How to delete this virus from my Delphi 7 Project [closed] - delphi

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When i compile a new project in Delphi 7 IDE , then i scan using http://www.virustotal.com my Delphi Project identifies it's ivected 8 Virus:
I reinstall my Windows OS and check my PC Hardisk using Dual Boot Linux Ubuntu but i can't find virus on my PC.
Please help me :'(

I checked on the name of one of the reported viruses in your screen shot and came up with this description from McAfee:
This software is not a virus or a Trojan. It is detected as a "potentially unwanted program"
(PUP). PUPs are any piece of software that a reasonably security- or privacy-minded computer
user may want to be informed of and, in some cases, remove. PUPs are often made by a
legitimate corporate entity for some beneficial purpose, but they alter the security state
of the computer on which they are installed, or the privacy posture of the user of the
system, such that most users will want to be aware of them.
It lists aliases for this from other virus detectors, and the list includes "PUA.Win32.Packer.BorlandDelphi" from clamav. I think that may be the answer. Are you compressing your exe? Regardless, this has to do with some characteristic of the Delphi-generated EXE file and not an actual virus or trojan.

Is your program using the Indy library? Some virus scanners had signatures including Indy code because there were Trojans that used it.

I see two possibilities:
This is a false positive. Your program is doing something that looks like virus behaviour. Only you can tell what your program does.
This is a re-infection of the executable you just compiled.
If you have anti-virus software on your computer and other executables are clean, it must be case 1.
What surprises me is why you would upload your program to Virustotal. What's the reason for that? Did something happen that you have not told us?

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Macbook pro iOS/Android dev setup with Xamarin [closed]

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I've been doing iOS dev work for a year or two now, along with some Xamarin work on Windows and I'm looking for an ultimate dev configuration that allows me to get rid of my two machines and just use a Macbook with Parallels. However, I have a few questions that are still unanswered:
1) Use a real keyboard/mouse (I find working on Mac keyboard/mouse not quite as productive)
2) Have a Thunderbolt Ethernet connection (our wifi is not always the best)
3) Have an output to two additional monitors, which could show both Windows OS, both Mac OS, or one of each.
Is this too much to ask? Anyone else have this configuration? If so is there anything I should be aware of?
Thanks in advance for your advice.
James
This is a question that is probably better suited to the Xamarin Forums. However, the set up you describe is one of the arrangements I use myself. The only difference is that I use a Mac keyboard. You should be able to use a PC keyboard perfectly fine but you may choose to remap some keys in the Mac preferences.
The only thing I can think of to be aware of is that while you can use nested virtualisation to run an emulator inside the Windows VM it will be significantly slower than running it on your Mac natively. As such, if you intend to code for Android, I would suggest running the AVDs on your Mac and connecting to them remotely from Windows.

Run a 16bits application on Windows 64bits [closed]

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I need run a 16bits application on a windows 64bits without virtualization or XP mode.
Do you have a solution ?
My application have an user interface and she need to print and to access the disk.
It's a old monster, we don't have the source code (Delphi) and it's very specific (made on demand).
I think about a sort of encapsulation or a "translator" between the OS and the binary.
An idea ?
I need run a 16 bit application on a Windows 64 bit system without virtualization.
That is not possible. The only way to run this application on such a system is via a virtualized environment of one form or another.
You wonder about some form of translator or adapter, but that is of course exactly what virtualization is. A 64 bit system cannot run a 16 bit process natively, ergo you need a virtualized environment in order to run it.

Windows/Linux iOS App Development (Compilation not needed) [closed]

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I was wondering if there is a way to develop iOS applications on Windows or Linux. While this may seem like a duplicate question, there is one more thing which I was unable to find in the already-existing questions: I do have access to a Mac. "Why don't you just develop it there," you may ask; there's a hitch: it's my girlfriend's Mac, so I can't monopolize it for the amount of time an app would take to develop.
So, basically, here is what I want to do: I would like to do the coding (and preferably some amount of pre-device testing) on Windows (or Linux) for the app, after which I can move it over to the Mac for compilation. Is there some free way of doing this (I've looked at Xamarin and Marmalade, but I cannot afford the licenses for those)? Thank you.
P.S. While I realize that nothing is stopping me from simply cracking open Notepad++ and going at it, I was hoping for something with slightly better testing capabilities.
Xamarin, KendoUI, PhoneGap, Cordova are all frameworks that utilize HTML5, CSS, and JavaScript to create apps that are portable to Android, Web, Windows Phone, BlackBerry and iOS. You need to find a framework like that. In order to compile for iOS/iPhone you need a Mac, but to develop you'll need one of those frameworks above. There is no native way of modifying in Windows, and compiling. Of course you could edit .m and .h files in a standard text editor, but you can't debug or compile unless you are in XCode on a Mac.
Unity3D/Unreal Engine 4 you can work in Windows, and it'll output the iOS XCode Project files, and source code. But you'll still need a Mac to compile it. One of the strict requirements by our friends at Apple.
Once the app is compiled you can submit to the App Store via Application Loader or directly in XCode. I've also heard people submit to the app store via Windows once it is compiled, but haven't done this myself.
The above frameworks work but are not native code. If you want native, Xamarin compiles to Objective-C but has steep license. What it comes down to needing a Mac and Xcode to create native iOS applications. You can attempt a hackintosh but that may not be the easiest solution.

Compile Objective-C On An Apple Mac Server [closed]

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As ,AFAIK, there is no way to compile Objective-C on a Windows machine. Would it be reasonably easy to set up a Mac server that compiles everything for you.
I am writing a game making system and it generates Objective-C code for you and creates an XCode project file. I was just wondering if I could give users the ability to compile there projects through server.
Could I setup a server that compiles XCode reasonably easily or are there services already available which I can direct users to that already do this?
I am aware of DragonFireSDK but that is for DragonFireSDK and not for third-party software, ASFAIK. I would think that they would try to make you buy DragonFireSDK to use there server for compilation.
Please note that I do not expect to find any servers where they compile Objective-C for you but I am hoping there are paid services that do this for you.
Please not I have literally just about no knowledge or experience of servers and/or server programming.
Thanks
Recently, I was looking to do the same thing. I develop for jailbroken devices. In our community, lots of people that can't afford Macs use Linux for building their projects. I see it quite a bit.
Clang/LLVM and Apple's ld64 are used to compile and link Objective-C projects. Luckily, all three are open source, meaning that you can use them on just about any UNIX-based OS. (I think Clang/LLVM supports Windows too, but I doubt ld64 does)
There are many toolchains people have put together to build iOS projects on non-Mac operating systems. You can Google them.
Darling
My personal favorite is the Darling project. It is similar to Wine in that it allows you to run Mac OS X binaries on Linux. When used in conjunction with Apple's toolchain that comes with Xcode, it works wonderfully, much better than any other toolchain. Also, since Apple has yet to commit arm64 support to Clang/LLVM (it's still closed source), this method still allows you to compile for arm64. It's also pretty reliable, in that you'll be able to update your toolchain the second Apple releases a new version, without having to wait for the source code.
I use Darling in my server for copy protection. When someone purchases my product, my server builds a copy specifically for them, embedding their device information in it. That way, if it is pirated, I can see "who dun it". It currently builds 5-6 copies a minute when sales are high, and so far, it has handled the strain just fine.
I've written a (somewhat long) tutorial for setting up Darling on Linux. It's targeted toward jailbroken development, but I'm sure you can adapt it to suit your needs.

Delphi (XE2): Trial - what can I do? What about my old Delphi? [closed]

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I have been at RAD Studio XE2 World Tour here in Poland in Cracov and I really love new features, so Im almost sure, Ill buy it. But now I downloaded trial version and I want to ask about two things:
Firstly: What can I do with it? I mean - can I build for example one free application and distribute it over Internet? It would be freeware application written within these 30 days. License is quite long and I cant find restrictions like that.
Secondly: If I install this trial anything bad can happen to my Delphi 2009 (Professional)? I have a lot of IDE experts, additional components, important projects etc etc - I dont want to lose anything. In short - is it better to install it on VM?
You are not allowed to distribute applications or components written with the trial edition of Delphi.
I've installed 'full' XE2 onto a VM which already had Delphi 7 and Delphi 2010 on, and haven't seen any adverse effects over the last couple of days. All 3 environments appear to get along fine, as has long been the Delphi tradition.
Once I get a chance I'll stick it on my 'main' development VM, which is currently Delphi 2007.
However, I don't know about the trial version aspect of it. I wouldn't expect it to behave any differently but if you're concerned about your production/work environment, I would strongly suggest that you isolate your trial explorations to a VM... - just to be safe. :-)

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