Google Plus sharing not working in mobile Safari - ios

I was implemented Google sharing feature one of my app and it was working fine. But suddenly it stopped working giving below error on Safari. It was sharing feature not using native dialog box in G+.

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Deep Links not redirecting to App when using iOS

We set up universal links that work on android but don’t work on iOS when using Safari as the main browser. However, when we tested on Chrome it did work. Is this a known issue

Why is metamask deep link breaking ui in iphone mobile browser?

I have developed my dapp in react js. I used a metamask generated deep link to connect metamask mobile app from mobile browser.
window.location.replace(metamask_generated_link);
It is working fine in desktop browser and android but not in ios. So whenever I try to connect from iphone, sometime the deep link popup doesn't appear (1/10th time) and when it appears and if I don't choose metamask from the popup option and cancel the pop, ui of connect button breaks. I am struggling to understand the reason.
It has nothing to do with connecting metamask, only issue is launching the app.
How would I solve it?

Google O-Auth not working in WKWebView

I am basically working on an iOS app that provides a platform for other web apps to run. These Web apps load in WKWebView of my app. Now, these web apps have Google O-Auth which has stopped working with an error saying useragent_disallowed as google has blocked the use of Web Views. What is the suggested solution?

Google Plus SDK - Getting "Your browser is not supported anymore." iOS

I want to use Google Plus sharing for my iOS application.
I previously used native sharing, but this website from Google+ says that it's deprecated and suggests using basic sharing.
Problem is, after I've done that, when I open the link, it (obviously) opens in Safari and I'm getting the error on the error:
"This browser is no longer supported" and something asks to update a browser.
I'm using iPhone 7 Plus on iOS 10. I've also tried simulator for iOS 9.
Any advice?

Enabling payments on the mobile web breaks our app in native iOS

Turning on "Enable payments on the mobile web" in the application settings prevents our application from showing up in the native Facebook app! Is this supposed to be happening?
We built the app in sandbox mode, and used FB.UA.nativeApp() to determine if we were in native. In the case that we are in native, we disable all of our Facebook credits buttons.
However, now our app is live and when we check the "Enable payments on the mobile web" box in the developer settings, the app disappears from native iOS and/or offers up an access error (everything fine in Android). As soon as we un-check the box, the app is back in action, but of course all of the credits buttons don't work in Android.
It seems strange that Facebook would keep us from using credits across all platforms with a single checkbox. Are we doing something wrong, or is this just what we have to deal with?
Looks like it's either/or.
"Accepting payments are different on iOS since Facebook Credits are not supported within iOS native apps.
On the mobile web (including mobile web apps linked from Android), you must use Facebook Credits.
On iOS, you must build a native app and use iTunes payments." https://developers.facebook.com/docs/credits/
You can't have an app that is native iOS and Android. (well you can, but as you saw, it's not going to work). You can have mobile Web that serves iPhone and Android, but the iPhone won't be native.
Thanks for the question, I was curious to implement, and wonder if this is a deal-killer for us, too.

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