: true) {
self.sourceViewController.navigationController?.popToRootViewControllerAnimated(false)
UIApplication.sharedApplication().delegate?.window??.rootViewController = self.destinationViewController
}
}
}
When you do normal segues, you are piling up new view controllers on top of the existing ones without dismissing them. That's why your memory usage keeps going up.
You need to provide more information before we can give you specific guidance. Are you doing modal segues or pushing onto a navigation stack?
If you're pushing, you want to pop to the view controller you came from. Think in terms of a stack of plates. When you push, you add plates to the stack. When you pop, you take plates off and reveal the plates (view controllers) underneath. Do a search in the Xcode help system on "PopTo" to find the methods that let you either pop back to a specific view controller or back to the root view controller of your navigation controller.
Modal view controllers stack on top of each other in a similar fashion, but without the origination of a navigation controller. If you've pushed a series of one or more modals and you send the dismissViewControllerAnimated:completion: method to the view controller you want get back to it will dismiss the modals that are on top of it.
You can also look at using unwind segues. Unwind segues let you go back where you came. Do a search in the Xcode help system on "Using unwind segues" for more information. Most of the tutorials on unwind segues are written in Objective-C but you should be able to find some in Swift if you look. Explaining unwind segues in enough detail to be useful is more than I can cover in this answer.

Changing ViewController programmatically

I have been looking for a solution to this for quite some time but I still fail to see what the best solution is:
I am trying to swap view controllers programmatically, without anything in the storyboard, pure swift files.
As far as I see presentViewController() just creates a 'modal' which would cause the previous ViewController to stay in the memory (tested this, deinit never fires for the first controller). The solution I have found is to switch the rootViewController: self.view.window?.rootViewController = ViewController2() -> this fires deinit of the first one.
While this solution would work in theory, I am wondering...
Is there some recommended way or best practice of how to do this programmatically? Or is it really just about changing the viewRootController's value?
How do you structure your app? Do you use one ViewController and you swap views? Or you present other ViewControllers as modals with presentViewController? (I am totally new to this and I can't seem to find any good source; most of the articles deal with storyboard)
Thanks a lot!
EDIT: I will add: my test app is not supposed to have any kind of navigation for different viewcontrollers (no tabs, nor anything like that). It basically works like screen1->screen2->screen3->screen4. If a reset button is pressed, it gets back to screen1. I am purely interested of swapping ViewControllers, nothing else.
1: Changing the main window's root view controller is correct for swapping view controllers.
2: Generally, swapping view controller is not used. You can use a navigation controller that has a root view controller (eg. your main screen) and then push other view controllers as needed. Tab bar view controllers are also very useful.
https://developer.apple.com/library/ios/documentation/WindowsViews/Conceptual/ViewControllerCatalog/Chapters/CombiningViewControllers.html#//apple_ref/doc/uid/TP40011313-CH6-SW1
Hope this helps!
1.
The basic ways are:
navigationController?.popViewControllerAnimated(true)
or just pop to root view
navigationController?.popToRootViewControllerAnimated(true)
pushing can be done similarly
or setting a new stack
navigationController?.setViewControllers([viewController], animated: true)
These are the recommended ways of navigating in code just pick the one appropriate to your specific situation.
The push and pop mechanism is probably the most recommended way of doing general navigation.
Try to always use navigation controllers and only use modal views when appropriate.
Use navigation controllers when navigating through your main views. Modal views can be used as side views or extension to the view presenting that view modally.
Edit:
There are many ways of efficiency navigating through an app. In this particular case pushing and popping the navigation stack is probably the best way to go. But keep in mind that there are Tab bar controllers, collection views and others. At the end of the day The best is to look at your app structure and based on that decide which navigation method is the best for you.

My Navigation Controller Count Keeps Growing

I'm new to iOS dev and am not entirely sure on Storyboards/Segues/Pushing and Popping.
So in my app I have a navigation controller with 5 view controllers leading from one to another.
When it reaches the last view controller i have a segue to the first and I have a few tasks listed in the prepareForSegue method.
Out of curiosity I decided to check what happens to the [self.navigationController.viewControllers count]. I found that it keeps growing and growing which doesn't 'feel' correct.
Am i handling going back to the first screen correctly? The prepareForSegue method is useful as it allows me to send some data back to the first segue. Is it possible to maybe say when you go back clear all views on that navigation controller?
Thanks
You can use an unwind segue. Here's a good tutorial:
pragmaticstudio.com/blog/2013/2/5/unwind-segues
Make sure to create the unwind action method before you wire it up in the storyboard otherwise it won't show up when you drag to 'Exit'. That was the most confusing part for me when I first set one up. The tutorial does it in the correct order so if you follow it you should be fine.
Also, here's a sample I put together showing how to transfer data back in an unwind segue. It uses a modally presented view controller but the technique is the same:
github.com/soleares/AddToTableView
No, you should never go backwards with a segue (other than an unwind). Segues ALWAYS instantiate new controllers, so you're not actually going back to the first controller, you're just creating a new instance, which gets added to the stack. So either go back with an unwind segue or use popToViewController:animated:. Using an unwind segue will allow you to use prepareForSegue, and it does cause all the controllers in between to be deallocated (if you have no other strong pointers to them).

iOS - pushViewController vs presentModalViewController difference

What is the difference beetween calling presentModalViewController and pushViewController, when :
animation is set to NO (even if yes, that's just an animation style that can be changed).
a navigation controller is defined when presenting the modal view, so it can be navigable too, with a call stack, ....
Is this just to be able to go back from the first pushed view ? Woooaaaaaa.....
I guess the difference is elsewhere and deeper. No ?
Ignoring transitions/animations and how things are structured behind the scenes (which aleph_null's alswer provides a good discussion of), the only user-facing difference is the ability to return to the preceding view automatically using the navigation bar.
If you use pushViewController you will automatically get a "Back" button in the navigation bar. If you use presentModalViewController you do not, and generally will have to implement your own controls and/or callbacks to handle dismissing the controller.
Conceptually the modal presentation style is generally used for atomic tasks that you cannot navigate away from (i.e. you either complete the task, or you cancel, and you cannot do anything else within the app until you do one or the other).
If you're wondering why have the difference in the first place, I can't say. Personally I think frameworks that provide a unified API for moving from one controller to another (like cocos2d, or Android) make a lot more sense.
The most important difference is about semantics. Modal view controllers typically indicate that the user has to provide some information or do something. This link explains it more in depth: http://developer.apple.com/library/ios/#featuredarticles/ViewControllerPGforiPhoneOS/ModalViewControllers/ModalViewControllers.html
Here's another, less abstract difference they talk about:
"When you present a modal view controller, the system creates a parent-child relationship between the view controller that did the presenting and the view controller that was presented. Specifically, the view controller that did the presenting updates its modalViewController property to point to its presented (child) view controller. Similarly, the presented view controller updates its parentViewController property to point back to the view controller that presented it."
Also see this thread: why "present modal view controller"?
Take a look into the viewControllers in the image
The top 2 viewControllers(login & submit) at the top left are disconnected from the tabBarController & NavigationController
The rest of the viewControllers are embedded in a NavigationController. They somehow belong to the natural flow of the app.
Now you have to ask yourself
Do I need to always show login + submit page every time? It would be pain in the neck for the user to each time go to login even if they logged in last time. These 2 screen really don't fit the natural flow of the screens. So what do we do? We just add them modally using presentViewController
However for the rest of the viewControllers we want to keep them inside 2 navigation so we can easily go back and forth so we use pushViewController
For more information I recommend you to see this video
The image was also picked from this great answer. It's worthy of a look.
This is what my experience says,if you want to manage a hierarchy of views,better go for pushViewController in the navigation controller. It works like a stack of view-controllers in the navigation controller. If however the requirement is just to show a view on executing some actions on the parent view controller then the best way is presenting it modally.
If you need a complex push pop logic always prefer a pushViewController.
UINavigationController are used when you want to have some sort of hierarchal representation of your data (ie drill down). They work using a stack of UIViewController subclasses. Every time you “drill down”, you simply add another view controller to the stack. Then, the “back” logic is simply a matter of popping view controllers off of a stack.
You can check out this link:
http://www.icodeblog.com/2011/10/11/back-to-basics-an-introduction-to-view-controllers/

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